• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:29
CET 16:29
KST 00:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation6Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
EVE Corporation Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1229 users

The Ultimate Mouse Thread - Page 37

Forum Index > Tech Support
Post a Reply
Prev 1 35 36 37 38 39 246 Next
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 23 2012 21:54 GMT
#721
On February 24 2012 06:39 Medrea wrote:
Show nested quote +
On February 24 2012 03:48 Jooms wrote:
Just got my Kana.

Is there anyway to turn off mouse prediction?

Having the same horrible problems with angle snapping as I did with my mx518.


No, since every mouse has prediction and needs it to stay functional.

Increase the polling rate. Like you could have done on your MX518.

There might be a firmware update for the Kana to recalibrate the prediction though.

I would like to nip this in the but right now, but the polling rate of a mouse cannot change the amount of angle snapping in a mouse, period. You'll still want to increase your polling rate for other reasons, just not to combat angle snapping because it can't.

I'd go into more detail but I have an 9K word post incoming soon (I said it was long, lol), and am waiting on verification over a number of items. In the meantime, this is what you want to look at:
http://www.esreality.com/?a=post&id=1933667#pid1933667
Administrator
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-02-23 23:00:02
February 23 2012 22:16 GMT
#722
Please refer to page 22 of this thread as well as the source material.


On January 17 2012 09:56 Medrea wrote:
Show nested quote +
On January 17 2012 09:36 Neurosis wrote:
On January 17 2012 09:15 Medrea wrote:
On January 17 2012 09:01 Neurosis wrote:
On January 17 2012 08:46 Medrea wrote:
On January 17 2012 08:05 Neurosis wrote:
On January 17 2012 07:50 ashLoo wrote:
Anyone have any negative feedback for the Steelseries Sensei? Just wondering if there is any as I've already asked a handful of CS 1.6 and CS:S pro's and have found none thus far.


Sensei has hardware acceleration that you can't get rid of. If you're looking for a mouse without a major flaw you won't find one, it doesn't exist yet.


MX 518 or 518 legacy and Intellimouse exist and have nothing stupid. Neither feature insane DPI though so if you NEED 3600 DPI for whatever reason, I dunno heart monitor, then these wont work.

Although I dont think you can adjust the DPI on the intellimouse, which leaves just the MX 518 in my eyes. I think the G500 and the G400 continue the legacy though.


mx518 has prediction.


So does every single mouse in existence. Point? Prediction is a necessity or the mousing experience is awful as the cursor jumps at every thread.


Not every mouse has prediction, not sure what you're talking about. http://www.overclock.net/t/1151416/mouse-prediction-question

For instance, I'm pretty sure deathadder doesn't have prediction.


Yes it has prediction. Every single modern optical mouse has prediction. A mouse has to have prediction in order to fill in the blanks between going from point A to point B and to make sure surface problems are ironed out.

You can have too much prediction yes. The MX518 1800 DPI has more prediction than its 1600 legacy variant. But you cant have none. If you want zero prediction you might as well go to McDonalds or whatever and buy a trash 5 dollar McMouse because your mousing is gonna be garbage anyway.

In order to avoid too much prediction in your mousing experience, the polling rate has to be raised. That way the mouse has to predict less. Make sense? I have a picture somewhere that demonstrats it. Found on that exact same website in fact.

if you poll a 518 to 1khz its perfect.

EDIT: Found the article.

http://www.overclock.net/t/771171/which-mouse-has-no-accel-correction-etc/60

[image loading]
[image loading]


Now these mice still exhibit prediction. And it gets magnified by your polling rate (that is, inverse of your polling rate). And while you can never truly get rid of it completely, you can reduce its impact on your mousing experience to very low. To a point where it stops pushing your cursor around except for the most fastest of hand movements.

EDIT: Actually allow me to clarify this a little bit.

Prediction and Angle snapping are not the same thing. However the visual impact angle snapping gives is multiplied by the amount of prediction occuring. MX518 has at default a low polling rate, and some angle snapping. When the polling rate is amped up, the multiplied impact that angle snapping gives is lessened, as in the above explaination.

A lot of this stems from MSPaint drawings which IMO are not the letter of the law.

