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In-Game Standard Hero Builds Project - Page 156

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-23 18:47:21
February 23 2015 09:12 GMT
#3101
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 23 2015 10:09 GMT
#3102
I still adamantly believe that satanic over heart is the default for new PL. heart only if you specifically need to siege and not manfight, which new PL sucks at
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-23 15:21:16
February 23 2015 11:00 GMT
#3103
On February 23 2015 19:09 ahswtini wrote:
I still adamantly believe that satanic over heart is the default for new PL. heart only if you specifically need to siege and not manfight, which new PL sucks at


Most people are still buying Heart (though even now, its purchase is declining).
I do think that PL's Core Items are a bit weak and need to be added, or at least his situational.

This guy's PL skill build was interesting: http://www.dotabuff.com/players/51823648/matches?hero=phantom-lancer

I might move Manta to Core and Satanic instead of Heart, I feel like current top players are still stuck in their old ways
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 23 2015 16:39 GMT
#3104
Melee Heart; Ranged Satanic is largely convention by this point due to the relative effectiveness of their sustaining aspects (Melee Heart CD is lower, Lifesteal is easier to take advantage of on ranged, since it's out of combat it's easier to hit creeps to lifesteal without eating damage, and in combat it's easier to kite melees when they turn on Satanic).
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 23 2015 16:50 GMT
#3105
good luck kiting 1000ms pl
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-23 17:02:12
February 23 2015 16:59 GMT
#3106
On February 23 2015 19:09 ahswtini wrote:
I still adamantly believe that satanic over heart is the default for new PL. heart only if you specifically need to siege and not manfight, which new PL sucks at


Yeah I like Satanic on PL; the least of which because you can buy the HotD earlier in the build for lifesteal. He doesn't really have kiting problems and with the illusions you can use them to tank creeps to maximize your lifesteal.

Maybe it's just me, but I like PL builds that fill your slots with sort of mid-range items that you then can upgrade (Basher, Yasha, HotD) rather than going from Diffusal right to big item after big item. PL is such a strong mid-game fighter it seems reasonable to maximize that with your build.

Logo
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-23 17:05:08
February 23 2015 17:03 GMT
#3107
On February 24 2015 01:50 Sn0_Man wrote:
good luck kiting 1000ms pl

I didn't say it was the right way to play him, just pointing out why it feels like people get stuck on Heart over Satanic for melees a lot of the time (not just PL).

On February 24 2015 01:59 Logo wrote:
Show nested quote +
On February 23 2015 19:09 ahswtini wrote:
I still adamantly believe that satanic over heart is the default for new PL. heart only if you specifically need to siege and not manfight, which new PL sucks at


Yeah I like Satanic on PL; the least of which because you can buy the HotD earlier in the build for lifesteal. He doesn't really have kiting problems and with the illusions you can use them to tank creeps to maximize your lifesteal.

Maybe it's just me, but I like PL builds that fill your slots with sort of mid-range items that you then can upgrade (Basher, Yasha, HotD) rather than going from Diffusal right to big item after big item. PL is such a strong mid-game fighter it seems reasonable to maximize that with your build.


While the general mindset is right with PL, HoD is not a strong midgame fighting item.
Moderator
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-23 17:46:16
February 23 2015 17:13 GMT
#3108
On February 24 2015 02:03 TheYango wrote:
Show nested quote +
On February 24 2015 01:50 Sn0_Man wrote:
good luck kiting 1000ms pl

I didn't say it was the right way to play him, just pointing out why it feels like people get stuck on Heart over Satanic for melees a lot of the time (not just PL).

Show nested quote +
On February 24 2015 01:59 Logo wrote:
On February 23 2015 19:09 ahswtini wrote:
I still adamantly believe that satanic over heart is the default for new PL. heart only if you specifically need to siege and not manfight, which new PL sucks at


Yeah I like Satanic on PL; the least of which because you can buy the HotD earlier in the build for lifesteal. He doesn't really have kiting problems and with the illusions you can use them to tank creeps to maximize your lifesteal.

Maybe it's just me, but I like PL builds that fill your slots with sort of mid-range items that you then can upgrade (Basher, Yasha, HotD) rather than going from Diffusal right to big item after big item. PL is such a strong mid-game fighter it seems reasonable to maximize that with your build.


While the general mindset is right with PL, HoD is not a strong midgame fighting item.


