• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:55
CET 17:55
KST 01:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win22026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw? Blizzard Classic Cup - Tastosis announced as captains Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BW General Discussion BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
FTM 2019 new update 24.2.2
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2213 users

[D] Colossus attack animation

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
Last Edited: 2008-11-22 07:55:58
November 22 2008 07:51 GMT
#1
I know there's already been quite a lot of discussion on this subject before, and that Colossus attack animation has already been changed once but when I saw Blizzcon videos I must say that I was utterely disappointed with how this has been solved.

While the old animation produced too many beams which was rather confusing the new one with this single beam drawing the same line over everything is so crappy that it's hard to watch it.

I was wondering if the Blizzard changed this once, maybe they could do it again?

Personally I'd like for it to be less 'War of the Worlds' style and more Protoss style.

I mean a psionic explosion that would deal AoE damage, a bit like the old scarabs and siege tanks. The animation could be similar to the one for Avenger unit in Armies of Exigo.

[image loading]


It would in my opinion create less confusion and would look 10x better/be more distinctive.

Or even just blue lightning, or a combo of those, blue lightning -> explosion.

The general idea is for the attack animation not to last as long as it is now while also looking much better.

What do you think?

Edit:

I forgot not everyone played AoX
The attack animation I'm referring to are those 2 bright circular thingies on the ground in the picture.

It can also be seen in this movie at 3:42. The Avengers are the ones with tentacles on their heads(?) dodging the troll shots.
Time is precious. Waste it wisely.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
November 22 2008 08:26 GMT
#2
I don't know about the Avenger attack, it isn't very aesthetically pleasing.

How come they didn't keep the Colossus' attack where it's just a beam that auto-locks once the target is dead?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
November 22 2008 10:36 GMT
#3
On November 22 2008 17:26 BanZu wrote:
I don't know about the Avenger attack, it isn't very aesthetically pleasing.


True, but still it looks better than THE BEAM.

I just wanted to show the general idea, the details (like aesthetical adjustment) can be worked on.
Time is precious. Waste it wisely.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 22 2008 11:15 GMT
#4
I think that instead of having a single beam like it is now they could make it a dual beam scissoring the area while at the same time the beams lose in visual intensity over the animation so that it looks more like a charge release.

The current animation sucks though.
stenole
Profile Blog Joined April 2004
Norway869 Posts
November 22 2008 11:23 GMT
#5
Changing the animation would mean going away from the line shaped attack. And that could change the role of the unit. That Blizzard seems to switch the Collossus attack for every build tells me that they are still playing around with different ideas. Personally I think the important thing is that the graphics should fit what is actually happening.
Tritanis
Profile Joined November 2007
Poland344 Posts
November 22 2008 12:07 GMT
#6
Avenger-like attack for collossus?
I'm for it, definitely better than current linear laser attack.
///
How about some skirmish in aox Manit0u? ;d
I live, I serve, I die for the Metal
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-11-22 12:44:43
November 22 2008 12:12 GMT
#7
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
November 22 2008 12:16 GMT
#8
The original beam was fine, just make it do splash, there's no need for every race to have a lurker...
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 22 2008 13:21 GMT
#9
Hehe a little bit off-topic maybe, but the anti-troll micro is so sweet, I love it everytime I see that video ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 22 2008 13:51 GMT
#10
I loved the attack of the special tank of the blue race in Dune. n_n
Moderator@TLPholon // "I need a third hand to facepalm right now"
Chuiu
Profile Blog Joined June 2003
3470 Posts
November 22 2008 14:32 GMT
#11
The attack looks fine they just need to fix its pathing so it actually does something to units and doesn't fly off to the side of the group and hit nothing.
♞
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 22 2008 17:34 GMT
#12
The attack now just looks lame. I loved the old one, and the fact that it used both its lances instead of just one like now. A different AoE attack would probably be best. Either a zigzagging move with both beams, or a single concentrated impact with AoE similar to that of a siege tank.
1000 at least.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
November 22 2008 17:56 GMT
#13
On November 22 2008 21:12 Doctorasul wrote:
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.


