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[CSL] Season 4 Official Thread - Page 11

Forum Index > TL Community
Post a Reply
Prev 1 9 10 11 12 13 48 Next All
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 27 2010 06:03 GMT
#201
ace matches are so exciting though! Remember Jaeyun vs Nony?
blabberrrrr
hazelynut
Profile Blog Joined December 2008
United States2196 Posts
Last Edited: 2010-08-27 06:20:27
August 27 2010 06:14 GMT
#202
On August 27 2010 15:03 blabber wrote:
ace matches are so exciting though! Remember Jaeyun vs Nony?


Everyone knew it would be Jaeyun and Nony either way O_O!

No aces means more focus on depth, less burden on teams, and 2v2, aces mean drama and hype with mvp/ace players bringing home the victory. We were deciding on this a while ago, and thought that it would be nicer to have the regular season be 4 1v1s / 1 2v2 while playoffs re-introduce the ace mechanism. If the general consensus really prefers the drama of an ace game throughout regular season too, we can see about making changes. Otherwise, assume this format.
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 27 2010 06:17 GMT
#203
Drama can be good or bad but I actually kinda like this style (since it allows for a 4 person lineup instead of scouring around for a 5th)
Follow me: www.twitter.com/zlasher
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 27 2010 06:18 GMT
#204
so why dont we just put every school into a FFA BGH for fast....

please understand that we want to take CSL as PL in NA, how about make winner bracket and loser bracket, loser use 2v2 and winner use ace?

Or using ace or 2v2 is decided between 2 schools, if disagree 2v2 auto?... Please dont remove ace completely, the balance in sc2 is mostly made for 1v1, not 2v2 =.=
Im daed. Follow me @TL_NB
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
August 27 2010 06:22 GMT
#205
I don't see why you all are dieing for ace's though, the idea of them in an open league like CSL just begs for teams with one superstar pro-caliber player a la Nony, qxc, etc. to win everything. This doesn't seem like a bad change at all...
Follow me: www.twitter.com/zlasher
vyro
Profile Joined October 2008
United States22 Posts
August 27 2010 06:23 GMT
#206
longtime lurker here.

i'll be the TL contact for the uva team. email caleb if you want confirmation
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 27 2010 06:33 GMT
#207
well I guess it's gonna make for more high level 2v2s since every team is gonna be sending their best players for the 2v2 (along with 1v1)... that should be cool ^_^
blabberrrrr
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 27 2010 06:44 GMT
#208
i dont know, 2v2 is a completely different game to me. especially when now you can share control + resources between allies, its even MORE complicated....
Im daed. Follow me @TL_NB
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-08-27 07:05:27
August 27 2010 07:00 GMT
#209
On August 27 2010 15:44 NB wrote:
i dont know, 2v2 is a completely different game to me. especially when now you can share control + resources between allies, its even MORE complicated....

Sharing control doesn't really come into play in my experience... but I can definitely see some abusive strategy involving sharing resources (ex. Terran and their MULEs just feed the ally)

On August 27 2010 15:22 ZlaSHeR wrote:
I don't see why you all are dieing for ace's though, the idea of them in an open league like CSL just begs for teams with one superstar pro-caliber player a la Nony, qxc, etc. to win everything. This doesn't seem like a bad change at all...


instead of teams sending their best players for the normal 1v1 and ace, they're just going to send them for the normal 1v1 and the 2v2

I don't think that's the reason for the change anyway
blabberrrrr
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 27 2010 07:09 GMT
#210
The 1v1 players being able to play in the 2v2 is interesting...i can understand removal of ACE but having the ACE play in 2v2s is interesting... I would probably prefer 6 unique players although that would be a bigger burden on small teams to gather players...

I would definitely prefer having a 2v2 though...just then on unique thing is kinda weird...
Jaedong :3
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
Last Edited: 2010-08-27 08:31:46
August 27 2010 08:28 GMT
#211
On August 27 2010 15:18 NB wrote:
so why dont we just put every school into a FFA BGH for fast....

please understand that we want to take CSL as PL in NA, how about make winner bracket and loser bracket, loser use 2v2 and winner use ace?

Or using ace or 2v2 is decided between 2 schools, if disagree 2v2 auto?... Please dont remove ace completely, the balance in sc2 is mostly made for 1v1, not 2v2 =.=


Hey, given that CSL tries (or tried) to model itself off of the Korean SC:BW scene, I can understand why you wouldn't want 2v2 or to get rid of ace, but after three seasons of play, certain issues have simply shown that we cannot keep up with the Korean league.

In my opinion, this is mostly because the Korean Proleague is a professional league. The expectations of the players allow for an ace style match, as any player is potentially capable of winning the final match, making it a more suspenseful and evenly matched game. On the other hand, in CSL, the ACE usually consists of a very predictable match up between the two very best players, or allows with single good players to carry them on to victory.

