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Active: 6663 users

New Zerg Tech Tree

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Highways
Profile Joined July 2005
Australia6106 Posts
Last Edited: 2008-06-24 13:18:10
June 22 2008 05:36 GMT
#1
MOD EDIT The screenshot has been updated, this is why you'll see people complaining about roaches being lair tech for instance, they are not blind, that's what the picture used to say - FrozenArbiter


The current version of the Zerg Tech Tree (20/6/2008)

[image loading]


Thanks to Sclegacy.com

edit: Roach at lair level was indeed a mistake. SCL has fixed this up now.

edit2: Shrieker requires an evolution chamber
#1 Terran hater
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
June 22 2008 05:39 GMT
#2
oooooOOOOooooooh
For someone who's not following sc2 much this is kinda nifty.
Thx sclegacy!
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 05:41 GMT
#3
Jesus he made that as complicated as possible. Nice to see a layout of where tech is in the game though, thanks for posting.
♞
hrmM
Profile Joined November 2005
United States210 Posts
June 22 2008 05:42 GMT
#4
only lings till u get lair :[
sMi.hrmM 勇气
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
June 22 2008 05:45 GMT
#5
On June 22 2008 14:42 hrmM wrote:
only lings till u get lair :[

Ya... do any of the people who've played SC2 know how this affects the game? Are people forced to get faster Lairs now? Are there any strategies that involve no lair? For example in Broodwar, you can do 3/4/5 hydra, but now that hydra / roach / everything else is Lair tech... -_- You've got the queen and lings, that's pretty much it. Banelings are lair tech too!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 05:49 GMT
#6
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
June 22 2008 05:52 GMT
#7
yeah this is kinda stupid, zerg seems to be on the defensive until tier 2...
Highways
Profile Joined July 2005
Australia6106 Posts
June 22 2008 05:53 GMT
#8
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune
#1 Terran hater
anotak
Profile Blog Joined March 2008
United States1537 Posts
June 22 2008 06:02 GMT
#9
On June 22 2008 14:53 Highways wrote:
Show nested quote +
On June 22 2008 14:49 anotak wrote:
is this real? last I checked roach den was definitely hatchery tech, new things are mentioned that i've never heard of (shrieker wtf?), nydus is lair tech not hive??, lurker requires its own building?


I'm pretty sure SCL got this from their exclusive Q&A with Karune

hmm... this seems pretty disturbing that zerg only have lings before lair tech
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
Last Edited: 2008-06-22 06:03:46
June 22 2008 06:03 GMT
#10
I'm beginning to feel really uneasy about Zerg:

- no ranged unit until lair
- no mobile anti-air until lair
- dependent on queen for early game defence and detection
- detection is expensive as hell
- all units that can hit air cost 100 gas (corruptor, mutalisk, hydralisk)

Is it just me, or does it feel like Zerg is severely crippled early and possibly mid-game?
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 06:10 GMT
#11
This just goes in with Blizzards theme of making the game slower paced and dumbed down.
♞
Folca
Profile Blog Joined October 2006
2235 Posts
June 22 2008 06:42 GMT
#12
On June 22 2008 15:10 Chuiu wrote:
This just goes in with Blizzards theme of making the game slower paced and dumbed down.

But having Starcraft BW's fast-paced was basically the game, it was how everyone was much into it, because of it's quick-play
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
Chuiu
Profile Blog Joined June 2003
3470 Posts
June 22 2008 06:52 GMT
#13
I know, I wish SC2 was more like it.
♞
wurm
Profile Joined October 2007
Philippines2296 Posts
June 22 2008 07:06 GMT
#14
Is it just me, or does it look like Lurkers are now Hive tech?
I know where my towel is.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
Last Edited: 2008-06-22 07:15:48
June 22 2008 07:07 GMT
#15
Yay they paid attention to almost nothing I said about zerg

cool beans.

@wurm yeah lurkers have been hive tech since i played it

@people talking about zerg being defensive; entirely right. zerg not having hatchery-level mobile anti air was rather inconvenient, especially vs something like a banshee rush.

now not only do they keep the hydra den at lair, they move roach den up too.

I am going to return to my cave and wait until the beta.

@Blizzard making a queen and several swarm clutches to defend vs air is really quite constricting; in sc1 the option to go hydralisks to fight corsairs and/or wraiths was nearly necessary due to the tech/economy tradeoff of Zerg.

With only swarm clutches to defend, P and T will be able to dictate Zerg early game to a highly inconvenient degree. Not only does it force a defensive style by precluding most pre-lair attacks, but it also cripples zerg early anti-air thereby impacting the Zerg economy/tech choices as well.



Good thing zerg gets +1/+1 and zergling speed for only 100/100 lololol
ㅋㄲㅈㅁ
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
June 22 2008 07:12 GMT
#16
The Zerg buildings look so fat, like someone squished them.
Graphics
Motiva
Profile Joined November 2007
United States1774 Posts
June 22 2008 07:14 GMT
#17
On June 22 2008 16:07 Last Romantic wrote:

I am going to return to my cave and wait until the beta.



Yep.

Fuck no tier 1 and more tier 2 than is ever going to be needed.
wurm
Profile Joined October 2007
Philippines2296 Posts
June 22 2008 07:14 GMT
#18
yeah lurkers have been hive tech since i played it


Oh wow, I don't like the way their going with my favorite race. T_T
I know where my towel is.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 22 2008 07:19 GMT
#19
thx for this. I rarely read the sc2 section so things like these are really useful.

Hydra at lair tech means power boost from sc yay!
At hatchery tech all you can make is zlings? Queen can't even become static D until lair tech and the creep tumor, I don't know its purpose, looks like an ugly donut.

Buildings look cool especially the pool, and hive looks really similar to sc's lair. (Lair is my favorite)
Lurker looks more cute than intimidating. Zerglings look like mini scythers(from pokemon) and drones look like scourge. Muta looks cool and hydra design looks a little too complex
Ozarugold
Profile Blog Joined February 2008
2716 Posts
June 22 2008 07:30 GMT
#20
If you squint real hard, the Roach kinda looks better than the Lurker as a Lurker.

Also, I get the feeling that Blizzard is trying to make games interesting by making them players climb the tech tree before engaging in battle. Climbing tech tree means longer battles (usually) thus making them more interesting. I don't know, my two cents.

I also think that the Baneling is adorable. Like a cubby booger with knives.
this is my quote.
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