|
This thread is for discussing recent bans. Don't discuss other topics here. Take it to website feedback if you disagree with a ban or want to raise an issue. Keep it civil.NOTE: For those of you who want to find the actual ABL thread where the bans are posted. Please look in here: https://tl.net/forum/closed-threads/ |
Netherlands6175 Posts
Who will Zealously's first ban be?
|
On January 24 2014 03:37 dravernor wrote: Who will Zealously's first ban be? haven't he stoped reading the forum, hard to ban someone then
|
Seeker
Where dat snitch at?36920 Posts
Loccstana was just temp banned for 2 days by pPingu.
That account was created on 2012-11-10 10:36:28 and had 62 posts.
Reason: You are a terrible poster. Shape up. This guy should feel honored. pPingu rarely bans anyone.
|
your Country52797 Posts
On January 24 2014 03:31 Plansix wrote: New balance changes and the bans and warning are out in force. Bring on the finest shit post TL has to offer, my body is ready. Ok I will try to farm now, lol The problem with balance patching is not that you sometimes make the game worse, it's that you'll always get someone mad.
|
i hate people that brag about reporting
the only people worse than people who brag about reporting are people who complain about people who brag about reporting
|
On January 24 2014 04:55 cam connor wrote: i hate people that brag about reporting
the only people worse than people who brag about reporting are people who complain about people who brag about reporting people that report other people are NERDS
|
nono, people that are nerds report other people not the converse
|
On January 24 2014 05:09 dAPhREAk wrote:Show nested quote +On January 24 2014 04:55 cam connor wrote: i hate people that brag about reporting
the only people worse than people who brag about reporting are people who complain about people who brag about reporting people that report other people are NERDS those are the worst kind of nerds i like the purple ones
|
people that report people are Heather~
|
TLADT24920 Posts
On January 24 2014 03:48 DODswe4 wrote:haven't he stoped reading the forum, hard to ban someone then his blog post about leaving is good. Either he made the decision to stay or it was made for him(he got convinced I mean). As for who gets banned first, all roro lovers probably lol
|
On January 24 2014 05:49 ComaDose wrote: people that report people are Heather~ Prison bitch!
|
Can someone refresh my mind on the heather joke, I forget
|
|
sop zealously's a mod now? cool i guess.
nothing too interesting in the balance thread atm. found this from earlier. there a reason it has two warnings?
On January 24 2014 04:34 Karpfen wrote:Show nested quote +On January 24 2014 04:29 comadiroma wrote: It's very sad to see how many people can be so short sighted when looking at the proposed changes for patches... I don't pretend to know that all of these possible changes will be good/bad, but every single patch I see has hordes of people yelling about how this that and the other thing is insignificant and won't change anything or that it will totally break everything.
1. The ghost change probably wouldn't change anything when using ghosts the way people currently do in TvP, but it might open up ghost rushing which could do a lot.
2. Photon overcharge might be too soft of a nerf, but that's why we try changes instead of putting them straight into the game...
3. The hydra buff does sound too strong, admittedly because muta switches from hydra ling are already very good, but again, we try it, and if the test map shows its too strong, it can be removed, no worries. I'm a Zerg and I'd love for it to work out because I suspect it could do wonders in ZvT and ZvZ.
4. The time warp nerf seems pretty solid. It means that a MSC at 150 energy now needs another 50 before it can double time warp as opposed to already having enough for 2 time warps. It also means that a full energy MSC can still double time warp, but will now be a whopping 100 energy away from doing ANYTHING as opposed to before where 25 energy later it could lay down a 3rd TW or have a recall/PO in only 50 energy. That certainly sounds like it has the potential to be a game changer at least.
5. The possible tempest buff is almost impossible to comment on, the late game mass swarm host turtle style isn't the most popular so I haven't actually seen it in a while, they haven't released the numbers they actually want to try so there is no way to know how many tempests would be necessary to negate a Zerg turtle style, and if the hydra buff went through the whole opening phase of ZvP might shift entirely and a huge tempest buff might be a now necessary late game edge for Toss.