Admitting, coming from Princeton, we relied heavily upon [pton]zchen to win two of our three games. So we didn't really need a base of good players , but instead, we could rely on a single "super" player who could carry us. If we remove the ace and add 2v2, it would at least add some flavor or at least opportunity for the other team to beat out the occasional "super" players.

Also, you gotta keep in mind, this isn't SC:BW, where the only viable 2v2 strat is to go fast lings/lots and rush the other player. Even though the current "strong" strat is now reaper/ling, there is still plenty of strategy involved. Having played plenty of 2v2 games, I find that many of the games don't simply become a double player elimination, semi-glorified 1v1 matches, but instead requires a lot more thought and cooperation. In fact, the new team maps alone, in which teams are given common bases, ensure that games don't necessarily become cheese fests and give a chance for more macro orientated games.

Lastly, CSL has shown in the past that it is neither stubborn nor blind to public opinion. If the currently proposed system fails, they'll be sure to fix it, if not immediately than at least before the start of the next season. If it is truly awful, the feel free to come back with all your "told you so's" and what not, but until then, give CSL a chance to work with a new game, since this will be the first SC2 season.

edit: fixed grammar stuff
JF dodger since 2009
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 27 2010 08:45 GMT
#212
On August 27 2010 17:28 [Agony]x90 wrote:
Show nested quote +
On August 27 2010 15:18 NB wrote:
so why dont we just put every school into a FFA BGH for fast....

please understand that we want to take CSL as PL in NA, how about make winner bracket and loser bracket, loser use 2v2 and winner use ace?

Or using ace or 2v2 is decided between 2 schools, if disagree 2v2 auto?... Please dont remove ace completely, the balance in sc2 is mostly made for 1v1, not 2v2 =.=


Hey, given that CSL tries (or tried) to model itself off of the Korean SC:BW scene, I can understand why you wouldn't want 2v2 or to get rid of ace, but after three seasons of play, certain issues have simply shown that we cannot keep up with the Korean league.

In my opinion, this is mostly because the Korean Proleague is a professional league. The expectations of the players allow for an ace style match, as any player is potentially capable of winning the final match, making it a more suspenseful and evenly matched game. On the other hand, in CSL, the ACE usually consists of a very predictable match up between the two very best players, or allows with single good players to carry them on to victory.

Admitting, coming from Princeton, we relied heavily upon [pton]zchen to win two of our three games. So we didn't really need a base of good players , but instead, we could rely on a single "super" player who could carry us. If we remove the ace and add 2v2, it would at least add some flavor or at least opportunity for the other team to beat out the occasional "super" players.

Also, you gotta keep in mind, this isn't SC:BW, where the only viable 2v2 strat is to go fast lings/lots and rush the other player. Even though the current "strong" strat is now reaper/ling, there is still plenty of strategy involved. Having played plenty of 2v2 games, I find that many of the games don't simply become a double player elimination, semi-glorified 1v1 matches, but instead requires a lot more thought and cooperation. In fact, the new team maps alone, in which teams are given common bases, ensure that games don't necessarily become cheese fests and give a chance for more macro orientated games.

Lastly, CSL has shown in the past that it is neither stubborn nor blind to public opinion. If the currently proposed system fails, they'll be sure to fix it, if not immediately than at least before the start of the next season. If it is truly awful, the feel free to come back with all your "told you so's" and what not, but until then, give CSL a chance to work with a new game, since this will be the first SC2 season.

edit: fixed grammar stuff

well if you look at past seasons, you'll see that teams with depth outperform teams that have just the one super player. Last season we saw UCSD beat Duke who has Nony while UCSD has relative nobodies. Same thing with Waterloo. Harvey Mudd who had qxc who's like B level didn't even make the playoffs (neither did UC Riverside who had Dino). My team (UC Irvine who had no one above C+) did very well in the past seasons because we have solid depth
blabberrrrr
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
August 27 2010 16:07 GMT
#213
On August 27 2010 17:45 blabber wrote:
Show nested quote +
On August 27 2010 17:28 [Agony]x90 wrote:
On August 27 2010 15:18 NB wrote:
so why dont we just put every school into a FFA BGH for fast....

please understand that we want to take CSL as PL in NA, how about make winner bracket and loser bracket, loser use 2v2 and winner use ace?

Or using ace or 2v2 is decided between 2 schools, if disagree 2v2 auto?... Please dont remove ace completely, the balance in sc2 is mostly made for 1v1, not 2v2 =.=


Hey, given that CSL tries (or tried) to model itself off of the Korean SC:BW scene, I can understand why you wouldn't want 2v2 or to get rid of ace, but after three seasons of play, certain issues have simply shown that we cannot keep up with the Korean league.

In my opinion, this is mostly because the Korean Proleague is a professional league. The expectations of the players allow for an ace style match, as any player is potentially capable of winning the final match, making it a more suspenseful and evenly matched game. On the other hand, in CSL, the ACE usually consists of a very predictable match up between the two very best players, or allows with single good players to carry them on to victory.

