• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:50
CEST 19:50
KST 02:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
BWCL Season 65 Announcement [ASL22] Ro16 Group D [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8141 users

5.0.15 Patch Balance Hotfix (2025-10-8) - Page 3

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Charoisaur
Profile Joined August 2014
Germany16089 Posts
October 09 2025 10:29 GMT
#41
On October 09 2025 18:54 Harris1st wrote:
Now that the Ghost is buffed again, can we please revert back to 3 supply?
And wtf is that Broodlord nerf? Why? To address what? Please revert.
Storm was a bit over the top and it takes a while to find the sweet spot. Fine with that

The sweet spot was the spot in which it has been for 15 years with no issue. Now they're creating problems out of nowhere
Many of the coolest moments in sc2 happen due to worker harassment
Russano
Profile Joined November 2010
United States434 Posts
October 09 2025 10:35 GMT
#42
I don't understand giving ghosts bonus hit points. Why make them light if you are just going to make them as strong vs things that are good vs light, and are somehow even better than they were against non-light. This completely counteracts the extra damage collosus would do, and makes them survive disruptor shots, and makes them just generally more resistant to storm.

Like, why? Ghosts are already super strong at 2 supply, which is why they got nerfed in the first place, why revert the nerf, and give them a buff at the same time?

Seems like it was directed at TvZ and banelings.
Admiral Yang
Profile Joined July 2025
51 Posts
October 09 2025 11:13 GMT
#43
Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.


I completely agree with this. The issue was the effective energy cost buff brought about by energy overcharge. Why they started going down this rabbit hole of tinkering with time and radius is above my paygrade.
ejozl
Profile Joined October 2010
Denmark3548 Posts
October 09 2025 12:36 GMT
#44
BW ghost was at 45 hp, btw, it now has almost triple that hp. And part of the reason for adding light tag to the ghost is that this unit seems much tankier than it looks, and now they have the same hp as the marauder? Light tag is actually stronger than armoured tag, so they'll actually be tankier than marauders, which would be like making the hydra tankier than the roach..

Storm will still be decent you can't underestimate a size buff from 1.5 -> 2, but protoss will probably do worse than on last patch now, with a severely nerfed overcharge, similar to what happened to battery overcharge that was the breaking point between protoss winning gsl's to not ever winning anything.

I wonder what the role of the disruptor should be now, the little timing from when hydras hit to when vipers and lurkers are out, or what exactly should we be spending 4 supply on?

I also wanna note that this is probably the fastest balance change in history, for it's not a hotfix, but a balance change. Other broken things introduced like 7 range hydra, or 2.5 radius fungal from invisible units took 2 weeks to patch out, while this one only took 8 days. I guess it's nice that the response time is quick, or is it? - this patch seems like it's feedback from a single terran player, and I'm not sure that's how we want to see balancing happen.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Moonerz
Profile Joined March 2014
United States467 Posts
October 09 2025 13:06 GMT
#45
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp. And part of the reason for adding light tag to the ghost is that this unit seems much tankier than it looks, and now they have the same hp as the marauder? Light tag is actually stronger than armoured tag, so they'll actually be tankier than marauders, which would be like making the hydra tankier than the roach..

Storm will still be decent you can't underestimate a size buff from 1.5 -> 2, but protoss will probably do worse than on last patch now, with a severely nerfed overcharge, similar to what happened to battery overcharge that was the breaking point between protoss winning gsl's to not ever winning anything.

I wonder what the role of the disruptor should be now, the little timing from when hydras hit to when vipers and lurkers are out, or what exactly should we be spending 4 supply on?

I also wanna note that this is probably the fastest balance change in history, for it's not a hotfix, but a balance change. Other broken things introduced like 7 range hydra, or 2.5 radius fungal from invisible units took 2 weeks to patch out, while this one only took 8 days. I guess it's nice that the response time is quick, or is it? - this patch seems like it's feedback from a single terran player, and I'm not sure that's how we want to see balancing happen.


Don't forget busted insta nydus that we had to let play out in tournaments despite clearly being broken lol.

