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New Zerg Tech Tree

Forum Index > SC2 General
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Highways
Profile Joined July 2005
Australia6106 Posts
Last Edited: 2008-06-24 13:18:10
June 22 2008 05:36 GMT
#1
MOD EDIT The screenshot has been updated, this is why you'll see people complaining about roaches being lair tech for instance, they are not blind, that's what the picture used to say - FrozenArbiter


The current version of the Zerg Tech Tree (20/6/2008)

[image loading]


Thanks to Sclegacy.com

edit: Roach at lair level was indeed a mistake. SCL has fixed this up now.

edit2: Shrieker requires an evolution chamber
#1 Terran hater
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
June 22 2008 05:39 GMT
#2
oooooOOOOooooooh
For someone who's not following sc2 much this is kinda nifty.
Thx sclegacy!
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 05:41 GMT
#3
Jesus he made that as complicated as possible. Nice to see a layout of where tech is in the game though, thanks for posting.
♞
hrmM
Profile Joined November 2005
United States210 Posts
June 22 2008 05:42 GMT
#4
only lings till u get lair :[
sMi.hrmM 勇气
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
June 22 2008 05:45 GMT
#5
On June 22 2008 14:42 hrmM wrote:
only lings till u get lair :[

Ya... do any of the people who've played SC2 know how this affects the game? Are people forced to get faster Lairs now? Are there any strategies that involve no lair? For example in Broodwar, you can do 3/4/5 hydra, but now that hydra / roach / everything else is Lair tech... -_- You've got the queen and lings, that's pretty much it. Banelings are lair tech too!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 05:49 GMT
#6
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 22 2008 05:52 GMT
#7
yeah this is kinda stupid, zerg seems to be on the defensive until tier 2...
Highways
Profile Joined July 2005
Australia6106 Posts
June 22 2008 05:53 GMT
#8
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune
#1 Terran hater
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 06:02 GMT
#9
On June 22 2008 14:53 Highways wrote:
Show nested quote +
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune

hmm... this seems pretty disturbing that zerg only have lings before lair tech
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
Last Edited: 2008-06-22 06:03:46
June 22 2008 06:03 GMT
#10
I'm beginning to feel really uneasy about Zerg:

- no ranged unit until lair
- no mobile anti-air until lair
- dependent on queen for early game defence and detection
- detection is expensive as hell
- all units that can hit air cost 100 gas (corruptor, mutalisk, hydralisk)

Is it just me, or does it feel like Zerg is severely crippled early and possibly mid-game?
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 06:10 GMT
#11
This just goes in with Blizzards theme of making the game slower paced and dumbed down.
♞
Folca
Profile Blog Joined October 2006
2235 Posts
June 22 2008 06:42 GMT
#12
On June 22 2008 15:10 Chuiu wrote:
This just goes in with Blizzards theme of making the game slower paced and dumbed down.

But having Starcraft BW's fast-paced was basically the game, it was how everyone was much into it, because of it's quick-play
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 06:52 GMT
#13
I know, I wish SC2 was more like it.
♞
wurm
Profile Joined October 2007
Philippines2296 Posts
June 22 2008 07:06 GMT
#14
Is it just me, or does it look like Lurkers are now Hive tech?
I know where my towel is.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-06-22 07:15:48
June 22 2008 07:07 GMT
#15
Yay they paid attention to almost nothing I said about zerg

cool beans.

@wurm yeah lurkers have been hive tech since i played it

@people talking about zerg being defensive; entirely right. zerg not having hatchery-level mobile anti air was rather inconvenient, especially vs something like a banshee rush.

now not only do they keep the hydra den at lair, they move roach den up too.

I am going to return to my cave and wait until the beta.

@Blizzard making a queen and several swarm clutches to defend vs air is really quite constricting; in sc1 the option to go hydralisks to fight corsairs and/or wraiths was nearly necessary due to the tech/economy tradeoff of Zerg.

With only swarm clutches to defend, P and T will be able to dictate Zerg early game to a highly inconvenient degree. Not only does it force a defensive style by precluding most pre-lair attacks, but it also cripples zerg early anti-air thereby impacting the Zerg economy/tech choices as well.



Good thing zerg gets +1/+1 and zergling speed for only 100/100 lololol
ㅋㄲㅈㅁ
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
June 22 2008 07:12 GMT
#16
The Zerg buildings look so fat, like someone squished them.
Graphics
Motiva
Profile Joined November 2007
United States1774 Posts
June 22 2008 07:14 GMT
#17
On June 22 2008 16:07 Last Romantic wrote:

I am going to return to my cave and wait until the beta.



Yep.

Fuck no tier 1 and more tier 2 than is ever going to be needed.
wurm
Profile Joined October 2007
Philippines2296 Posts
June 22 2008 07:14 GMT
#18
yeah lurkers have been hive tech since i played it


Oh wow, I don't like the way their going with my favorite race. T_T
I know where my towel is.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 22 2008 07:19 GMT
#19
thx for this. I rarely read the sc2 section so things like these are really useful.

Hydra at lair tech means power boost from sc yay!
At hatchery tech all you can make is zlings? Queen can't even become static D until lair tech and the creep tumor, I don't know its purpose, looks like an ugly donut.

Buildings look cool especially the pool, and hive looks really similar to sc's lair. (Lair is my favorite)
Lurker looks more cute than intimidating. Zerglings look like mini scythers(from pokemon) and drones look like scourge. Muta looks cool and hydra design looks a little too complex
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 22 2008 07:30 GMT
#20
If you squint real hard, the Roach kinda looks better than the Lurker as a Lurker.

Also, I get the feeling that Blizzard is trying to make games interesting by making them players climb the tech tree before engaging in battle. Climbing tech tree means longer battles (usually) thus making them more interesting. I don't know, my two cents.

I also think that the Baneling is adorable. Like a cubby booger with knives.
this is my quote.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 22 2008 07:31 GMT
#21
Did I get this right or zerg has zero mobile anti-air AND zero mobile anti-cloak before lair? So there are 2 different tech branches that you have zero defense against and cannot fight against unless you play your opponent's game?

It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
June 22 2008 07:33 GMT
#22
On June 22 2008 16:31 VIB wrote:
Did I get this right or zerg has zero mobile anti-air AND zero mobile anti-cloak before lair? So there are 2 different tech branches that you have zero defense against and cannot fight against unless you play your opponent's game?

It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd.


Oh right, overlords. I forgot about that.

So, how about a big fat to hell with zerg and let's all play the manly Protoss race.
ㅋㄲㅈㅁ
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
June 22 2008 07:38 GMT
#23
Defensive structures on tier two. :S

anyway, pointing this out even if it doesn't make me feel any better: On tier one, we have zerglings AND a queen*COUGH*HERO*COUGH*.

One more thing I'm not sure if it counts as missing: BURROW. Is it available by default?
"Eyes in the sky."
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
June 22 2008 07:41 GMT
#24
On June 22 2008 16:33 Last Romantic wrote:
Show nested quote +
On June 22 2008 16:31 VIB wrote:
Did I get this right or zerg has zero mobile anti-air AND zero mobile anti-cloak before lair? So there are 2 different tech branches that you have zero defense against and cannot fight against unless you play your opponent's game?

