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In-Game Standard Hero Builds Project - Page 88

Forum Index > The Tavern
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TheYango
Profile Joined September 2008
United States47024 Posts
August 16 2014 21:30 GMT
#1741
On August 17 2014 02:58 GtC wrote:
Ever since the patch that stopped shadowblade backstab damage from critting in addition to all the other nerfs, shadowblade has been rather lackluster on kunkka. Blink is generally a better item now for the utility and the ability to x-mark yourself and be able to cleave the enemy team without giving them reaction time. Also, while newer players probably don't want to max x-mark, since the timings get thrown off, it's not particularly difficult to hold off on the boat for 1 second after casting x, while the additional range and 2 seconds of allied mark is really quite valuable.

Lothar was still fine on Kunkka in DotA 1, where the bug never existed in the first place. The choice between Lothar vs Blink is situational on that hero. Given the greater proficiency with the hero that Blink demands for best usage (whereas Lothar is a much more no-brainer item to use), Lothar's is fine for anyone who's actually reading a guide.
Moderator
idonthinksobro
Profile Joined December 2010
3138 Posts
August 16 2014 21:51 GMT
#1742
On August 17 2014 06:30 TheYango wrote:
Show nested quote +
On August 17 2014 02:58 GtC wrote:
Ever since the patch that stopped shadowblade backstab damage from critting in addition to all the other nerfs, shadowblade has been rather lackluster on kunkka. Blink is generally a better item now for the utility and the ability to x-mark yourself and be able to cleave the enemy team without giving them reaction time. Also, while newer players probably don't want to max x-mark, since the timings get thrown off, it's not particularly difficult to hold off on the boat for 1 second after casting x, while the additional range and 2 seconds of allied mark is really quite valuable.

Lothar was still fine on Kunkka in DotA 1, where the bug never existed in the first place. The choice between Lothar vs Blink is situational on that hero. Given the greater proficiency with the hero that Blink demands for best usage (whereas Lothar is a much more no-brainer item to use), Lothar's is fine for anyone who's actually reading a guide.


any opinion on skillbuilds?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-08-16 22:40:36
August 16 2014 22:39 GMT
#1743
Depends too much on the game. Unfortunately with Kunkka there's no perfect skill build because every one of his skills lacks something, so it's a matter of figuring out what makes sense for your lane. Torrent gives you the best burst damage/killing power but needs X ranks to be reliable. Tidebringer gives you laning/farming power, but contributes the least to actual fights until much later. X gives you combo/setup power but also gives you no damage, so you need to balance the need for the setup skill with having the damage to actually get the job done once you used X.

Torte's listed skill order definitely needs to change, though, because having less than 2 X at 11 is really awkward (11 is a big bump in XP required per level, so a lot of heroes need to consider what skills they have at level 11). 2 X or 3 X at 11 is it's own discussion, let alone how you want to skill on the way there.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 17 2014 11:31 GMT
#1744
On August 17 2014 03:31 Buckyman wrote:
Why do the ability descriptions for Legion Commander Mid talk about jungling?


I will fix now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-18 12:07:05
August 17 2014 11:35 GMT
#1745
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
August 17 2014 12:43 GMT
#1746
First level in bugs at level 10 is godawful. You want at least one level pretty early on, it tanks towers and gives vision, and does damage of course. Overall it's a very good skill in small fight.

I don't play Kunkka much, but isn't level 1 xmarks pretty useless? It's a 1 second delay on enemies, you can't really combo with it. I thought that when you skill the spell, you want at least level 2 asap. Seems weird getting the first level at level 4 and second at level 8. I'd much rather either go all in on laning and get no levels in xmarks, or get level 2 xmarks by level 5 if I want to be killing people.
super gg
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-17 13:09:25
August 17 2014 13:06 GMT
#1747
On August 17 2014 21:43 cecek wrote:
First level in bugs at level 10 is godawful. You want at least one level pretty early on, it tanks towers and gives vision, and does damage of course. Overall it's a very good skill in small fight.

I don't play Kunkka much, but isn't level 1 xmarks pretty useless? It's a 1 second delay on enemies, you can't really combo with it. I thought that when you skill the spell, you want at least level 2 asap. Seems weird getting the first level at level 4 and second at level 8. I'd much rather either go all in on laning and get no levels in xmarks, or get level 2 xmarks by level 5 if I want to be killing people.