But really not sure what their goals are and I hope we get a more clear picture of that. Moving storm around that much in such a short span is weird, buffing and nerfing ghosts etc. so we shall see if more blizz involvement is gonna be good or bad



RogueTheGOAT
Profile Joined July 2025
166 Posts
October 09 2025 13:29 GMT
#46
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.
TeamMamba
Profile Joined June 2025
284 Posts
October 09 2025 13:34 GMT
#47
As usual Protoss can’t have nice stuff
tigera6
Profile Joined March 2021
3515 Posts
October 09 2025 16:14 GMT
#48
I mean, its quite easy to nerf Ghost more, like make them only half speed while cloak, also Snipe while Cloak would take double the time. And with the range reduction of Storm, maybe its time to increase HT speed to match of Infestor?
Vision_
Profile Joined September 2018
877 Posts
October 09 2025 19:12 GMT
#49
On October 10 2025 01:14 tigera6 wrote:
I mean, its quite easy to nerf Ghost more, like make them only half speed while cloak, also Snipe while Cloak would take double the time. And with the range reduction of Storm, maybe its time to increase HT speed to match of Infestor?


From what i have started to do, i created an EMP which remove only 50 mana at the outside of the radius (100 point mana inside the inner radius)

we never know
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
October 09 2025 20:32 GMT
#50
Should have just left Ghosts and Storm alone. Now they've gone and started tweaking and now the entire interaction is even more imbalanced than it was before.
aka: KTVindicare the Geeky Bartender
BlackEyed
Profile Joined October 2024
38 Posts
October 09 2025 21:19 GMT
#51
I don’t know who’s in charge of balance over there, but it feels like they’re just trolling us at this point. I simply can’t believe this is serious. Think about it: first they buff one of the strongest and most problematic units in the game (the same one they nerfed not that long ago because people were tired of watching doom stacks of ghosts), and how do they suggest we counter it? With banelings? A tier 1 unit? Seriously? And in PvT, with colossi? Yeah, sure...

And then they go and just give it 25% more HP for free. Now the ghost tanks better than a marauder. This has to be a joke
supernovamaniac
Profile Blog Joined December 2009
United States3048 Posts
October 09 2025 22:04 GMT
#52
On October 09 2025 22:29 RogueTheGOAT wrote:
Show nested quote +
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.



Don't you ever forget the greatest game played on triathlon

time to log out
ppp
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
Last Edited: 2025-10-10 00:02:46
October 09 2025 23:51 GMT
#53
"Consume ability will now stop when the building is no lower than 7.5 HP."

Great, so we can revert the Consume buff right? Where it drained less HP due to pros stupidly consuming their Hives instead of gas extractors or other buildings?

Ghost HP buff to 125 is pretty huge... i don't understand why that was warranted.
Surely colossus, phoenix, adept, hellions, and banelings aren't suddenly invalidating Ghosts?

This makes Ghost rushes and ghost hellion opener in TvZ much stronger now haha

Kinda silly that they rebuffed banelings to have that +5 HP, so they're now doubly strong vs Light Ghosts...
They should just keep the banelings without that +5 HP, and keep Ghosts Light with 100 HP. Banelings have enough of a role and are always potent. They are cost inefficient but a way to force your enemy's army to blow up and keep trading with your superior economy.

Also for those asking why BL movespeed nerfed, it's because supposedly the broodling "bug fixes" make BLs way stronger in battle now. So reverting the movespeed buff they got a couple years ago (when broodlings were nerfed and BL pushed more into Guardian role) makes sense.


On October 10 2025 07:04 supernovamaniac wrote:
Show nested quote +
On October 09 2025 22:29 RogueTheGOAT wrote:
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.

https://www.youtube.com/watch?v=Tu4pP8BJERA

Don't you ever forget the greatest game played on triathlon

time to log out


This game looks like a rollercoaster haha. Does SC2 have an equivalent similar game to this chaos?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WombaT
Profile Blog Joined May 2010
Northern Ireland27363 Posts
October 10 2025 09:13 GMT
#54
On October 10 2025 05:32 Vindicare605 wrote:
Should have just left Ghosts and Storm alone. Now they've gone and started tweaking and now the entire interaction is even more imbalanced than it was before.

There’s too much tinkering in general.

Not all of it bad, but I think they’re changing too much, too quickly. It’s introducing new problems in trying to fix existing ones.

We’ve had what, two passes, three already? And some of those passes are changing multiple things.

