So, I just saw This post in the Change My Name topic:
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
LMAO @ this suggestion
User was temp banned for this post.
User was temporarily forum banned for this post.
On February 06 2012 13:44 DontLoseSightOfIt wrote: Wow HuK lost again as a Protoss!!!!. Wow lol
See what I mean? Stop being so arrogant. You dont win all your games HuK. As a Protoss you should be winning all games anyway.
User was temp banned for this post.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
User was temp banned for this post.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
On March 30 2012 03:39 daredpanda wrote: What can toss do to prevent this?
1. Mass colossus, HT, void rays 2. A move and spam storm 3. ????
Profit
User was temp banned for this post.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Toast is a stalker.
I've used the change my name thread in the past, but that was before I got my first temp ban. He's either go through a miracle recovery or just go downhill again, I'm betting on the latter.
if you are under 500 posts, even if youve been temped 100 times i doubt people would remember your name. i dont tend to recognize poster names with less than like 6k posts.
On May 15 2012 06:34 turdburgler wrote: if you are under 500 posts, even if youve been temped 100 times i doubt people would remember your name. i dont tend to recognize poster names with less than like 6k posts.
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Filter your name search to just the Health & Fitness forum if you'd like a chuckle. So odd.
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Toast is a stalker.
I've used the change my name thread in the past, but that was before I got my first temp ban. He's either go through a miracle recovery or just go downhill again, I'm betting on the latter.
Add three warnings as well, not counting the double warn/ban post. Sorry, but if you still can't avoide getting banned after the first 3 warnings and 5 temp bans, you're probably not ever going to get it.
Also, I regularly read through the name change thread. Some of the usernames people change to are hilariously bad.
On May 15 2012 06:34 turdburgler wrote: if you are under 500 posts, even if youve been temped 100 times i doubt people would remember your name. i dont tend to recognize poster names with less than like 6k posts.
This is the ABL thread, though. Everyone here knows everyone else. I certainly remember you!
On May 15 2012 06:26 TheToast wrote: So, I just saw This post in the Change My Name topic:
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
LMAO @ this suggestion
User was temp banned for this post.
User was temporarily forum banned for this post.
On February 06 2012 13:44 DontLoseSightOfIt wrote: Wow HuK lost again as a Protoss!!!!. Wow lol
See what I mean? Stop being so arrogant. You dont win all your games HuK. As a Protoss you should be winning all games anyway.
User was temp banned for this post.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
User was temp banned for this post.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
User was temp banned for this post.
On March 30 2012 12:58 DontLoseSightOfIt wrote:
On March 30 2012 03:39 daredpanda wrote: What can toss do to prevent this?
1. Mass colossus, HT, void rays 2. A move and spam storm 3. ????
Profit
User was temp banned for this post.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Filter your name search to just the Health & Fitness forum if you'd like a chuckle. So odd.
What the what lol...
On May 15 2012 06:15 JeffS wrote: Shouldn't this be merged with Gay Starcraft Players thread?.... edit: not trying to BM just wondering
User was banned for this post.
When are people going to learn not to fuck with the pony thread?
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Toast is a stalker.
I've used the change my name thread in the past, but that was before I got my first temp ban. He's either go through a miracle recovery or just go downhill again, I'm betting on the latter.
Add three warnings as well, not counting the double warn/ban post. Sorry, but if you still can't avoide getting banned after the first 3 warnings and 5 temp bans, you're probably not ever going to get it.
Also, I regularly read through the name change thread. Some of the usernames people change to are hilariously bad.
Me too! I could make a series of blogs highlighting the silliest changes. But that wouldn't be polite, I fear.
On May 15 2012 06:26 TheToast wrote: So, I just saw This post in the Change My Name topic:
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
LMAO @ this suggestion
User was temp banned for this post.
User was temporarily forum banned for this post.
