• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:12
CEST 02:12
KST 09:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism6Official StarCraft website teases new content ahead of BlizzCon?120Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues [ASL22] Ro16 Group A BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6922 users

On the topic of NA-KR lag... - Page 15

Forum Index > PokerStrategy.com TSL3 Forum
Post a Reply
Prev 1 13 14 15 16 17 19 Next All
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
Last Edited: 2011-03-28 03:26:18
March 28 2011 03:11 GMT
#281
On March 28 2011 07:13 Jimmeh wrote:
Show nested quote +
On March 28 2011 07:09 Namu wrote:
On March 28 2011 07:02 Jimmeh wrote:
Nada's banshee control today should hopefully put any doubts about lag aside.


sigh...

1) lag is not a consistent thing, it depends on traffic at the time

2) it is known that certain ISPs have good latency to the NA server while others have awful latency. i heard KT has a pretty good latency (around 200 ms) even after the earthquake, while the two other korean ISPs have awful (400+ average with spikes) latency.

i love these ignorant people that generalize things without knowing anything


1) So what? People have blamed every single Korean loss this tournament on lag and you can't tell me that that's true if lag isn't a consistent thing.

2) Then isn't this the player's fault? There's $15,000 for first place alone so why not go somewhere with decent internet so you can play at optimum condition. If there's so much money on the line but you have shit internet, go somewhere better (just a random PC bang with the KT ISP or whatever). You can't just say "my internet's bad it's not my fault" when there are other options available. Nada apparently went to the oGs house to play, why couldn't the other Korean players find alternate places to play? It's a huge tournament with a lot on the line, if the players don't want to go somewhere else to play then its their own fault.

Edit:

I just found out that, apparently, every single Korean in the TSL was offered to go to the oGs house to play. If any of the players lost due to lag then it's not the lag's fault it's the players for being too cocky/lazy/stupid to take up the offer.



^
Did you just say players that practise 10 hours a day and give up their "normal" life to pursue their passion are cocky/lazy/stupid just because they played from their own team house and maybe not travel 2 hours away to the oGs house?
It's attitude like this that seriously peeves me off.
Yes it is a huge tournament and I'm sure every single Korean players who were playing were very happy and excited to join.
If you really watch the games, you can clearly see when a player gets outplayed (base on build orders and timing pushes : cue: Nestea / mvp's game etc) and when a player obviously could not micro due to the latency problems(cue, boxer's game, and a few other games where the movement of the army was weird based on previous games the way the Korean players play on GSL)

This also brings back the point of the NASL argument where even if some of the Korean players are invited, they might not want to play because they know there will be issues with latency.

All these assumptions etc, even though the Koreans lost, not one of them whined or made a big fuss saying they lost because of lag. Pretty sure they accepted the lost pretty gracefully and are still glad they were invited to TSL.
You saying they are cocky lazy stupid ... makes me so angry. Sorry.
Be the change you wish to see in the world ^-^V //
warshop
Profile Joined March 2010
Canada490 Posts
March 28 2011 04:01 GMT
#282
On March 27 2011 14:47 Hot_Bid wrote:
Also, I think people need to take a look at the FXOpen results as well. Koreans finished 1-2 in the first one and are on pace for 2 out of top 3 in the second one. It's played on NA and had top foreigners in it as well. The Koreans winning in those tournaments (oGsHero, oGsTheStC, oGsSuperNova, oGsZenio) have all not won GSLs. Are these players better than MVP and Nestea? Or did they simply practice more and take the tournament on NA more seriously?

I think people overestimate "overall level" and underestimate how preparation and care can help an "underdog" in a bo3, especially when players have weeks to prepare. It's not that weird for upsets to happen in these conditions.


This, and the fact that SC2 is a new game brings a lot of uncertainty. I think you nailed it with the preparation. Lag or whatnot is not really of the question, since as Jinro said, you can easily be accustomed to it if you practiced.

On March 28 2011 07:09 Namu wrote:
Show nested quote +
On March 28 2011 07:02 Jimmeh wrote:
Nada's banshee control today should hopefully put any doubts about lag aside.


sigh...