Overall I like the suggested changes for testing, and after we see what that testing produces I'll be able to give an opinion on whether or not I'd like them to go through. Anyone who's approaching it from a perspective of "I already know what this will do" is almost certainly wrong. Seriously just from a historical perspective alone most of the knee jerk reaction to patches is actually flat out incorrect most of the time. Sorry but the yelling and offenses are ALL JUSTIFIED. Even considering such changes is offensive to the community. Frankly, we have starbow now and I hope everyone will switch to it because if HotS isn't bad already (I kind of "like" it but I think it's worse than sbow) it soon will be if those are their retarded plans. Oh and those total morons working on sc2's balance and design are able to do so because there is no one making comparable RTS. But it has been shown that some people with good ideas can just make a better game design wise (and I don't know why they aren't put in charge of sc2 over the idiots). User was warned for this postUser was warned for this post
also where are all the accounts that get banned for advertising posting because I never see them?
|
On January 24 2014 06:29 Karis Vas Ryaar wrote:sop zealously's a mod now? cool i guess. nothing too interesting in the balance thread atm. found this from earlier. there a reason it has two warnings? Show nested quote +On January 24 2014 04:34 Karpfen wrote:On January 24 2014 04:29 comadiroma wrote: It's very sad to see how many people can be so short sighted when looking at the proposed changes for patches... I don't pretend to know that all of these possible changes will be good/bad, but every single patch I see has hordes of people yelling about how this that and the other thing is insignificant and won't change anything or that it will totally break everything.
1. The ghost change probably wouldn't change anything when using ghosts the way people currently do in TvP, but it might open up ghost rushing which could do a lot.
2. Photon overcharge might be too soft of a nerf, but that's why we try changes instead of putting them straight into the game...
3. The hydra buff does sound too strong, admittedly because muta switches from hydra ling are already very good, but again, we try it, and if the test map shows its too strong, it can be removed, no worries. I'm a Zerg and I'd love for it to work out because I suspect it could do wonders in ZvT and ZvZ.
4. The time warp nerf seems pretty solid. It means that a MSC at 150 energy now needs another 50 before it can double time warp as opposed to already having enough for 2 time warps. It also means that a full energy MSC can still double time warp, but will now be a whopping 100 energy away from doing ANYTHING as opposed to before where 25 energy later it could lay down a 3rd TW or have a recall/PO in only 50 energy. That certainly sounds like it has the potential to be a game changer at least.
5. The possible tempest buff is almost impossible to comment on, the late game mass swarm host turtle style isn't the most popular so I haven't actually seen it in a while, they haven't released the numbers they actually want to try so there is no way to know how many tempests would be necessary to negate a Zerg turtle style, and if the hydra buff went through the whole opening phase of ZvP might shift entirely and a huge tempest buff might be a now necessary late game edge for Toss.
Overall I like the suggested changes for testing, and after we see what that testing produces I'll be able to give an opinion on whether or not I'd like them to go through. Anyone who's approaching it from a perspective of "I already know what this will do" is almost certainly wrong. Seriously just from a historical perspective alone most of the knee jerk reaction to patches is actually flat out incorrect most of the time. Sorry but the yelling and offenses are ALL JUSTIFIED. Even considering such changes is offensive to the community. Frankly, we have starbow now and I hope everyone will switch to it because if HotS isn't bad already (I kind of "like" it but I think it's worse than sbow) it soon will be if those are their retarded plans. Oh and those total morons working on sc2's balance and design are able to do so because there is no one making comparable RTS. But it has been shown that some people with good ideas can just make a better game design wise (and I don't know why they aren't put in charge of sc2 over the idiots). User was warned for this postUser was warned for this post Double drive by!
|
United States23455 Posts
Zealously 2/2 on blog closures this week.
