Whoever you are, you unknown angel, thank you!
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Bijan
United States286 Posts
Whoever you are, you unknown angel, thank you! | ||
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Chill
Calgary25961 Posts
On March 22 2011 06:12 Lambertus wrote: As an Fan and viewer of all TSLs so far, I want to point out that the Observer is doing a great job (as nearly always). He seems prepared, knows the maps, the metagame and is following the casters (and they are following him? ![]() The observer is Hot_Bid. The casters and observers don't see each other screens. Nobody is following anybody else, although it is the observer's job to try to follow what the casters are talking about. So you shouldn't say they didn't get it. I'm sure they would get it if they saw it, they just didn't see it. | ||
Klaent
Sweden374 Posts
One thing in particular was when Jinro was scouting Morrow in game 3, Morrow sent a drone to his expansion, to make Jinro think he was going for double expand. That move probably made Jinro think he was alot safer then he actually was, therefor was in no rush to put up bunkers. Also, Huskys comment "Huk is clearly the better player"(or something along those lines), is way out of line, someone slap him please. A commercial or something to play between matches when replays are being synced and stuff would be nice. Anything with sound and some movement realy =P And i bet sponsors would be happy about that anyway. Feels wrong whine about small things about a tournament of this caliber. Your all actually doing an awesome job. | ||
lorcasTV
Canada100 Posts
I have a few things that could use improvements: - Encoding settings need to be reviewed, everything blocks up when there's a 200/200 fight (specially with colls). I don't think this is so much a camera movement issue. I believe it is more of encoding setting nature. There are many very high quality streamers in the TL community and i'm sure they would be willing to help out. But outside of the huge action, the quality is awesome. - Slight improvement would be after the intro video to the game, have the music fade out while cutting into the game. It's not a major problem but the music does cut out abruptly. - I don't know if there is supposed to be commercials of any kind, I've disabled all my blocking addons and when the casters go "We'll be right back after this..." I get nothing but silence and the same static image of the matchup. Would be a great spot to put in ads if you have any or cheerfuls ^_^ - I know all permutations of casters are going to be used, but you need to identify the play-by-play and the analytic casters. Putting two of the same type usually doesn't do so well even if they are amazing casters. Other than that, the casts were awesome. Congrats to the whole team and can't wait until 4 Days 19 Hours 41 Mins 9 Secs :D | ||
SolonTLG
United States299 Posts
On March 22 2011 05:43 Chill wrote: R1CH programmed a tool that displays everyone's current replay time. The problem is when you are lagging for whatever reason, you have to keep going Fastest, Fastest x 2 over and over to keep in sync. I was doing this for the entire broadcast on day 1. Sometimes I fell behind without noticing the timers. It's tough to stay in sync while trying to focus on what people are doing. It is always good to know that the TLHQ is always way ahead of the everyone else! Chill, I can sympathize with the caster's plight, and imagine how it would be hard to simultaneously talk and keep our replay synced. However, thinking about this more (dangerous!), the tool that R1CH programmed can be improved to help the casters by minimizing the mental effort it takes to keep synced. Two observations: 1) The absolute time of the replays do not matter, only the difference between the replay timings matters. 2) This tool can only mitigate the sync issue, not truly fix it. Thus, the tool can be reprogrammed to show how many seconds each caster is ahead/behind the observer. In addition, color coding can be used to give visual queues to the casters, so they don't have to do mental math while trying to talk. For instance, if the caster is more than 1 second behind the observer, then the difference clock turns red. Alternatively, if ahead, the difference clock turns yellow. However, when the caster is within 1 second (plus or minus) the difference clock is a neutral color like black, because close enough is fine for this purpose. Therefore, when the caster gets the color coded visual queue that he is out-of-sync, the resyncing process can be started and stopped using the color indicators (turning from red back to black, or yellow back to black). Anyway, what do you all think? | ||
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Chill
Calgary25961 Posts