1) lag is not a consistent thing, it depends on traffic at the time

2) it is known that certain ISPs have good latency to the NA server while others have awful latency. i heard KT has a pretty good latency (around 200 ms) even after the earthquake, while the two other korean ISPs have awful (400+ average with spikes) latency.

this can also be seen as oGs players seemed to have minimal lag at FXOpen yesterday
(for example Zenio/Supernova seemed to have no lag) while the prime players continuously got
drop screens and lags many of the games.

i love these ignorant people that generalize things without knowing anything


And for the love of god, please stop accusing other members of generalizing when you're saying "I heard". That's a very hypocrite statement and it's not very nice saying others are ignorant.

We are a community, not a bunch of high-school rivals. No need to throw punches.
KaRath_
Profile Blog Joined March 2011
Australia245 Posts
March 28 2011 04:55 GMT
#283
On March 28 2011 12:11 kellymilkies wrote:
Show nested quote +
On March 28 2011 07:13 Jimmeh wrote:
On March 28 2011 07:09 Namu wrote:
On March 28 2011 07:02 Jimmeh wrote:
Nada's banshee control today should hopefully put any doubts about lag aside.


sigh...

1) lag is not a consistent thing, it depends on traffic at the time

2) it is known that certain ISPs have good latency to the NA server while others have awful latency. i heard KT has a pretty good latency (around 200 ms) even after the earthquake, while the two other korean ISPs have awful (400+ average with spikes) latency.

i love these ignorant people that generalize things without knowing anything


1) So what? People have blamed every single Korean loss this tournament on lag and you can't tell me that that's true if lag isn't a consistent thing.

2) Then isn't this the player's fault? There's $15,000 for first place alone so why not go somewhere with decent internet so you can play at optimum condition. If there's so much money on the line but you have shit internet, go somewhere better (just a random PC bang with the KT ISP or whatever). You can't just say "my internet's bad it's not my fault" when there are other options available. Nada apparently went to the oGs house to play, why couldn't the other Korean players find alternate places to play? It's a huge tournament with a lot on the line, if the players don't want to go somewhere else to play then its their own fault.

Edit:

I just found out that, apparently, every single Korean in the TSL was offered to go to the oGs house to play. If any of the players lost due to lag then it's not the lag's fault it's the players for being too cocky/lazy/stupid to take up the offer.



^
Did you just say players that practise 10 hours a day and give up their "normal" life to pursue their passion are cocky/lazy/stupid just because they played from their own team house and maybe not travel 2 hours away to the oGs house?
It's attitude like this that seriously peeves me off.
Yes it is a huge tournament and I'm sure every single Korean players who were playing were very happy and excited to join.
If you really watch the games, you can clearly see when a player gets outplayed (base on build orders and timing pushes : cue: Nestea / mvp's game etc) and when a player obviously could not micro due to the latency problems(cue, boxer's game, and a few other games where the movement of the army was weird based on previous games the way the Korean players play on GSL)

This also brings back the point of the NASL argument where even if some of the Korean players are invited, they might not want to play because they know there will be issues with latency.

All these assumptions etc, even though the Koreans lost, not one of them whined or made a big fuss saying they lost because of lag. Pretty sure they accepted the lost pretty gracefully and are still glad they were invited to TSL.
You saying they are cocky lazy stupid ... makes me so angry. Sorry.


^ Kelly's post = QFT.

The difference between 100ms and 500ms is an extremely large gap, even if some people don't believe in it. Although it isn't applicable in all instances of SC2, some periods of gameplay where instant reaction is needed just doesn't help.

Look at it this way. What can a player achieve with a reaction time of say 0.2 seconds? A lot. Delay the stimulus by 200ms (say from the EU player to NA server) then delay it by 500ms (NA to KR player) then delay it again by 200ms due to reaction. A whole second is lost. I could go further, but it doesn't need to be explained.

Play ANY FPS online and you will instantly see the difference between 50ms and 100ms. Why can't some people see there is a big gap between 100ms and even 300ms?

But grats to the Korean players who are gracious in their defeats, and grats to the players that beat them.
I wasted my nights, you turned out the lights, now I'm paralysed, still stuck in that time...
karpo
Profile Joined October 2010
Sweden1998 Posts
March 28 2011 05:18 GMT
#284
If it's the korean ISP's fault i really hope all the teams switch to the better one. Then we might see better games, from what i've read TLO vs Nada was way better than saturdays games?
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
March 28 2011 05:37 GMT
#285
On March 28 2011 14:18 karpo wrote:
If it's the korean ISP's fault i really hope all the teams switch to the better one. Then we might see better games, from what i've read TLO vs Nada was way better than saturdays games?