|
your Country52797 Posts
On January 24 2014 06:29 Karis Vas Ryaar wrote:sop zealously's a mod now? cool i guess. nothing too interesting in the balance thread atm. found this from earlier. there a reason it has two warnings? Show nested quote +On January 24 2014 04:34 Karpfen wrote:On January 24 2014 04:29 comadiroma wrote: It's very sad to see how many people can be so short sighted when looking at the proposed changes for patches... I don't pretend to know that all of these possible changes will be good/bad, but every single patch I see has hordes of people yelling about how this that and the other thing is insignificant and won't change anything or that it will totally break everything.
1. The ghost change probably wouldn't change anything when using ghosts the way people currently do in TvP, but it might open up ghost rushing which could do a lot.
2. Photon overcharge might be too soft of a nerf, but that's why we try changes instead of putting them straight into the game...
3. The hydra buff does sound too strong, admittedly because muta switches from hydra ling are already very good, but again, we try it, and if the test map shows its too strong, it can be removed, no worries. I'm a Zerg and I'd love for it to work out because I suspect it could do wonders in ZvT and ZvZ.
4. The time warp nerf seems pretty solid. It means that a MSC at 150 energy now needs another 50 before it can double time warp as opposed to already having enough for 2 time warps. It also means that a full energy MSC can still double time warp, but will now be a whopping 100 energy away from doing ANYTHING as opposed to before where 25 energy later it could lay down a 3rd TW or have a recall/PO in only 50 energy. That certainly sounds like it has the potential to be a game changer at least.
5. The possible tempest buff is almost impossible to comment on, the late game mass swarm host turtle style isn't the most popular so I haven't actually seen it in a while, they haven't released the numbers they actually want to try so there is no way to know how many tempests would be necessary to negate a Zerg turtle style, and if the hydra buff went through the whole opening phase of ZvP might shift entirely and a huge tempest buff might be a now necessary late game edge for Toss.
Overall I like the suggested changes for testing, and after we see what that testing produces I'll be able to give an opinion on whether or not I'd like them to go through. Anyone who's approaching it from a perspective of "I already know what this will do" is almost certainly wrong. Seriously just from a historical perspective alone most of the knee jerk reaction to patches is actually flat out incorrect most of the time. Sorry but the yelling and offenses are ALL JUSTIFIED. Even considering such changes is offensive to the community. Frankly, we have starbow now and I hope everyone will switch to it because if HotS isn't bad already (I kind of "like" it but I think it's worse than sbow) it soon will be if those are their retarded plans. Oh and those total morons working on sc2's balance and design are able to do so because there is no one making comparable RTS. But it has been shown that some people with good ideas can just make a better game design wise (and I don't know why they aren't put in charge of sc2 over the idiots). User was warned for this postUser was warned for this post also where are all the accounts that get banned for advertising posting because I never see them? The latest one was here.
|
On January 24 2014 07:10 The_Templar wrote:Show nested quote +On January 24 2014 06:29 Karis Vas Ryaar wrote:sop zealously's a mod now? cool i guess. nothing too interesting in the balance thread atm. found this from earlier. there a reason it has two warnings? On January 24 2014 04:34 Karpfen wrote:On January 24 2014 04:29 comadiroma wrote: It's very sad to see how many people can be so short sighted when looking at the proposed changes for patches... I don't pretend to know that all of these possible changes will be good/bad, but every single patch I see has hordes of people yelling about how this that and the other thing is insignificant and won't change anything or that it will totally break everything.
1. The ghost change probably wouldn't change anything when using ghosts the way people currently do in TvP, but it might open up ghost rushing which could do a lot.
2. Photon overcharge might be too soft of a nerf, but that's why we try changes instead of putting them straight into the game...
3. The hydra buff does sound too strong, admittedly because muta switches from hydra ling are already very good, but again, we try it, and if the test map shows its too strong, it can be removed, no worries. I'm a Zerg and I'd love for it to work out because I suspect it could do wonders in ZvT and ZvZ.
