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[CSL] Season 4 Official Thread - Page 28

Forum Index > TL Community
Post a Reply
Prev 1 26 27 28 29 30 48 Next All
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 26 2010 23:42 GMT
#541
Wow, the Immortal Division is stacked.
Oracle comes in, Scvs go down, never a miscommunication.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 26 2010 23:57 GMT
#542
the game was released 2-3 months so i assume its to be from 60 to 90 days
6000/60 = 100 games a day
6000/90 = 67 games a day....
and al of those are diamond level?
assuming each game cost 10-15 mins...

1000 mins = 16 hours a day
670 mins = 11 hours a day....
WOW WOW WOW
Im daed. Follow me @TL_NB
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
October 27 2010 00:31 GMT
#543
On October 27 2010 08:57 NB wrote:
the game was released 2-3 months so i assume its to be from 60 to 90 days
6000/60 = 100 games a day
6000/90 = 67 games a day....
and al of those are diamond level?
assuming each game cost 10-15 mins...

1000 mins = 16 hours a day
670 mins = 11 hours a day....
WOW WOW WOW

lol yeah, thats pretty ridiculous (11hr/day). I'm guessing some days, like weekends, people play like ~14+ hours too. sooo crazy.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
October 27 2010 03:44 GMT
#544
Where is there a central location we can download the iCCup maps? Couldn't find them on iCCup.tv or iCCup.com, nor your own CSL website.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
ExO_
Profile Blog Joined September 2009
United States2316 Posts
Last Edited: 2010-10-27 04:00:55
October 27 2010 04:00 GMT
#545
On October 27 2010 06:45 AndrewTo wrote:
wow, ItsSoFLUFFY from UC Davis has played over 6000 games!


he used a macro program to do it, that would auto lose by joining games and leaving at the very start. eventually when you get to 0 bronze, you get matched against other people running the same thing, and about 50% of the time you get wins, thereby getting u a bunch of wins really fast.


So after he got all his pics he started playing again
Phelix
Profile Blog Joined July 2008
1931 Posts
Last Edited: 2010-10-27 04:29:15
October 27 2010 04:27 GMT
#546
Will there be a place to download Fighting Spirit?
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 27 2010 04:30 GMT
#547
On October 27 2010 13:27 Phelix wrote:
Will there be a place to download Fighting Spirit?


all iccup maps are in custom games lol
Follow me: www.twitter.com/zlasher
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
October 27 2010 04:32 GMT
#548
When you go to create a custom game, type in "ICCUP" in the search bar. Your search will show a bunch of maps with the ICCUP tag, including the maps used in the CSL.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Phelix
Profile Blog Joined July 2008
1931 Posts
Last Edited: 2010-10-27 04:51:01
October 27 2010 04:36 GMT
#549
Hmm, the 12/6 expos have 7 mineral patches, while the 3/9 expos have 8 mineral patches. Is this intentional, or will this be fixed in time?

Also, the middle ridges can cause units to be warped in the middle via a WP/pylon, and I would assume this spot can be dropped as well with tanks.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 27 2010 07:43 GMT
#550
On October 27 2010 13:36 Phelix wrote:
Hmm, the 12/6 expos have 7 mineral patches, while the 3/9 expos have 8 mineral patches. Is this intentional, or will this be fixed in time?

Also, the middle ridges can cause units to be warped in the middle via a WP/pylon, and I would assume this spot can be dropped as well with tanks.


I should not share this out but i think its a good idea for the staff to consider on map picking:
ICCUP maps and blizz maps are different from the VERY CORE.

The reason for 1 more mineral patch is to give you extra income(mineral base) on 1 base so that taking the nature and expand will be much more easier compare to blizz maps. What does this means is that if on a blizz map you reach saturation at 16 (assuming 8 patches with 2 workers each) workers count, on the new iccup map it would be 18. this means that by the time you get to 18 probes, the income on ICCUP map is MUCH higher than blizz therefore with certain "close nature" map design, FE is quite easy even if you are 4 gating. This will change a LOT of things including the definition of all-in play and the timing push. The longer the games go, the more different it will make between ICCUP and blizz. This is also 1 of the reason y crossfire is a STUPID map considering how hard to play FE on it.

2 different map systems will result 2 different game plays and 2 different mechanic so map choice and practice are quite important.

i made this post at 3:44AM so there might be some mistakes, go confirm it urself.

Did you know that on some of the ICCUP map, instead of a default "curving" mineral line, the map designer purposely make it a "line" so that MANNER PYLON is POSSIBLE?
Im daed. Follow me @TL_NB
Saracen
Profile Blog Joined December 2007
United States5139 Posts
October 27 2010 08:50 GMT
#551
On October 27 2010 07:03 Chaos wrote:
I like how half those players are from Berkeley and Toronto lol

Berkeley 2ez
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
October 27 2010 09:08 GMT
#552
On October 27 2010 16:43 NB wrote:
Show nested quote +
On October 27 2010 13:36 Phelix wrote:
Hmm, the 12/6 expos have 7 mineral patches, while the 3/9 expos have 8 mineral patches. Is this intentional, or will this be fixed in time?

Also, the middle ridges can cause units to be warped in the middle via a WP/pylon, and I would assume this spot can be dropped as well with tanks.


I should not share this out but i think its a good idea for the staff to consider on map picking:
ICCUP maps and blizz maps are different from the VERY CORE.

