[EP1] Starcraft 2 Battle Report #1 - Page 14
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Ki_Do
Korea (South)981 Posts
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TheYango
United States47024 Posts
On December 22 2008 03:53 UmmTheHobo wrote: Do you really think Multiple building selection will make THAT big of a deal. Omg, instead of pushing 1z2z3z4z5z I press zzzzz, any fucktard can press 1z2z3z4z5z with ten minutes of practice. Auto-mine WILL be taken out when beta comes out because that actually makes a difference. Because clearly you can spend the whole game with only 5 production buildings? The difference that SBS makes is that once you pass about 6 or 7 production buildings, its no longer feasible to keep them all on hotkeys, because you start to adversely affect your ability to control your army. This means you either have to devote attention to looking at your base to macro (running the risk of being attacked while you're looking away -- its a calculated risk), or finding a way to split your hotkeys to maximize your macro while microing. Either way, it does add depth to the gameplay. Its not all about speed. There is thought and strategy to managing your time. Its not about the difference between hitting 1z2z3z4z5z and 1zzzzz, its the difference between hitting 1zzzzz and actually having to look at your base. On December 22 2008 04:56 ramen247 wrote: AND.... why are you guys so angry about MBS. sure it will give newbs easier time, but it will also make players taht have good macro into macro gods. referencing to the DAN stapleton i think article. "speed freaks" dan wants a slower speed so he can keep up. but a slower speed will still resultin him losing horribly, as last romantic, who gets a slower speed benefit as well, will abuse this to perfect his macro, micro mechanics in general. sure dan gets a boost, but LR gets a boost too. its the same. Its about degrees too. Just because they both get a boost doesn't mean that they get equal boosts. Dan gets a much bigger boost than LR. LR will still be overall the better player, but a smaller gap means that Dan has a higher chance of taking a lucky game off of LR. As far as the pro-scene goes, "lucky wins" are not really a good thing. If a good player is facing off against someone who's definitively worse, people don't want to see the worse player take a "lucky game" off of the better player (hence why people get worked up when someone cheeses their way through a Bo3, or when matches boil down to BO wins). There's no skill to getting lucky. Its just...getting lucky. A questionably relevant analogy: Suppose you've got 2 people taking a 1 hour exam. One person can finish the exam with reasonable speed, though not much time to check answers. One of them has trouble 3/4 of the exam. Extending the exam time to two hours clearly gives the second guy much more help than the first. Yes the first can go back and check his answers and make improvements, but that helps him much less than the guy who couldn't finish in the first place. Consequently, the fact that the first person is a better student and studied harder to be able to work problems quickly matters less. The chance that the second student might get lucky and score higher (say, by guessing on the last few problems) is much higher than before. On December 22 2008 05:00 Zelniq wrote: FA you must be so tired of having to constantly repeat the same things that's been said so many times already. This forum could use a FAQ As if people who make unintelligent posts would be intelligent enough to read it? | ||
[X]Ken_D
United States4650 Posts
On December 20 2008 06:15 .risingdragoon wrote: Yeah, it's one of the gimmickier aspect of mapping. Even so, those barricades in ur pic are well-designed. The rocks in the video are the same ones from wc3 singleplayer, ones you hit a few times and they crumble to dust. And what about the other points? They're valid concerns, cus I can care less if only sc wasn't so so good. A step backwards would just be too sad. Why are you still complaining about this? FrozenArbiter just showed proof that it isn't some gimmick from WC3. Also, the barricades can make maps into semi-islands. Those Collossus could had done a lot more damage since those SCVs were basically helpless to Collossus fire and there were no way to escape. On December 20 2008 08:54 .risingdragoon wrote: that's the jest of it isn't it? vods are not and will never be in full hd sc vods are all watchable cus the units are distinct. Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D. | ||
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Liquid`Jinro
Sweden33719 Posts
On December 22 2008 05:00 Zelniq wrote: FA you must be so tired of having to constantly repeat the same things that's been said so many times already. This forum could use a FAQ Yes, and that's a pretty good idea. Also I missed that .risingdragoon post about the rocks... God damnit man, they have 2000 hp. Zealots do 16 damage. They are nothing at all like the rocks in WC3 (not that that matters, at all). | ||
naventus
United States1337 Posts
On December 22 2008 06:46 [X]Ken_D wrote: Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D. The amount of data streaming is the same, but the amount of data (frame of pixels per unit of time) is not enough to give an acceptable representation of the 3D game. | ||
wo0py
Netherlands922 Posts
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Unentschieden
Germany1471 Posts