Also Bullveyr says that this occurs at the sensor level, it in fact occurs at the firmware level. If it truly occured at the sensor level you would not be able to change it via firmware updates but we have seen updates correct this (g400). The sensor itself is a camera that takes many more pictures than what the update rate of the mouse says it is. AFAIK prediction occurs at the sensor level, angle snapping is a formula that is firmware.

One again, this is a mouse with zero prediction.

[image loading]

Not literally mind you but you get the idea.
twitch.tv/medrea
Medrea
Profile Joined May 2011
10003 Posts
February 23 2012 23:13 GMT
#723
Either way this is unrelated to Jooms' problem. If his problem is anything like the last user who had the exact same problem with the exact same mouse on the exact same OS, it is that Vista is borked. The Youtube video had the pixel jumping around quite a few pixels vertically and horizontally at a time.

Standard prediction and angle snapping is nowhere near as intrusive, even at the bottom polling rate.
twitch.tv/medrea
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 23 2012 23:29 GMT
#724
On February 23 2012 17:49 Medrea wrote:
Show nested quote +
On February 23 2012 16:48 Blasterion wrote:
On February 23 2012 09:45 IPS.Blue wrote:
On February 23 2012 09:26 Blasterion wrote:
should be about right maybe I am underestimating the length of 1.5 inches. I am actually not sure myself hahaha
[image loading]

It's like you tried to break Warp 10 and destroyed your whole mouse setup in the process.
You should not confuse mouse speed with actual hand speed. A fast mouse does not automatically make you good or God. It's more like your mouse should be fast enough, but not faster. You have to do the rest.

How fast is warp 10?


Depends on the Star Trek canon you are reading I suppose.

http://en.memory-alpha.org/wiki/Warp_10#Warp_ten_and_above

Uh, most recently it was infinite speed, occupying all space in the universe at the same time.

Wow that's pretty fast. So I am still trying to get used to no acceleration mouse. but I think I'll get used to it soon
[TLNY]Mahjong Club Thread
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-02-23 23:36:23
February 23 2012 23:33 GMT
#725
On February 24 2012 07:16 Medrea wrote:
Please refer to page 22 of this thread as well as the source material.


Show nested quote +
On January 17 2012 09:56 Medrea wrote:
On January 17 2012 09:36 Neurosis wrote:
On January 17 2012 09:15 Medrea wrote:
On January 17 2012 09:01 Neurosis wrote:
On January 17 2012 08:46 Medrea wrote:
On January 17 2012 08:05 Neurosis wrote:
On January 17 2012 07:50 ashLoo wrote:
Anyone have any negative feedback for the Steelseries Sensei? Just wondering if there is any as I've already asked a handful of CS 1.6 and CS:S pro's and have found none thus far.


Sensei has hardware acceleration that you can't get rid of. If you're looking for a mouse without a major flaw you won't find one, it doesn't exist yet.


MX 518 or 518 legacy and Intellimouse exist and have nothing stupid. Neither feature insane DPI though so if you NEED 3600 DPI for whatever reason, I dunno heart monitor, then these wont work.

Although I dont think you can adjust the DPI on the intellimouse, which leaves just the MX 518 in my eyes. I think the G500 and the G400 continue the legacy though.


mx518 has prediction.


So does every single mouse in existence. Point? Prediction is a necessity or the mousing experience is awful as the cursor jumps at every thread.


Not every mouse has prediction, not sure what you're talking about. http://www.overclock.net/t/1151416/mouse-prediction-question

For instance, I'm pretty sure deathadder doesn't have prediction.


Yes it has prediction. Every single modern optical mouse has prediction. A mouse has to have prediction in order to fill in the blanks between going from point A to point B and to make sure surface problems are ironed out.

You can have too much prediction yes. The MX518 1800 DPI has more prediction than its 1600 legacy variant. But you cant have none. If you want zero prediction you might as well go to McDonalds or whatever and buy a trash 5 dollar McMouse because your mousing is gonna be garbage anyway.

In order to avoid too much prediction in your mousing experience, the polling rate has to be raised. That way the mouse has to predict less. Make sense? I have a picture somewhere that demonstrats it. Found on that exact same website in fact.

if you poll a 518 to 1khz its perfect.

EDIT: Found the article.

http://www.overclock.net/t/771171/which-mouse-has-no-accel-correction-etc/60

[image loading]
[image loading]


Now these mice still exhibit prediction. And it gets magnified by your polling rate (that is, inverse of your polling rate). And while you can never truly get rid of it completely, you can reduce its impact on your mousing experience to very low. To a point where it stops pushing your cursor around except for the most fastest of hand movements.

