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Speculation - 6.85 New Items / Changes - Page 3

Forum Index > The Tavern
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Prev 1 2 3 4 Next All
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-11 15:22:50
September 11 2015 15:21 GMT
#41
On September 11 2015 10:08 Belisarius wrote:
I'm starting to think the best change for glimmer would be to make it a one-man pipe at like 300dmg instead of adding resistance.

To me the item should be for helping allies to escape, not so much enabling your cores to go ham into like 2k magic damage because a billion percent resistance.


Which is why people have suggested that you should only gain the resistance when you are actually invisible, not during the fade time as well. That way the person receiving the buff has to choose not to do things that break the invis (attacking or casting spells) if they want the defensive benefit.

On September 11 2015 13:20 BrutalMenace wrote:
they need to fix my carry morph :/

Carry Morph is actually fine this patch. A HELL of a lot better than a lot of other carries in questionable states.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-09-11 22:09:15
September 11 2015 21:41 GMT
#42
Yes. I said earlier that that would be alright as well. The downside is that 0.4s is quite a long time when someone is getting burst combo'd.

Personally, I see saving the guy who's getting initiated on as one of the "legitimate" uses of glimmer, and having to lead the burst by that much would often let your ally die before it kicks in.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-11 22:22:44
September 11 2015 22:21 GMT
#43
I mean the other option is to just make it behave like normal Wind Walks--if you break it, it's gone and you don't get it back, rather than having it constantly re-apply even after you've attacked/cast spells.

TBH I don't even know why re-fading invisibility was made a thing just for that item. All of the "normal" use cases would be the same if it was a normal invisibility, it's just the re-fading part adds all the abusive stuff where you keep the defensive benefits and just attack and cast freely out of invis.
Moderator
Verniy
Profile Joined May 2015
Canada3360 Posts
September 11 2015 22:26 GMT
#44
On September 12 2015 07:21 TheYango wrote:
TBH I don't even know why re-fading invisibility was made a thing just for that item.

Mirana ult has it too?
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-09-11 22:27:41
September 11 2015 22:27 GMT
#45
Well, all permanent invisibility-based abilities (Riki, Mirana, Brood), do, I was just thinking in the context of Wind Walk-based stuff.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2015-09-12 04:20:06
September 11 2015 22:33 GMT
#46
I suspect the idea was for supports to use it on themselves to more easily move through a fight while throwing spells. That's usually fine.

He just apparently didn't think through what happens when they let a core do the same thing.
juracule
Profile Joined November 2013
292 Posts
Last Edited: 2015-09-13 19:57:47
September 13 2015 19:56 GMT
#47
I think most offlaners are in a good spot. Timber needs a buff, I dont think Centaur should be played as offlaner anymore (more as a farming safe laner with tiny wisp mid or something).

For mids, Lesh needs major nerf whether in meta changes or direct nerfs. Remove slow from lightning at least.
Lina probably needs a nerf, Storm minor nerf, I think SF is ok. OD, Puck and Magnus probably need buffs. Puck and Magnus biggest issue is realiance on someone else to do the damage so if ur carry dies u cant actually get pickoffs yourself very easily.

For carries, I think PL needs a small nerf and BS is kinda retarded. Do NOT nerf gyro or am, gyro is only pikced because of earlier fights taking place and he can transition slightly into a mediocre carry, am is picked because storm and lesh are so prevalent and he can tank the magic damage flying around (as one of the only carries).
CK is probably gonna get yet another buff, same for Slardar.

There are also some heroes like spec who really dont need a buff (although spec has gotten a lot of undeserved nerfs) but just a meta shift.

For supps, Wyvern likely needs a nerf, shaker probably minor nerf, tusk minor nerf.
TomatoBisque
Profile Joined March 2013
United States6290 Posts
September 14 2015 14:35 GMT
#48
I would be shocked if Lina didn't get at least minor nerfs
rip
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2015 16:01 GMT
#49
On September 14 2015 23:35 TomatoBisque wrote:
I would be shocked if Lina didn't get at least minor nerfs

I bet they are indirect, like changing the way pure-damage works. Maybe more reasonable cool down scaling on the blade at lower levels. Compared to finger of death at level 1, the cool down on blade is just comical in how short it is.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Nagvalk
Profile Joined June 2011
South Africa220 Posts
September 16 2015 15:04 GMT
#50
Storm Spirit - storm spirit can now be stunned out of ball lightning.

Techies - removed from game.

Just kidding - but some kind of nerf is neccesary, maybe a limit on ultimate-bombs. The turtle-techies strat is just too broken.
Barkley
Profile Joined August 2015
Brazil103 Posts
September 19 2015 17:01 GMT
#51
I just hope heroes don't get the Terrorblade treatment. Nerf Thirst so it has a range, like it was way back in the day with 6000 range instead of global, so he won't be free to do whatever he wants all the time. For Storm, I think is reasonable to nerf Ball Lightning so that he can't use items during it, so no more free Orchids/Hex at the speed of sound.
"This guy, he always gets second place."
babysimba
Profile Joined November 2010
10466 Posts
September 19 2015 20:16 GMT
#52
Yea please nerf techies until is non-existent.

Solar crest is dumb because you are allowed to spend support's money and directly buff your carries (not just one hero but whoever that needs it)

Glimmer is ridiculous late game where carries can no longer afford to use up a slot for detection. I would tweak it such that you can still continue to see him moving but unable to right click or cast single target spells on him. This way you can choose whether to commit the 5s to chase him until glimmer wears off just like ghost sceptor.
TheYango
Profile Joined September 2008
United States47024 Posts
September 19 2015 22:34 GMT
#53
On September 20 2015 05:16 babysimba wrote:
Glimmer is ridiculous late game where carries can no longer afford to use up a slot for detection. I would tweak it such that you can still continue to see him moving but unable to right click or cast single target spells on him. This way you can choose whether to commit the 5s to chase him until glimmer wears off just like ghost sceptor.