It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd.


Oh right, overlords. I forgot about that.

So, how about a big fat to hell with zerg and let's all play the manly Protoss race.

Here here!

By the looks of it, I'm going to be switching to toss for the first few patches until a bit of balancing comes out. But who knows though, maybe it'll work out in the beginning.
Not bad for a cat toy.
HypnoticPoo
Profile Blog Joined March 2008
Singapore291 Posts
June 22 2008 07:52 GMT
#25
Should'nt baneling upgrades be at the spawning pool? Instead of having a seperate building.
MEOW.
Krzycho
Profile Joined July 2007
Poland442 Posts
June 22 2008 08:05 GMT
#26
Looks like baneling nest is able to move :D, or maybe it just looks like it is.
useLess
Profile Blog Joined January 2004
United States4781 Posts
June 22 2008 08:14 GMT
#27
D: @ lurker as hive tech

also, the infestor reminds me of:
[image loading]
Moonlight Shadow
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 08:17 GMT
#28
they should give zerg medics and reavers as tier 1 units
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 22 2008 08:22 GMT
#29
On June 22 2008 16:41 Krohm wrote:
Show nested quote +
On June 22 2008 16:33 Last Romantic wrote:
On June 22 2008 16:31 VIB wrote:
Did I get this right or zerg has zero mobile anti-air AND zero mobile anti-cloak before lair? So there are 2 different tech branches that you have zero defense against and cannot fight against unless you play your opponent's game?

It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd.


Oh right, overlords. I forgot about that.

So, how about a big fat to hell with zerg and let's all play the manly Protoss race.

Here here!

By the looks of it, I'm going to be switching to toss for the first few patches until a bit of balancing comes out. But who knows though, maybe it'll work out in the beginning.
Nah I doubt that will get too far. I'm 100% sure this tech tree will change before beta ends at least. It is just too ridiculously absurd to not become clearly wrong when progamers start playing it more seriously on beta.

I mean, how do they even consider no anti-air and anti-cloak on t1 for testing?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Aesop
Profile Joined October 2007
Hungary11305 Posts
June 22 2008 08:22 GMT
#30
It more or less dictates a style of play, i.e. teching fast and getting lots of gas to access these tech units. So low tech zerg seems to be inviable as a whole. This structure reminds me of Wc3 where some races have simply no use before they hit tier 2 (well, almost all of them).
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 08:30 GMT
#31
maybe they want to enforce the 20apm no hotkey 1base tech to battlecruisers off of 2ports and attack zerg with the "ultimate weapon" style of play... suddenly with the thor and the mothership and warp ray and bigger ultralisks and whatnot and removal of medics, higher-tieredness of existing zerg units, higher removal of vults.........

maybe.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 22 2008 08:36 GMT
#32
Agree with the posts so far.

I think one way they can keep the tech tree the way it is AND not cripple Zerg early game is to make the lair upgrade cost, say 150 or 200 mins and no gas. And take like 30-45 seconds. Then, you start lair and get gas at the same time, and when lair finishes, you've got gas to make a detectorlord and/or hydras to defend. If on the other hand, you scout your opponent NOT cheesing, you can use your first 100 gas to get superlings.

anyway, couple things that seemed wierd when I looked at the tech tree:
1. Nothing but lings/queen until lair.
2. Dark Swarm at lair tech (I think infestor still has DS right?)
3. Lurkers at hive tech :r
4. Don't like separate buildings for banelings rather than an upgrade from spawning pool.
5. Don't like building upgrade Hydra Den -> Deep Warren rather than upgrade a la Lurker tech in BW.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-06-22 08:43:50
June 22 2008 08:38 GMT
#33
Guys guys, screaming wolf over nothing... They maybe have decreased the time to get to lair and/or decreased the cost to get to lair. Lair is now the cybernetics core for the zerg, not so alien tbh.

Also the swarm cluch is still a defensive structure.
PH
Profile Blog Joined June 2008
United States6173 Posts
June 22 2008 08:38 GMT
#34
Well...one interesting thing to note is the Infestor being at tier 2...that's the unit that has swarm and the new version of plague, right? At the very least, having swarm that early will be interesting.

Lair tech had better be like 50-50 if that's all zerg gets, though...I swear.
Hello
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 22 2008 09:10 GMT
#35
Dromar and Klockan3, they can't fix it by just making lair faster/cheaper. Because that would be overpowered the other way around. All hard counters in the game are timed so one race can build the counter before the opponent can build the unit that requires a hard counter. Ex.: building detection comes before building cloacking, anti-air before air, drop vs drop for all races etc. If they make lair faster zerg could make a cloaked infestor attack before observers or drop your cliff before you can drop back to defend. etc etc

And you can't just increase the time to build of those to make up for faster lair, because then you wouldn't be able to change tech for those to counter enemy. Ex.: you're already at lair teching to drop to counter your opponent teching to colossus. Then he techs to DTs, you scout it, but you can't get overlord detect upgrade in time because it takes 10 years to upgrade, to make up for the fast lair.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
June 22 2008 09:10 GMT
#36
OF COURSE Zerg only will have ONE Land hitting offensive unit unil Lair.
Zerg CAn't make Spores colonies, OR Sunkens OR roaches until Lair but they can make evolution chambers. Basicly what Blizzard means is that Zerg will use buildings placement to hold the game until lair and....

The tech tree that SClegacy has is obvious flawed.

The requirement for Roach is a roachden, requirement for a roachden is spawning pool. Not Lair

SCLegazy even forgott to put in buildings in the tech tree. One of the posters told them that they forgott to put in the Ultralisk den so they updated it.

"Dark Pleasure" | | I survived the Locust war of May 3, 2014
ImgGartok
Profile Joined August 2007
United States216 Posts
June 22 2008 09:11 GMT
#37
Hopefully Hydras will return to tier 1 and roach can stay as tier 2, I don't know why there was a need to move hydras to lair tech in the first place.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2008-06-22 09:17:25
June 22 2008 09:16 GMT
#38
On June 22 2008 18:11 Oc wrote:
Hopefully Hydras will return to tier 1 and roach can stay as tier 2, I don't know why there was a need to move hydras to lair tech in the first place.


It's the other way around, roaches are tier 1 with a regeneration upgrade at tier 3 to make them useful even at tier 3. Hydras were planned to be a tier 2.

Tier1 units are roaches and zerlings,
Tier2 are mutalisks hydras corruptors and infestors

Tier 3 are Ultralisks and Guardians.

Banelings are unknown. think they are tier 2.
Lurkers unknown. Could be tier 3
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
omninmo
Profile Blog Joined April 2008
2349 Posts
June 22 2008 10:02 GMT
#39
anyone have a link to something like this for toss or terran?
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 10:03 GMT
#40
yeah i just really doubt this is real
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2008-06-22 10:12:11
June 22 2008 10:08 GMT
#41
On June 22 2008 18:10 VIB wrote:
Dromar and Klockan3, they can't fix it by just making lair faster/cheaper. Because that would be overpowered the other way around. All hard counters in the game are timed so one race can build the counter before the opponent can build the unit that requires a hard counter. Ex.: building detection comes before building cloacking, anti-air before air, drop vs drop for all races etc. If they make lair faster zerg could make a cloaked infestor attack before observers or drop your cliff before you can drop back to defend. etc etc

And you can't just increase the time to build of those to make up for faster lair, because then you wouldn't be able to change tech for those to counter enemy. Ex.: you're already at lair teching to drop to counter your opponent teching to colossus. Then he techs to DTs, you scout it, but you can't get overlord detect upgrade in time because it takes 10 years to upgrade, to make up for the fast lair.