I'll change Bugs to be gotten at around level 7.

You're right, X Marks is pretty useless at level 1.

Check previous post, I fixed their skill build
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
August 17 2014 15:06 GMT
#1748
Most pub games you're going to actually get Bugs at like 4 because at most low/mid level pubs, you're going to get a dive/kill opportunity where they're useful well before level 7.

Also, I dislike suggesting 1-4-4 as the guide skill order for him. It's a far more farm-oriented build when anyone who's starting with the hero should be learning to fight with the hero using 3-4-2 or 4-4-1 first. I'd only want to see an experienced Weaver player who knows how to manage his own tempo very well to be playing 1-4-4. For a new Weaver player, they'll have a much easier time being useful with the more fight-oriented skill order.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-17 22:52:25
August 17 2014 22:37 GMT
#1749
done (1-4-4) thanks again!

statistics come in tomorrow. We're expecting a 1.5 million (modest number) rise but I'm more interest in knowing if the subscription rates have risen since TI4 has now finally ended on all fronts or we will resume a decline back to ~7%

Lifestealer might hit 1 million unique subscriptions by the end of September.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
August 18 2014 04:31 GMT
#1750
I personally have generally preferred 0-4-4 on weaver unless tri vs tri, but I'm sort of unique in that regard.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-08-18 04:57:07
August 18 2014 04:54 GMT
#1751
For most levels of pub play, if you aren't getting a kill attempt that makes Swarm useful before level 6, you're probably not trying hard enough. Weaver can very easily get kill opportunities against players who underestimate his damage and diving power, and only at fairly high MMR would you ever run into lane opponents that don't expose themselves to kills that make the rank in Swarm worth it at 4.

Maxing Swarm second vs. maxing Geminate second is game dependent, but from the perspective of a *new* player who is playing the hero for the first time, I think it's more meaningful to learn to play fight-oriented skill orders. What an experienced Weaver player does based on his experience and what a new player does to learn the hero's limits are not the same thing.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2014-08-18 05:48:38
August 18 2014 05:42 GMT
#1752
Yeah levels in swarm are just so much stronger in fights. The bugs do a lot of damage and the -armour isn't trivial.

Rank 1 geminate still allows you to geminate out of shukuchi, auto a few times, and then use the next few seconds to shukuchi through all their heroes before geminating again. Rank two or three is maybe a bit better in very small fights where you tag everyone quickly.

Shukuchi does a ton of damage in early fights, and if you've got maxed geminate and you're autoattacking often enough to use the procs on cd, you're probably not getting the most out of shukuchi. Add to that the fact that the whole enemy team could be being eaten by bugs instead, and 0-4-4-1 looks pretty average compared to 3-4-1-1 or 2-4-2-1.
Laserist
Profile Joined September 2011
Turkey4269 Posts
August 18 2014 08:28 GMT
#1753
On August 18 2014 13:31 Pokebunny wrote:
I personally have generally preferred 0-4-4 on weaver unless tri vs tri, but I'm sort of unique in that regard.


You are not a unique snowflake, even thou I know it is wrong, I love doing double attacks on enemy carry.
“Are you with the Cartel? Because you’re definitely an Angel.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 18 2014 09:37 GMT
#1754
I actually always wanted to try 0-4-4 but always preferred maxing The Swarm first.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Laserist
Profile Joined September 2011
Turkey4269 Posts
August 18 2014 09:41 GMT
#1755
How do you manage mana pool with swarm first? Basi is not enough(for me) if I play aggressive and I always play aggressive to disrupt enemy carry farm.
“Are you with the Cartel? Because you’re definitely an Angel.”
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2014-08-18 11:39:12
August 18 2014 11:34 GMT
#1756
Clockwerk guide has Arcanes/Mek/Blademail as core. Not that its bad, but its quite situational.
Going arcanes/mek (while ok if your team really needs a mek carrier) hurts your solo killing potential quite a lot.

I'd probably change it to just Phase(if ahead/snowballing) or Treads(if behind/need hp) + Blademail.

Also going blademail after mek doesn't seem that good as it delays the blademail until a point where the ennemy carry should have bkb. When going mek, skipping blademail would probably be better.