4. The time warp nerf seems pretty solid. It means that a MSC at 150 energy now needs another 50 before it can double time warp as opposed to already having enough for 2 time warps. It also means that a full energy MSC can still double time warp, but will now be a whopping 100 energy away from doing ANYTHING as opposed to before where 25 energy later it could lay down a 3rd TW or have a recall/PO in only 50 energy. That certainly sounds like it has the potential to be a game changer at least.
5. The possible tempest buff is almost impossible to comment on, the late game mass swarm host turtle style isn't the most popular so I haven't actually seen it in a while, they haven't released the numbers they actually want to try so there is no way to know how many tempests would be necessary to negate a Zerg turtle style, and if the hydra buff went through the whole opening phase of ZvP might shift entirely and a huge tempest buff might be a now necessary late game edge for Toss.
Overall I like the suggested changes for testing, and after we see what that testing produces I'll be able to give an opinion on whether or not I'd like them to go through. Anyone who's approaching it from a perspective of "I already know what this will do" is almost certainly wrong. Seriously just from a historical perspective alone most of the knee jerk reaction to patches is actually flat out incorrect most of the time. Sorry but the yelling and offenses are ALL JUSTIFIED. Even considering such changes is offensive to the community. Frankly, we have starbow now and I hope everyone will switch to it because if HotS isn't bad already (I kind of "like" it but I think it's worse than sbow) it soon will be if those are their retarded plans. Oh and those total morons working on sc2's balance and design are able to do so because there is no one making comparable RTS. But it has been shown that some people with good ideas can just make a better game design wise (and I don't know why they aren't put in charge of sc2 over the idiots). User was warned for this postUser was warned for this post also where are all the accounts that get banned for advertising posting because I never see them? The latest one was here.
well thats one of the more creative threads to do it in i guess.
|
TLADT24920 Posts
On January 24 2014 06:29 Karis Vas Ryaar wrote:sop zealously's a mod now? cool i guess. nothing too interesting in the balance thread atm. found this from earlier. there a reason it has two warnings? Show nested quote +On January 24 2014 04:34 Karpfen wrote:On January 24 2014 04:29 comadiroma wrote: It's very sad to see how many people can be so short sighted when looking at the proposed changes for patches... I don't pretend to know that all of these possible changes will be good/bad, but every single patch I see has hordes of people yelling about how this that and the other thing is insignificant and won't change anything or that it will totally break everything.
1. The ghost change probably wouldn't change anything when using ghosts the way people currently do in TvP, but it might open up ghost rushing which could do a lot.
2. Photon overcharge might be too soft of a nerf, but that's why we try changes instead of putting them straight into the game...
3. The hydra buff does sound too strong, admittedly because muta switches from hydra ling are already very good, but again, we try it, and if the test map shows its too strong, it can be removed, no worries. I'm a Zerg and I'd love for it to work out because I suspect it could do wonders in ZvT and ZvZ.
4. The time warp nerf seems pretty solid. It means that a MSC at 150 energy now needs another 50 before it can double time warp as opposed to already having enough for 2 time warps. It also means that a full energy MSC can still double time warp, but will now be a whopping 100 energy away from doing ANYTHING as opposed to before where 25 energy later it could lay down a 3rd TW or have a recall/PO in only 50 energy. That certainly sounds like it has the potential to be a game changer at least.
5. The possible tempest buff is almost impossible to comment on, the late game mass swarm host turtle style isn't the most popular so I haven't actually seen it in a while, they haven't released the numbers they actually want to try so there is no way to know how many tempests would be necessary to negate a Zerg turtle style, and if the hydra buff went through the whole opening phase of ZvP might shift entirely and a huge tempest buff might be a now necessary late game edge for Toss.
