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5.0.15 Patch Balance Hotfix (2025-10-8) - Page 3

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Charoisaur
Profile Joined August 2014
Germany16077 Posts
October 09 2025 10:29 GMT
#41
On October 09 2025 18:54 Harris1st wrote:
Now that the Ghost is buffed again, can we please revert back to 3 supply?
And wtf is that Broodlord nerf? Why? To address what? Please revert.
Storm was a bit over the top and it takes a while to find the sweet spot. Fine with that

The sweet spot was the spot in which it has been for 15 years with no issue. Now they're creating problems out of nowhere
Many of the coolest moments in sc2 happen due to worker harassment
Russano
Profile Joined November 2010
United States434 Posts
October 09 2025 10:35 GMT
#42
I don't understand giving ghosts bonus hit points. Why make them light if you are just going to make them as strong vs things that are good vs light, and are somehow even better than they were against non-light. This completely counteracts the extra damage collosus would do, and makes them survive disruptor shots, and makes them just generally more resistant to storm.

Like, why? Ghosts are already super strong at 2 supply, which is why they got nerfed in the first place, why revert the nerf, and give them a buff at the same time?

Seems like it was directed at TvZ and banelings.
Admiral Yang
Profile Joined July 2025
48 Posts
October 09 2025 11:13 GMT
#43
Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.


I completely agree with this. The issue was the effective energy cost buff brought about by energy overcharge. Why they started going down this rabbit hole of tinkering with time and radius is above my paygrade.
ejozl
Profile Joined October 2010
Denmark3500 Posts
October 09 2025 12:36 GMT
#44
BW ghost was at 45 hp, btw, it now has almost triple that hp. And part of the reason for adding light tag to the ghost is that this unit seems much tankier than it looks, and now they have the same hp as the marauder? Light tag is actually stronger than armoured tag, so they'll actually be tankier than marauders, which would be like making the hydra tankier than the roach..

Storm will still be decent you can't underestimate a size buff from 1.5 -> 2, but protoss will probably do worse than on last patch now, with a severely nerfed overcharge, similar to what happened to battery overcharge that was the breaking point between protoss winning gsl's to not ever winning anything.

I wonder what the role of the disruptor should be now, the little timing from when hydras hit to when vipers and lurkers are out, or what exactly should we be spending 4 supply on?

I also wanna note that this is probably the fastest balance change in history, for it's not a hotfix, but a balance change. Other broken things introduced like 7 range hydra, or 2.5 radius fungal from invisible units took 2 weeks to patch out, while this one only took 8 days. I guess it's nice that the response time is quick, or is it? - this patch seems like it's feedback from a single terran player, and I'm not sure that's how we want to see balancing happen.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Moonerz
Profile Joined March 2014
United States462 Posts
October 09 2025 13:06 GMT
#45
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp. And part of the reason for adding light tag to the ghost is that this unit seems much tankier than it looks, and now they have the same hp as the marauder? Light tag is actually stronger than armoured tag, so they'll actually be tankier than marauders, which would be like making the hydra tankier than the roach..

Storm will still be decent you can't underestimate a size buff from 1.5 -> 2, but protoss will probably do worse than on last patch now, with a severely nerfed overcharge, similar to what happened to battery overcharge that was the breaking point between protoss winning gsl's to not ever winning anything.

I wonder what the role of the disruptor should be now, the little timing from when hydras hit to when vipers and lurkers are out, or what exactly should we be spending 4 supply on?

I also wanna note that this is probably the fastest balance change in history, for it's not a hotfix, but a balance change. Other broken things introduced like 7 range hydra, or 2.5 radius fungal from invisible units took 2 weeks to patch out, while this one only took 8 days. I guess it's nice that the response time is quick, or is it? - this patch seems like it's feedback from a single terran player, and I'm not sure that's how we want to see balancing happen.


Don't forget busted insta nydus that we had to let play out in tournaments despite clearly being broken lol.

