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[EP1] Starcraft 2 Battle Report #1 - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
December 21 2008 20:11 GMT
#261
tbh its not that i am against UI changes, but if they are "evolving" they could also evolve macro too, developing a new macro mechanic(better than gas mechanics) that will make you look at a ur base even more than in brood war if u are a macro player
I've got a point, and i'm ready to kill or die for it.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2008-12-21 21:08:45
December 21 2008 20:49 GMT
#262
On December 22 2008 03:53 UmmTheHobo wrote:
Do you really think Multiple building selection will make THAT big of a deal. Omg, instead of pushing
1z2z3z4z5z I press zzzzz, any fucktard can press 1z2z3z4z5z with ten minutes of practice. Auto-mine WILL be taken out when beta comes out because that actually makes a difference.

Because clearly you can spend the whole game with only 5 production buildings?

The difference that SBS makes is that once you pass about 6 or 7 production buildings, its no longer feasible to keep them all on hotkeys, because you start to adversely affect your ability to control your army. This means you either have to devote attention to looking at your base to macro (running the risk of being attacked while you're looking away -- its a calculated risk), or finding a way to split your hotkeys to maximize your macro while microing. Either way, it does add depth to the gameplay. Its not all about speed. There is thought and strategy to managing your time.

Its not about the difference between hitting 1z2z3z4z5z and 1zzzzz, its the difference between hitting 1zzzzz and actually having to look at your base.

On December 22 2008 04:56 ramen247 wrote:
AND....

why are you guys so angry about MBS. sure it will give newbs easier time, but it will also make players taht have good macro into macro gods.

referencing to the DAN stapleton i think article. "speed freaks"

dan wants a slower speed so he can keep up. but a slower speed will still resultin him losing horribly, as last romantic, who gets a slower speed benefit as well, will abuse this to perfect his macro, micro mechanics in general.

sure dan gets a boost, but LR gets a boost too. its the same.

Its about degrees too. Just because they both get a boost doesn't mean that they get equal boosts. Dan gets a much bigger boost than LR. LR will still be overall the better player, but a smaller gap means that Dan has a higher chance of taking a lucky game off of LR.

As far as the pro-scene goes, "lucky wins" are not really a good thing. If a good player is facing off against someone who's definitively worse, people don't want to see the worse player take a "lucky game" off of the better player (hence why people get worked up when someone cheeses their way through a Bo3, or when matches boil down to BO wins). There's no skill to getting lucky. Its just...getting lucky.

A questionably relevant analogy: Suppose you've got 2 people taking a 1 hour exam. One person can finish the exam with reasonable speed, though not much time to check answers. One of them has trouble 3/4 of the exam. Extending the exam time to two hours clearly gives the second guy much more help than the first. Yes the first can go back and check his answers and make improvements, but that helps him much less than the guy who couldn't finish in the first place. Consequently, the fact that the first person is a better student and studied harder to be able to work problems quickly matters less. The chance that the second student might get lucky and score higher (say, by guessing on the last few problems) is much higher than before.

On December 22 2008 05:00 Zelniq wrote:
FA you must be so tired of having to constantly repeat the same things that's been said so many times already. This forum could use a FAQ

As if people who make unintelligent posts would be intelligent enough to read it?
Moderator
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2008-12-21 22:02:44
December 21 2008 21:46 GMT
#263
I think this is why I avoid the SC2 section of TL. There is no insightful discussion, but one retarded comment after another.

On December 20 2008 06:15 .risingdragoon wrote:
Show nested quote +
On December 20 2008 06:04 FrozenArbiter wrote:
On December 20 2008 05:55 .risingdragoon wrote:
its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen, the rock barricade's a lame wc3 carryover, and the group movements for ground units look oily, like a slithering snake while the air units are rigid and awkward.

not gonna comment on how well they played, they're devs so naturally they're not gonna be high level

it's fine for other games, but for starcraft this still has waaays to go

I hate you.
[image loading]


Yeah, it's one of the gimmickier aspect of mapping. Even so, those barricades in ur pic are well-designed. The rocks in the video are the same ones from wc3 singleplayer, ones you hit a few times and they crumble to dust.