Yeah certainly; didn't mean to imply that quite so much, just that it's something cheaper I can pick-up now while still having a long term plan for it. I'm partial to the sustain because I like being able to just stay in high pressure mode as PL and as such the lifesteal feels really handy as does having a scouting/pushing creep.

For the guide Yasha to Core seems like a reasonable move if you're still unsure about putting Manta there. Maybe it's not the best pick-up all the time, but it seems rare that it'd be an actively bad pickup.

It's a shame you can't capture Diffusal upgrade better. It's such a value upgrade now even if you have a bunch of diffusal charges left.
Logo
tehh4ck3r
Profile Joined August 2013
Magrathea7080 Posts
February 23 2015 18:39 GMT
#3109
At any rate i would change the Vlads to HotD on both builds
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-23 18:51:44
February 23 2015 18:47 GMT
#3110
Troll Warlord (Middle)
Troll Warlord (Lane)
Moved Drums of Endurance to Situational Items
Added Blink Dagger to Situational Items
Added Quelling Blade to Situational Items
Moved Helm of the Dominator to Core Items
Added Eye of Skadi to Extension Items
Removed Vladmir's Offering

Winter Wyvern
Added Urn of Shadows to Core Items
Moved Eul's Scepter of Divinity to Extension Items
Moved Blink Dagger to Extension Items
Removed Shiva's Guard
Removed Rod of Atos (no room)

Nyx Assassin (Middle)
Added Tab: "If Succeeding - max to 5"
Added Dagon to "If Succeeding - max to 5"
Moved Blink Dagger to Core Items

Nyx Assassin (Lane)
New Skill Build: Q W Q E Q R Q W W W R E E E (1. Impale 2. Mana Burn 3. Spiked Carapace)
Removed Mekansm
Removed Drums of Endurance
Added Eul's Scepter to Situational Items
Added Force Staff to Core Items
Removed Ring of Basilius

TO DO WHEN GUIDES ARE FIXED
Beastmaster (Middle)
New Skill Build: Q W Q E Q R Q W W W R E E E R (1. Whirling Axes 2. Call of the Wild 3. Inner Beast)
Added Medallion to Situational Items
Remove Arcane Boots
Added Phase Boots to Core Items (after Blink Dagger)
Removed Scythe of Vyse
Added Stout Shield to Starting Items
Removed Mekansm
Moved Aghanim's Scepter to Extension Items

Beastmaster (Lane)
Removed Arcane Boots
Removed Bottle
Added Medallion to Situational items
Added Tranquil Boots to Core Items
Moved Aghanim's Scepter to Extension Items
Added Refresher's Orb to Extension Items
Removed Mekansm
Moved Necromonicon to Core Items

Pugna
Created New Tab: "Core - Pusher"
Moved Mekansm to "Core - Pusher"
Moved Arcane Boots to "Core - Pusher"
Moved Ring of Basilius to "Core - Pusher"
Added Soul Ring to Core Items
Removed Bottle
Removed Necromonicon
Moved Aghanim's Scepter to Core Items
Added Veil of Discord to Situational Items
Added Eul's Scepter of Divinity to Extension Items

Death Prophet
New Skill Build: Q E Q E Q R Q E E W R W W W R (1. Crypt Swarm 2. Witchcraft 3. Silence)
Added Refresher's Orb to Extension Items

Phantom Lancer (Middle)
Phantom Lancer (Lane)
Removed Drums
Added Ring of Aquila to Early Game
Removed Daedalus
Created New Tab: "Luxury Items"
Moved Boots of Travel to tab: "Luxury Items"
Moved Abyssal Blade to tab: "Luxury Items"
Moved Eye of Skadi to tab: "Luxury Items"
Moved Satanic to Extension Items
Added Helm of the Dominator to Situational Items

(might need to expand what is "core" and add more situational items)


todo:
Warlock
Spirit Breaker
Antimage skill build
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2015 18:48 GMT
#3111
After I edit this post with PL changes, I'm going to start a new post because this one is getting long.

I'll put Manta as Core.

