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[D] Colossus attack animation - Page 4

Forum Index > SC2 General
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ggfobster
Profile Joined April 2007
United States298 Posts
December 30 2008 22:32 GMT
#61
InRaged gif looks so nice, I'd love to see that in game.
DanceDance
Profile Joined November 2008
226 Posts
January 01 2009 04:06 GMT
#62
Why not replace it with a yamato gun like attack? Add in some splash damage and you have the perfect replacement for the reaver.
Sk0
Profile Joined February 2008
Morocco85 Posts
January 01 2009 10:58 GMT
#63
sry for the off-subject but really got stunned by that Armies of Exigo, never heared of it before.
TimmyMac
Profile Joined December 2008
Canada499 Posts
January 01 2009 20:53 GMT
#64
On January 01 2009 13:06 DanceDance wrote:
Why not replace it with a yamato gun like attack? Add in some splash damage and you have the perfect replacement for the reaver.

Great, a unit that's already too powerful loses the only thing (scarab pathing) that makes it weaker.
Dalroti
Profile Joined October 2008
Canada70 Posts
January 02 2009 01:33 GMT
#65
hmm I dont think we should see the Collosus as a replacement for the reaver imo. Its not the same as Dragoon to Stalker.

We must look at it as if it were a totally new game. Like the Starcraft Universe and all its Gosu-ness is not existing yet. Thats wat I think. That will better help us get this artistic problem solved.

The waves are nice, but then that would make atleast 95% of the game have projectiles which you can micro goon style. Make it a little different. I actually loved the 2nd Animation. Had flaws, but the concept was pretty neat.

Maybe we could use the 2nd Animation, but have random beams come out from the eye. Like randomly there would be one on the left, then one slightly lower in ATK right next to it, and so on (with the ATK increasing and decreasing a little). It will create a shower effect of lasers. If I was a an audience member I would love to see SCVs dying in a laser shower of death! Also when I mean shower, I dont mean laser-rain drop, I mean full lenth beams.
My great grand father was a magic penguin
Lamentations
Profile Blog Joined October 2008
Australia211 Posts
Last Edited: 2009-01-03 02:02:51
January 03 2009 01:54 GMT
#66
Yeah I agree the colossus attack where it traces a line is terrible and I hate it. I think I preferred the very first one where there are two beams focusing on one target until it is dead and them moving to the next one.

Maybe something like the WarCraft III Naga Sea Witch lightning attack would be cool, too, though. Also, something more 'Protossy' as per the OP would be much better.

Also it was my understanding that the line effect for the laser was aesthetic only, so that it did not confer AoE damage in a line as you are all saying.
Bogus is like "nerdy cute", whereas Lomo is like "I would make him wear a dress and rape him" cute -Turbovolver
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
January 03 2009 03:11 GMT
#67
No, what they said is the damage was dealt to all units in the line simultaneously, not from left to right or right to left, as the animation suggests. But it definitely is line AOE.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Spawkuring
Profile Joined July 2008
United States755 Posts
January 03 2009 03:28 GMT
#68
I'm personally in favor of just replacing the attack animation entirely. The problem with it at first was that it looked powerful, but made things hard to see due to it being a long beam. The future versions increased the visual clarity, but ended up making the attack look weak and puny. It obviously shows in that pretty much every review of the Colossus in BlizzCon 2008 was negative. The attack just doesn't work for it.

I like the idea the OP is going for. Explosions are always more fun to watch than lasers. I always liked the way Dragoons attacked in SC1, so I don't any reason not to continue that in SC2. Give the Colossus some kind of "super" phase disruptor that causes a large AOE explosion. That way it keeps the visual clarity, is fun to watch, and is actually dangerous to both the enemy and the audience.
jassy
Profile Joined December 2021
1 Post
Last Edited: 2021-12-21 12:27:32
December 21 2021 12:26 GMT
#69
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