Observers come at the same time as dark templars, your logic is flawed.

And the overlord morph to overseer do not require an upgrade last time I checked...

If lair cost 150 min and 0 gas, 1 min to upgrade there would be no issues at all.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 22 2008 10:13 GMT
#42
The amount of whiny theorycrafting and unjust indignation in this thread is mindboggling.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2008-06-22 10:38:45
June 22 2008 10:18 GMT
#43
On June 22 2008 18:10 VIB wrote:
Dromar and Klockan3, they can't fix it by just making lair faster/cheaper. Because that would be overpowered the other way around. All hard counters in the game are timed so one race can build the counter before the opponent can build the unit that requires a hard counter. Ex.: building detection comes before building cloacking, anti-air before air, drop vs drop for all races etc. If they make lair faster zerg could make a cloaked infestor attack before observers or drop your cliff before you can drop back to defend. etc etc

And you can't just increase the time to build of those to make up for faster lair, because then you wouldn't be able to change tech for those to counter enemy. Ex.: you're already at lair teching to drop to counter your opponent teching to colossus. Then he techs to DTs, you scout it, but you can't get overlord detect upgrade in time because it takes 10 years to upgrade, to make up for the fast lair.



Makes sense, but fast lair doesn't necessarily mean Zerg is gonna have an unanswerable BO. Maybe Zerg detection comes later, but Protoss and Terran doesn't have early cloaking power. Meanwhile, Zerg cloaking (ie burrow) could come early, but P and T have cannons and sensor towers early game. Normally though, burrow wouldn't really count as cloak tech, since you can't attack while burrowed, except for lurks which are now tier 3. Except that the infestor can apparently move while burrowed. Still, they just need sensor towers/photon cannons/detectorlords available before a burrowed moving infestor.

I mean, I know what you're saying, but fast lair doesn't exactly mean they can't time the counters to come before the rush.

edit: I think the SC2 Lair : BW cyber core comparison is actually pretty good here. When protoss goes 1gate tech, he gets more options quickly, including air and cloak. But if the opponent scouts what you're doing, he'll be able to handle it.


edit2: of course this all assumes that lair costs 150/0 or 200/0 or something. If Lair costs gas (which it probably does currently), then Zerg pretty much does have to put himself into a tight position to be able to deal with all the possible cheeses between cloak/air/rushes.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 22 2008 10:23 GMT
#44
creep/queen rush ftw
Tritanis
Profile Joined November 2007
Poland344 Posts
June 22 2008 10:40 GMT
#45
I doubt it is a current zerg tech tree, sunken and spore colonies at lair level? huh? And there is no such things as shriekers and swarm clutches currently...
I live, I serve, I die for the Metal
Konni
Profile Blog Joined February 2003
Germany3044 Posts
June 22 2008 11:17 GMT
#46
If this is true Zerg has 5(!) different tech options with the lair morphing in:
- roaches
- banelings
- infestors
- hydras
- mutas/corruptors
I think the 2 options muta/hydra were already enough trouble sometimes
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 22 2008 11:38 GMT
#47
On June 22 2008 19:40 Tritanis wrote:
I doubt it is a current zerg tech tree, sunken and spore colonies at lair level? huh? And there is no such things as shriekers and swarm clutches currently...

You... need to know more about the queen
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
June 22 2008 12:01 GMT
#48
Does anyone have the current Protoss and Terran tech trees to compare this against?
Because if not then it's kinda stupid to make any guesses about balance.
Don't hate the player - Hate the game
Jazriel
Profile Joined April 2008
Canada404 Posts
June 22 2008 12:17 GMT
#49
On June 22 2008 19:13 Doctorasul wrote:
The amount of whiny theorycrafting and unjust indignation in this thread is mindboggling.


Here here!

I feel the need to remind people, that they know nothing about SC2. You don't know the cost of ANY OF THE UNITS OR BUILDINGS. You don't know ANY OF THE TIMING OF THE UNITS AND BUILDINGS. You don't know ANYTHING. SC2 != SC:BW. Quit trying to apply BW logic to SC2.

They could've made Zerglings 25 minerals a pop and have larvae spawn 3 times faster. Oh noez! kekeke ling rush!

Unless the flowchart came DIRECTLY from Blizzard, I wouldn't rely on it.
#1 LoL player
awol
Profile Joined March 2008
Australia79 Posts
June 22 2008 12:28 GMT
#50
"In addition, the SC:L team is excited to present our rendition of the Zerg technology tree. Since the game is still in flux we cannot guarantee 100% accuracy but nevertheless we endeavored to make it as accurate as currently possible."

Do with it what you will...
I ain't no superstar.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 22 2008 13:18 GMT
#51
quick queen for infested terrans anyone?:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Archaic
Profile Blog Joined March 2008
United States4024 Posts
June 22 2008 13:36 GMT
#52
NO SCOURGE? NOOOOOOOOOOOOOOO!!!

Scourge were the things that made me seem more gosu than I really am with cloning, and muta vs scourge. How will I falsely inflate my skill now?

Only lings until lair seems rediculous.
Barbarne
Profile Joined August 2007
Sweden458 Posts
Last Edited: 2008-06-22 13:41:01
June 22 2008 13:40 GMT
#53
The one real comment I've got is that having lurkers and Ultras att the same tier is stupid. As they both count large amounts of smaller units, they have to be very different from the SC1 units with same names. I think I'd always use ultras since they are so easy to micro and lurkers so hard. I'd only use lurkers for static defense if that's what's up.

Also, I like the idea of morphing your hydra den to deep warrens since your opponent can actually scout that you're going lurkers. I hate the fact that banelings require a separate building altogether though.

I see no problem with banelings tier 1/lurks tier2/ ultras tier 3 to counter mnm and mass zealots/zergling, but currently, they seem to want lair tech to be something you HAVE to get real quickly. We'll see how it will go.
JudgeMathis
Profile Blog Joined July 2006
Cuba1286 Posts
June 22 2008 14:53 GMT
#54
i don't approve of this tech tree. =/ neither do i approve the dude whose running the show(hes made horrible rts :/)
Benching 225 is light weight. Soy Cubano y Boricua!
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2008-06-22 15:04:14
June 22 2008 14:58 GMT
#55
What is a creep tumor and a shrieker?

So in tier 1, Zerg only get the ling and the queen do defend (along with the thingies the queen makes)? That queen better be able to defeat 12 marines by herself if we Zerg want to make a stand.