EDIT: Actually allow me to clarify this a little bit.

Prediction and Angle snapping are not the same thing. However the visual impact angle snapping gives is multiplied by the amount of prediction occuring. MX518 has at default a low polling rate, and some angle snapping. When the polling rate is amped up, the multiplied impact that angle snapping gives is lessened, as in the above explaination.

A lot of this stems from MSPaint drawings which IMO are not the letter of the law.

Also Bullveyr says that this occurs at the sensor level, it in fact occurs at the firmware level. If it truly occured at the sensor level you would not be able to change it via firmware updates but we have seen updates correct this. The sensor itself is a camera that takes many more pictures than what the update rate of the mouse says it is.

The information/graphs you are referencing are coming from a marketing employee at Zowie, who was incorrectly creating links from polling rates to the amounts of prediction in their EC series mice. This information sounds good, but there are serious flaws once you get into the actual technical operation.

How often a host system initiates the gathering information cannot influence whether or not the DSP in the Sensor (I can't confirm %100 it is actually the dsp yet), or the MCU changes the delta x/y values that the IAS records. The fact is in mice with angle snapping, these values have already been changed either by the time they reach the MCU, or at the MCU, before they are translated into USB or PS/2 signals and sent back to the host, meaning that the polling rate cannot influence "how much" prediction there is, no matter how "pretty" someone presents their information. And prediction, angle snapping, drift control, or any other term you've heard of are ALL used to describe this specific path correction algorithm, meaning they are exactly the same.

Also, Bullveyr clarified in a different thread that in regards to steelseries mice like the sensei and xai, angle snapping is coded at the MCU and not at the sensor. I still am waiting to have some things clarified for me but I also should mention that the Avago 3080 and 3080E all have angle snapping, and you can't remove it by flashing the firmware. The updated G400's use the newer 3090 and 3095 which have two firmwares, one with angle snapping, one without, from what I remember. The latter might be something like the 9800 which has a specific address set for angle snapping, but again, I'm waiting for clarification on this.
Administrator
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-02-24 00:05:25
February 24 2012 00:02 GMT
#726
Oh. Well in that case yes path correction is not influenced by the speed by which the buffer is read but when the OS is forced to draw a line between the polling points higher polling rate clarifies the line.

The end user inaccuracy remains the same, this is true, but we are not talking about a whole heck of a lot of pixels. Less then a mouse with 0 prediction for sure. You can never be perfect afterall.

To show people what wolfwood is referring to. Look at the following:

+ Show Spoiler +
[image loading]


I am a white man so Im not the most exact circle drawer, the red line is MSpaint auto circle tool. Black line is me.

Can you tell which one is 125hz polling, and which is 1khz polling?

+ Show Spoiler +
The left one is 1000khz polling


Youll also note that despite this mouse have an "angle snapping problem" I can keep the line very well. The straight points are not even longer than the straight points on the original circle.

On February 24 2012 08:29 Blasterion wrote:
Show nested quote +
On February 23 2012 17:49 Medrea wrote:
On February 23 2012 16:48 Blasterion wrote:
On February 23 2012 09:45 IPS.Blue wrote:
On February 23 2012 09:26 Blasterion wrote:
should be about right maybe I am underestimating the length of 1.5 inches. I am actually not sure myself hahaha
[image loading]

It's like you tried to break Warp 10 and destroyed your whole mouse setup in the process.
You should not confuse mouse speed with actual hand speed. A fast mouse does not automatically make you good or God. It's more like your mouse should be fast enough, but not faster. You have to do the rest.

How fast is warp 10?


Depends on the Star Trek canon you are reading I suppose.

http://en.memory-alpha.org/wiki/Warp_10#Warp_ten_and_above

Uh, most recently it was infinite speed, occupying all space in the universe at the same time.

Wow that's pretty fast. So I am still trying to get used to no acceleration mouse. but I think I'll get used to it soon


Bet its nice being able to click on more than a quarter of your screens pixels for a change.
twitch.tv/medrea
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 24 2012 00:09 GMT
#727
On February 24 2012 09:02 Medrea wrote:
Oh. Well in that case yes path correction is not influenced by the speed by which the buffer is read but when the OS is forced to draw a line between the polling points higher polling rate clarifies the line.

