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[D] Colossus attack animation

Forum Index > SC2 General
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1 2 3 4 Next All
Manit0u
Profile Blog Joined August 2004
Poland17847 Posts
Last Edited: 2008-11-22 07:55:58
November 22 2008 07:51 GMT
#1
I know there's already been quite a lot of discussion on this subject before, and that Colossus attack animation has already been changed once but when I saw Blizzcon videos I must say that I was utterely disappointed with how this has been solved.

While the old animation produced too many beams which was rather confusing the new one with this single beam drawing the same line over everything is so crappy that it's hard to watch it.

I was wondering if the Blizzard changed this once, maybe they could do it again?

Personally I'd like for it to be less 'War of the Worlds' style and more Protoss style.

I mean a psionic explosion that would deal AoE damage, a bit like the old scarabs and siege tanks. The animation could be similar to the one for Avenger unit in Armies of Exigo.

[image loading]


It would in my opinion create less confusion and would look 10x better/be more distinctive.

Or even just blue lightning, or a combo of those, blue lightning -> explosion.

The general idea is for the attack animation not to last as long as it is now while also looking much better.

What do you think?

Edit:

I forgot not everyone played AoX
The attack animation I'm referring to are those 2 bright circular thingies on the ground in the picture.

It can also be seen in this movie at 3:42. The Avengers are the ones with tentacles on their heads(?) dodging the troll shots.
Time is precious. Waste it wisely.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
November 22 2008 08:26 GMT
#2
I don't know about the Avenger attack, it isn't very aesthetically pleasing.

How come they didn't keep the Colossus' attack where it's just a beam that auto-locks once the target is dead?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Manit0u
Profile Blog Joined August 2004
Poland17847 Posts
November 22 2008 10:36 GMT
#3
On November 22 2008 17:26 BanZu wrote:
I don't know about the Avenger attack, it isn't very aesthetically pleasing.


True, but still it looks better than THE BEAM.

I just wanted to show the general idea, the details (like aesthetical adjustment) can be worked on.
Time is precious. Waste it wisely.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
November 22 2008 11:15 GMT
#4
I think that instead of having a single beam like it is now they could make it a dual beam scissoring the area while at the same time the beams lose in visual intensity over the animation so that it looks more like a charge release.

The current animation sucks though.
stenole
Profile Blog Joined April 2004
Norway869 Posts
November 22 2008 11:23 GMT
#5
Changing the animation would mean going away from the line shaped attack. And that could change the role of the unit. That Blizzard seems to switch the Collossus attack for every build tells me that they are still playing around with different ideas. Personally I think the important thing is that the graphics should fit what is actually happening.
Tritanis
Profile Joined November 2007
Poland344 Posts
November 22 2008 12:07 GMT
#6
Avenger-like attack for collossus?
I'm for it, definitely better than current linear laser attack.
///
How about some skirmish in aox Manit0u? ;d
I live, I serve, I die for the Metal
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-11-22 12:44:43
November 22 2008 12:12 GMT
#7
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
November 22 2008 12:16 GMT
#8
The original beam was fine, just make it do splash, there's no need for every race to have a lurker...
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 22 2008 13:21 GMT
#9
Hehe a little bit off-topic maybe, but the anti-troll micro is so sweet, I love it everytime I see that video ;D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
November 22 2008 13:51 GMT
#10
I loved the attack of the special tank of the blue race in Dune. n_n
Moderator@TLPholon // "I need a third hand to facepalm right now"
Chuiu
Profile Blog Joined June 2003
3470 Posts
November 22 2008 14:32 GMT
#11
The attack looks fine they just need to fix its pathing so it actually does something to units and doesn't fly off to the side of the group and hit nothing.
♞
sushiman
Profile Joined September 2003
Sweden2691 Posts
November 22 2008 17:34 GMT
#12
The attack now just looks lame. I loved the old one, and the fact that it used both its lances instead of just one like now. A different AoE attack would probably be best. Either a zigzagging move with both beams, or a single concentrated impact with AoE similar to that of a siege tank.
1000 at least.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
November 22 2008 17:56 GMT
#13
On November 22 2008 21:12 Doctorasul wrote:
I'm glad you made this topic because I was thinking about this but didn't know where to post it to get some visibility.

How about a firing animation like a shockwave, a boom? Imagine the expanding shockwave created by an explosion or the ripples of a pebble in a pond, but use that animation only for the sector the colossus is facing (probably less than a quarter of a circle or so). So you get an arc that leaves the colossus' head and becomes bigger as it descends and moves forward, finally hitting the ground with the same line-AOE it has now (if you really want to keep the line shaped attack). The shock wave can travel very fast - yet maybe just slow enough for a line of zerglings or frenzied zeals to dodge it by dancing right after the wave is fired.

The "boom" can be caused by the two structures on either side of the collosus simultaneously closing very violently. The structures then slowly opening and "charging" would provide a nice, clear visual indication of the cooldown.

[image loading]

Imagine this with a loud BOOM and the shockwave traveling fast, with an explosive animation. I don't know how to create gifs; this is supposed to be the same wave at different times, not succesive waves.


Allow me

[image loading]
Manit0u
Profile Blog Joined August 2004
Poland17847 Posts
November 22 2008 18:27 GMT
#14
Hmm... Any good animators here?
What if you changed this a bit for the wave to have fade-over time effect and where it goes it produces the 'hot air' effect like from the explosions in SC.

Would look wicked powerful

@ Tritanis: Tomorrow I'll go back to my parent's place where I've left my AoX copy and sure I'd love to skirmish some
Or maybe I'll just buy a new copy since it's cheap as hell now.
Time is precious. Waste it wisely.
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
November 22 2008 19:40 GMT
#15
BooooM
not Bzzzz ,Ptzzzz, zummmm
thats the way to go =D
I've got a point, and i'm ready to kill or die for it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-23 08:20:01
November 23 2008 08:17 GMT
#16
The original beam looked awesome but I think there was a problem with its cooldown where you could attack/move/attack move spam and shoot really fast. The color of the beam being blue might be cool but that's the same as the warp/void ray. Maybe if they made the damage start lower and scale up like the warp ray that would balance this type of micro.
Then they could like implement some kind of a pro technique for full micro attention making them better than just auto firing ones.
..and then I would, ya know, check em'. (Aka SpoR)
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
November 23 2008 08:22 GMT
#17
I personally don't mind the look of the beam, but that wave is nice too.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 24 2008 03:38 GMT
#18
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2. I should get warhammer 40k too...

As for the collossus, I'd prefer two charged beams split-second slicing an "X" into the ground where the enemy is.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Mindcrime
Profile Joined July 2004
United States6899 Posts
November 24 2008 03:56 GMT
#19
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before?


EA is the fucking devil. That is why.
That wasn't any act of God. That was an act of pure human fuckery.
Manit0u
Profile Blog Joined August 2004
Poland17847 Posts
November 24 2008 04:31 GMT
#20
On November 24 2008 12:38 Osmoses wrote:
Why have I never heard about The Armies of Exigo before? DLing the demo now, whatever helps the wait for SC2.


Just remember to download the multiplayer demo, not single-player.
Time is precious. Waste it wisely.
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