Overall I like the suggested changes for testing, and after we see what that testing produces I'll be able to give an opinion on whether or not I'd like them to go through. Anyone who's approaching it from a perspective of "I already know what this will do" is almost certainly wrong. Seriously just from a historical perspective alone most of the knee jerk reaction to patches is actually flat out incorrect most of the time. Sorry but the yelling and offenses are ALL JUSTIFIED. Even considering such changes is offensive to the community. Frankly, we have starbow now and I hope everyone will switch to it because if HotS isn't bad already (I kind of "like" it but I think it's worse than sbow) it soon will be if those are their retarded plans. Oh and those total morons working on sc2's balance and design are able to do so because there is no one making comparable RTS. But it has been shown that some people with good ideas can just make a better game design wise (and I don't know why they aren't put in charge of sc2 over the idiots). User was warned for this postUser was warned for this post also where are all the accounts that get banned for advertising posting because I never see them? probably both mods flagged it at the same time lol
|
United States97274 Posts
On January 24 2014 10:19 BigFan wrote:Show nested quote +On January 24 2014 06:29 Karis Vas Ryaar wrote:sop zealously's a mod now? cool i guess. nothing too interesting in the balance thread atm. found this from earlier. there a reason it has two warnings? On January 24 2014 04:34 Karpfen wrote:On January 24 2014 04:29 comadiroma wrote: It's very sad to see how many people can be so short sighted when looking at the proposed changes for patches... I don't pretend to know that all of these possible changes will be good/bad, but every single patch I see has hordes of people yelling about how this that and the other thing is insignificant and won't change anything or that it will totally break everything.
1. The ghost change probably wouldn't change anything when using ghosts the way people currently do in TvP, but it might open up ghost rushing which could do a lot.
2. Photon overcharge might be too soft of a nerf, but that's why we try changes instead of putting them straight into the game...
3. The hydra buff does sound too strong, admittedly because muta switches from hydra ling are already very good, but again, we try it, and if the test map shows its too strong, it can be removed, no worries. I'm a Zerg and I'd love for it to work out because I suspect it could do wonders in ZvT and ZvZ.
4. The time warp nerf seems pretty solid. It means that a MSC at 150 energy now needs another 50 before it can double time warp as opposed to already having enough for 2 time warps. It also means that a full energy MSC can still double time warp, but will now be a whopping 100 energy away from doing ANYTHING as opposed to before where 25 energy later it could lay down a 3rd TW or have a recall/PO in only 50 energy. That certainly sounds like it has the potential to be a game changer at least.
5. The possible tempest buff is almost impossible to comment on, the late game mass swarm host turtle style isn't the most popular so I haven't actually seen it in a while, they haven't released the numbers they actually want to try so there is no way to know how many tempests would be necessary to negate a Zerg turtle style, and if the hydra buff went through the whole opening phase of ZvP might shift entirely and a huge tempest buff might be a now necessary late game edge for Toss.
Overall I like the suggested changes for testing, and after we see what that testing produces I'll be able to give an opinion on whether or not I'd like them to go through. Anyone who's approaching it from a perspective of "I already know what this will do" is almost certainly wrong. Seriously just from a historical perspective alone most of the knee jerk reaction to patches is actually flat out incorrect most of the time. Sorry but the yelling and offenses are ALL JUSTIFIED. Even considering such changes is offensive to the community. Frankly, we have starbow now and I hope everyone will switch to it because if HotS isn't bad already (I kind of "like" it but I think it's worse than sbow) it soon will be if those are their retarded plans. Oh and those total morons working on sc2's balance and design are able to do so because there is no one making comparable RTS. But it has been shown that some people with good ideas can just make a better game design wise (and I don't know why they aren't put in charge of sc2 over the idiots). User was warned for this postUser was warned for this post also where are all the accounts that get banned for advertising posting because I never see them? probably both mods flagged it at the same time lol It was by both new banlings too. They're like moderating twins
|
|
|
|