But really not sure what their goals are and I hope we get a more clear picture of that. Moving storm around that much in such a short span is weird, buffing and nerfing ghosts etc. so we shall see if more blizz involvement is gonna be good or bad



RogueTheGOAT
Profile Joined July 2025
166 Posts
October 09 2025 13:29 GMT
#46
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.
TeamMamba
Profile Joined June 2025
230 Posts
October 09 2025 13:34 GMT
#47
As usual Protoss can’t have nice stuff
tigera6
Profile Joined March 2021
3493 Posts
October 09 2025 16:14 GMT
#48
I mean, its quite easy to nerf Ghost more, like make them only half speed while cloak, also Snipe while Cloak would take double the time. And with the range reduction of Storm, maybe its time to increase HT speed to match of Infestor?
Vision_
Profile Joined September 2018
875 Posts
October 09 2025 19:12 GMT
#49
On October 10 2025 01:14 tigera6 wrote:
I mean, its quite easy to nerf Ghost more, like make them only half speed while cloak, also Snipe while Cloak would take double the time. And with the range reduction of Storm, maybe its time to increase HT speed to match of Infestor?


From what i have started to do, i created an EMP which remove only 50 mana at the outside of the radius (100 point mana inside the inner radius)

we never know
Vindicare605
Profile Blog Joined August 2011
United States16122 Posts
October 09 2025 20:32 GMT
#50
Should have just left Ghosts and Storm alone. Now they've gone and started tweaking and now the entire interaction is even more imbalanced than it was before.
aka: KTVindicare the Geeky Bartender
BlackEyed
Profile Joined October 2024
20 Posts
October 09 2025 21:19 GMT
#51
I don’t know who’s in charge of balance over there, but it feels like they’re just trolling us at this point. I simply can’t believe this is serious. Think about it: first they buff one of the strongest and most problematic units in the game (the same one they nerfed not that long ago because people were tired of watching doom stacks of ghosts), and how do they suggest we counter it? With banelings? A tier 1 unit? Seriously? And in PvT, with colossi? Yeah, sure...

And then they go and just give it 25% more HP for free. Now the ghost tanks better than a marauder. This has to be a joke
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
October 09 2025 22:04 GMT
#52
On October 09 2025 22:29 RogueTheGOAT wrote:
Show nested quote +
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.



Don't you ever forget the greatest game played on triathlon

time to log out
ppp
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2025-10-10 00:02:46
October 09 2025 23:51 GMT
#53
"Consume ability will now stop when the building is no lower than 7.5 HP."

Great, so we can revert the Consume buff right? Where it drained less HP due to pros stupidly consuming their Hives instead of gas extractors or other buildings?

Ghost HP buff to 125 is pretty huge... i don't understand why that was warranted.
Surely colossus, phoenix, adept, hellions, and banelings aren't suddenly invalidating Ghosts?

This makes Ghost rushes and ghost hellion opener in TvZ much stronger now haha

Kinda silly that they rebuffed banelings to have that +5 HP, so they're now doubly strong vs Light Ghosts...
They should just keep the banelings without that +5 HP, and keep Ghosts Light with 100 HP. Banelings have enough of a role and are always potent. They are cost inefficient but a way to force your enemy's army to blow up and keep trading with your superior economy.

Also for those asking why BL movespeed nerfed, it's because supposedly the broodling "bug fixes" make BLs way stronger in battle now. So reverting the movespeed buff they got a couple years ago (when broodlings were nerfed and BL pushed more into Guardian role) makes sense.


On October 10 2025 07:04 supernovamaniac wrote:
Show nested quote +
On October 09 2025 22:29 RogueTheGOAT wrote:
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.

https://www.youtube.com/watch?v=Tu4pP8BJERA

Don't you ever forget the greatest game played on triathlon

time to log out


This game looks like a rollercoaster haha. Does SC2 have an equivalent similar game to this chaos?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WombaT
Profile Blog Joined May 2010
Northern Ireland26992 Posts
October 10 2025 09:13 GMT
#54
On October 10 2025 05:32 Vindicare605 wrote:
Should have just left Ghosts and Storm alone. Now they've gone and started tweaking and now the entire interaction is even more imbalanced than it was before.

There’s too much tinkering in general.

Not all of it bad, but I think they’re changing too much, too quickly. It’s introducing new problems in trying to fix existing ones.

We’ve had what, two passes, three already? And some of those passes are changing multiple things.

I’ll give some credit, their pace of working is pretty good. But if anything, and it seems there’s perhaps more than the usual skeleton crew, I think gives you a bit more space.