Yeah, it seemed that NaDa wasn't suffering from much/any lag so all the play overall looked very crisp and high-level. Combine that with TLO's crazy strategies and innovative play and you have a pretty cool series.
Knu
Profile Joined September 2010
United States67 Posts
March 28 2011 05:41 GMT
#286
What I can say though, is that TSL players were offered the opportunity to delay their game and play on a different connection if they found the lag to be unplayable. As a last resort, we offered anyone to play at the oGs-TL house where we had confirmation from TL players that the lag was definitely in the playable range. Of the Korean players, only Nada (who does not normally reside at the oGs house) chose to exercise this option. Everyone else showed up, and just played their game.


This is key, we have to emphasize the point that options were offered to players. So regardless of what occurred, they had options.
Erectum
Profile Joined August 2010
France194 Posts
March 28 2011 05:50 GMT
#287
On March 28 2011 14:37 HolyArrow wrote:
Show nested quote +
On March 28 2011 14:18 karpo wrote:
If it's the korean ISP's fault i really hope all the teams switch to the better one. Then we might see better games, from what i've read TLO vs Nada was way better than saturdays games?


Yeah, it seemed that NaDa wasn't suffering from much/any lag so all the play overall looked very crisp and high-level. Combine that with TLO's crazy strategies and innovative play and you have a pretty cool series.



Yes exactly

especially the Banshee micro in G3.
fer
Profile Joined November 2010
Canada375 Posts
March 28 2011 05:51 GMT
#288
On March 28 2011 07:13 Jimmeh wrote:
Show nested quote +
On March 28 2011 07:09 Namu wrote:
On March 28 2011 07:02 Jimmeh wrote:
Nada's banshee control today should hopefully put any doubts about lag aside.


sigh...

1) lag is not a consistent thing, it depends on traffic at the time

2) it is known that certain ISPs have good latency to the NA server while others have awful latency. i heard KT has a pretty good latency (around 200 ms) even after the earthquake, while the two other korean ISPs have awful (400+ average with spikes) latency.

i love these ignorant people that generalize things without knowing anything


1) So what? People have blamed every single Korean loss this tournament on lag and you can't tell me that that's true if lag isn't a consistent thing.

2) Then isn't this the player's fault? There's $15,000 for first place alone so why not go somewhere with decent internet so you can play at optimum condition. If there's so much money on the line but you have shit internet, go somewhere better (just a random PC bang with the KT ISP or whatever). You can't just say "my internet's bad it's not my fault" when there are other options available. Nada apparently went to the oGs house to play, why couldn't the other Korean players find alternate places to play? It's a huge tournament with a lot on the line, if the players don't want to go somewhere else to play then its their own fault.

Edit:

I just found out that, apparently, every single Korean in the TSL was offered to go to the oGs house to play. If any of the players lost due to lag then it's not the lag's fault it's the players for being too cocky/lazy/stupid to take up the offer.



Sorry, but there's no optimum conditions to be attained in an online tournament. A very entertaining show, but draw your conclusions based on even playing fields, where doubt over such cannot exist.
WellPlayed.org <3
esaul17
Profile Joined May 2010
Canada547 Posts
March 28 2011 05:58 GMT
#289
When Jinro gives this description, is he factoring into things how the post-earthquake lag is outside the oGs house?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-03-28 06:14:29
March 28 2011 06:12 GMT
#290
On March 28 2011 14:58 esaul17 wrote:
When Jinro gives this description, is he factoring into things how the post-earthquake lag is outside the oGs house?

No, I didnt and I guess I will have to test it to be able to do so >.< But finding somewhere to connect via KT really shouldnt be hard in Korea...

