The current version of the Zerg Tech Tree (20/6/2008)
![[image loading]](http://sclegacy.com/images/uploaded/starcraftiinews/techtreezer2.png)
Thanks to Sclegacy.com
edit: Roach at lair level was indeed a mistake. SCL has fixed this up now.
edit2: Shrieker requires an evolution chamber
| Forum Index > SC2 General |
|
Highways
Australia6106 Posts
The current version of the Zerg Tech Tree (20/6/2008) ![]() Thanks to Sclegacy.com edit: Roach at lair level was indeed a mistake. SCL has fixed this up now. edit2: Shrieker requires an evolution chamber | ||
|
mikeymoo
Canada7170 Posts
For someone who's not following sc2 much this is kinda nifty. Thx sclegacy! | ||
|
Chuiu
3470 Posts
| ||
|
hrmM
United States210 Posts
| ||
|
Superiorwolf
United States5509 Posts
On June 22 2008 14:42 hrmM wrote: only lings till u get lair :[ Ya... do any of the people who've played SC2 know how this affects the game? Are people forced to get faster Lairs now? Are there any strategies that involve no lair? For example in Broodwar, you can do 3/4/5 hydra, but now that hydra / roach / everything else is Lair tech... -_- You've got the queen and lings, that's pretty much it. Banelings are lair tech too! | ||
|
anotak
United States1537 Posts
| ||
|
crazie-penguin
United States1253 Posts
| ||
|
Highways
Australia6106 Posts
On June 22 2008 14:49 anotak wrote: is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building? I'm pretty sure SCL got this from their exclusive Q&A with Karune | ||
|
anotak
United States1537 Posts
On June 22 2008 14:53 Highways wrote: Show nested quote + On June 22 2008 14:49 anotak wrote: is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building? I'm pretty sure SCL got this from their exclusive Q&A with Karune hmm... this seems pretty disturbing that zerg only have lings before lair tech | ||
|
B1nary
Canada1267 Posts
- no ranged unit until lair - no mobile anti-air until lair - dependent on queen for early game defence and detection - detection is expensive as hell - all units that can hit air cost 100 gas (corruptor, mutalisk, hydralisk) Is it just me, or does it feel like Zerg is severely crippled early and possibly mid-game? | ||
|
Chuiu
3470 Posts
| ||
|
Folca
2235 Posts
On June 22 2008 15:10 Chuiu wrote: This just goes in with Blizzards theme of making the game slower paced and dumbed down. But having Starcraft BW's fast-paced was basically the game, it was how everyone was much into it, because of it's quick-play | ||
|
Chuiu
3470 Posts
| ||
|
wurm
Philippines2296 Posts
| ||
|
Last Romantic
United States20661 Posts
cool beans. @wurm yeah lurkers have been hive tech since i played it @people talking about zerg being defensive; entirely right. zerg not having hatchery-level mobile anti air was rather inconvenient, especially vs something like a banshee rush. now not only do they keep the hydra den at lair, they move roach den up too. I am going to return to my cave and wait until the beta. @Blizzard making a queen and several swarm clutches to defend vs air is really quite constricting; in sc1 the option to go hydralisks to fight corsairs and/or wraiths was nearly necessary due to the tech/economy tradeoff of Zerg. With only swarm clutches to defend, P and T will be able to dictate Zerg early game to a highly inconvenient degree. Not only does it force a defensive style by precluding most pre-lair attacks, but it also cripples zerg early anti-air thereby impacting the Zerg economy/tech choices as well. Good thing zerg gets +1/+1 and zergling speed for only 100/100 lololol | ||
|
Sigrun
United States1655 Posts
![]() | ||
|
Motiva
United States1774 Posts
On June 22 2008 16:07 Last Romantic wrote: I am going to return to my cave and wait until the beta. Yep. Fuck no tier 1 and more tier 2 than is ever going to be needed. | ||
|
wurm
Philippines2296 Posts
yeah lurkers have been hive tech since i played it Oh wow, I don't like the way their going with my favorite race. T_T | ||
|
knyttym
United States5797 Posts
Hydra at lair tech means power boost from sc yay! At hatchery tech all you can make is zlings? Queen can't even become static D until lair tech and the creep tumor, I don't know its purpose, looks like an ugly donut. Buildings look cool especially the pool, and hive looks really similar to sc's lair. (Lair is my favorite) Lurker looks more cute than intimidating. Zerglings look like mini scythers(from pokemon) and drones look like scourge. Muta looks cool and hydra design looks a little too complex | ||
|
Ozarugold
2716 Posts
Also, I get the feeling that Blizzard is trying to make games interesting by making them players climb the tech tree before engaging in battle. Climbing tech tree means longer battles (usually) thus making them more interesting. I don't know, my two cents. I also think that the Baneling is adorable. Like a cubby booger with knives. | ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Super Smash Bros Other Games Organizations Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH226 StarCraft: Brood War• practicex • davetesta10 • AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Migwel • sooper7s League of Legends |
|
The PondCast
OSC
RSL Revival
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
RSL Revival
Maru vs MaxPax
BSL
RSL Revival
uThermal 2v2 Circuit
BSL
Afreeca Starleague
[ Show More ] Replay Cast
Sparkling Tuna Cup
|
|
|