And what about the other points? They're valid concerns, cus I can care less if only sc wasn't so so good. A step backwards would just be too sad.


Why are you still complaining about this? FrozenArbiter just showed proof that it isn't some gimmick from WC3. Also, the barricades can make maps into semi-islands.

Those Collossus could had done a lot more damage since those SCVs were basically helpless to Collossus fire and there were no way to escape.

On December 20 2008 08:54 .risingdragoon wrote:
that's the jest of it isn't it? vods are not and will never be in full hd

sc vods are all watchable cus the units are distinct.


Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D.
[X]Domain - I just do the website. Nothing more.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-12-21 22:23:36
December 21 2008 22:17 GMT
#264
MBS discussion ends here - further posts about MBS in this thread = ban.
On December 22 2008 05:00 Zelniq wrote:
FA you must be so tired of having to constantly repeat the same things that's been said so many times already. This forum could use a FAQ

Yes, and that's a pretty good idea.

Also I missed that .risingdragoon post about the rocks... God damnit man, they have 2000 hp. Zealots do 16 damage.

They are nothing at all like the rocks in WC3 (not that that matters, at all).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
naventus
Profile Blog Joined February 2004
United States1337 Posts
Last Edited: 2008-12-21 23:13:51
December 21 2008 23:13 GMT
#265
On December 22 2008 06:46 [X]Ken_D wrote:
Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D.


The amount of data streaming is the same, but the amount of data (frame of pixels per unit of time) is not enough to give an acceptable representation of the 3D game.
hmm.
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
December 21 2008 23:21 GMT
#266
Ahh ok, well i really loved the game.. they should allow progamers to make these vods. Because its ridicoulous to let the programmers play.. :S
We shouldnt recreate anger of the non-virtual world
Unentschieden
Profile Joined August 2007
Germany1471 Posts
December 21 2008 23:53 GMT
#267
On December 22 2008 07:17 FrozenArbiter wrote:
MBS discussion ends here - further posts about MBS in this thread = ban.


You should do that more often. We have way to much derailed Threads that treat the same MBS-war ground...

On the Video again though, am I the only one mistaking Protoss to have the colour blue all the time? Right now they could tone Teamcolours up again, especially with nonteamcoulor Psi for Protoss (The nonteam dominant coulour for Terran is Metallic-grey which can´t be confused with a Teamcolour, the Zerg right now have "Creepcouloured" as nonteamcolour.)
ilistis
Profile Blog Joined October 2008
United States828 Posts
December 22 2008 00:48 GMT
#268
That commentary sucked ass. I guess they've never seen a pro game. Of course, it's not their fault but still, I guess they've never seen a probe run away from a marine before. lol
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
Rucky
Profile Joined February 2008
United States717 Posts
December 22 2008 01:13 GMT
#269
The game speed seems slow because the units seem to move slowly and micro seems easy. On the other hand, the game speed also seems fast because the units deal so much damage so fast. For some reason, during unit to unit battles, units die slower and easier to run away and save them. But during unit to building battles, the buildings die so fast.

Is it just me or units taking down a nexus in BW seem a lot longer than a group of marauders taking down a nexus. Maybe marauders just have an extremely high dps.

What I learned from the video is that TvP is no longer going to require seige tanks. marauders takes the role of seige tanks since marauders basically rape any protoss units, (heavy armored stalkers and immortals, etc) and hellions replaces vultures killing zealots (the only unit that seem to kill marauders). And what i see is both maruaders and hellions are both more efficient than seige tank and vultures were (i.e. faster attack speed and splash)

I'm more worried about balance at this point.
Beyond the Game
SaharaDrac
Profile Joined May 2008
United States76 Posts
December 22 2008 01:14 GMT
#270
On December 22 2008 04:47 ramen247 wrote:
Show nested quote +
On December 21 2008 21:11 PH wrote:
On December 21 2008 20:50 SaharaDrac wrote:
You guys are absolutely, mind-blowingly ridiculous.