On March 28 2011 01:53 Wilko wrote:
Is there actually a difference in latency on servers in general? (like is playing EU from EU different to playing KR from KR)
I don't know much about server and latency-stuff, so i'm just curious

KR servers are located in Seoul, and Korea is tiny so I would imagine that KR players in general get even better pings than Europeans/Americans when playing on their own server.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Vei
Profile Joined March 2010
United States2845 Posts
March 28 2011 06:36 GMT
#291
I didn't watch the games but you can't practice FF'ing with lag -- that kind of FF'ing is more pokerstyle mindgames than FF'ing with low lag, more FPS-aim + timing + skill. So if someone lost because of bad FF's, yeah, blame it on lag. If someone lost a macro game, less likely to blame... however, sentries and ling/muta/bling micro are very lag sensitive so if those particular cases went wrong for koreans, then blaming them for not practicing with lag doesn't seem as feasible.
www.justin.tv/veisc2 ~ 720p + commentary
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
March 28 2011 06:43 GMT
#292
TorcH reported that Nestea was pretty mad about the lag after his game, so maybe the lag did affect him pretty badly after all
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
March 28 2011 06:49 GMT
#293
Who would have thought, the real answer is a compromise :O thank you Jinro
I'm a writer for TeamLiquid, you've probably heard of me
Irave
Profile Joined October 2010
United States9965 Posts
March 28 2011 07:28 GMT
#294
I'm not a big believer that lag was a huge issue for the Koreans, however with the tournament tonight, we will have a great chance to see how foreigners stand on a "even" playing field.
karpo
Profile Joined October 2010
Sweden1998 Posts
March 28 2011 07:45 GMT
#295
Good thing is that this will probably be a temporary problem. If the korean pro houses want to compete internationally they will probably switch internet providers after this.

I've thought about a solution from Blizzard for this but i don't know if it's viable.

Here goes: for sanctioned online tournament play they could have players connect to their local battle.net server and have blizzard tunnel their information straight to the equivalent remote b.net server. It shouldn't be a huge investment for blizzard to secure a decently fast and reliable provider across continents. Maybe even allow custom games cross continent using this method. Rated games could be left untouched to keep the US/EU/KR ladders intact.
Crt
Profile Joined November 2009
247 Posts
March 28 2011 08:05 GMT
#296
Thanks for the clarification.

1. The debate/whines/rebuttals have been was the Korean affected by the latency? Yes.
2. Did it influence their games? Yes
3. Does it mean the foreigners are better skill wise than the Korean because they won? Of course not. It doesn't mean they're worse than the Korean either. Currently indetermined.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-03-28 08:09:11
March 28 2011 08:08 GMT
#297
Stutter stepping is about 100 times more difficult when you are playing on a latency you aren't used to.

Also, the connection between the US and EU is SIGNIFICANTLY better than between US and KR, atleast on my line. (I'm talking 200-300 ms difference). And this was before the Earthquake, though I'm not sure if that affected the routing.
Crt
Profile Joined November 2009
247 Posts
Last Edited: 2011-03-28 08:17:08
March 28 2011 08:15 GMT
#298
Remember that for any FPS game online, having a low lag/latency is a HUGE priority and a difference in 50ms is also very noticeable, especially in competitive environment.

This is also a problem for people playing in the same country. Imagine how big of a difference that is when the lag goes up to 200-400ms ==>>> HUGE

It affected their games and contributed to their losses. Accept it.
zeru
Profile Blog Joined September 2010
8156 Posts
March 28 2011 08:16 GMT
#299
--- Nuked ---
Crt
Profile Joined November 2009
247 Posts
March 28 2011 08:17 GMT
#300
hehe, yeah include RTS too.
Prev 1 13 14 15 16 17 19 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 5
CranKy Ducklings13
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 64
StarCraft: Brood War
Rain 1763
GuemChi 1388
Yoon 16
Dota 2
monkeys_forever391
NeuroSwarm139
League of Legends
Doublelift4653
JimRising 288
Counter-Strike
fl0m2087
minikerr69
Super Smash Bros
hungrybox793
AZ_Axe91
Other Games
summit1g4551
shahzam455
C9.Mang0303
ViBE123
Trikslyr34
Maynarde12
Liquid`Ken7
[ Show 12 non-featured ]
StarCraft 2
• davetesta32
• RyuSc2 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22119
Other Games
• imaqtpie1312
Upcoming Events
The PondCast
9h 49m
KCM Race Survival
9h 49m
OSC
22h 19m
Escore
1d 9h
IntoTheTV X SOOP
1d 10h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.