I hope they're still not done with the appearance of the Lurker, it looks kind of gay, it needs huge spines and a face. It also needs to be bigger, it shrinks after morphing, is this to add to its mobility?
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
June 22 2008 15:10 GMT
#56
kewlllllllllllll :O
^-^
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
June 22 2008 15:18 GMT
#57
Guys come on what are you talking about? They DID say that drones CAN make colonies. It's queen that cannot until lair tech but drones STILL CAN. There you have both detection AND anti-air, static though.

And the only zerglings-until-lair-thing. I heard bliz considered it a weakness of sc1 that many games ended withing 5-7 minutes. So you can't be really surprised that hatchery choices are so limited, be sure protoss and terreans have the same problem.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
June 22 2008 15:24 GMT
#58
On June 22 2008 22:40 Barbarne wrote:
The one real comment I've got is that having lurkers and Ultras att the same tier is stupid. As they both count large amounts of smaller units, they have to be very different from the SC1 units with same names. I think I'd always use ultras since they are so easy to micro and lurkers so hard. I'd only use lurkers for static defense if that's what's up.

Also, I like the idea of morphing your hydra den to deep warrens since your opponent can actually scout that you're going lurkers. I hate the fact that banelings require a separate building altogether though.

I see no problem with banelings tier 1/lurks tier2/ ultras tier 3 to counter mnm and mass zealots/zergling, but currently, they seem to want lair tech to be something you HAVE to get real quickly. We'll see how it will go.


Mnm doesnt exist anymore, so that whole paragraph is flawed. As for infestor at tier 2, Im pretty sure you won't be able to get plague and infestation till hive.
#1 Flash Fan
G5
Profile Blog Joined August 2005
United States2921 Posts
June 22 2008 15:34 GMT
#59
nifty
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
June 22 2008 15:41 GMT
#60
On June 22 2008 16:30 Ozarugold wrote:
If you squint real hard, the Roach kinda looks better than the Lurker as a Lurker.

Also, I get the feeling that Blizzard is trying to make games interesting by making them players climb the tech tree before engaging in battle. Climbing tech tree means longer battles (usually) thus making them more interesting. I don't know, my two cents.

I also think that the Baneling is adorable. Like a cubby booger with knives.


I thought they were trying to make rushes a more viable strategy in the game?... They said most games will only last 20 minutes...
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
June 22 2008 15:45 GMT
#61
On June 22 2008 23:58 thoraxe wrote:
What is a creep tumor and a shrieker?

So in tier 1, Zerg only get the ling and the queen do defend (along with the thingies the queen makes)? That queen better be able to defeat 12 marines by herself if we Zerg want to make a stand.

I hope they're still not done with the appearance of the Lurker, it looks kind of gay, it needs huge spines and a face. It also needs to be bigger, it shrinks after morphing, is this to add to its mobility?


At this point the queen can kill about 8 marines by herself I believe... Maybe even more.

This is weird because it seems that the zerg can just get a great economy with a free ultimate unit... and there is no way to kill it. Once they reach lair tech they have around 5 options...
Mass expand mutas go for lurkers go for ultralisks banelings hydras
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2008-06-22 16:15:13
June 22 2008 16:13 GMT
#62
On June 23 2008 00:45 GunsofthePatriots wrote:
Show nested quote +
On June 22 2008 23:58 thoraxe wrote:
What is a creep tumor and a shrieker?

So in tier 1, Zerg only get the ling and the queen do defend (along with the thingies the queen makes)? That queen better be able to defeat 12 marines by herself if we Zerg want to make a stand.

I hope they're still not done with the appearance of the Lurker, it looks kind of gay, it needs huge spines and a face. It also needs to be bigger, it shrinks after morphing, is this to add to its mobility?


At this point the queen can kill about 8 marines by herself I believe... Maybe even more.

This is weird because it seems that the zerg can just get a great economy with a free ultimate unit... and there is no way to kill it. Once they reach lair tech they have around 5 options...
Mass expand mutas go for lurkers go for ultralisks banelings hydras


The Queen can't kill 8 marines, the queen dies fast. What the fuck are you talking about? Go rewatch the newer videos of the queen. Stop assuming shit. And ultralisks and lurkers aren't at lair tech. Mass expand? Do you even know the tech tree of the other races and the costs and time of the buildings and units. Dont fucking whine for the fucking sake of whining.



The thing that is worrying me is that Blizzard seems to put zerg on the defensive early on and has to rush to lair. The presence of the Queen and only zergligns kind of encourage this. But then again in broodwar ZvT, zerg ALWAYS goes for lair tech to get lurkers and never really utilizing tier 1 except for lings. I wish we can get more details like stats on units and buildings for all three races, in addition to the tech trees.
Centric
Profile Blog Joined March 2008
United States1989 Posts
June 22 2008 16:36 GMT
#63
Zerg isn't Zerg anymore...
Super serious.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 22 2008 16:49 GMT
#64
An upgraded queen can probably kill 8 marines, much like an ultra.

Pretty sure a hatchery-tier queen cant :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 22 2008 16:52 GMT
#65
sort of random question, but does the queen get faster with each evolution?
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
Last Edited: 2008-06-22 16:58:25
June 22 2008 16:57 GMT
#66
On June 23 2008 01:13 crazie-penguin wrote:
Show nested quote +
On June 23 2008 00:45 GunsofthePatriots wrote:
On June 22 2008 23:58 thoraxe wrote:
What is a creep tumor and a shrieker?

So in tier 1, Zerg only get the ling and the queen do defend (along with the thingies the queen makes)? That queen better be able to defeat 12 marines by herself if we Zerg want to make a stand.

I hope they're still not done with the appearance of the Lurker, it looks kind of gay, it needs huge spines and a face. It also needs to be bigger, it shrinks after morphing, is this to add to its mobility?


At this point the queen can kill about 8 marines by herself I believe... Maybe even more.

This is weird because it seems that the zerg can just get a great economy with a free ultimate unit... and there is no way to kill it. Once they reach lair tech they have around 5 options...
Mass expand mutas go for lurkers go for ultralisks banelings hydras


The Queen can't kill 8 marines, the queen dies fast. What the fuck are you talking about? Go rewatch the newer videos of the queen. Stop assuming shit. And ultralisks and lurkers aren't at lair tech. Mass expand? Do you even know the tech tree of the other races and the costs and time of the buildings and units. Dont fucking whine for the fucking sake of whining.



The thing that is worrying me is that Blizzard seems to put zerg on the defensive early on and has to rush to lair. The presence of the Queen and only zergligns kind of encourage this. But then again in broodwar ZvT, zerg ALWAYS goes for lair tech to get lurkers and never really utilizing tier 1 except for lings. I wish we can get more details like stats on units and buildings for all three races, in addition to the tech trees.


I said you can go for LURKERS OR ULTRALISK stupid as in you can tech again.
SlickR12345
Profile Blog Joined April 2008
Macedonia408 Posts
Last Edited: 2008-06-22 17:09:58
June 22 2008 17:01 GMT
#67
Yeah i will agree that zerg probably need 1 more unit in tier 1, same as starcraft.
But its not that different, for example we barely see a zerg player finish before lair anyways.
Few cases for hydra rush here and there but that's it. Though it would be nice if zerg still had that option. Maybe banling being an upgrade in the spawning pool at tier 1, or at least have the banaling nest being abble to be build with hatchery.
Also i hope to see lurker improved a lot since its tier 3 now.