I'd also add Urn in situational/early game items. ghost scepter/bkb too.
Maybe keep Arcanes/Mek as a separate option like you have in other guides.
Romanes eunt domus
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-18 11:56:18
August 18 2014 11:54 GMT
#1757
On August 18 2014 20:34 BobMcJohnson wrote:
Clockwerk guide has Arcanes/Mek/Blademail as core. Not that its bad, but its quite situational.
Going arcanes/mek (while ok if your team really needs a mek carrier) hurts your solo killing potential quite a lot.

I'd probably change it to just Phase(if ahead/snowballing) or Treads(if behind/need hp) + Blademail.

Also going blademail after mek doesn't seem that good as it delays the blademail until a point where the ennemy carry should have bkb. When going mek, skipping blademail would probably be better.

I'd also add Urn in situational/early game items. ghost scepter/bkb too.
Maybe keep Arcanes/Mek as a separate option like you have in other guides.


I need to play Clockwerk again as I haven't recently (I'm mainly trying to figure out how to play Elder Titan mid which isn't going too well).

What would you say is the full core item build?
I can do a more "support" section for arcane/mek for him.

http://steamcommunity.com/sharedfiles/filedetails/?id=143016376

Any advice for this Elder Titan mid? it definitely does not work I feel Elder Titan still gets completely melted in most cases.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-08-18 12:00:54
August 18 2014 11:59 GMT
#1758
On August 18 2014 20:54 Torte de Lini wrote:
Show nested quote +
On August 18 2014 20:34 BobMcJohnson wrote:
Clockwerk guide has Arcanes/Mek/Blademail as core. Not that its bad, but its quite situational.
Going arcanes/mek (while ok if your team really needs a mek carrier) hurts your solo killing potential quite a lot.

I'd probably change it to just Phase(if ahead/snowballing) or Treads(if behind/need hp) + Blademail.

Also going blademail after mek doesn't seem that good as it delays the blademail until a point where the ennemy carry should have bkb. When going mek, skipping blademail would probably be better.

I'd also add Urn in situational/early game items. ghost scepter/bkb too.
Maybe keep Arcanes/Mek as a separate option like you have in other guides.


I need to play Clockwerk again as I haven't recently (I'm mainly trying to figure out how to play Elder Titan mid which isn't going too well).

What would you say is the full core item build?
I can do a more "support" section for arcane/mek for him.

http://steamcommunity.com/sharedfiles/filedetails/?id=143016376

Any advice for this Elder Titan mid? it definitely does not work I feel Elder Titan still gets completely melted in most cases.


Which build & items did you try for mid ET? Edit: grammar too hard
“Are you with the Cartel? Because you’re definitely an Angel.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-18 12:06:12
August 18 2014 12:03 GMT
#1759
On August 18 2014 20:59 Laserist wrote:
Show nested quote +
On August 18 2014 20:54 Torte de Lini wrote:
On August 18 2014 20:34 BobMcJohnson wrote:
Clockwerk guide has Arcanes/Mek/Blademail as core. Not that its bad, but its quite situational.
Going arcanes/mek (while ok if your team really needs a mek carrier) hurts your solo killing potential quite a lot.

I'd probably change it to just Phase(if ahead/snowballing) or Treads(if behind/need hp) + Blademail.

Also going blademail after mek doesn't seem that good as it delays the blademail until a point where the ennemy carry should have bkb. When going mek, skipping blademail would probably be better.

I'd also add Urn in situational/early game items. ghost scepter/bkb too.
Maybe keep Arcanes/Mek as a separate option like you have in other guides.


I need to play Clockwerk again as I haven't recently (I'm mainly trying to figure out how to play Elder Titan mid which isn't going too well).

What would you say is the full core item build?
I can do a more "support" section for arcane/mek for him.

http://steamcommunity.com/sharedfiles/filedetails/?id=143016376

Any advice for this Elder Titan mid? it definitely does not work I feel Elder Titan still gets completely melted in most cases.


Which build & items did you try for mid ET? Edit: grammar too hard


Straight Core: Bottle -> Boots -> Wand -> Phase -> Drums -> BKB into a very late AC
Skill: W E W E W R W E E Q Q Q Q

The Lane version is actually quite nice, though Soul Ring and Tranquil's feels a bit long. But with Medallion and Force Staff, its nice.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-08-18 12:16:46
August 18 2014 12:09 GMT
#1760

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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