In-Game Standard Hero Builds Project - Page 94
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tehh4ck3r
Magrathea7063 Posts
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Sn0_Man
Tebellong44238 Posts
On September 05 2014 04:15 tehh4ck3r wrote: Last 3 points in suicide shouldn't be taken until 23/24/25 I think- cooldown scaling is miserable, you shouldn't be looking to the skill to deal damage, and the manacost increase makes it harder to get off Damage: 1550 I bet thats better than stats. U get like 900 dmg from those 3 levels. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
On September 05 2014 04:15 tehh4ck3r wrote: Last 3 points in suicide shouldn't be taken until 23/24/25 I think- cooldown scaling is miserable, you shouldn't be looking to the skill to deal damage, and the manacost increase makes it harder to get off I think it is situationally justified. | ||
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Torte de Lini
Germany38463 Posts
Techies (Lane) Skill Build: Q E Q W Q R Q W W W R E E E R (1. Land Mines 2. Stasis Trap 3. Suicide Squad, Attack!) Starting Items: 3x Iron Branches, 4 Clarities, TP Scroll, Tangos Early Game: Soul Ring, Boots, Wand Core Items: Arcane Boots, Aghanim's Scepter, Force Staff Situational Items: Bottle, Necromonicon, Ghost Scepter Extension Items: Eul's Scepter of Divinity, Scythe of Vyse, Ethreal Blade, Shiva's Guard | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
On September 05 2014 04:54 Torte de Lini wrote: New Guide Techies (Lane) Skill Build: Q E Q W Q R Q W W W R E E E R (1. Land Mines 2. Stasis Trap 3. Suicide Squad, Attack!) Starting Items: 3x Iron Branches, 4 Clarities, TP Scroll, Tangos Early Game: Soul Ring, Boots Core Items: Arcane Boots, Aghanim's Scepter, Force Staff Situational Items: Bottle, Necromonicon, Ghost Scepter Extension Items: Eul's Scepter of Divinity, Scythe of Vyse, Ethreal Blade, Shiva's Guard Tinker Rearranged Extension Items Heroes I want to re-examine: Morphling, Medusa | ||
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tehh4ck3r
Magrathea7063 Posts
For morphling, i think the item build is largely fine, for the skill build i would get a point in ultimate at 6 since it lets you split push and farm much more safely. For medusa, i would have treads > drums > linkens > hotd > skadi > manta/satanic/butterfly/rapier. skill build is good IMO | ||
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Torte de Lini
Germany38463 Posts
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evilfatsh1t
Australia8806 Posts
if they are the kind of heroes who dont really have the burst to lock you down and kill you straight away in the early game, this is the build i would go (assuming safe lane) skills: w,q,w,q,w,r,w,q,q,e,r,e items: phase -> mom -> yasha -> manta -> bfly -> skadi since split shot gives more damage now even at lower lvls and her ulti is so ridiculously strong, you scrap early game survivability for damage output. since mana shield is gotten so late, you rely on your phase, mom and ulti to kite people and deal as much damage as possible. this is obviously only going to work assuming they dont have heroes who can just face rush you. it also requires your team to have another hero or two that can deal considerable right click damage, so that you can actually win the fight during the duration of your ulti, because once the ulti wears off theres nothing stopping them from jumping you. skadi is gotten after bfly because by that point you will require additional stats for survivability. depending on the situation though, you could opt to sell mom and build a satanic instead, followed up with a divine. the usual build for medusa is to go: skills: w,e,w,e,w,r,w,e,e,q,q,q,q,r, items: treads, linkens, manta, bfly the aim is to dodge fights as much as possible and split push/spread out the enemy team once you have your linkens. honestly, when you have linkens you should not be dying even when youre in the enemy's half, unless they devote at least 3 heroes onto you. if they do bring 3 or more heroes to kill you, then it is space created and you better hope your team is smart enough to utilise the empty half of the map to farm or set up a kill. its the safest way to play medusa but also quite boring, because your aim is to literally farm for 30mins until you have your linkens manta. lvl 2 ulti is not gotten at lvl 11, because you need faster lvls of split shot in order to farm and your main use of ulti is not going to be for damage output. in most cases you will be using it as an escape mechanism or just for the slow in general in teamfights. if you have linkens manta at a decent time and you havent lost rax, then youve pretty much won the game. after bfly its pretty open on what you want to get. you could get travels and farm more or satanic to make you immortal. if you dont need either, just go straight for divine. divine is going to be your 5th or 6th item no matter what medusa's skill build is actually really versatile though. i prefer to get snake first on both builds because snake is such a bullshit spell in lane, but you could just entirely skip it and get stats as well. in the 2nd build, mana shield and stats up till lvl 7 followed by split shot is also a perfectly legitimate way to play medusa. the only thing is you need to be making sure youre getting all your last hits because the lack of snake is going to hurt your farming speed slightly also for your morphling guide. you might want to add wand in there to make use of the 3 branches. wand is awesome on morphling anyway | ||
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govie
9334 Posts
Manashield is a great skill but you need stats to get a descent enough manapool. This makes medusa less relevant in the early/midgame which i dont like in the current meta. If you can get away with a bloodstone/skadi/hex instead of the bkb then that could helpout alot. I dont like snakespell so i skill that last. Items : phaseboots, RoA, HotD, small crit, BKB, big crit, mkb, Satanic Skillbuild : EQEQEQ R EQ WW R WW S R E: I know alot of pro's still like to go statitems, but eversince the splitshotchange her itemisation and early game impact is different. She can be online sooner then she used too be. | ||
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Torte de Lini
Germany38463 Posts