Though nothing is final, we are probably going to see a lot changes.
EDIT: I would wait few more days until WWI and then we are going to see the newest and official units, tech tree and stats!
Showtime!
Profile Joined November 2007
Canada2938 Posts
June 22 2008 17:23 GMT
#68
Man that drawing is so backwards.

At this rate it could be another year before BETA.
Mini skirt season is right around the corner. ☻
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-06-22 17:52:02
June 22 2008 17:46 GMT
#69
the zerg tree is kind of looking like the old protoss tech tree. where once you hit the cybernetics core, you can do a whole lot of stuff. and the only real limitation is resource-wise.theres like a billion things for the lair stage.

baneling
nydus worm
infestor
hydra
muta/corruptor
roach
overseer.
sunken/spore

9 unlocked units. while at the hatchery stage, it's juts zergling + queen and it's creep thingies. and at hive u get lurkers and ultras n gaurdians. (upgrading the queen is there too, but that is also at the lair stage.)

the thing we should be asking is "are lurkers ultras and guardians really enough oomph for a hive stage? achieving lair stage is majorly expansive compared to the hatchery stage.

perhaps they wanted to restrict the beginnings to zergling/creeptumor harass, and then keep opponents guessing with a vast array of possibilities at the lair stage. i do think this would give the zerg a boost in the unknown surprize/ versatility theme. but really, are lurkers ultras and gaurdians a big enough upgrade for a hive stage when u have the roach at lair stage, mass banelings, as well as the supposed-late-game-caster the infestor available from the lair stage?

whlie i like the concept of giving a vast unit possibility from the lair stage, i think they will have to do quite a bit of fixing-up to this current version of the having the hive unlock upgrades for a vast array of existing units (ex - unlocking some infestor spells, increasing speed for the worm, zergling adrenal glands, baneling damage) so that getting a hive is much more substancially meaningful than just lurker/ultra/guardian.
Kuja900
Profile Blog Joined October 2007
United States3564 Posts
June 22 2008 17:57 GMT
#70
am i reading this right? lurkers as hatchery tech so let me see if i get this you want me to choose between an ultralisk and a lurker?
OMG you nasty gurl
Showtime!
Profile Joined November 2007
Canada2938 Posts
June 22 2008 17:59 GMT
#71
simple answer would be no.

I would like to see at least one new unit at each stage of tech. =(

I don't think that will happen though.
Mini skirt season is right around the corner. ☻
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
June 22 2008 18:02 GMT
#72
On June 23 2008 02:46 crabapple wrote:
+ Show Spoiler +
the zerg tree is kind of looking like the old protoss tech tree. where once you hit the cybernetics core, you can do a whole lot of stuff. and the only real limitation is resource-wise.theres like a billion things for the lair stage.

baneling
nydus worm
infestor
hydra
muta/corruptor
roach
overseer.
sunken/spore

9 unlocked units. while at the hatchery stage, it's juts zergling + queen and it's creep thingies. and at hive u get lurkers and ultras n gaurdians. (upgrading the queen is there too, but that is also at the lair stage.)

the thing we should be asking is "are lurkers ultras and guardians really enough oomph for a hive stage? achieving lair stage is majorly expansive compared to the hatchery stage.

perhaps they wanted to restrict the beginnings to zergling/creeptumor harass, and then keep opponents guessing with a vast array of possibilities at the lair stage. i do think this would give the zerg a boost in the unknown surprize/ versatility theme. but really, are lurkers ultras and gaurdians a big enough upgrade for a hive stage when u have the roach at lair stage, mass banelings, as well as the supposed-late-game-caster the infestor available from the lair stage?

whlie i like the concept of giving a vast unit possibility from the lair stage, i think they will have to do quite a bit of fixing-up to this current version of the having the hive unlock upgrades for a vast array of existing units (ex - unlocking some infestor spells, increasing speed for the worm, zergling adrenal glands, baneling damage) so that getting a hive is much more substancially meaningful than just lurker/ultra/guardian.


Hive is most likely needed for the tier 3 upgrade of every unit, which would include one of the infester spells, roach 15 extra hp regen and we don't know for the other units.
crabapple
Profile Blog Joined June 2008
United States397 Posts
June 22 2008 18:09 GMT
#73
On June 23 2008 03:02 Klockan3 wrote:
Show nested quote +
On June 23 2008 02:46 crabapple wrote:
+ Show Spoiler +
the zerg tree is kind of looking like the old protoss tech tree. where once you hit the cybernetics core, you can do a whole lot of stuff. and the only real limitation is resource-wise.theres like a billion things for the lair stage.

baneling
nydus worm
infestor
hydra
muta/corruptor
roach
overseer.
sunken/spore

9 unlocked units. while at the hatchery stage, it's juts zergling + queen and it's creep thingies. and at hive u get lurkers and ultras n gaurdians. (upgrading the queen is there too, but that is also at the lair stage.)

the thing we should be asking is "are lurkers ultras and guardians really enough oomph for a hive stage? achieving lair stage is majorly expansive compared to the hatchery stage.

perhaps they wanted to restrict the beginnings to zergling/creeptumor harass, and then keep opponents guessing with a vast array of possibilities at the lair stage. i do think this would give the zerg a boost in the unknown surprize/ versatility theme. but really, are lurkers ultras and gaurdians a big enough upgrade for a hive stage when u have the roach at lair stage, mass banelings, as well as the supposed-late-game-caster the infestor available from the lair stage?

whlie i like the concept of giving a vast unit possibility from the lair stage, i think they will have to do quite a bit of fixing-up to this current version of the having the hive unlock upgrades for a vast array of existing units (ex - unlocking some infestor spells, increasing speed for the worm, zergling adrenal glands, baneling damage) so that getting a hive is much more substancially meaningful than just lurker/ultra/guardian.


Hive is most likely needed for the tier 3 upgrade of every unit, which would include one of the infester spells, roach 15 extra hp regen and we don't know for the other units.


ah ic. good to get a confirmation. then actually hive stage could become quite fearsome with the upgrades. cause if you have a good foundation for everything, all those new available upgrades can get run at the same time. so after a short while, the zerg army will become significantly stronger practically all at once. i think the "old-protoss-like" tech tree (lots of options, only limited by resources) fits the zerg a lot better. deadly.
shimmy
Profile Blog Joined May 2003
Poland997 Posts
June 22 2008 18:09 GMT
#74
I must say I dont like where SC2 is heading lately ;/
Hell hath no fury like the vast robot armies of a woman scorned.
MrRammstein
Profile Joined May 2008
Poland339 Posts
June 22 2008 18:13 GMT
#75
lol I hope this tree is right because Banelings were supposed to be T1... Roaches too? and now everything is T2 O.O
Anyways BIG Thank You for bringing this!
account abandoned:P RIP
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 22 2008 18:30 GMT
#76
They should have another hatchery unit.
Showtime!
Profile Joined November 2007
Canada2938 Posts
June 22 2008 18:54 GMT
#77
I'm almost certain roaches are going to go back to tier 1.5. Fuck, now I'm even talking in Warcraft terms.
Mini skirt season is right around the corner. ☻
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
June 22 2008 19:01 GMT
#78
On June 22 2008 17:38 Klockan3 wrote:
Guys guys, screaming wolf over nothing... They maybe have decreased the time to get to lair and/or decreased the cost to get to lair. Lair is now the cybernetics core for the zerg, not so alien tbh.