On February 06 2012 13:44 DontLoseSightOfIt wrote: Wow HuK lost again as a Protoss!!!!. Wow lol
See what I mean? Stop being so arrogant. You dont win all your games HuK. As a Protoss you should be winning all games anyway.
User was temp banned for this post.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
User was temp banned for this post.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
User was temp banned for this post.
On March 30 2012 12:58 DontLoseSightOfIt wrote:
On March 30 2012 03:39 daredpanda wrote: What can toss do to prevent this?
1. Mass colossus, HT, void rays 2. A move and spam storm 3. ????
Profit
User was temp banned for this post.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Filter your name search to just the Health & Fitness forum if you'd like a chuckle. So odd.
On May 15 2012 06:26 TheToast wrote: I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans...
That's funny. I recognize that guy. He posts in the Simple Questions thread a lot, and he's one of those slightly annoying posters who you really want to report, but somehow I never saw a post of his that was actually bad enough to be worthy of moderation.
Obviously I wasn't seeing the right posts . I hope that he really has turned over a new leaf. I expect a full report in one month's time, on how our little DontLoseSightOfIt is doing in his new life with the TL Nuisance Protection Program.
On May 15 2012 06:26 TheToast wrote: I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans...
That's funny. I recognize that guy. He posts in the Simple Questions thread a lot, and he's one of those slightly annoying posters who you really want to report, but somehow I never saw a post of his that was actually bad enough to be worthy of moderation.
Obviously I wasn't seeing the right posts . I hope that he really has turned over a new leaf. I expect a full report in one month's time, on how our little DontLoseSightOfIt is doing in his new life with the TL Nuisance Protection Program.
On May 15 2012 06:26 TheToast wrote: So, I just saw This post in the Change My Name topic:
On May 11 2012 15:44 DontLoseSightOfIt wrote: EDIT: I am so glad I am under 500 posts. I really would love this change because I want to "start new and fresh" in TL, and my main priority now is helping people, under this new name, dynwar7, instead of not helping/trolling them. I really do hope my name will be changed from
DontLoseSightOfIt
to
dynwar7
I found this a little odd, who feels the need to hide their past posting? Most people under 500 posts are barely known by anyone on TL. Being an ass, I decided to look up his bans:
On December 18 2011 18:14 DontLoseSightOfIt wrote:
On December 18 2011 18:13 Lakona wrote: LMAO @ sensor tower suggestion.
Uh, anyway, my general thoughts:
- 2 rax is viable on any map. Polt goes 2 rax in 99% of his TvPs on his stream (he also gets CC before stim @ ~46/6:30 and fact + 2nd gas immediately after CC instead of stim or 3rd rax; I prefer his way personally.)
- Keep your rauders away from the ramp and out of vision until the moment you move out to keep the Toss in the dark as to what build you're actually going for. You can handle the zealot/stalker poke with just the marines.
- When you do move out, lead with your marines and clear the WTs first. Then switch and have your rauders leading to tank damage as you approach to engage. The Toss should not know that you have made any rauders until you arrive at his natural.
- Too eager to move out after killing his initial zealot/stalker poke. Always wait for 2 rauders, more weight behind the punch (having the 2nd one trailing behind doesn't count.)
- Your SCV production stopped for a long time. I don't know if this was just a macro issue or if it was deliberate because you thought you had to cut SCVs to get the stim and CC out (you don't).
- Should have left a rine at the WT when you went back home.
- As far as "what to do after killing zealot/stalker poke," you just proceed as you normally would with a 2 rax. Wait for your second rauder before moving out, go apply some pressure, but don't over-extend. There are three possible scenarios: 1) They did a 1 gate expand, in which case you get to cancel their expo and throw down yours - you're ahead and you proceed to macro. 2) They did a safer expand (ie, 3 gate/2 gate robo/etc), in which case you don't over-extend, just pull back and expo at normal time, and you're at least even. 3) They have not expanded (ie, your replay), in which case you don't need to do anything extra at all, just expo at normal time, macro, and prepare for an allin - have an SCV scouting around the map for pylons, keep a few marines patrolling at the edges of your base in case of high ground warpins or - gasp - maybe even warp prism shenanigans.
