New Zerg Tech Tree - Page 5
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ray1234
Canada679 Posts
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Tiamat
United States498 Posts
a) Too many units overlap each other. Roach and Hydra are the same damn thing, I hate the Roach it needs to GTFO. What is the point of this unit, seriously what role does it fill? I am pretty sure they are going to make the Hydra good vs Armor and roach good vs fleshy but thats not very Zergy to me. Its the same damn unit. b) Lurkers Tier3? Um I'll take my ultra instead. They both counter the same thing, unless they make lurkers good vs armored units or something. But a high HP ultra with cleave is way better in most situations. Hell Ultras could even trash peons just as good as lurkers with the cleave attack. Another case of two more units filling the same role. c) Queen needs to go, move it to single player. They are revolving way too much around the Queen. I could accept the Queen as a "bonus" defender or something gimicky to play around with, but the queen should NOT be the focal point of zerg. As it stands now, they are trying to do way too much with the Queen and its better off moving this unit to single player because the rest of the race is suffering too much. d) Only Zerglings at Hatchery but 5 different options at Lair? I am sure this is going to change, if it doesn't I am speechless. At this point, its not worth getting Hive once you get lair because all the cool toys are in Lair tech, except for Ultras (and i guess if you want lurkers which in the current build is useless due to the ultra) | ||
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LordofAscension
United States589 Posts
On June 22 2008 14:53 Highways wrote: I'm pretty sure SCL got this from their exclusive Q&A with Karune No, we made this ourselves. Please read what we wrote about it: http://www.sclegacy.com/showthread.php?t=149 We aren't 100% sure it's accurate at all but we're trying. We'll get the latest info in a week so it will be accurate as of then. ~LoA | ||
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DragoonPK
3259 Posts
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Chuiu
3470 Posts
On June 23 2008 05:12 Tiamat wrote: Of all the races, Zerg seems to be the most screwed up. There are so many wrong things with SC2 Zerg. a) Too many units overlap each other. Roach and Hydra are the same damn thing, I hate the Roach it needs to GTFO. What is the point of this unit, seriously what role does it fill? I am pretty sure they are going to make the Hydra good vs Armor and roach good vs fleshy but thats not very Zergy to me. Its the same damn unit. b) Lurkers Tier3? Um I'll take my ultra instead. They both counter the same thing, unless they make lurkers good vs armored units or something. But a high HP ultra with cleave is way better in most situations. Hell Ultras could even trash peons just as good as lurkers with the cleave attack. Another case of two more units filling the same role. c) Queen needs to go, move it to single player. They are revolving way too much around the Queen. I could accept the Queen as a "bonus" defender or something gimicky to play around with, but the queen should NOT be the focal point of zerg. As it stands now, they are trying to do way too much with the Queen and its better off moving this unit to single player because the rest of the race is suffering too much. d) Only Zerglings at Hatchery but 5 different options at Lair? I am sure this is going to change, if it doesn't I am speechless. At this point, its not worth getting Hive once you get lair because all the cool toys are in Lair tech, except for Ultras (and i guess if you want lurkers which in the current build is useless due to the ultra) a. Roach is ground only, it overlaps with lurker. I agree it should be redefined and the Hydralisk should be rebalanced to be more like its SC counterpart. b. Petition for lurker to replace roach makes sense to me. c. Agree, SC isn't about larger powerful units. Even if it makes sense lore wise to have a queen it doesn't make sense RTS wise because its mostly irreplaceable since it pretty much is where static base defenses come from (see tech chart). And what kind of game are we making again? d. Yeah it needs to be ling/hydra till lair then from there on tech is fine (also changing b). EDIT: I just noticed that roach den is before lair tech, so it helps Zerg stay strong early in the game. But the fact that you can't get any form of anti-air until lair is just stupid (except static defenses, but those can't move halfway across the map). Roach still needs to be replaced by Hydralisk. | ||
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G5
United States2921 Posts
nothing but lings before lair... u get a queen and lings... not even sunks... jesus christ | ||
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Queasy
United States48 Posts
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anotak
United States1537 Posts
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MrRammstein
Poland339 Posts
edit: or not but I downloaded something different from OP than it is now ;P anyways good news ![]() | ||
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Chuiu
3470 Posts
On June 23 2008 06:59 anotak wrote: Shit, I swear that image has changed since yesterday... It most definitely had an arrow pointing from lair to roach den. Yeah I think the image changed. | ||
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crazie-penguin
United States1253 Posts
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Integra
Sweden5626 Posts
On June 23 2008 08:21 crazie-penguin wrote: Hahaha the image DID change lololololololol The first version of the picture had no ultralisk Den. Second version had roachden at the wrong tier. Third upcoming version will have sunkens and spore colonies available at tier 1 where evolution chamer will be a requirement to upgrade to spore. | ||
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Savio1
34 Posts
On June 22 2008 15:02 anotak wrote: hmm... this seems pretty disturbing that zerg only have lings before lair tech Am I the only one who actually looked at the picture???????? Why do ppl keep saying that lings are the only unit until lair? Roach comes at same time hydra used to. Look at the dang picture! Roach and lings are both hatchery tech! Reapeat: Roach is hatchery tech and does not require lair according to this flow chart. EDIT: For those many who couldn't read the flow chart correctly, start at the roach and follow the arrows. You will reach the hatchery. | ||
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Queasy
United States48 Posts
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anotak
United States1537 Posts
On June 23 2008 10:39 Savio1 wrote: Am I the only one who actually looked at the picture???????? Why do ppl keep saying that lings are the only unit until lair? Roach comes at same time hydra used to. Look at the dang picture! Roach and lings are both hatchery tech! Reapeat: Roach is hatchery tech and does not require lair according to this flow chart. EDIT: For those many who couldn't read the flow chart correctly, start at the roach and follow the arrows. You will reach the hatchery. the picture was edited... | ||
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SwaY.
Dominican Republic98 Posts
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RaiZ
2813 Posts
I didn't read the entire post but i want to make sure you get this in your brain : T1 Units have not only glings but also Queen AND ROACHES. It's even more units than sc1 so wtf ? Stop whining. They may not have a sunken nor spore colony but as far as i can see there still many building missing so we can't know what it looks like until we get further info from blizzard. Edit : Oh ok silly me for not reading the entire thread. I also blame the op to edit his picture ! ![]() | ||
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Savio1
34 Posts
Ok, whew. That explains a lot. I was freaking out that the brightest SC players couldn't read a chart. You've all regained my respect ;p | ||
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Savio1
34 Posts
On June 23 2008 11:38 SwaY. wrote: 100 bucks lurks are going to get switched to lair again before retail hits Lets hope. | ||
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A3iL3r0n
United States2196 Posts
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