Considering how much of most of our lives BW takes up, if SC2 is going to replace BW, it had better be near damn perfect... :\


if you think like that...the best thing blizzard cud do is just release bw again in a different box....

you guys are very closeminded about this. these guys as you could see were not GOOD. would you guys watch a game in BW played by a couple of 40 apm noobs? NO. cuz that wud be a bore.

in sc2, these 40 apm guys were playing, but it was still INTERESTING. you could feel that gameflow and who was obviously winning and you could anticipate and predict what would happen. if you want sc's simplicity, you can just turn down the texture settings.

this was a freaking demonstrational vid. you are not the ones playing. im sure if you were actualy playing, you would really like how sc2 plays out. if you are actually playing it you can distinguish btwn the units easily.



and about the banshee thing. im pretty sure its 2 banshee hits = 1 probe. so? its like a vulture...



Thank you. My god. The vast majority of people posting on this board sound like Southerners during the Civil Rights movement. There is absolutely NOTHING Blizzard could do to make them happy.
We are Venom
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 22 2008 01:50 GMT
#271
On December 22 2008 04:42 FrozenArbiter wrote:
Show nested quote +
On December 22 2008 03:25 UmmTheHobo wrote:
On December 22 2008 03:20 Ki_Do wrote:
On December 22 2008 03:14 D10 wrote:
I defend Starcraft 2 because, even tho BW its probably the best RTS out there, its not a game that catters to me multiplayer wise, Its too old and rusty, sometimes I think that until most famous proplayers migrated (if they ever will) id still watch the BW leagues, and etc..

But as for the game I want to play, as a "noob" I want something new, fresh, and smoother than BW, I dont think ill be pro from night to day, but with enought practice, automine and MBS, I might be able to execute better tatics, have more clearness to think my decisions thro, and have more fun overall because I will feel like my mistakes will cause my defeat, and not my inability to play the game because of its high requirements.

Im not looking foward to BW 3d, im looking foward to SC2, I want easier macro so I can play and have a better shot against any of you guys, be ready because I will own you all in sc2.

HA


this is why you defend star2
this is why i attack it.


Are you scared? Are you afraid that someone you thought was a lesser person will come out on top in the only thing you can judge people by, Starcraft?

Easier Macro does NOT mean noobs will pwn. It just means There will be more time to think of strategy and execute micro.

..
Reasons I should not ban you:
1. It's christmas.
2..............
Help me out here.

you're wayyy too nice FA... just look a his post history lol
Administrator~ Spirit will set you free ~
ramen247
Profile Blog Joined June 2008
United States1256 Posts
December 22 2008 02:16 GMT
#272
On December 22 2008 09:48 ilistis wrote:
That commentary sucked ass. I guess they've never seen a pro game. Of course, it's not their fault but still, I guess they've never seen a probe run away from a marine before. lol


...the blizzard guys most probably HAVE seen a probe run away from a marine before. but much of the world that did not play BW competitively has not. so blizzard wants to appeal to them and want their audience to be able to relate and be interested.
i hate this ugly firebat. i want a marine.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 22 2008 02:17 GMT
#273
I really liked this! Hopeflly they will release more!
Moderator<:3-/-<
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 22 2008 02:30 GMT
#274
Why is there even debate about the quality of the commentary? It was done to hype up the game, go back and listen to all of the stupid things they said about SC2, "...you can't leave anyone alone in this game or you could get steamrolled." An obvious response to the concern about the game being fast paced. The commentary is obviously bad, but who cares?
My psychiatrist says I have deep-seated Ragneuroses :(
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2008-12-22 03:31:25
December 22 2008 02:38 GMT
#275
On December 22 2008 08:13 naventus wrote:
Show nested quote +
On December 22 2008 06:46 [X]Ken_D wrote:
Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D.