The end user inaccuracy remains the same, this is true, but we are not talking about a whole heck of a lot of pixels. Less then a mouse with 0 prediction for sure. You can never be perfect afterall.

To show people what wolfwood is referring to. Look at the following:

+ Show Spoiler +
[image loading]


I am a white man so Im not the most exact circle drawer, the red line is MSpaint auto circle tool. Black line is me.

Can you tell which one is 125hz polling, and which is 1khz polling?

+ Show Spoiler +
The left one is 1000khz polling


Youll also note that despite this mouse have an "angle snapping problem" I can keep the line very well. The straight points are not even longer than the straight points on the original circle.

Show nested quote +
On February 24 2012 08:29 Blasterion wrote:
On February 23 2012 17:49 Medrea wrote:
On February 23 2012 16:48 Blasterion wrote:
On February 23 2012 09:45 IPS.Blue wrote:
On February 23 2012 09:26 Blasterion wrote:
should be about right maybe I am underestimating the length of 1.5 inches. I am actually not sure myself hahaha
[image loading]

It's like you tried to break Warp 10 and destroyed your whole mouse setup in the process.
You should not confuse mouse speed with actual hand speed. A fast mouse does not automatically make you good or God. It's more like your mouse should be fast enough, but not faster. You have to do the rest.

How fast is warp 10?


Depends on the Star Trek canon you are reading I suppose.

http://en.memory-alpha.org/wiki/Warp_10#Warp_ten_and_above

Uh, most recently it was infinite speed, occupying all space in the universe at the same time.

Wow that's pretty fast. So I am still trying to get used to no acceleration mouse. but I think I'll get used to it soon


Bet its nice being able to click on more than a quarter of your screens pixels for a change.

Well it's pretty nice and I don't have over lapping boxing marines as much why more.
[TLNY]Mahjong Club Thread
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 24 2012 00:44 GMT
#728
On February 24 2012 09:02 Medrea wrote:+ Show Spoiler +

Oh. Well in that case yes path correction is not influenced by the speed by which the buffer is read but when the OS is forced to draw a line between the polling points higher polling rate clarifies the line.

The end user inaccuracy remains the same, this is true, but we are not talking about a whole heck of a lot of pixels. Less then a mouse with 0 prediction for sure. You can never be perfect afterall.

To show people what wolfwood is referring to. Look at the following:

+ Show Spoiler +
[image loading]


I am a white man so Im not the most exact circle drawer, the red line is MSpaint auto circle tool. Black line is me.

Can you tell which one is 125hz polling, and which is 1khz polling?

+ Show Spoiler +
The left one is 1000khz polling


Youll also note that despite this mouse have an "angle snapping problem" I can keep the line very well. The straight points are not even longer than the straight points on the original circle.

On February 24 2012 08:29 Blasterion wrote:
Show nested quote +
On February 23 2012 17:49 Medrea wrote:
On February 23 2012 16:48 Blasterion wrote:
On February 23 2012 09:45 IPS.Blue wrote:
On February 23 2012 09:26 Blasterion wrote:
should be about right maybe I am underestimating the length of 1.5 inches. I am actually not sure myself hahaha
[image loading]

It's like you tried to break Warp 10 and destroyed your whole mouse setup in the process.
You should not confuse mouse speed with actual hand speed. A fast mouse does not automatically make you good or God. It's more like your mouse should be fast enough, but not faster. You have to do the rest.

How fast is warp 10?


Depends on the Star Trek canon you are reading I suppose.

http://en.memory-alpha.org/wiki/Warp_10#Warp_ten_and_above

Uh, most recently it was infinite speed, occupying all space in the universe at the same time.

Wow that's pretty fast. So I am still trying to get used to no acceleration mouse. but I think I'll get used to it soon


Bet its nice being able to click on more than a quarter of your screens pixels for a change.

No, the amounts of angle snapping cannot be influenced at all. Not by the polling rate, not by the OS when it updates the registers. This is where Bullveyrs post is fairly crucial. We have to make the distinction between the path correction algorithm, and the "perceived" correction of a low polling rate.

The sensor sends the movement data (delta x/y) to the MCU, usually more than 1000/s, and the MCU then sends it to the PC.
So the polling rate doesn't affect the communication between the sensor and the MCU.