The abuse case with Glimmer isn't using it as an escape/saving someone though. The abuse case is someone being able to stand and fight with 55% bonus magic resistance, while still retaining the option to sneak away if things go bad (because they just re-fade after 0.4s).
Moderator
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
September 20 2015 13:19 GMT
#54
I think next patch will be the strength carry patch starring ck, slardar, Sven, tiny, and legion with heavily needed buffs to lifestealer. It just seems like the next path after int and agi dominated a patch
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
goody153
Profile Blog Joined April 2013
44236 Posts
Last Edited: 2015-09-20 13:27:39
September 20 2015 13:25 GMT
#55
this has already been said but bloodstone nerf as well as minor flaming lady, cancer pony and mexican electric dude nerf

a techies nerf hopefully it's not something that makes the hero unplayable but rather give xp/gold to the mines when killed

On September 12 2015 00:21 TheYango wrote:
Show nested quote +
On September 11 2015 13:20 BrutalMenace wrote:
they need to fix my carry morph :/

Carry Morph is actually fine this patch. A HELL of a lot better than a lot of other carries in questionable states.

Mirana core buff please
this is a quote
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
September 20 2015 13:26 GMT
#56
On September 20 2015 22:19 Howie_Dewitt wrote:
I think next patch will be the strength carry patch starring ck, slardar, Sven, tiny, and legion with heavily needed buffs to lifestealer. It just seems like the next path after int and agi dominated a patch


balance patches are not classified as int/agi/str patches, Also there is no reason to say current patch is an int/agi/str patch, because there are several hero's that dominate this patch, and they are all different primary attributes.

Also i would stop playing dota if icefrog thinks your way, oh, last patch 2-3 AGI hero's were strong and 100% pick/ban, now lets buff 2-3 str hero's so that they will have 100% pick/ban status.

Tiny is one example of a hero that is played alot in current patch, while you list him as one that needs buffs.

Also inherently if you nerf agi/int herro's, str hero's will become stronger without getting a direct buff. It's just not that black and white as you make us believe.

Icefrog already confirmed a small 6.85 balance patch will come up coming week, so you will see the 100% pick/ban hero's nerfed, and the really low ( <5% ) hero's getting buffed, but nothing more, IF also confirmed a big patch hitting some time after the first majow concluded
Twitch.tv/TechGTV / Twitter.com/TechGTV
mutantmagnet
Profile Joined June 2009
United States3789 Posts
September 20 2015 14:19 GMT
#57
On September 14 2015 04:56 juracule wrote:
Do NOT nerf gyro or am, gyro is only pikced because of earlier fights taking place and he can transition slightly into a mediocre carry, am is picked because storm and lesh are so prevalent and he can tank the magic damage flying around (as one of the only carries).
CK is probably gonna get yet another buff, same for Slardar.



I hope Icefrog recognizes what heroes that are mediocre but only see usage because they are the best available option like the ones you mentioned.

Shadowfiend
Undying
Techies
Luna
RazOR
17%

Of these heroes I definitely think Undying, Razor and Antimage needs buffs.

Some nerfs I expect
Lina (attack range reduction or mana cost increase for base spells combined with buff to passive duration to compensate)
Radioactive Goat (damage decrease to base skills except edict and possibly mana cost reduction)
Bounty Hunter (reserving the efficiency of Track bonuses to Aghanim's scepter)
Verniy
Profile Joined May 2015
Canada3360 Posts
September 20 2015 15:40 GMT
#58
On September 20 2015 22:26 TechSc2 wrote:
Tiny is one example of a hero that is played alot in current patch, while you list him as one that needs buffs.

lolwut?
Tiny's only been picked 114 times this patch, 92 of those times were when paired with Wisp.
Compared to Gyrocopter (picked 671 times, banned 634 times), Earthshaker (picked 663 times, banned 372 times), or Leshrac (picked 416 times, banned 686 times).
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
Meta
Profile Blog Joined June 2003
United States6225 Posts
September 20 2015 17:14 GMT
#59
As far as Lesh nerfs go, I bet they increase cooldown of lightning to 8-10 seconds and maybe reduce the damage of the ult.
good vibes only
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
September 20 2015 17:14 GMT
#60
On September 20 2015 22:26 TechSc2 wrote:
Show nested quote +
On September 20 2015 22:19 Howie_Dewitt wrote:
I think next patch will be the strength carry patch starring ck, slardar, Sven, tiny, and legion with heavily needed buffs to lifestealer. It just seems like the next path after int and agi dominated a patch


balance patches are not classified as int/agi/str patches, Also there is no reason to say current patch is an int/agi/str patch, because there are several hero's that dominate this patch, and they are all different primary attributes.

Also i would stop playing dota if icefrog thinks your way, oh, last patch 2-3 AGI hero's were strong and 100% pick/ban, now lets buff 2-3 str hero's so that they will have 100% pick/ban status.

Tiny is one example of a hero that is played alot in current patch, while you list him as one that needs buffs.

Also inherently if you nerf agi/int herro's, str hero's will become stronger without getting a direct buff. It's just not that black and white as you make us believe.

Icefrog already confirmed a small 6.85 balance patch will come up coming week, so you will see the 100% pick/ban hero's nerfed, and the really low ( <5% ) hero's getting buffed, but nothing more, IF also confirmed a big patch hitting some time after the first majow concluded

The way I meant it was the fact that strength carries have been terrible in 6.84 compared to others, and large patches usually shift things a lot.
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
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