Admitting, coming from Princeton, we relied heavily upon [pton]zchen to win two of our three games. So we didn't really need a base of good players , but instead, we could rely on a single "super" player who could carry us. If we remove the ace and add 2v2, it would at least add some flavor or at least opportunity for the other team to beat out the occasional "super" players.

Also, you gotta keep in mind, this isn't SC:BW, where the only viable 2v2 strat is to go fast lings/lots and rush the other player. Even though the current "strong" strat is now reaper/ling, there is still plenty of strategy involved. Having played plenty of 2v2 games, I find that many of the games don't simply become a double player elimination, semi-glorified 1v1 matches, but instead requires a lot more thought and cooperation. In fact, the new team maps alone, in which teams are given common bases, ensure that games don't necessarily become cheese fests and give a chance for more macro orientated games.

Lastly, CSL has shown in the past that it is neither stubborn nor blind to public opinion. If the currently proposed system fails, they'll be sure to fix it, if not immediately than at least before the start of the next season. If it is truly awful, the feel free to come back with all your "told you so's" and what not, but until then, give CSL a chance to work with a new game, since this will be the first SC2 season.

edit: fixed grammar stuff

well if you look at past seasons, you'll see that teams with depth outperform teams that have just the one super player. Last season we saw UCSD beat Duke who has Nony while UCSD has relative nobodies. Same thing with Waterloo. Harvey Mudd who had qxc who's like B level didn't even make the playoffs (neither did UC Riverside who had Dino). My team (UC Irvine who had no one above C+) did very well in the past seasons because we have solid depth


Definitely agree with you here. An ideal team is to have good depth, oppose to having one good player, and removing the ACE can support teams with good depth. I recall seeing the results of several matches, in which one single player would win the team two games, and the rest of the team simply had to muster up another one more, while the other team had to try and win the other three.
JF dodger since 2009
AoN.DimSum
Profile Blog Joined September 2008
United States2983 Posts
August 27 2010 18:04 GMT
#214
2v2 in bw was not just rushes. There were plenty of macro builds. It was just that it was a mirror mu most of the time with pz v pz and it was not popular to watch from what i recall.

All the foreign leagues like wgtcl and bwcl always had 2v2 so I think this is a good decision.

I never liked 2v2 in previous csl seasons because it was too hard to practice 2v2 with rutgers internet. We couldnt join each others games so we had to use hamachi for csl games. But in sc2, it should be fine.
by my idol krokkis : "U better hope Finland wont have WCG next year and that I wont gain shitloads of skill, cause then I will wash ur mouth with soap, little man."
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 29 2010 23:09 GMT
#215
just a quick question: is there a deadline for players to join the team? I don't remember how it worked in previous seasons, lol
blabberrrrr
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
August 29 2010 23:17 GMT
#216
no deadline... players can join throughout the season, but players added late (past some undecided point) won't be eligible for the playoffs.
twitter.com/xerislight -- follow me~~
Ideas
Profile Blog Joined April 2008
United States8174 Posts
August 29 2010 23:21 GMT
#217
On August 30 2010 08:17 Xeris wrote:
no deadline... players can join throughout the season, but players added late (past some undecided point) won't be eligible for the playoffs.


i dont understand the reasoning for this rule. if a team finds out a really good player is at their school and they only then contact him and get him playing for them, why can't he play in the playoffs?
Free Palestine
Marcury
Profile Joined September 2009
Canada141 Posts
August 30 2010 04:22 GMT
#218
If there are any Mcgill students who want to join please PM me. I might consider co-ordinating if there are enough players
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
August 30 2010 05:52 GMT
#219
On August 30 2010 08:21 Ideas wrote:
Show nested quote +
On August 30 2010 08:17 Xeris wrote:
no deadline... players can join throughout the season, but players added late (past some undecided point) won't be eligible for the playoffs.


i dont understand the reasoning for this rule. if a team finds out a really good player is at their school and they only then contact him and get him playing for them, why can't he play in the playoffs?


it's kinda like a merc, I'll use an example from BW. let's say you're in a clan league with a 1k prize, and right before the final you just recruit Flash to play for you so you can win. obviously this isn't really fair to the competition, he's not really a part of the team, etc.

so on a similar note, someone who hasn't been with the team for the whole season can be thought of as a merc. "hey, you're really good at SC, play in the playoffs for my team..." - it just seems wrong.
twitter.com/xerislight -- follow me~~
Solidus_315
Profile Joined January 2009
213 Posts
August 30 2010 05:57 GMT
#220
so UC Berkeley is in this when Andrew Poon confirms? I would really love to participate
μ–΄ν—£β†— μ–΄ν—£β†— μ–΄ν—£β†— μ–΄ν—£β†— μ–΄ν—£β†— μ–΄ν—£β†—
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