HOTD as Situational.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-24 15:08:12
February 23 2015 18:56 GMT
#3112
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2015 19:17 GMT
#3113
For Anti-Mage, I don't understand the popularity in his build. He gets a lot of points in stats, is that because he is typically jungling/farming so he doesn't need the other abilities except max blink?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
icheyne
Profile Joined February 2013
United Kingdom4 Posts
February 23 2015 19:30 GMT
#3114
Interesting essay about how mana shield works and why Manta Style is bad on Medusa:

http://www.playdota.com/forums/showthread.php?t=1448218

Might be worth including MoM for Medusa too?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-02-23 19:34:26
February 23 2015 19:34 GMT
#3115
On February 24 2015 04:30 icheyne wrote:
Interesting essay about how mana shield works and why Manta Style is bad on Medusa:

http://www.playdota.com/forums/showthread.php?t=1448218

Might be worth including MoM for Medusa too?


This has come up a few times and I think I've been reluctant to change it, but I'll take a read and add it to the list to look into this week
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-23 21:01:24
February 23 2015 20:58 GMT
#3116
That thread also has a bunch of people talking about bloodstone medusa which sounds hilariously fun & demoralizing (sounds like they want it after the MoM).
Logo
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 23 2015 21:28 GMT
#3117
On February 24 2015 04:17 Torte de Lini wrote:
For Anti-Mage, I don't understand the popularity in his build. He gets a lot of points in stats, is that because he is typically jungling/farming so he doesn't need the other abilities except max blink?

It's because of the scaling of the abilities, he has 3 extreme value point skills. Mana break only goes up by 12 per level, stats still gives +2 damage and also 38 HP. (Whether or not mana break is particularly good to level early on varies from game to game, most carries I've seen go either 1-1-1 or 2-1-1 to zone an offlaner).
There were many games with burning on AM where he wasn't taking the last 3 points of mana break or shield until after he had to (so level 23 was the second rank of mana break).
A single point in his shield is sufficient in most games to survive ganks and the +38 hp is probably better than the next 3 ranks of the shield (basically stats build can survive a gank that a 1-1-4 build wouldn't). AM wants blink max and battlefury at the same timing so that he can farm the junge.
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 23 2015 21:39 GMT
#3118
Shouldn't Manta and Mana Void factor into that, at least if you have to teamfight instead of just split pushing? Like if you have manta up and rank 4 mana break every attack animation from the 3 units (you and illusions) would be another 64/92/108 dmg your ult would do to that target.
Logo
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-23 22:20:34
February 23 2015 22:11 GMT
#3119
It's actually largely the farming. Once upon a time, when Treads+VG+Yasha was more common than BF-oriented farming builds (when Vanguard was OP and AM had lower BAT), you leveled all the skills and didn't get Stats because if you're going to fight early, all the skills are actually useful (and Spell Shield has more value when you're going an HP item first). When you're just going to farm till 2nd major item, Stats makes you farm faster than anything else other than obviously maxing Blink.

The time you want Blink maxed is, as mentioned, your BF timing. Usually this happens around level 11, so you usually just get ranks 2-4 from either 7-9 or 8-10 (the difference isn't that big because the level 9->10 and 10->11 XP required is relatively small, so for a guide it doesn't matter which you have as cookie-cutter).

Logo's correct, you typically want Mana Break maxed with your Manta, though it really depends on the game. Though Break can get a lot of unexpected value in pubs because if you catch a random support out, you can often blink on them, Manta, auto them a bunch of times, then Void if necessary for an easy kill that would probably not be reasonable without all 4 ranks in Break. What level that is depends a lot on the game, though, especially if you do things like make a detour for Vlad's.

TL;DR
1-1-1 at 3
1-1-1 + 2 pt. Stats at 6 (2nd point in Break is situational, I don't like recommending it in a generic guide)
1-4-1-2 + 3 pt. Stats at 11 (7-9 or 8-10 Blink are both fine, its not a big deal which you put in the guide)
4-4-1-2 + 3 pt. Stats at 14 (possibly mention for Vlad's that you can delay maxing Break for a few levels if you get it)
Maxing Spell Shield or more stats depends (which you put in the guide doesn't matter, both are fine)

EDIT: For the items, I'd say swap BKB and Heart (choice between the two is pretty game dependent, but I'd say Heart is somewhat more likely), and definitely change the starting items to something that doesn't lose to non-shit offlaners.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2015 08:55 GMT
#3120
My only complaint with the recent Phantom Lancer build is that you have absolutely no HP for the mid-game (lvl 9-11). You have maybe, maximum, 1080HP (maybe 1100 with Str Treads) and that's pretty awful.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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