The reason for 1 more mineral patch is to give you extra income(mineral base) on 1 base so that taking the nature and expand will be much more easier compare to blizz maps. What does this means is that if on a blizz map you reach saturation at 16 (assuming 8 patches with 2 workers each) workers count, on the new iccup map it would be 18. this means that by the time you get to 18 probes, the income on ICCUP map is MUCH higher than blizz therefore with certain "close nature" map design, FE is quite easy even if you are 4 gating. This will change a LOT of things including the definition of all-in play and the timing push. The longer the games go, the more different it will make between ICCUP and blizz. This is also 1 of the reason y crossfire is a STUPID map considering how hard to play FE on it.

2 different map systems will result 2 different game plays and 2 different mechanic so map choice and practice are quite important.

i made this post at 3:44AM so there might be some mistakes, go confirm it urself.

Did you know that on some of the ICCUP map, instead of a default "curving" mineral line, the map designer purposely make it a "line" so that MANNER PYLON is POSSIBLE?

Why is it bad if people have to prepare different styles for different maps? That's part of what makes the game so good...

Aside from that, Phelix is just talking about a map "imbalance" in terms of spawning positions. Like he said, the traditional thirds for each players might have different # mineral patches, which would obviously favor the player with more minerals. We noticed this when testing maps, and let the ICCup mapmakers know... I was assuming they would have fixed it by now o.O.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 27 2010 10:46 GMT
#553
On October 27 2010 08:41 EtherealDeath wrote:
Show nested quote +
On October 27 2010 08:36 DarthThienAn wrote:
I already know all this information. Looks good though xD


What! Secret admin tools eh >:o


Yeah, we have a ghetto tru rnk algorizzle set up to judge the powa of teams. Just got a proposition for an Incubator project for a real statistics page though -
Trutacz Practice Discord - https://discord.gg/PWF7Pv
yenta
Profile Blog Joined April 2006
Poland1142 Posts
Last Edited: 2010-10-29 13:46:58
October 27 2010 12:29 GMT
#554
Second round slackers:
University of Washington
Sheridan College
Thompson Rivers University
University of North Texas

Lineups - SUP SUP?
Trutacz Practice Discord - https://discord.gg/PWF7Pv
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2010-10-27 15:46:35
October 27 2010 15:37 GMT
#555
On October 27 2010 19:46 yenta wrote:
Show nested quote +
On October 27 2010 08:41 EtherealDeath wrote:
On October 27 2010 08:36 DarthThienAn wrote:
I already know all this information. Looks good though xD


What! Secret admin tools eh >:o


Yeah, we have a ghetto tru rnk algorizzle set up to judge the powa of teams. Just got a proposition for an Incubator project for a real statistics page though -


ah i c

Well, sometime tonight or midday tomorrow I'll have auto parse for every school and player I can find on your page up, and I guess in the process of parsing every team page I'll just display their match history as well on the team pages I have on my site, and have each match link to the appropriate page on cstarleague or something. At which point, everything will be set up for any major additions I think... race statistics would be straightforward. MU and map statistics I would just have to make a parser for using the match pages that I parse off of team pages.

edit - only parsing every now and then, storing the results in a database on my server, so don't worry about too high a % of non person hits showing up lol
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 29 2010 05:57 GMT
#556
problem occurred: LOTS of players use their 2nd race for 2v2 and csl website can only report 1 race.

Suggestion: make 2 teams declared their 2v2 race when they submit line up
Im daed. Follow me @TL_NB
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
October 29 2010 06:27 GMT
#557
On October 29 2010 14:57 NB wrote:
problem occurred: LOTS of players use their 2nd race for 2v2 and csl website can only report 1 race.

Suggestion: make 2 teams declared their 2v2 race when they submit line up

? What do you mean? When you submit a lineup, you submit the race along with it. Your "default" race doesn't actually matter if you're good about submitting lineups, you can play whatever race you want, regardless of the race listed in your profile.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
October 29 2010 06:27 GMT
#558
what do you mean by make 2 teams declared their 2v2 race?
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 29 2010 07:10 GMT
#559
On October 29 2010 15:27 DarthThienAn wrote:
Show nested quote +
On October 29 2010 14:57 NB wrote:
problem occurred: LOTS of players use their 2nd race for 2v2 and csl website can only report 1 race.

Suggestion: make 2 teams declared their 2v2 race when they submit line up

? What do you mean? When you submit a lineup, you submit the race along with it. Your "default" race doesn't actually matter if you're good about submitting lineups, you can play whatever race you want, regardless of the race listed in your profile.

even though you submit race, the profile of the player on cs still indicate their main race in the line up page... is that right?
Im daed. Follow me @TL_NB
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
October 29 2010 07:31 GMT
#560
On October 29 2010 16:10 NB wrote:
Show nested quote +
On October 29 2010 15:27 DarthThienAn wrote:
On October 29 2010 14:57 NB wrote:
problem occurred: LOTS of players use their 2nd race for 2v2 and csl website can only report 1 race.

Suggestion: make 2 teams declared their 2v2 race when they submit line up

? What do you mean? When you submit a lineup, you submit the race along with it. Your "default" race doesn't actually matter if you're good about submitting lineups, you can play whatever race you want, regardless of the race listed in your profile.

even though you submit race, the profile of the player on cs still indicate their main race in the line up page... is that right?

No, the race submitted in the lineup is the race listed on the match page.
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
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