On March 22 2011 07:38 SolonTLG wrote: It is always good to know that the TLHQ is always way ahead of the everyone else! Chill, I can sympathize with the caster's plight, and imagine how it would be hard to simultaneously talk and keep our replay synced. However, thinking about this more (dangerous!), the tool that R1CH programmed can be improved to help the casters by minimizing the mental effort it takes to keep synced. Two observations: 1) The absolute time of the replays do not matter, only the difference between the replay timings matters. 2) This tool can only mitigate the sync issue, not truly fix it. Thus, the tool can be reprogrammed to show how many seconds each caster is ahead/behind the observer. In addition, color coding can be used to give visual queues to the casters, so they don't have to do mental math while trying to talk. For instance, if the caster is more than 1 second behind the observer, then the difference clock turns red. Alternatively, if ahead, the difference clock turns yellow. However, when the caster is within 1 second (plus or minus) the difference clock is a neutral color like black, because close enough is fine for this purpose. Therefore, when the caster gets the color coded visual queue that he is out-of-sync, the resyncing process can be started and stopped using the color indicators (turning from red back to black, or yellow back to black). Anyway, what do you all think? That's a really good idea. I don't think we ned colour coding, but having it relative instead of absolute would be nice. | ||
SolonTLG
United States299 Posts
On March 22 2011 07:41 Chill wrote: That's a really good idea. I don't think we ned colour coding, but having it relative instead of absolute would be nice. Well it's good to know my ideas aren't totally crazy! Chill, can you forward this stuff to the proper channels? | ||
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Chill
Calgary25961 Posts
On March 22 2011 07:44 SolonTLG wrote: Well it's good to know my ideas aren't totally crazy! Chill, can you forward this stuff to the proper channels? I PMd R1CH... I'll see what he says. | ||
RushWifDietCoke
United States488 Posts
The only problem I ran into was similar to what other people were mentioning with the LQ stream freezing. Right now I'm on a horrible internet connection too so I'm sure that has something to do with it. I think it would be awesome if the games were also uploaded to the torrent section if possible, similar to how the BW VOD's are. I'm not sure if anyone else has had the same problem but the teamliquid youtube VOD's don't work very well for me (enough to where I can't even watch them). Thanks guys, keep up the great work. | ||
Kewlots
Australia534 Posts
1. There's no epic intro that shows all the players and there names like the other tsl so I didn't get as excited 2. There should be music playing during the pre game show it feels a little bit stale | ||
Kewlots
Australia534 Posts
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Furniture
Chile6 Posts
Other than that the production and organization has been stellar. | ||
Hageving
Sweden9 Posts
![]() ![]() I'd like to make a request to the admin of TL's youtube account: It would bo nice if the admin could put up a third fake anti spoiler game to every matchup. Tho I love to watch SC2 games, it's always more fun when you don't know who's gonna win the games ![]() BIG BIG thanks to all on TL for making this tournament happen, and to the casters of course <3 | ||
Scarpia
United States10 Posts
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Crazyeyes
Canada1342 Posts
On March 22 2011 09:09 Kewlots wrote: I love it so far only a few things I noticed 1. There's no epic intro that shows all the players and there names like the other tsl so I didn't get as excited 2. There should be music playing during the pre game show it feels a little bit stale I actually agree with this. Glider's pictures are fucking awesome. But... I mean, go watch TSL1 intro. It just doesn't even compare to this one. and I really like that idea of showing cheerfuls during the blank spots. It doesnt seem like hard work and it would be so awesome. | ||
zerglingsfolife
United States1694 Posts
On March 22 2011 11:19 Crazyeyes wrote: I actually agree with this. Glider's pictures are fucking awesome. But... I mean, go watch TSL1 intro. It just doesn't even compare to this one. and I really like that idea of showing cheerfuls during the blank spots. It doesnt seem like hard work and it would be so awesome. Look at these videos made by Altern. I'm not taking away any credit from Glider, but it would be cool to see both the portraits and an intro video like those either both separately or incorporated together. I think Altern likes making the videos and he has done a good job with a basic design so it would be cool to see it incorporated with the portraits. I really miss the old style of intros. | ||
GhostFall
United States830 Posts
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Kennigit
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Canada19447 Posts
On March 22 2011 09:09 Kewlots wrote: 1. There's no epic intro that shows all the players and there names like the other tsl so I didn't get as excited It's only ro32 ![]() | ||
zerglingsfolife
United States1694 Posts
YESSSSSSSSSS I was hoping it was just that because the other TSLs started at ro 16 and 32 players is a lot to fit into an intro. ![]() | ||
MorNin
United States443 Posts
Is it possible to actually follow an observer from the replay?? if so just have an extra person during the live games that is the obs then just have the casters have 2 monitors from the same comp running.. If no then i look like an idiot and Nm lol Just trying to help :/ | ||
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