It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd.
New Zerg Tech Tree - Page 2
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VIB
Brazil3567 Posts
It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd. | ||
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Last Romantic
United States20661 Posts
On June 22 2008 16:31 VIB wrote: Did I get this right or zerg has zero mobile anti-air AND zero mobile anti-cloak before lair? So there are 2 different tech branches that you have zero defense against and cannot fight against unless you play your opponent's game? It sounds so freaking crippling. No way that is gonna last long if it's true. It's just absurd. Oh right, overlords. I forgot about that. So, how about a big fat to hell with zerg and let's all play the manly Protoss race. | ||
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Aerox
Malaysia1213 Posts
anyway, pointing this out even if it doesn't make me feel any better: On tier one, we have zerglings AND a queen*COUGH*HERO*COUGH*. One more thing I'm not sure if it counts as missing: BURROW. Is it available by default? | ||
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Krohm
Canada1857 Posts
On June 22 2008 16:33 Last Romantic wrote: Oh right, overlords. I forgot about that. So, how about a big fat to hell with zerg and let's all play the manly Protoss race. Here here! By the looks of it, I'm going to be switching to toss for the first few patches until a bit of balancing comes out. But who knows though, maybe it'll work out in the beginning. | ||
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HypnoticPoo
Singapore291 Posts
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Krzycho
Poland442 Posts
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useLess
United States4781 Posts
also, the infestor reminds me of: ![]() | ||
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anotak
United States1537 Posts
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VIB
Brazil3567 Posts
On June 22 2008 16:41 Krohm wrote: Nah I doubt that will get too far. I'm 100% sure this tech tree will change before beta ends at least. It is just too ridiculously absurd to not become clearly wrong when progamers start playing it more seriously on beta.Here here! By the looks of it, I'm going to be switching to toss for the first few patches until a bit of balancing comes out. But who knows though, maybe it'll work out in the beginning. I mean, how do they even consider no anti-air and anti-cloak on t1 for testing? | ||
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Aesop
Hungary11305 Posts
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anotak
United States1537 Posts
maybe. | ||
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Dromar
United States2145 Posts
I think one way they can keep the tech tree the way it is AND not cripple Zerg early game is to make the lair upgrade cost, say 150 or 200 mins and no gas. And take like 30-45 seconds. Then, you start lair and get gas at the same time, and when lair finishes, you've got gas to make a detectorlord and/or hydras to defend. If on the other hand, you scout your opponent NOT cheesing, you can use your first 100 gas to get superlings. anyway, couple things that seemed wierd when I looked at the tech tree: 1. Nothing but lings/queen until lair. 2. Dark Swarm at lair tech (I think infestor still has DS right?) 3. Lurkers at hive tech :r 4. Don't like separate buildings for banelings rather than an upgrade from spawning pool. 5. Don't like building upgrade Hydra Den -> Deep Warren rather than upgrade a la Lurker tech in BW. | ||
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Klockan3
Sweden2866 Posts
Also the swarm cluch is still a defensive structure. | ||
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PH
United States6173 Posts
Lair tech had better be like 50-50 if that's all zerg gets, though...I swear. | ||
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VIB
Brazil3567 Posts
And you can't just increase the time to build of those to make up for faster lair, because then you wouldn't be able to change tech for those to counter enemy. Ex.: you're already at lair teching to drop to counter your opponent teching to colossus. Then he techs to DTs, you scout it, but you can't get overlord detect upgrade in time because it takes 10 years to upgrade, to make up for the fast lair. | ||
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Integra
Sweden5626 Posts
Zerg CAn't make Spores colonies, OR Sunkens OR roaches until Lair but they can make evolution chambers. Basicly what Blizzard means is that Zerg will use buildings placement to hold the game until lair and.... The tech tree that SClegacy has is obvious flawed. The requirement for Roach is a roachden, requirement for a roachden is spawning pool. Not Lair SCLegazy even forgott to put in buildings in the tech tree. One of the posters told them that they forgott to put in the Ultralisk den so they updated it. | ||
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ImgGartok
United States216 Posts
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Integra
Sweden5626 Posts
On June 22 2008 18:11 Oc wrote: Hopefully Hydras will return to tier 1 and roach can stay as tier 2, I don't know why there was a need to move hydras to lair tech in the first place. It's the other way around, roaches are tier 1 with a regeneration upgrade at tier 3 to make them useful even at tier 3. Hydras were planned to be a tier 2. Tier1 units are roaches and zerlings, Tier2 are mutalisks hydras corruptors and infestors Tier 3 are Ultralisks and Guardians. Banelings are unknown. think they are tier 2. Lurkers unknown. Could be tier 3 | ||
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omninmo
2349 Posts
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anotak
United States1537 Posts
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