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New Zerg Tech Tree - Page 6

Forum Index > SC2 General
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Highways
Profile Joined July 2005
Australia6106 Posts
June 23 2008 03:55 GMT
#101
On June 23 2008 12:28 RaiZ wrote:
God i'm sick of ppl getting a quick sight @ the picture and writting something when they're clearly missing something.

I didn't read the entire post but i want to make sure you get this in your brain :
T1 Units have not only glings but also Queen AND ROACHES. It's even more units than sc1 so wtf ? Stop whining.
They may not have a sunken nor spore colony but as far as i can see there still many building missing so we can't know what it looks like until we get further info from blizzard.

Edit : Oh ok silly me for not reading the entire thread. I also blame the op to edit his picture !


Also in sc1 zergs dont stay at tier 1 for a long time anyways

zvt: after third hatch go straight to lair
zvz: lair very quick
zvp: fairly quick lair, unless going hydra/ling all-in
#1 Terran hater
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
June 23 2008 04:06 GMT
#102
I'm glad banelings are lair level... I don't want to get raped by baneling rushes in my workers.
UNFUCK YOURSELF
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-06-23 04:33:39
June 23 2008 04:33 GMT
#103
On June 23 2008 12:36 Savio1 wrote:
Show nested quote +
On June 23 2008 11:38 SwaY. wrote:
100 bucks lurks are going to get switched to lair again before retail hits



Lets hope.

hydra and lurk at same tier? no ty
If you move hydra back to first, it could make sense, but ling, roach, hydra, queen seems a bit extensive for tier one.

Maybe switching roach and hydra tier positioning and moving lurker back to tier two?
Altho the units would have to be adjusted to fill their new roles.
more weight
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-06-23 08:25:47
June 23 2008 08:15 GMT
#104
OoOoOOoO SEXAy!

Damn it looks like zerg doesn't have many units huh... The infestor would be the key caster it seems.

LOlolOL can you imagine swarm guardian vs mass tank? It's like free zealot drop haha

For those who says hatchery tech too short, it's like...
Okay when do you mass hydras anyways? vs protoss F.E. is the only case I can think of. You certainly don't mass hydras ZvT or ZvZ, and we have queen to compensate. So no biggie really.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
June 23 2008 11:03 GMT
#105
infestor out at lair is a big change from its last tier unit role in SC
Live, laugh, love
CuddlyCuteKitten
Profile Joined January 2004
Sweden2747 Posts
June 23 2008 11:16 GMT
#106
Yeah but two things:

a) zerg doesn't get any other caster and they usually had queens at lair.
b) no consume as far as I know. Which IMHO is a great idea. Swarm can be a really powerfull spell but you won't see the "swarm spam" that were used to.

I do think they should make roaches able to fire at air, with short range and slower speed against hydras they won't be that good at killing air units but they can at least chase them off because off their high regen. Plus you need tier 1 anti air either way even if it's not optimal AA.

I personally like both the new tech tree and the new hydralisk. It seems like it's going to be quite a scary beast now.
waaaaaaaaaaaooooow - Felicia, SPF2:T
L0thar
Profile Blog Joined September 2007
987 Posts
June 23 2008 11:31 GMT
#107
On June 23 2008 17:15 evanthebouncy! wrote:
Damn it looks like zerg doesn't have many units huh... The infestor would be the key caster it seems.


15 right? Not counting infested terrans or broodlings. That means +3 than in BW. Toss have also 15 units, +1 since BW.