Lets say your mouse runs at 125Hz and the current data send to the PC consists of delta x = 40 and delta y = 2.

With 1000Hz this data package would be split in 8 packages which could look like that.

x = 3 | x = 3 | x = 4 | x = 4 | x = 4 | x = 4 | x = 5 | x = 5
y = 0 | y = -1| y = -1 | y = -1| y = 0 | y = 1 | y = 2 | y = 2

In both cases overall x/y =40/2 and your cursor/crosshair will end up at the same position allthough in Paint with 1000Hz the line would look less straight, with a bump down and a bigger bump up, than the line with 125Hz.

Because angle snapping is done on a sensor level the sensor still reads x/y = 40/2 but may send 40/0 to the MCU (actually more like 20 times x/y = 2/0) and you would draw a perfect straight line.

So with angle snapping you would end up 2 pixels below the the point your hand movement represents.


A higher polling rate is smoother and more "precise" and looks less corrected, at least in Paint, but over a longer time period (long in the sense of 8ms) it doesn't affect the position of your crosshair and doesn't affect angle snapping.

In this example, both lines that are drawn start and end in the same spot, but they look slightly different because the host was able to update the registers more quickly in the line that was drawn at 1000Hz. This is not angle snapping (the correction algorithm), nor is it actually "correcting" a path (though this is how it is perceived in paint), this is a limitation of the current USB spec (I am trying to verify some things about USB 3.0 that "could" completely change the landscape, if I read them correctly) where the registers are updated less frequently, and therefore the path is less accurate in showing your actual movement.

Obviously this strongly argues that a low polling rate is undesirable because our cursor movements will look less like our actual movements at lower Hz, but our movements are less precise because the delta x/y values are being updated from the host at slower rates, not because they are "actualy" being corrected, which is what angle snapping does.

From what I understand about the USB 2.0 spec, the OS will never be forced to draw lines of any kind. When the host updates the register it will move the mouse by that amount, as in steps and not a fluid line, but we have to remember that these updates are taking place at speeds that we cannot humanly detect where we would actually notice this blocky, or choppy behavior. As an example, by the time that a user reaches the 500Hz polling threshold, we are already traveling at ~1.5in/s, which is absurdly slow.
Administrator
Medrea
Profile Joined May 2011
10003 Posts
February 24 2012 00:57 GMT
#729
You pretty much repeated what I just said >.>

I must have been unclear somewhere.
twitch.tv/medrea
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 24 2012 01:07 GMT
#730
On February 24 2012 09:57 Medrea wrote:
You pretty much repeated what I just said >.>

I must have been unclear somewhere.

btw turning off acceleration, I had to tone down the dpi. I could no longer function @ 5600 dpi, now riding at like 3600.
[TLNY]Mahjong Club Thread
Medrea
Profile Joined May 2011
10003 Posts
February 24 2012 01:09 GMT
#731
On February 24 2012 10:07 Blasterion wrote:
Show nested quote +
On February 24 2012 09:57 Medrea wrote:
You pretty much repeated what I just said >.>

I must have been unclear somewhere.

btw turning off acceleration, I had to tone down the dpi. I could no longer function @ 5600 dpi, now riding at like 3600.


Yeah so it is pretty much exactly as I thought.

Also make sure that the sensitivity option in SC2 is off and that windows sensitivity is still 6/11.

If that is too slow, bring the DPI back up. If you havent done this already I mean.
twitch.tv/medrea
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 24 2012 01:12 GMT
#732
On February 24 2012 09:57 Medrea wrote:
You pretty much repeated what I just said >.>

I must have been unclear somewhere.

Yea I think I did. Some of the wording at the top just seemed a little murky and I wanted to make sure that everything was crystal clear. :D
Administrator
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-02-24 01:30:34
February 24 2012 01:23 GMT
#733
On February 24 2012 10:12 wo1fwood wrote:
Show nested quote +
On February 24 2012 09:57 Medrea wrote:
You pretty much repeated what I just said >.>

I must have been unclear somewhere.

Yea I think I did. Some of the wording at the top just seemed a little murky and I wanted to make sure that everything was crystal clear. :D


Heh. That's probably my bad. I have a better example of what I was talking about that I will probably post in spoilers. Short story is. Over prediction (path correction) is bad for obvious reasons. No path correction (prediction) is also bad because you need to iron out tiny flaws in the surface you are mousing on. While its romantic to think that a mouse with no correction at all provides perfect results, we just aren't there yet. You'd need a pure titanium surface to provide perfect tracking.