How does it matter? It just gives zerg less options. No, lair is not cybernetics.

But yeah, cybernetics is also imperfect if you theorycraft the ideal tech tree for strategy. And that's why we have SC2. To fix those issues and design the game for fun and interesting high level play.
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-06-22 19:22:32
June 22 2008 19:21 GMT
#79
One thing rather missed is in any SC1 Match Up Zerg uses only lings till Lair...
unless goes Hydra all in vs P
or Hydra vs Muta wars v Z

So in theory in early nothing should change so much... no Medics but no Sunkens too, Swarm Clutches instead > Marine push in early possible... but Zerglings alone may be enough (for sure not like in SC1)

*bit later* Marines + Jackals > Zerglings...? even if yes Burrow may be helpful...
account abandoned:P RIP
d.arkive
Profile Blog Joined January 2007
United States843 Posts
June 22 2008 19:41 GMT
#80
This doesn't look very legit
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
ray1234
Profile Joined October 2007
Canada679 Posts
June 22 2008 19:45 GMT
#81
wow, hive tech sucks... if this is real, might as well stay lair tech most of the game
go OVERSKY MODE!
Tiamat
Profile Joined February 2003
United States498 Posts
June 22 2008 20:12 GMT
#82
Of all the races, Zerg seems to be the most screwed up. There are so many wrong things with SC2 Zerg.

a) Too many units overlap each other. Roach and Hydra are the same damn thing, I hate the Roach it needs to GTFO. What is the point of this unit, seriously what role does it fill? I am pretty sure they are going to make the Hydra good vs Armor and roach good vs fleshy but thats not very Zergy to me. Its the same damn unit.

b) Lurkers Tier3? Um I'll take my ultra instead. They both counter the same thing, unless they make lurkers good vs armored units or something. But a high HP ultra with cleave is way better in most situations. Hell Ultras could even trash peons just as good as lurkers with the cleave attack. Another case of two more units filling the same role.

c) Queen needs to go, move it to single player. They are revolving way too much around the Queen. I could accept the Queen as a "bonus" defender or something gimicky to play around with, but the queen should NOT be the focal point of zerg. As it stands now, they are trying to do way too much with the Queen and its better off moving this unit to single player because the rest of the race is suffering too much.

d) Only Zerglings at Hatchery but 5 different options at Lair? I am sure this is going to change, if it doesn't I am speechless. At this point, its not worth getting Hive once you get lair because all the cool toys are in Lair tech, except for Ultras (and i guess if you want lurkers which in the current build is useless due to the ultra)
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
Last Edited: 2008-06-22 20:39:23
June 22 2008 20:32 GMT
#83
On June 22 2008 14:53 Highways wrote:
Show nested quote +
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune



No, we made this ourselves. Please read what we wrote about it: http://www.sclegacy.com/showthread.php?t=149

We aren't 100% sure it's accurate at all but we're trying. We'll get the latest info in a week so it will be accurate as of then.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
DragoonPK
Profile Blog Joined July 2007
3259 Posts
June 22 2008 20:51 GMT
#84
Hmm, its looks original but I don't like it that much. I much prefer the one used in BW. Well we wont know unless we try it when it comes out.
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2008-06-22 21:00:04
June 22 2008 20:56 GMT
#85
On June 23 2008 05:12 Tiamat wrote:
Of all the races, Zerg seems to be the most screwed up. There are so many wrong things with SC2 Zerg.

a) Too many units overlap each other. Roach and Hydra are the same damn thing, I hate the Roach it needs to GTFO. What is the point of this unit, seriously what role does it fill? I am pretty sure they are going to make the Hydra good vs Armor and roach good vs fleshy but thats not very Zergy to me. Its the same damn unit.

b) Lurkers Tier3? Um I'll take my ultra instead. They both counter the same thing, unless they make lurkers good vs armored units or something. But a high HP ultra with cleave is way better in most situations. Hell Ultras could even trash peons just as good as lurkers with the cleave attack. Another case of two more units filling the same role.

c) Queen needs to go, move it to single player. They are revolving way too much around the Queen. I could accept the Queen as a "bonus" defender or something gimicky to play around with, but the queen should NOT be the focal point of zerg. As it stands now, they are trying to do way too much with the Queen and its better off moving this unit to single player because the rest of the race is suffering too much.

d) Only Zerglings at Hatchery but 5 different options at Lair? I am sure this is going to change, if it doesn't I am speechless. At this point, its not worth getting Hive once you get lair because all the cool toys are in Lair tech, except for Ultras (and i guess if you want lurkers which in the current build is useless due to the ultra)

a. Roach is ground only, it overlaps with lurker. I agree it should be redefined and the Hydralisk should be rebalanced to be more like its SC counterpart.

b. Petition for lurker to replace roach makes sense to me.

c. Agree, SC isn't about larger powerful units. Even if it makes sense lore wise to have a queen it doesn't make sense RTS wise because its mostly irreplaceable since it pretty much is where static base defenses come from (see tech chart). And what kind of game are we making again?

d. Yeah it needs to be ling/hydra till lair then from there on tech is fine (also changing b).

EDIT: I just noticed that roach den is before lair tech, so it helps Zerg stay strong early in the game. But the fact that you can't get any form of anti-air until lair is just stupid (except static defenses, but those can't move halfway across the map). Roach still needs to be replaced by Hydralisk.
♞
G5
Profile Blog Joined August 2005
United States2921 Posts
June 22 2008 20:59 GMT
#86
lair better upgrade fucken early as shit

nothing but lings before lair... u get a queen and lings... not even sunks... jesus christ
Queasy
Profile Blog Joined December 2007
United States48 Posts
Last Edited: 2008-06-22 21:41:50
June 22 2008 21:41 GMT
#87
You can build a Roach Den after Spawning Pool... look at the arrows people, shit. No Lair required. That Lair arrow is pointing to the Overseer.
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 21:59 GMT
#88
Shit, I swear that image has changed since yesterday... It most definitely had an arrow pointing from lair to roach den.
MrRammstein
Profile Joined May 2008
Poland339 Posts
Last Edited: 2008-06-22 22:22:23
June 22 2008 22:13 GMT
#89
lol it's true picture from OP is different than one on SCLegacy now oO

edit: or not but I downloaded something different from OP than it is now ;P
anyways good news
account abandoned:P RIP
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 22:33 GMT
#90
On June 23 2008 06:59 anotak wrote:
Shit, I swear that image has changed since yesterday... It most definitely had an arrow pointing from lair to roach den.