Do like, half of what you’re doing this patch, let it settle and tweak if bugs etc, then come back and do the other half a few months down the line or whatever.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision0
Profile Joined February 2024
27 Posts
Last Edited: 2025-10-10 11:12:49
October 10 2025 11:12 GMT
#55
Yes and the disruptor has been too much tinkered
Rob-Zero
Profile Joined January 2011
Germany460 Posts
Last Edited: 2025-10-10 11:30:34
October 10 2025 11:28 GMT
#56
Oh, I love it. Finally some action in the scene again
I hope they change even more stuff, the game has been so boring over the last years, every game felt the same. And then came a community patch with "overlord speed increased by 0.2%, Thor cost reduced by 4,2 minerals and some endless changes of the cyclone." In the end only the pros could see a difference. Boring.

Bring some imbalance into the game, something where even the pros need some time to adjust and to figure out what to do.
Best thing to happen to the game in a long time.
When every race is whining, they must have done something right. Game has been way to stable way to long.
Now please stop making maps with 3-4 free bases and bring some interesting features back there, too. Imbalanced maps with exciting strategies. I don't care for balance and stable play. Chaos is way more interesting.
I want players like Rogue, Parting, SoS or Dark to come up with incredible weird imba stuff again and shake all the meta over and over.
Dark Age of Camelot - I miss you
Decendos
Profile Joined August 2011
Germany1341 Posts
October 10 2025 12:06 GMT
#57
On October 10 2025 20:28 Rob-Zero wrote:
Oh, I love it. Finally some action in the scene again
I hope they change even more stuff, the game has been so boring over the last years, every game felt the same. And then came a community patch with "overlord speed increased by 0.2%, Thor cost reduced by 4,2 minerals and some endless changes of the cyclone." In the end only the pros could see a difference. Boring.

Bring some imbalance into the game, something where even the pros need some time to adjust and to figure out what to do.
Best thing to happen to the game in a long time.
When every race is whining, they must have done something right. Game has been way to stable way to long.
Now please stop making maps with 3-4 free bases and bring some interesting features back there, too. Imbalanced maps with exciting strategies. I don't care for balance and stable play. Chaos is way more interesting.
I want players like Rogue, Parting, SoS or Dark to come up with incredible weird imba stuff again and shake all the meta over and over.


This is so much on point! Change big things for all races, especially "the fun stuff" then let pros figure it out and when still OP change numbers. Bring back fun to the game!
ejozl
Profile Joined October 2010
Denmark3500 Posts
October 10 2025 17:56 GMT
#58
Will ghosts now survive the outer radius of nuke? That would be hilarious. Also, what is the tick dmg of storm, they should aim for it not to contain decimals.

What do peeps think about ghosts if they had their range increased from 6 to 7, and snipe being reduced to 7 range, but uninterruptible, unavoidable and old dmg value? Meaning dmg won't interrupt and you can't walk out of its range. I also don't think mana should be returned on fail.
This should be in place of +25 hp.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
RogueTheGOAT
Profile Joined July 2025
166 Posts
Last Edited: 2025-10-10 21:13:58
October 10 2025 21:12 GMT
#59
On October 10 2025 07:04 supernovamaniac wrote:
Show nested quote +
On October 09 2025 22:29 RogueTheGOAT wrote:
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.

https://www.youtube.com/watch?v=Tu4pP8BJERA

Don't you ever forget the greatest game played on triathlon

time to log out

The only way that game makes sense is if HiyA decided he didn't do nearly enough damage with his 3 Port Wraith but he couldn't just GG, so he decided to screw around and try something meme worthy.

If free didn't end up winning the game, I'd have demanded an investigation into match fixing because his play was nonsensical. He kept throwing units at the depot guarding the base at the top when he had multiple sitting around doing nothing at the same time 5 feet away. Even ignoring that, mass up an army and just punch his opponent in the face because he invested so much into units that are garbage in an actual fight.

On October 10 2025 08:51 Yoshi Kirishima wrote:
This game looks like a rollercoaster haha. Does SC2 have an equivalent similar game to this chaos?

Considering it was the round of 8 of a prestigious tournament, the answer is no. SC2 has had some bad units at time, but literally nothing has ever come close to as unplayable as ghosts and scouts in SC/BW.
rwala
Profile Joined December 2019
338 Posts
October 10 2025 22:23 GMT
#60
It's interesting to see all these complaints. Fans should feel blessed that Blizzard noticed this game still exists in some other way than noticing that they can save a few bucks by shutting the servers off.
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