The key players we need to watch out for in mice:

Acceleration
Lift-off problems
Tracking issues
Maximum speed (for about the first 1.5 m/s after that its pretty unrealistic speeds)
Bugs

Prediction is hard to qualify. Perception often leads to alteration of course. Also it is sort of funny. But its a bit odd we are hard on a mice that draws straight lines, when we are in fact trying to draw straight lines on purpose. >.> The irony is not lost on me.
twitch.tv/medrea
IPS.Blue
Profile Joined January 2004
Germany309 Posts
February 24 2012 15:21 GMT
#734
On February 24 2012 09:44 wo1fwood wrote:
... I am trying to verify some things about USB 3.0 that "could" completely change the landscape, if I read them correctly ...

Sounds interesting. Please keep us up to date!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 24 2012 17:55 GMT
#735
btw @ Medrea I started to train for No accel 5600 dpi again to see if I can pull it off.
[TLNY]Mahjong Club Thread
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
February 24 2012 19:50 GMT
#736
On February 25 2012 02:55 Blasterion wrote:
btw @ Medrea I started to train for No accel 5600 dpi again to see if I can pull it off.


Good luck with that

*goes back to 450dpi with 0.5 on the fly sens for splits and blink engages*
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 25 2012 15:45 GMT
#737
On February 25 2012 04:50 Cyro wrote:
Show nested quote +
On February 25 2012 02:55 Blasterion wrote:
btw @ Medrea I started to train for No accel 5600 dpi again to see if I can pull it off.


Good luck with that

*goes back to 450dpi with 0.5 on the fly sens for splits and blink engages*

Damn 450 dpi You must have to use the entire mouse pad.
[TLNY]Mahjong Club Thread
IPS.Blue
Profile Joined January 2004
Germany309 Posts
February 26 2012 23:24 GMT
#738
On February 25 2012 04:50 Cyro wrote:
Show nested quote +
On February 25 2012 02:55 Blasterion wrote:
btw @ Medrea I started to train for No accel 5600 dpi again to see if I can pull it off.


Good luck with that

^^
On February 25 2012 04:50 Cyro wrote:
*goes back to 450dpi with 0.5 on the fly sens for splits and blink engages*

Seriously? How's your experience with this setup so far?
Kambing
Profile Joined May 2010
United States1176 Posts
February 27 2012 02:37 GMT
#739
For folk (like myself) that were interested in trying out the CM storm spawn, Amazon has a pretty good deal for it. It's currently listed at:

$60 - $30 - $10 rebate = $20.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
February 27 2012 17:02 GMT
#740
On February 27 2012 11:37 Kambing wrote:
For folk (like myself) that were interested in trying out the CM storm spawn, Amazon has a pretty good deal for it. It's currently listed at:

$60 - $30 - $10 rebate = $20.

Wow, anyone who's a high sens claw/fingertip gripper should definitely look into this if they're looking for a new mouse.
Administrator
Prev 1 35 36 37 38 39 246 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:30
Mid Season Playoffs
Krystianer vs PercivalLIVE!
WardiTV1063
TKL 199
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 199
SteadfastSC 109
Rex 91
StarCraft: Brood War
Calm 3367
Bisu 2918
Rain 2430
Hyuk 1473
Horang2 984
Flash 514
Soma 498
Stork 393
Rush 303
Soulkey 121
[ Show more ]
Backho 114
Barracks 58
sas.Sziky 46
hero 38
Aegong 27
zelot 22
sSak 21
Terrorterran 20
Rock 19
Killer 16
Dota 2
Gorgc3152
qojqva2018
Dendi1105
BananaSlamJamma123
XcaliburYe100
Other Games
hiko638
Sick526
DeMusliM442
Hui .346
Fuzer 199
Mew2King94
QueenE50
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 22
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3021
• WagamamaTV453
League of Legends
• Nemesis4037
• TFBlade977
Upcoming Events
Tenacious Turtle Tussle
7h 32m
The PondCast
18h 32m
RSL Revival
18h 32m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
20h 32m
WardiTV Korean Royale
20h 32m
PiGosaur Monday
1d 9h
RSL Revival
1d 18h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 20h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.