The amount of data streaming is the same, but the amount of data (frame of pixels per unit of time) is not enough to give an acceptable representation of the 3D game.


Exactly. There are possible solutions to make it close enough to what we are use to for streaming such as cutting down the amount of animation inorder to have a longer static image/pixel. Perhaps a separate display method for streaming videos.
[X]Domain - I just do the website. Nothing more.
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
December 22 2008 03:27 GMT
#276
HD videos coming soon? I still can't watch youtube low quality videos without having to pause for the stupid thing to buffer, if they start pulling out HQ videos in the near future I will start crying.
u gotta sk8
Creationism
Profile Blog Joined November 2008
China505 Posts
December 22 2008 03:34 GMT
#277
man.. it looks like wc3.... im kinda disappointed, will they plz make the units stop moving ilke fucking aoe3 units??
The hoi polloi is the plague upon the world.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
December 22 2008 03:49 GMT
#278
The game was pretty interesting. Seemed like a low unit game, however. Plus the vulture firebat unit was pretty cool XD.
+ Show Spoiler +
ya, terran won woo!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
Last Edited: 2008-12-22 04:14:10
December 22 2008 04:06 GMT
#279
On December 22 2008 06:46 [X]Ken_D wrote:
I think this is why I avoid the SC2 section of TL. There is no insightful discussion, but one retarded comment after another.

Show nested quote +
On December 20 2008 06:15 .risingdragoon wrote:
On December 20 2008 06:04 FrozenArbiter wrote:
On December 20 2008 05:55 .risingdragoon wrote:
its ok I guess, nowhere near as dynamic as sc. units clump up together, a dozen units doesn't look like a dozen, the rock barricade's a lame wc3 carryover, and the group movements for ground units look oily, like a slithering snake while the air units are rigid and awkward.

not gonna comment on how well they played, they're devs so naturally they're not gonna be high level

it's fine for other games, but for starcraft this still has waaays to go

I hate you.
[image loading]


Yeah, it's one of the gimmickier aspect of mapping. Even so, those barricades in ur pic are well-designed. The rocks in the video are the same ones from wc3 singleplayer, ones you hit a few times and they crumble to dust.

And what about the other points? They're valid concerns, cus I can care less if only sc wasn't so so good. A step backwards would just be too sad.


Why are you still complaining about this? FrozenArbiter just showed proof that it isn't some gimmick from WC3. Also, the barricades can make maps into semi-islands.

Those Collossus could had done a lot more damage since those SCVs were basically helpless to Collossus fire and there were no way to escape.

Show nested quote +
On December 20 2008 08:54 .risingdragoon wrote:
that's the jest of it isn't it? vods are not and will never be in full hd

sc vods are all watchable cus the units are distinct.


Wrong. BW Vods are easy to see because BW use 2D graphics which requires lower bandwidth than for the equivalent in 3D.


you know what? you should stay out of this section, cus you got nothing to say.

those aren't barricades to make semi-islands you fool. the only thing they do is block scouting. they don't take much of anything to take down unlike the real barricades in promaps with huge hp. that kind of rock barricades are lifted from wc3 singleplayer maps.

and WTF does bangwidth have to do with the 2d/3d graphics? if you're talking about the amount of details, that's the whole friggin point right now. the "HQ 3D details" are not only not distinct, they distract by getting in the way.

......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
skunkySkunk
Profile Joined October 2008
Canada16 Posts
December 22 2008 04:30 GMT
#280
On December 22 2008 13:06 .risingdragoon wrote:
those aren't barricades to make semi-islands you fool. the only thing they do is block scouting. they don't take much of anything to take down unlike the real barricades in promaps with huge hp. that kind of rock barricades are lifted from wc3 singleplayer maps.


Considering that you can change the health of anything in the editor in wc3, I'm sure that you will be able to do the same in sc2 so low-health rocks really shouldn't be a concern.
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