• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:43
CEST 10:43
KST 17:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2103 users

[D] Colossus attack animation

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
Last Edited: 2008-11-22 07:55:58
November 22 2008 07:51 GMT
#1
I know there's already been quite a lot of discussion on this subject before, and that Colossus attack animation has already been changed once but when I saw Blizzcon videos I must say that I was utterely disappointed with how this has been solved.

While the old animation produced too many beams which was rather confusing the new one with this single beam drawing the same line over everything is so crappy that it's hard to watch it.

I was wondering if the Blizzard changed this once, maybe they could do it again?

Personally I'd like for it to be less 'War of the Worlds' style and more Protoss style.

I mean a psionic explosion that would deal AoE damage, a bit like the old scarabs and siege tanks. The animation could be similar to the one for Avenger unit in Armies of Exigo.

[image loading]


It would in my opinion create less confusion and would look 10x better/be more distinctive.

Or even just blue lightning, or a combo of those, blue lightning -> explosion.

The general idea is for the attack animation not to last as long as it is now while also looking much better.

What do you think?

Edit:

I forgot not everyone played AoX
The attack animation I'm referring to are those 2 bright circular thingies on the ground in the picture.

It can also be seen in this movie at 3:42. The Avengers are the ones with tentacles on their heads(?) dodging the troll shots.
Time is precious. Waste it wisely.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
November 22 2008 08:26 GMT
#2
I don't know about the Avenger attack, it isn't very aesthetically pleasing.

How come they didn't keep the Colossus' attack where it's just a beam that auto-locks once the target is dead?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
November 22 2008 10:36 GMT
#3
On November 22 2008 17:26 BanZu wrote:
I don't know about the Avenger attack, it isn't very aesthetically pleasing.


True, but still it looks better than THE BEAM.

I just wanted to show the general idea, the details (like aesthetical adjustment) can be worked on.
Time is precious. Waste it wisely.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 22 2008 11:15 GMT
#4
I think that instead of having a single beam like it is now they could make it a dual beam scissoring the area while at the same time the beams lose in visual intensity over the animation so that it looks more like a charge release.

The current animation sucks though.
stenole
Profile Blog Joined April 2004
Norway869 Posts
November 22 2008 11:23 GMT
#5
Changing the animation would mean going away from the line shaped attack. And that could change the role of the unit. That Blizzard seems to switch the Collossus attack for every build tells me that they are still playing around with different ideas. Personally I think the important thing is that the graphics should fit what is actually happening.
Tritanis
Profile Joined November 2007
Poland344 Posts
November 22 2008 12:07 GMT
#6
Avenger-like attack for collossus?
I'm for it, definitely better than current linear laser attack.
///
How about some skirmish in aox Manit0u? ;d
I live, I serve, I die for the Metal
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-11-22 12:44:43
November 22 2008 12:12 GMT
#7
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
November 22 2008 12:16 GMT
#8
The original beam was fine, just make it do splash, there's no need for every race to have a lurker...
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 22 2008 13:21 GMT
#9
Hehe a little bit off-topic maybe, but the anti-troll micro is so sweet, I love it everytime I see that video ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 22 2008 13:51 GMT
#10
I loved the attack of the special tank of the blue race in Dune. n_n
Moderator@TLPholon // "I need a third hand to facepalm right now"
Chuiu
Profile Blog Joined June 2003
3470 Posts
November 22 2008 14:32 GMT
#11
The attack looks fine they just need to fix its pathing so it actually does something to units and doesn't fly off to the side of the group and hit nothing.
♞
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 22 2008 17:34 GMT
#12
The attack now just looks lame. I loved the old one, and the fact that it used both its lances instead of just one like now. A different AoE attack would probably be best. Either a zigzagging move with both beams, or a single concentrated impact with AoE similar to that of a siege tank.
1000 at least.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
November 22 2008 17:56 GMT
#13
On November 22 2008 21:12 Doctorasul wrote:
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.


Allow me

[image loading]
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
November 22 2008 18:27 GMT
#14
Hmm... Any good animators here?
What if you changed this a bit for the wave to have fade-over time effect and where it goes it produces the 'hot air' effect like from the explosions in SC.

Would look wicked powerful

@ Tritanis: Tomorrow I'll go back to my parent's place where I've left my AoX copy and sure I'd love to skirmish some
Or maybe I'll just buy a new copy since it's cheap as hell now.
Time is precious. Waste it wisely.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 22 2008 19:40 GMT
#15
BooooM
not Bzzzz ,Ptzzzz, zummmm
thats the way to go =D
I've got a point, and i'm ready to kill or die for it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-23 08:20:01
November 23 2008 08:17 GMT
#16
The original beam looked awesome but I think there was a problem with its cooldown where you could attack/move/attack move spam and shoot really fast. The color of the beam being blue might be cool but that's the same as the warp/void ray. Maybe if they made the damage start lower and scale up like the warp ray that would balance this type of micro.
Then they could like implement some kind of a pro technique for full micro attention making them better than just auto firing ones.
..and then I would, ya know, check em'. (Aka SpoR)
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 23 2008 08:22 GMT
#17
I personally don't mind the look of the beam, but that wave is nice too.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 24 2008 03:38 GMT
#18
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2. I should get warhammer 40k too...

As for the collossus, I'd prefer two charged beams split-second slicing an "X" into the ground where the enemy is.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 24 2008 03:56 GMT
#19
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before?


EA is the fucking devil. That is why.
That wasn't any act of God. That was an act of pure human fuckery.
Manit0u
Profile Blog Joined August 2004
Poland17743 Posts
November 24 2008 04:31 GMT
#20
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2.


Just remember to download the multiplayer demo, not single-player.
Time is precious. Waste it wisely.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
Cure vs herOLIVE!
SHIN vs Maru
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 38
StarCraft: Brood War
Killer 699
Mind 531
Hm[arnc] 196
Larva 174
Zeus 158
scan(afreeca) 144
PianO 59
Backho 38
Sharp 28
Sacsri 25
[ Show more ]
JulyZerg 23
Bale 23
Noble 13
Dota 2
XaKoH 484
NeuroSwarm158
League of Legends
JimRising 561
Other Games
summit1g11132
WinterStarcraft511
monkeys_forever285
crisheroes9
Organizations
Counter-Strike
PGL17173
StarCraft 2
IntoTheiNu 332
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH241
• CranKy Ducklings SOOP57
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1058
• Lourlo963
Counter-Strike
• C_a_k_e 1769
Upcoming Events
IPSL
7h 17m
Bonyth vs Napoleon
G5 vs JDConan
BSL
10h 17m
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d
Monday Night Weeklies
1d 7h
Replay Cast
1d 15h
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
3 days
GSL
4 days
[ Show More ]
WardiTV Spring Champion…
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
5 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.