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On August 21 2014 20:13 TimoS1703 wrote: Just a small typo-like mistake I found. In Bloodseeker's guide you write for the mkb: helps against evasion carries (void, pa).
But Mkb doesn't help vs. void as far as i know`?
You're right. That's an old description.
I'll fix it now.
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SoCal8910 Posts
On August 21 2014 16:46 Laserist wrote: How can a Kunkka not farm if the game goes bad? Seriously guys, this man hase a %100 cleave attack and 2 aoe spells.
its more about regen. kunkka doesn't benefit from items with lifesteal, so his farm is significantly slowed during any time in the jungle.
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SoCal8910 Posts
damn, congrats torte.
PS: clairvoyance talking about Dendi's battlefury in the game vs TT right now. sing used it the other day, can't remember what tournament it was in.
seems like they are picking it up as their first big item. correct me if i'm wrong on that one.
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It's really insignificant, but there's a small typo in the lifestealer guide where you say "let's you take deal damage." It's pretty unimportant but just thought you should know.
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On August 27 2014 11:01 GtC wrote: It's really insignificant, but there's a small typo in the lifestealer guide where you say "let's you take deal damage." It's pretty unimportant but just thought you should know.
Those are just as important and I will fix it now! Thanks!
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Lalalaland34501 Posts
I don't know how I feel about having force staff on there before Aghs. Aghs is just too important to make the hero work at all in the mid game.
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if u dont have one of euls/force staff you will die way too much. that is unless you plan on stealing your teammates farm in jungles/lanes and not participate in fights
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On August 31 2014 19:24 Firebolt145 wrote: I don't know how I feel about having force staff on there before Aghs. Aghs is just too important to make the hero work at all in the mid game.
I'd have to test the build out in games before I can make the switch as I am not sure which is more dire.
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Honestly for bane I would still max nightmare before getting levels in enfeeble, the extra cast range is important for bane
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On September 01 2014 01:49 tehh4ck3r wrote: Honestly for bane I would still max nightmare before getting levels in enfeeble, the extra cast range is important for bane
I find it to situational while Q towards the mid game is pretty powerful and all-around good. The range is decent at 550 for Nightmare
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Kunkka (Middle) New Skill Build: W Q W Q W R W Q E E R E Q R (1. Tidebringer 2. Torrent 3. X Marks the Spot).
Phantom Assassin Moved Heaven's Halberd to Situational Items Added Monkey King Bar to Situational Items
http://steamcommunity.com/sharedfiles/filedetails/?id=301735208 http://steamcommunity.com/sharedfiles/filedetails/?id=301732264
These guides are having a bit of trouble getting ratings so they can be in the database. Help is appreciated.
Draft Guide Techies (Lane)
Skill Build: Q E Q W Q R Q W W W R E E E R (1. Land Mines 2. Stasis Trap 3. Suicide Squad, Attack!) Starting Items: 3x Iron Branches, 4 Clarities, TP Scroll, Tangos Early Game: Soul Ring, Boots, Wand Core Items: Arcane Boots, Aghanim's Scepter, Force Staff Situational Items: Urn of Shadows, Necromonicon, Eul's Scepter of Divinity, Ghost Scepter Extension Items: Scythe of Vyse, Ethreal Blade, Shiva's Guard,
Slark (Middle/Lane) Moved Drums of Endurance to Situational Items
Lifestealer (Lane) Added Magic Wand
Bane New Skill Build: E W W E W R W Q Q Q R Q E E R (1. Brain Sap 2. Enfeeble 3. Nightmare)
Ursa (Lane/Jungle) Removed Shadow Blade Added Vladmir's Offering to Situational Items Removed Helm of the Dominator
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For Slark I would also add Blink Dagger to situational
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I've seen people max out blur before blink strike on PA lately
Maxing tidebringer and torrent first on kunkka is awkward because your killing potential comes from x marks the spot. I've seen 1 in torrent, 2 in tidebringer and 2 in x by 5 work a lot better, since you can combo it by yourself. At any rate you should definitely get the last point of x marks the spot before level 25. The extra range is way more important than stats.
Aghs is way more important than force staff on techies. If you get in close enough to participate in a fight without it, you're going to die with or without a forcestaff. Force is important, but it doesnt win teamfights like aghs does.
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i dont know how you guys actually build techies, but from what you guys are saying, you go arcanes -> agh with nothing in between. good luck farming aghanims in a timely manner when you are guaranteed to die in every fight. you might get some kills here and there and catch up with farm elsewhere, but the amount of gold/xp you feed in each teamfight death because you have no other items is gonna be too high for you to catch up. also, in the rare case you do actually catch up, techies is still techies. he doesnt win games on his own because he is reliant on the enemy not getting a gem
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Lalalaland34501 Posts
Except you ideally shouldn't be in the thick of fights ever as Techies, unless you're going for a suicide. Aghs allows you to contribute to teamfights without actually being too deep.
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