On September 05 2014 04:54 Torte de Lini wrote: New Guide Techies (Lane) Skill Build: Q E Q W Q R Q W W W R E E E R (1. Land Mines 2. Stasis Trap 3. Suicide Squad, Attack!) Starting Items: 3x Iron Branches, 4 Clarities, TP Scroll, Tangos Early Game: Soul Ring, Boots Core Items: Arcane Boots, Aghanim's Scepter, Force Staff Situational Items: Bottle, Necromonicon, Ghost Scepter Extension Items: Eul's Scepter of Divinity, Scythe of Vyse, Ethreal Blade, Shiva's Guard Tinker Rearranged Extension Items Techies Added New Tab: Late-Late Game Removed Shiva's Guard Removed Ethreal Blade Added Boots of Travel Added Bloodstone to Late-Late Game Morphling Added Wand to Early Game | ||
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TheYango
United States47024 Posts
On September 08 2014 19:12 govie wrote: Items : phaseboots, RoA, HotD, small crit, BKB, big crit, mkb, Satanic Skillbuild : EQEQEQ R EQ WW R WW S R E: I know alot of pro's still like to go statitems, but eversince the splitshotchange her itemisation and early game impact is different. She can be online sooner then she used too be. HoD->Small crit is an awful progression for early game impact. If you're going to try and do things early, MoM has more immediate impact thanks to how it interacts positively with Mana Shield. HoD is a farm-focused item that doesn't really kick in until you clear your Ancient stack to complete a major item so using it as part of a progression with 3 minor items to fight doesn't make sense. | ||
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govie
9334 Posts
On September 11 2014 02:41 TheYango wrote: HoD->Small crit is an awful progression for early game impact. If you're going to try and do things early, MoM has more immediate impact thanks to how it interacts positively with Mana Shield. HoD is a farm-focused item that doesn't really kick in until you clear your Ancient stack to complete a major item so using it as part of a progression with 3 minor items to fight doesn't make sense. The hero has only been picked up 6 times in the proscene, so i have my doubts about which build makes sence in 6.81 or that there even is a sensible build atm yango. To elaborate why i picked this build: Wagamama said that the only viable build he could think of in 6.81 was mom --> bkb --> rapiers. Players like wagamama can easily tank 30% more damage and never die with a really small manapool and a bkb, but mediocre players like me struggle alot. Short duration manashields due to small manapools (no statitems) seem to make mistakes less forgiveable. Thats the reason why i simplified his idea too "damage items+bkb+hotd" because its the same concept, but more doable, tankier and online a little bit earlier imo. If you have ideas about an easier progression between a HotD and a damageitem with an easy build up just like a small crit, im open to suggestions but i guess you dont like the build ![]() | ||
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evilfatsh1t
Australia8806 Posts
that may help you win games, but youre not going to improve people in starcraft practice with progamer build orders because they know they are optimal. they would rather improve their game by using hard builds rather than resort to cheese and increase their winrate but not improve at the game much | ||
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tehh4ck3r
Magrathea7063 Posts
On September 11 2014 10:29 govie wrote: The hero has only been picked up 6 times in the proscene, so i have my doubts about which build makes sence in 6.81 or that there even is a sensible build atm yango. To elaborate why i picked this build: Wagamama said that the only viable build he could think of in 6.81 was mom --> bkb --> rapiers. Players like wagamama can easily tank 30% more damage and never die with a really small manapool and a bkb, but mediocre players like me struggle alot. Short duration manashields due to small manapools (no statitems) seem to make mistakes less forgiveable. Thats the reason why i simplified his idea too "damage items+bkb+hotd" because its the same concept, but more doable, tankier and online a little bit earlier imo. If you have ideas about an easier progression between a HotD and a damageitem with an easy build up just like a small crit, im open to suggestions but i guess you dont like the build ![]() MoM gives you more passive lifesteal, has a very similar buildup, and the active is better for fighting early. if you want to fight early then MoM is better even if you literally never use the active | ||
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govie
9334 Posts
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idonthinksobro
3138 Posts
On September 11 2014 12:06 tehh4ck3r wrote: MoM gives you more passive lifesteal, has a very similar buildup, and the active is better for fighting early. if you want to fight early then MoM is better even if you literally never use the active mom without the active gives 20 lifesteal hotd gives you 15 lifesteal, 20 damage + 5 armor and you can dominate a wolf creep to follow you around for an insane damage bonus, if you want to argue that the other team will focus the wolf creep first and it will do nothing you can get the ice armor creep that can sit back and get another 8 armor for 45 seconds. Mom is all about the active. | ||
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Torte de Lini
Germany38463 Posts
PS a lot of undocumented changes being made: it's usually just reversing some orders or typo fixes. | ||
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evilfatsh1t
Australia8806 Posts
however i would say medusa's early fighting build is extremely situational and to be honest is a lot harder to pull off even in the right circumstances because the player needs to understand how to position himself very well. most people think of medusa as the ultimate late game carry so maybe just the usual tank/splitpush build might be enough maybe if you created a whole new guide just so you could actually outline the finer details of how it has to be played, then you could have both builds. but that probably takes too much work. however if you just add in another item section and label it "early fighting build", then most people will probably just lose with it because theyll try and play like they would if they went the usual build | ||
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