In-Game Standard Hero Builds Project - Page 93
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Firebolt145
Lalalaland34501 Posts
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evilfatsh1t
Australia8806 Posts
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Firebolt145
Lalalaland34501 Posts
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Firebolt145
Lalalaland34501 Posts
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evilfatsh1t
Australia8806 Posts
as for your question of how force staff/euls increases a hero's survivability, im not even going to bother answering that. the question is as obvious as how does battlefury make you farm faster force staff and euls not only gives you survivability but the mana/mana regen you get and the utility it provides to the team is much more valuable than straight rushing aghanims and hoping your teammates pull your weight | ||
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Firebolt145
Lalalaland34501 Posts
My question is not how are force staff or Euls helpful for survivability. My question is how are either of those items going to help Techies specifically to the point where his survivability is sufficient enough to be in the thick of fights? The point I'm trying to make is you NEVER want to be in the middle of a fight, aghs/euls/fs or not, and the point of Aghs is that it allows you to contribute to them from the sidelines because of the increased range of your ult. | ||
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evilfatsh1t
Australia8806 Posts
id much rather have a techies who can throw down a statis and 1 remote mine and get away with it in a fight in my team than a techies who tries the same thing and dies, then proceeds to spend more time making up for the gold he just lost to build aghs | ||
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Torte de Lini
Germany38463 Posts
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ScarPe
Germany392 Posts
there should be a diffusal at situational, as players normally get ghost szepters against ursa. | ||
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Torte de Lini
Germany38463 Posts
On September 03 2014 02:57 ScarPe wrote: i am missing something very important with your URSA build. there should be a diffusal at situational, as players normally get ghost szepters against ursa. It was removed originally. I am rethinking the Ursa build post core items as I find going Helm is sometimes not always as good as going Vlads. They both feel situation. | ||
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Torte de Lini
Germany38463 Posts
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Associated Reddit Topic - September 3rd | ||
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Torte de Lini
Germany38463 Posts
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GtC
United States546 Posts
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idonthinksobro
3138 Posts
But i really hate that guides give you a fixed skill order, out of habit i sometimes skill the wrong skill, not getting ult at 6 and stuff like that because another skill is flashing. And fixed skill builds don't really make sense for most heros anyway. I also dislike that most guides are only listing a very limited amount of items but i do understand why. A while ago you asked what you can do to improve guides, i wonder how easy it would be to make an additional set of guides that aren't guides but rather a better version of valves item suggestions. I don't know if there would be any demand for that, i only know that i would be using them. Also since it would be for more experienced players there is no need for hero/item/skill descriptions. -- void guide doesn't have maelstrom/mjollnir, but it is a very common item on him much more common than butterfly for example. | ||
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Firebolt145
Lalalaland34501 Posts
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idonthinksobro
3138 Posts
On September 04 2014 16:06 Firebolt145 wrote: You realise you're asking him to create and maintain an entire second set of duplicate guides, right? I think that's a bit much. ![]() he asked a while back (a month or so) what else he can do, it sounded as if he is bored. I don't expect anything really. | ||
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Torte de Lini
Germany38463 Posts
On September 04 2014 14:18 idonthinksobro wrote: I always used guides because the item recommendations from valve are often pretty bad, and it helps with decision making if you can see items. Searching items in the shop ui is annoying and takes time. But i really hate that guides give you a fixed skill order, out of habit i sometimes skill the wrong skill, not getting ult at 6 and stuff like that because another skill is flashing. And fixed skill builds don't really make sense for most heros anyway. I also dislike that most guides are only listing a very limited amount of items but i do understand why. A while ago you asked what you can do to improve guides, i wonder how easy it would be to make an additional set of guides that aren't guides but rather a better version of valves item suggestions. I don't know if there would be any demand for that, i only know that i would be using them. Also since it would be for more experienced players there is no need for hero/item/skill descriptions. -- void guide doesn't have maelstrom/mjollnir, but it is a very common item on him much more common than butterfly for example. I will add that to void. The demand to make guides without any skills is relatively low. It's popped up a few times but it isn't the main reason people subscribe. I could do it, but the demand is low and as the game expands, it would stretch even further. I've debated on doing it, but it'd be 260 guides to maintain and more as all the heroes are released (up to 280). As for low items on certain guides, I'm willing to expand in certain situations (like Ursa). I saw the Morphling guide and I don't think I like it: http://steamcommunity.com/sharedfiles/filedetails/?id=129076227 Ideas like making certain guides more specific would be great, like how the Phantom Assassin, Slardar, or Leshrac ones are done: http://steamcommunity.com/sharedfiles/filedetails/?id=128920907 On September 04 2014 16:17 idonthinksobro wrote: he asked a while back (a month or so) what else he can do, it sounded as if he is bored. I don't expect anything really. Feeling a bit stagnant in terms of things to do, yep | ||
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Torte de Lini
Germany38463 Posts
Removed Desolator Added Diffusal Blade to Situational Items Faceless Void Added Maelstrom to Situational Items Added Mjollnir to Extension Items | ||
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ScarPe
Germany392 Posts
On September 04 2014 01:22 Torte de Lini wrote: It was removed originally. I am rethinking the Ursa build post core items as I find going Helm is sometimes not always as good as going Vlads. They both feel situation. what was the reasoning behind removing it from situational items? i mean it should be clear, that ghost scepters, pugna decrepify and e.g. omniknight ultimate completely negate the ursa burst potential. but on the other hand one single diffusal negates those abilitys/items completely. its not like an "okish" choice, its like "you dont care about that spells anymore" if you got diffu. i feel like most ursa players (4,x+ on EU west) even stay only on mask in the beginning, while getting an even quicker blinkdagger. then upgrading the mask to vlads or whatever. On September 04 2014 17:53 Torte de Lini wrote: Ursa (Lane/Middle) Removed Desolator Added Diffusal Blade to Situational Items edit: Faceless Void Added Maelstrom to Situational Items Added Mjollnir to Extension Items never mind mate ![]() | ||
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