Yeah I think the image changed.
♞
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 22 2008 23:21 GMT
#91
Hahaha the image DID change lololololololol
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
June 23 2008 00:41 GMT
#92
On June 23 2008 08:21 crazie-penguin wrote:
Hahaha the image DID change lololololololol


The first version of the picture had no ultralisk Den. Second version had roachden at the wrong tier.
Third upcoming version will have sunkens and spore colonies available at tier 1 where evolution chamer will be a requirement to upgrade to spore.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Savio1
Profile Joined May 2008
34 Posts
Last Edited: 2008-06-23 01:47:51
June 23 2008 01:39 GMT
#93
On June 22 2008 15:02 anotak wrote:
Show nested quote +
On June 22 2008 14:53 Highways wrote:
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune

hmm... this seems pretty disturbing that zerg only have lings before lair tech



Am I the only one who actually looked at the picture????????

Why do ppl keep saying that lings are the only unit until lair?

Roach comes at same time hydra used to. Look at the dang picture!

Roach and lings are both hatchery tech! Reapeat: Roach is hatchery tech and does not require lair according to this flow chart.


EDIT: For those many who couldn't read the flow chart correctly, start at the roach and follow the arrows. You will reach the hatchery.
Queasy
Profile Blog Joined December 2007
United States48 Posts
June 23 2008 02:16 GMT
#94
I'm glad the image is different, because I was going out of my mind reading this topic, haha.
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 23 2008 02:37 GMT
#95
On June 23 2008 10:39 Savio1 wrote:
Show nested quote +
On June 22 2008 15:02 anotak wrote:
On June 22 2008 14:53 Highways wrote:
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune

hmm... this seems pretty disturbing that zerg only have lings before lair tech



Am I the only one who actually looked at the picture????????

Why do ppl keep saying that lings are the only unit until lair?

Roach comes at same time hydra used to. Look at the dang picture!

Roach and lings are both hatchery tech! Reapeat: Roach is hatchery tech and does not require lair according to this flow chart.


EDIT: For those many who couldn't read the flow chart correctly, start at the roach and follow the arrows. You will reach the hatchery.

the picture was edited...
SwaY.
Profile Joined May 2008
Dominican Republic98 Posts
June 23 2008 02:38 GMT
#96
100 bucks lurks are going to get switched to lair again before retail hits
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2008-06-23 03:30:56
June 23 2008 03:28 GMT
#97
God i'm sick of ppl getting a quick sight @ the picture and writting something when they're clearly missing something.

I didn't read the entire post but i want to make sure you get this in your brain :
T1 Units have not only glings but also Queen AND ROACHES. It's even more units than sc1 so wtf ? Stop whining.
They may not have a sunken nor spore colony but as far as i can see there still many building missing so we can't know what it looks like until we get further info from blizzard.

Edit : Oh ok silly me for not reading the entire thread. I also blame the op to edit his picture !
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Savio1
Profile Joined May 2008
34 Posts
June 23 2008 03:34 GMT
#98
On June 23 2008 11:37 anotak wrote:
Show nested quote +
On June 23 2008 10:39 Savio1 wrote:
On June 22 2008 15:02 anotak wrote:
On June 22 2008 14:53 Highways wrote:
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune

hmm... this seems pretty disturbing that zerg only have lings before lair tech



Am I the only one who actually looked at the picture????????

Why do ppl keep saying that lings are the only unit until lair?

Roach comes at same time hydra used to. Look at the dang picture!

Roach and lings are both hatchery tech! Reapeat: Roach is hatchery tech and does not require lair according to this flow chart.


EDIT: For those many who couldn't read the flow chart correctly, start at the roach and follow the arrows. You will reach the hatchery.

the picture was edited...



Ok, whew. That explains a lot. I was freaking out that the brightest SC players couldn't read a chart. You've all regained my respect ;p

Savio1
Profile Joined May 2008
34 Posts
June 23 2008 03:36 GMT
#99
On June 23 2008 11:38 SwaY. wrote:
100 bucks lurks are going to get switched to lair again before retail hits



Lets hope.
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
June 23 2008 03:51 GMT
#100
This is still beta, alpha or whatever, but it looks like from the flowchart that you need to morph your Tier 1 Queen into a Tier 2 Queen in order to build sunkens and spores...
My psychiatrist says I have deep-seated Ragneuroses :(
Highways
Profile Joined July 2005
Australia6106 Posts
June 23 2008 03:55 GMT
#101
On June 23 2008 12:28 RaiZ wrote:
God i'm sick of ppl getting a quick sight @ the picture and writting something when they're clearly missing something.

I didn't read the entire post but i want to make sure you get this in your brain :
T1 Units have not only glings but also Queen AND ROACHES. It's even more units than sc1 so wtf ? Stop whining.
They may not have a sunken nor spore colony but as far as i can see there still many building missing so we can't know what it looks like until we get further info from blizzard.

Edit : Oh ok silly me for not reading the entire thread. I also blame the op to edit his picture !


Also in sc1 zergs dont stay at tier 1 for a long time anyways

zvt: after third hatch go straight to lair
zvz: lair very quick
zvp: fairly quick lair, unless going hydra/ling all-in
#1 Terran hater
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
June 23 2008 04:06 GMT
#102
I'm glad banelings are lair level... I don't want to get raped by baneling rushes in my workers.
UNFUCK YOURSELF
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-06-23 04:33:39
June 23 2008 04:33 GMT
#103
On June 23 2008 12:36 Savio1 wrote:
Show nested quote +
On June 23 2008 11:38 SwaY. wrote:
100 bucks lurks are going to get switched to lair again before retail hits



Lets hope.

hydra and lurk at same tier? no ty
If you move hydra back to first, it could make sense, but ling, roach, hydra, queen seems a bit extensive for tier one.

Maybe switching roach and hydra tier positioning and moving lurker back to tier two?
Altho the units would have to be adjusted to fill their new roles.
more weight
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2008-06-23 08:25:47
June 23 2008 08:15 GMT
#104
OoOoOOoO SEXAy!

Damn it looks like zerg doesn't have many units huh... The infestor would be the key caster it seems.

LOlolOL can you imagine swarm guardian vs mass tank? It's like free zealot drop haha

For those who says hatchery tech too short, it's like...
Okay when do you mass hydras anyways? vs protoss F.E. is the only case I can think of. You certainly don't mass hydras ZvT or ZvZ, and we have queen to compensate. So no biggie really.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
June 23 2008 11:03 GMT
#105
infestor out at lair is a big change from its last tier unit role in SC
Live, laugh, love
CuddlyCuteKitten
Profile Joined January 2004
Sweden2746 Posts
June 23 2008 11:16 GMT
#106
Yeah but two things:

a) zerg doesn't get any other caster and they usually had queens at lair.
b) no consume as far as I know. Which IMHO is a great idea. Swarm can be a really powerfull spell but you won't see the "swarm spam" that were used to.

I do think they should make roaches able to fire at air, with short range and slower speed against hydras they won't be that good at killing air units but they can at least chase them off because off their high regen. Plus you need tier 1 anti air either way even if it's not optimal AA.

I personally like both the new tech tree and the new hydralisk. It seems like it's going to be quite a scary beast now.
waaaaaaaaaaaooooow - Felicia, SPF2:T
L0thar
Profile Blog Joined September 2007
987 Posts
June 23 2008 11:31 GMT
#107
On June 23 2008 17:15 evanthebouncy! wrote:
Damn it looks like zerg doesn't have many units huh... The infestor would be the key caster it seems.