On December 22 2008 07:17 FrozenArbiter wrote: MBS discussion ends here - further posts about MBS in this thread = ban. You should do that more often. We have way to much derailed Threads that treat the same MBS-war ground... On the Video again though, am I the only one mistaking Protoss to have the colour blue all the time? Right now they could tone Teamcolours up again, especially with nonteamcoulor Psi for Protoss (The nonteam dominant coulour for Terran is Metallic-grey which can´t be confused with a Teamcolour, the Zerg right now have "Creepcouloured" as nonteamcolour.) | ||
ilistis
United States828 Posts
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Rucky
United States717 Posts
Is it just me or units taking down a nexus in BW seem a lot longer than a group of marauders taking down a nexus. Maybe marauders just have an extremely high dps. What I learned from the video is that TvP is no longer going to require seige tanks. marauders takes the role of seige tanks since marauders basically rape any protoss units, (heavy armored stalkers and immortals, etc) and hellions replaces vultures killing zealots (the only unit that seem to kill marauders). And what i see is both maruaders and hellions are both more efficient than seige tank and vultures were (i.e. faster attack speed and splash) I'm more worried about balance at this point. | ||
SaharaDrac
United States76 Posts
On December 22 2008 04:47 ramen247 wrote: if you think like that...the best thing blizzard cud do is just release bw again in a different box.... you guys are very closeminded about this. these guys as you could see were not GOOD. would you guys watch a game in BW played by a couple of 40 apm noobs? NO. cuz that wud be a bore. in sc2, these 40 apm guys were playing, but it was still INTERESTING. you could feel that gameflow and who was obviously winning and you could anticipate and predict what would happen. if you want sc's simplicity, you can just turn down the texture settings. this was a freaking demonstrational vid. you are not the ones playing. im sure if you were actualy playing, you would really like how sc2 plays out. if you are actually playing it you can distinguish btwn the units easily. and about the banshee thing. im pretty sure its 2 banshee hits = 1 probe. so? its like a vulture... Thank you. My god. The vast majority of people posting on this board sound like Southerners during the Civil Rights movement. There is absolutely NOTHING Blizzard could do to make them happy. | ||
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Plexa
Aotearoa39261 Posts
On December 22 2008 04:42 FrozenArbiter wrote: you're wayyy too nice FA... just look a his post history lol.. Reasons I should not ban you: 1. It's christmas. 2.............. Help me out here. | ||
ramen247
United States1256 Posts
On December 22 2008 09:48 ilistis wrote: That commentary sucked ass. I guess they've never seen a pro game. Of course, it's not their fault but still, I guess they've never seen a probe run away from a marine before. lol ...the blizzard guys most probably HAVE seen a probe run away from a marine before. but much of the world that did not play BW competitively has not. so blizzard wants to appeal to them and want their audience to be able to relate and be interested. | ||
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IntoTheWow
is awesome32272 Posts
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A3iL3r0n
United States2196 Posts
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[X]Ken_D
United States4650 Posts
On December 22 2008 08:13 naventus wrote: The amount of data streaming is the same, but the amount of data (frame of pixels per unit of time) is not enough to give an acceptable representation of the 3D game. Exactly. There are possible solutions to make it close enough to what we are use to for streaming such as cutting down the amount of animation inorder to have a longer static image/pixel. Perhaps a separate display method for streaming videos. | ||
nataziel
Australia1455 Posts
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Creationism
China505 Posts
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deathgod6
United States5064 Posts
+ Show Spoiler + ya, terran won woo! | ||
.risingdragoon
United States3021 Posts
On December 22 2008 06:46 [X]Ken_D wrote: I think this is why I avoid the SC2 section of TL. There is no insightful discussion, but one retarded comment after another. Why are you still complaining about this? FrozenArbiter just showed proof that it isn't some gimmick from WC3. Also, the barricades can make maps into semi-islands. Those Collossus could had done a lot more damage since those SCVs were basically helpless to Collossus fire and there were no way to escape. Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D. you know what? you should stay out of this section, cus you got nothing to say. those aren't barricades to make semi-islands you fool. the only thing they do is block scouting. they don't take much of anything to take down unlike the real barricades in promaps with huge hp. that kind of rock barricades are lifted from wc3 singleplayer maps. and WTF does bangwidth have to do with the 2d/3d graphics? if you're talking about the amount of details, that's the whole friggin point right now. the "HQ 3D details" are not only not distinct, they distract by getting in the way. | ||
skunkySkunk
Canada16 Posts
On December 22 2008 13:06 .risingdragoon wrote: those aren't barricades to make semi-islands you fool. the only thing they do is block scouting. they don't take much of anything to take down unlike the real barricades in promaps with huge hp. that kind of rock barricades are lifted from wc3 singleplayer maps. Considering that you can change the health of anything in the editor in wc3, I'm sure that you will be able to do the same in sc2 so low-health rocks really shouldn't be a concern. | ||
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