- You could have held that attack easily. When you saw the warp prism, you didn't pull ANY OF YOUR SCVS (!!!). The correct response (and this applies to handling allins in general) is to pull ALL OF THEM IMMEDIATELY. Do not allow your army to be engaged EVEN FOR A SECOND without the support of your SCVs. Don't only pull a few of them - pull all (or at least a good percentage - you get better at judging how much you need with experience), the idea is that you want to CRUSH their attack as cost efficiently as possible. Then, once they've done their part, pull your SCVs away as soon as the battle tips just enough in your favor that your army can beat theirs without the aid of the SCVs, so you take the minimum necessary economic damage. Even after losing a bunch of SCVs you would still have been economically ahead with 2 orbitals, ezpz.
- Check out Polt's stream for great lessons in The Art of TvP 2 Raxing.
LMAO @ this suggestion
User was temp banned for this post.
User was temporarily forum banned for this post.
On February 06 2012 13:44 DontLoseSightOfIt wrote: Wow HuK lost again as a Protoss!!!!. Wow lol
See what I mean? Stop being so arrogant. You dont win all your games HuK. As a Protoss you should be winning all games anyway.
User was temp banned for this post.
On February 11 2012 15:44 DontLoseSightOfIt wrote: Seriously why is it that Ts always get nerfed? I feel like I cannot see any reason to play T anymore....every time there is a patch they always get nerfed.
Like many people said, a snipe wont kill bling or zling. Something is wrong. Like Thorzain said, it takes 300 energy to kill 1 ultra. How is that too powerful? Ghost can be targeted, and if they cloak then they cannot kill ultra.
....Seriously Terran is always nerfed, I am not whining, its the truth.
User was temp banned for this post.
On February 19 2012 15:35 DontLoseSightOfIt wrote:
On February 18 2012 12:49 Liquid`Jinro wrote: --------- So they release the patch 1 day before Assembly AND MLG? Are they... I dont know, retarded?
Shut up. Just because you are a pro gamer, the comment of them being retarded was unnecessary and if the patch is going at the time that is unfavorable to you, then so be it. No need to be rude. You are playing SC2, that is even more reason not to be rude to them.
User was temp banned for this post.
On March 30 2012 12:58 DontLoseSightOfIt wrote:
On March 30 2012 03:39 daredpanda wrote: What can toss do to prevent this?
1. Mass colossus, HT, void rays 2. A move and spam storm 3. ????
Profit
User was temp banned for this post.
On April 24 2012 17:54 DontLoseSightOfIt wrote: Here we go again.
Who is next in line for you to copy, Tang? Sen? DRG? Idra?
User was warned for this post
User was temp banned for this post.
Well... that explains things. This isn't including all of his warns either. Sorry dynwar7 but if I had to put down money, I would be betting against you on this one.
Filter your name search to just the Health & Fitness forum if you'd like a chuckle. So odd.
That account was created on 2011-07-23 09:10:05 and had 253 posts.
Reason:
On May 15 2012 02:38 Alvalanker wrote: I will support Destiny and all his "bad language" til he retires from gaming. I use the words he uses all the time around my friends, but never say that to personally insult a particular ethnicity or sexual orientation. AN NEITHER DOES DESTINY NOR HAS HE EVER.
The people who went to his sponsors to complain that he said "fag" are a bunch of ****. And for TL to remove his stream is hilariously ridiculous. What a joke. I am disgusted at humanity over this crap. It's 2012. It's not 1960. We grow up playing Mortal Kombat and Call of Duty and all these gruesome brutal games, but God forbid someone says "fag". Epic facepalm.
Cool. You want to chastise us but have no fucking idea why his stream was removed. Good job you clueless shit.
LOL! Needless to say I epic facepalmed a little myself God I love ETT