15 right? Not counting infested terrans or broodlings. That means +3 than in BW. Toss have also 15 units, +1 since BW.

And then look at terran - 13, just like in BW. That only shows how much blizzard care about terran, they even can't come with more units than in original, unlike other two races...
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2008-06-24 04:49:52
June 23 2008 13:43 GMT
#108
i always thought that lurkers, ultralisks and guardians were like the battering rams of the zerg, if someone has a tough defense, build some of these guys with your army, and they will help break down the doors of the enemy defense. so since zerg has like sneaky stuff at tier 2 i guess it makes sense for them to have straight up in your face smashing stuff at tier 3.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
June 23 2008 20:02 GMT
#109
On June 23 2008 20:03 caution.slip wrote:
infestor out at lair is a big change from its last tier unit role in SC



It doesn't have consume anymore though
Loverman
Profile Joined September 2007
Romania266 Posts
June 23 2008 20:10 GMT
#110
I think you guys are forgeting the fact that the infested buildings the infestor affects spawn different types of units, infested tanks and zealots have been mentioned >.<
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2008-06-23 21:11:21
June 23 2008 21:01 GMT
#111
On June 24 2008 05:10 Loverman wrote:
I think you guys are forgeting the fact that the infested buildings the infestor affects spawn different types of units, infested tanks and zealots have been mentioned >.<

Where? I've heard about infested marines and PROTOSS but nothing about zealots and tanks.


Btw zerg upgrades are back to sc1 state:
We cut the Zerg upgrade per-unit idea. It didn't really work. You had significantly fewer choices by upgrading them individually. It made the game feel a little more predictable (in a bad way). The Evo Chamber is doing what you remember it doing from SC1.

http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1388238&s=new&#new
I live, I serve, I die for the Metal
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-06-23 23:07:12
June 23 2008 23:05 GMT
#112
Zerg is pretty defensive (at the beginning) in BW anyways. If they aren't they are most likely doing some kind of ling rush. I don't see that much of a difference, you don't really start getting hydra/lurker until lair and expo are up anyways.

The only strat I see losing from this is 3 hatch sauron/vanilla zerg style. But you need upgrades with that strat anyways so you are gonna get to lair after 3rd hatch anyways.

That is strange how sunken/spore are lair tech though. wtf is up with that? Can't they just make the walking towers ability a lair upgrade and keep the requirement pool/evo?
..and then I would, ya know, check em'. (Aka SpoR)
dogen
Profile Joined June 2007
Belgium108 Posts
June 24 2008 01:47 GMT
#113
seems like the zerg upgrade-per-unit has been cut, quoting Dustin Browder from the b.net forums

We cut the Zerg upgrade per-unit idea. It didn't really work. You had significantly fewer choices by upgrading them individually. It made the game feel a little more predictable (in a bad way). The Evo Chamber is doing what you remember it doing from SC1.
PH
Profile Blog Joined June 2008
United States6173 Posts
June 24 2008 03:49 GMT
#114
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.
Hello
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
June 24 2008 04:16 GMT
#115
I can't wait for this game to come out. I have always loved the Zerg and this is just more nails in my carapace-ladened coffin.
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
GunsofthePatriots
Profile Joined August 2007
South Africa991 Posts
June 24 2008 05:42 GMT
#116
On June 24 2008 12:49 PH wrote:
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.



It seems that it has stairs too? wtf?

Look really close at it
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2008-06-24 09:50:10
June 24 2008 09:47 GMT
#117
2 Highways:
You should have made a post when you changed the picture, too much mess isn't fun. A note in the original post saying when the picture was updated would be nice as well.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 24 2008 13:18 GMT
#118
He had a note there but I made an edit at the top just to make it more clear :C
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
praetor.at
Profile Blog Joined April 2008
Austria92 Posts
June 24 2008 14:55 GMT
#119
i think its a complete and utter waste to rework the game as it's done now.
all the time,effort and precious balancing that was done with SCBW until now, making
the awesome game as it is, will be just lost, and new balance has to be made from scratch.
Im all for regular SCBW in 3D

That being said, I think (=hope) the game will be closer and closer to BW with retail coming.
I mean, they'll listen to pro people that will be invited to test the game.
Hopefully they don't invite... like.... WC3 Pros. Duh.
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 24 2008 15:42 GMT
#120
On June 24 2008 12:49 PH wrote:
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.

On June 24 2008 14:42 GunsofthePatriots wrote:
Show nested quote +
On June 24 2008 12:49 PH wrote:
The new image and updated tech tree looks a LOT better...

BTW...does anyone else think the new Ultralisk Cavern kinda looks like a giant two-hole vagina?

It's disturbing...haha.



It seems that it has stairs too? wtf?

Look really close at it

2 + 2 = Stairway to Heaven?
♞
ChainLightning
Profile Joined June 2008
Canada21 Posts
June 24 2008 17:00 GMT
#121
The baneling's nest really looks like a unit lol.
Other than that, if they buffed the hydra up, they might have done the same with lurker now that it's at hive tech (and isn't cloaked/fully burrowed).

It's still too early for anything final,
The geniuses at blizzard will figure it out.
DONT LET ME DOWN BLIZZARD!
Tritanis
Profile Joined November 2007
Poland344 Posts
June 24 2008 18:50 GMT
#122
On June 24 2008 23:55 praetor.at wrote:
i think its a complete and utter waste to rework the game as it's done now.
all the time,effort and precious balancing that was done with SCBW until now, making
the awesome game as it is, will be just lost, and new balance has to be made from scratch.
Im all for regular SCBW in 3D

That being said, I think (=hope) the game will be closer and closer to BW with retail coming.
I mean, they'll listen to pro people that will be invited to test the game.
Hopefully they don't invite... like.... WC3 Pros. Duh.

BURN IN HELL HERETIC!!!
This is probably the most dumb reply I've ever read here <><><><><>
I live, I serve, I die for the Metal
maybenexttime
Profile Blog Joined November 2006
Poland5771 Posts
June 24 2008 19:59 GMT
#123
Lurker IS fully burrowed. It's just a graphical cue for the Lurker's owner to see what kind of a burrowed unit it is. ;;
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
June 25 2008 02:08 GMT
#124
Something tells me we will be seeing new zerg units at WWI.
...
PH
Profile Blog Joined June 2008
United States6173 Posts
June 25 2008 03:59 GMT
#125
On June 25 2008 03:50 Tritanis wrote:
Show nested quote +
On June 24 2008 23:55 praetor.at wrote:
i think its a complete and utter waste to rework the game as it's done now.
all the time,effort and precious balancing that was done with SCBW until now, making
the awesome game as it is, will be just lost, and new balance has to be made from scratch.
Im all for regular SCBW in 3D

That being said, I think (=hope) the game will be closer and closer to BW with retail coming.
I mean, they'll listen to pro people that will be invited to test the game.
Hopefully they don't invite... like.... WC3 Pros. Duh.

BURN IN HELL HERETIC!!!
This is probably the most dumb reply I've ever read here <><><><><>


I actually almost agree with him...

I'm so used to BW...it's gonna be weird having to transition to SC2. It's a weird thought as it is; imagine what it'll be like when SC2 is actually released.
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