• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:11
CET 16:11
KST 00:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1714 users

[D] Colossus attack animation

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Manit0u
Profile Blog Joined August 2004
Poland17432 Posts
Last Edited: 2008-11-22 07:55:58
November 22 2008 07:51 GMT
#1
I know there's already been quite a lot of discussion on this subject before, and that Colossus attack animation has already been changed once but when I saw Blizzcon videos I must say that I was utterely disappointed with how this has been solved.

While the old animation produced too many beams which was rather confusing the new one with this single beam drawing the same line over everything is so crappy that it's hard to watch it.

I was wondering if the Blizzard changed this once, maybe they could do it again?

Personally I'd like for it to be less 'War of the Worlds' style and more Protoss style.

I mean a psionic explosion that would deal AoE damage, a bit like the old scarabs and siege tanks. The animation could be similar to the one for Avenger unit in Armies of Exigo.

[image loading]


It would in my opinion create less confusion and would look 10x better/be more distinctive.

Or even just blue lightning, or a combo of those, blue lightning -> explosion.

The general idea is for the attack animation not to last as long as it is now while also looking much better.

What do you think?

Edit:

I forgot not everyone played AoX
The attack animation I'm referring to are those 2 bright circular thingies on the ground in the picture.

It can also be seen in this movie at 3:42. The Avengers are the ones with tentacles on their heads(?) dodging the troll shots.
Time is precious. Waste it wisely.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
November 22 2008 08:26 GMT
#2
I don't know about the Avenger attack, it isn't very aesthetically pleasing.

How come they didn't keep the Colossus' attack where it's just a beam that auto-locks once the target is dead?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Manit0u
Profile Blog Joined August 2004
Poland17432 Posts
November 22 2008 10:36 GMT
#3
On November 22 2008 17:26 BanZu wrote:
I don't know about the Avenger attack, it isn't very aesthetically pleasing.


True, but still it looks better than THE BEAM.

I just wanted to show the general idea, the details (like aesthetical adjustment) can be worked on.
Time is precious. Waste it wisely.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 22 2008 11:15 GMT
#4
I think that instead of having a single beam like it is now they could make it a dual beam scissoring the area while at the same time the beams lose in visual intensity over the animation so that it looks more like a charge release.

The current animation sucks though.
stenole
Profile Blog Joined April 2004
Norway868 Posts
November 22 2008 11:23 GMT
#5
Changing the animation would mean going away from the line shaped attack. And that could change the role of the unit. That Blizzard seems to switch the Collossus attack for every build tells me that they are still playing around with different ideas. Personally I think the important thing is that the graphics should fit what is actually happening.
Tritanis
Profile Joined November 2007
Poland344 Posts
November 22 2008 12:07 GMT
#6
Avenger-like attack for collossus?
I'm for it, definitely better than current linear laser attack.
///
How about some skirmish in aox Manit0u? ;d
I live, I serve, I die for the Metal
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-11-22 12:44:43
November 22 2008 12:12 GMT
#7
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
November 22 2008 12:16 GMT
#8
The original beam was fine, just make it do splash, there's no need for every race to have a lurker...
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 22 2008 13:21 GMT
#9
Hehe a little bit off-topic maybe, but the anti-troll micro is so sweet, I love it everytime I see that video ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 22 2008 13:51 GMT
#10
I loved the attack of the special tank of the blue race in Dune. n_n
Moderator@TLPholon // "I need a third hand to facepalm right now"
Chuiu
Profile Blog Joined June 2003
3470 Posts
November 22 2008 14:32 GMT
#11
The attack looks fine they just need to fix its pathing so it actually does something to units and doesn't fly off to the side of the group and hit nothing.
♞
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 22 2008 17:34 GMT
#12
The attack now just looks lame. I loved the old one, and the fact that it used both its lances instead of just one like now. A different AoE attack would probably be best. Either a zigzagging move with both beams, or a single concentrated impact with AoE similar to that of a siege tank.
1000 at least.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
November 22 2008 17:56 GMT
#13
On November 22 2008 21:12 Doctorasul wrote:
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.


Allow me

[image loading]
Manit0u
Profile Blog Joined August 2004
Poland17432 Posts
November 22 2008 18:27 GMT
#14
Hmm... Any good animators here?
What if you changed this a bit for the wave to have fade-over time effect and where it goes it produces the 'hot air' effect like from the explosions in SC.

Would look wicked powerful

@ Tritanis: Tomorrow I'll go back to my parent's place where I've left my AoX copy and sure I'd love to skirmish some
Or maybe I'll just buy a new copy since it's cheap as hell now.
Time is precious. Waste it wisely.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 22 2008 19:40 GMT
#15
BooooM
not Bzzzz ,Ptzzzz, zummmm
thats the way to go =D
I've got a point, and i'm ready to kill or die for it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-23 08:20:01
November 23 2008 08:17 GMT
#16
The original beam looked awesome but I think there was a problem with its cooldown where you could attack/move/attack move spam and shoot really fast. The color of the beam being blue might be cool but that's the same as the warp/void ray. Maybe if they made the damage start lower and scale up like the warp ray that would balance this type of micro.
Then they could like implement some kind of a pro technique for full micro attention making them better than just auto firing ones.
..and then I would, ya know, check em'. (Aka SpoR)
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 23 2008 08:22 GMT
#17
I personally don't mind the look of the beam, but that wave is nice too.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 24 2008 03:38 GMT
#18
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2. I should get warhammer 40k too...

As for the collossus, I'd prefer two charged beams split-second slicing an "X" into the ground where the enemy is.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 24 2008 03:56 GMT
#19
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before?


EA is the fucking devil. That is why.
That wasn't any act of God. That was an act of pure human fuckery.
Manit0u
Profile Blog Joined August 2004
Poland17432 Posts
November 24 2008 04:31 GMT
#20
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2.


Just remember to download the multiplayer demo, not single-player.
Time is precious. Waste it wisely.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage - Group A, Day 2
WardiTV866
TKL 252
Rex124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 252
Rex 124
SteadfastSC 54
MindelVK 2
StarCraft: Brood War
Britney 44750
Calm 4621
Rain 4128
Horang2 1392
Bisu 1072
firebathero 446
Soma 288
Flash 275
Zeus 168
Snow 163
[ Show more ]
Hyun 93
hero 76
Rush 64
Killer 50
sas.Sziky 49
Mind 46
Soulkey 45
Barracks 30
TY 23
Free 18
Terrorterran 18
Movie 15
Shine 15
Bale 8
JulyZerg 8
Sea 0
Dota 2
qojqva2606
singsing2519
Dendi1319
Counter-Strike
byalli392
oskar79
Super Smash Bros
Mew2King88
Other Games
B2W.Neo1206
hiko455
crisheroes411
Lowko331
RotterdaM270
Happy217
Sick134
QueenE47
Liquid`VortiX44
febbydoto8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3437
League of Legends
• Nemesis4725
• TFBlade825
• Stunt783
Other Games
• WagamamaTV338
Upcoming Events
CranKy Ducklings
18h 49m
RSL Revival
18h 49m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
20h 49m
Cure vs Reynor
Classic vs herO
IPSL
1d 1h
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d 3h
BSL 21
1d 4h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 18h
RSL Revival
1d 18h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 20h
WardiTV Korean Royale
1d 20h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.