And then look at terran - 13, just like in BW. That only shows how much blizzard care about terran, they even can't come with more units than in original, unlike other two races...
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2008-06-24 04:49:52
June 23 2008 13:43 GMT
#108
i always thought that lurkers, ultralisks and guardians were like the battering rams of the zerg, if someone has a tough defense, build some of these guys with your army, and they will help break down the doors of the enemy defense. so since zerg has like sneaky stuff at tier 2 i guess it makes sense for them to have straight up in your face smashing stuff at tier 3.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 23 2008 20:02 GMT
#109
On June 23 2008 20:03 caution.slip wrote:
infestor out at lair is a big change from its last tier unit role in SC



It doesn't have consume anymore though
Loverman
Profile Joined September 2007
Romania266 Posts
June 23 2008 20:10 GMT
#110
I think you guys are forgeting the fact that the infested buildings the infestor affects spawn different types of units, infested tanks and zealots have been mentioned >.<
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2008-06-23 21:11:21
June 23 2008 21:01 GMT
#111
On June 24 2008 05:10 Loverman wrote:
I think you guys are forgeting the fact that the infested buildings the infestor affects spawn different types of units, infested tanks and zealots have been mentioned >.<

Where? I've heard about infested marines and PROTOSS but nothing about zealots and tanks.


Btw zerg upgrades are back to sc1 state:
We cut the Zerg upgrade per-unit idea. It didn't really work. You had significantly fewer choices by upgrading them individually. It made the game feel a little more predictable (in a bad way). The Evo Chamber is doing what you remember it doing from SC1.

http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1388238&s=new&#new
I live, I serve, I die for the Metal
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-06-23 23:07:12
June 23 2008 23:05 GMT
#112
Zerg is pretty defensive (at the beginning) in BW anyways. If they aren't they are most likely doing some kind of ling rush. I don't see that much of a difference, you don't really start getting hydra/lurker until lair and expo are up anyways.

The only strat I see losing from this is 3 hatch sauron/vanilla zerg style. But you need upgrades with that strat anyways so you are gonna get to lair after 3rd hatch anyways.

That is strange how sunken/spore are lair tech though. wtf is up with that? Can't they just make the walking towers ability a lair upgrade and keep the requirement pool/evo?
..and then I would, ya know, check em'. (Aka SpoR)
dogen
Profile Joined June 2007
Belgium108 Posts
June 24 2008 01:47 GMT
#113
seems like the zerg upgrade-per-unit has been cut, quoting Dustin Browder from the b.net forums

We cut the Zerg upgrade per-unit idea. It didn't really work. You had significantly fewer choices by upgrading them individually. It made the game feel a little more predictable (in a bad way). The Evo Chamber is doing what you remember it doing from SC1.
PH
Profile Blog Joined June 2008
United States6173 Posts
June 24 2008 03:49 GMT
#114
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.
Hello
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
June 24 2008 04:16 GMT
#115
I can't wait for this game to come out. I have always loved the Zerg and this is just more nails in my carapace-ladened coffin.
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
June 24 2008 05:42 GMT
#116
On June 24 2008 12:49 PH wrote:
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.



It seems that it has stairs too? wtf?

Look really close at it
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2008-06-24 09:50:10
June 24 2008 09:47 GMT
#117
2 Highways:
You should have made a post when you changed the picture, too much mess isn't fun. A note in the original post saying when the picture was updated would be nice as well.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 24 2008 13:18 GMT
#118
He had a note there but I made an edit at the top just to make it more clear :C
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
praetor.at
Profile Blog Joined April 2008
Austria92 Posts
June 24 2008 14:55 GMT
#119
i think its a complete and utter waste to rework the game as it's done now.
all the time,effort and precious balancing that was done with SCBW until now, making
the awesome game as it is, will be just lost, and new balance has to be made from scratch.
Im all for regular SCBW in 3D

That being said, I think (=hope) the game will be closer and closer to BW with retail coming.
I mean, they'll listen to pro people that will be invited to test the game.
Hopefully they don't invite... like.... WC3 Pros. Duh.
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 24 2008 15:42 GMT
#120
On June 24 2008 12:49 PH wrote:
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.

On June 24 2008 14:42 GunsofthePatriots wrote:
Show nested quote +
On June 24 2008 12:49 PH wrote:
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.



It seems that it has stairs too? wtf?

Look really close at it

2 + 2 = Stairway to Heaven?
♞
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