Allow me

[image loading]
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
November 22 2008 18:27 GMT
#14
Hmm... Any good animators here?
What if you changed this a bit for the wave to have fade-over time effect and where it goes it produces the 'hot air' effect like from the explosions in SC.

Would look wicked powerful

@ Tritanis: Tomorrow I'll go back to my parent's place where I've left my AoX copy and sure I'd love to skirmish some
Or maybe I'll just buy a new copy since it's cheap as hell now.
Time is precious. Waste it wisely.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 22 2008 19:40 GMT
#15
BooooM
not Bzzzz ,Ptzzzz, zummmm
thats the way to go =D
I've got a point, and i'm ready to kill or die for it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-23 08:20:01
November 23 2008 08:17 GMT
#16
The original beam looked awesome but I think there was a problem with its cooldown where you could attack/move/attack move spam and shoot really fast. The color of the beam being blue might be cool but that's the same as the warp/void ray. Maybe if they made the damage start lower and scale up like the warp ray that would balance this type of micro.
Then they could like implement some kind of a pro technique for full micro attention making them better than just auto firing ones.
..and then I would, ya know, check em'. (Aka SpoR)
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 23 2008 08:22 GMT
#17
I personally don't mind the look of the beam, but that wave is nice too.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 24 2008 03:38 GMT
#18
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2. I should get warhammer 40k too...

As for the collossus, I'd prefer two charged beams split-second slicing an "X" into the ground where the enemy is.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 24 2008 03:56 GMT
#19
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before?


EA is the fucking devil. That is why.
That wasn't any act of God. That was an act of pure human fuckery.
Manit0u
Profile Blog Joined August 2004
Poland17695 Posts
November 24 2008 04:31 GMT
#20
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2.


Just remember to download the multiplayer demo, not single-player.
Time is precious. Waste it wisely.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 259
RushiSC 159
Trikslyr128
ProTech121
TKL 115
UpATreeSC 93
JuggernautJason79
BRAT_OK 47
MindelVK 9
StarCraft: Brood War
Britney 24429
Calm 4892
Jaedong 1426
Soma 768
EffOrt 683
Mini 520
Light 300
Shuttle 221
Snow 200
Rush 189
[ Show more ]
actioN 176
Zeus 119
Dewaltoss 99
hero 89
Backho 58
Bonyth 49
sorry 46
Hyun 43
yabsab 27
zelot 25
Hm[arnc] 21
sSak 19
IntoTheRainbow 18
Rock 18
GoRush 17
soO 15
Noble 11
Terrorterran 11
ajuk12(nOOB) 9
NaDa 9
SilentControl 6
eros_byul 1
Barracks 0
Dota 2
Gorgc3932
qojqva3058
BananaSlamJamma238
canceldota56
League of Legends
JimRising 417
Counter-Strike
fl0m3374
pashabiceps1748
byalli266
adren_tv38
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor126
Other Games
singsing1879
FrodaN1119
B2W.Neo849
ceh9260
Hui .155
Liquid`VortiX152
Fuzer 142
XaKoH 87
KnowMe85
ArmadaUGS72
QueenE62
Organizations
Dota 2
PGL Dota 2 - Main Stream127
Other Games
BasetradeTV76
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota259
League of Legends
• Jankos1717
• Shiphtur277
Other Games
• WagamamaTV232
Upcoming Events
OSC
7h 5m
The PondCast
17h 5m
KCM Race Survival
17h 5m
WardiTV Team League
19h 5m
OSC
20h 5m
Replay Cast
1d 7h
KCM Race Survival
1d 17h
WardiTV Team League
1d 19h
Korean StarCraft League
2 days
RSL Revival
2 days
Maru vs Zoun
Cure vs ByuN
[ Show More ]
uThermal 2v2 Circuit
2 days
BSL
3 days
RSL Revival
3 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Sharp vs Scan
Rain vs Mong
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Soulkey vs Ample
JyJ vs sSak
Afreeca Starleague
6 days
hero vs YSC
Larva vs Shine
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.