I’ll give some credit, their pace of working is pretty good. But if anything, and it seems there’s perhaps more than the usual skeleton crew, I think gives you a bit more space.

Do like, half of what you’re doing this patch, let it settle and tweak if bugs etc, then come back and do the other half a few months down the line or whatever.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision0
Profile Joined February 2024
27 Posts
Last Edited: 2025-10-10 11:12:49
October 10 2025 11:12 GMT
#55
Yes and the disruptor has been too much tinkered
Rob-Zero
Profile Joined January 2011
Germany460 Posts
Last Edited: 2025-10-10 11:30:34
October 10 2025 11:28 GMT
#56
Oh, I love it. Finally some action in the scene again
I hope they change even more stuff, the game has been so boring over the last years, every game felt the same. And then came a community patch with "overlord speed increased by 0.2%, Thor cost reduced by 4,2 minerals and some endless changes of the cyclone." In the end only the pros could see a difference. Boring.

Bring some imbalance into the game, something where even the pros need some time to adjust and to figure out what to do.
Best thing to happen to the game in a long time.
When every race is whining, they must have done something right. Game has been way to stable way to long.
Now please stop making maps with 3-4 free bases and bring some interesting features back there, too. Imbalanced maps with exciting strategies. I don't care for balance and stable play. Chaos is way more interesting.
I want players like Rogue, Parting, SoS or Dark to come up with incredible weird imba stuff again and shake all the meta over and over.
Dark Age of Camelot - I miss you
Decendos
Profile Joined August 2011
Germany1341 Posts
October 10 2025 12:06 GMT
#57
On October 10 2025 20:28 Rob-Zero wrote:
Oh, I love it. Finally some action in the scene again
I hope they change even more stuff, the game has been so boring over the last years, every game felt the same. And then came a community patch with "overlord speed increased by 0.2%, Thor cost reduced by 4,2 minerals and some endless changes of the cyclone." In the end only the pros could see a difference. Boring.

Bring some imbalance into the game, something where even the pros need some time to adjust and to figure out what to do.
Best thing to happen to the game in a long time.
When every race is whining, they must have done something right. Game has been way to stable way to long.
Now please stop making maps with 3-4 free bases and bring some interesting features back there, too. Imbalanced maps with exciting strategies. I don't care for balance and stable play. Chaos is way more interesting.
I want players like Rogue, Parting, SoS or Dark to come up with incredible weird imba stuff again and shake all the meta over and over.


This is so much on point! Change big things for all races, especially "the fun stuff" then let pros figure it out and when still OP change numbers. Bring back fun to the game!
ejozl
Profile Joined October 2010
Denmark3548 Posts
October 10 2025 17:56 GMT
#58
Will ghosts now survive the outer radius of nuke? That would be hilarious. Also, what is the tick dmg of storm, they should aim for it not to contain decimals.

What do peeps think about ghosts if they had their range increased from 6 to 7, and snipe being reduced to 7 range, but uninterruptible, unavoidable and old dmg value? Meaning dmg won't interrupt and you can't walk out of its range. I also don't think mana should be returned on fail.
This should be in place of +25 hp.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
RogueTheGOAT
Profile Joined July 2025
166 Posts
Last Edited: 2025-10-10 21:13:58
October 10 2025 21:12 GMT
#59
On October 10 2025 07:04 supernovamaniac wrote:
Show nested quote +
On October 09 2025 22:29 RogueTheGOAT wrote:
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.

https://www.youtube.com/watch?v=Tu4pP8BJERA

Don't you ever forget the greatest game played on triathlon

time to log out

The only way that game makes sense is if HiyA decided he didn't do nearly enough damage with his 3 Port Wraith but he couldn't just GG, so he decided to screw around and try something meme worthy.

If free didn't end up winning the game, I'd have demanded an investigation into match fixing because his play was nonsensical. He kept throwing units at the depot guarding the base at the top when he had multiple sitting around doing nothing at the same time 5 feet away. Even ignoring that, mass up an army and just punch his opponent in the face because he invested so much into units that are garbage in an actual fight.

On October 10 2025 08:51 Yoshi Kirishima wrote:
This game looks like a rollercoaster haha. Does SC2 have an equivalent similar game to this chaos?

Considering it was the round of 8 of a prestigious tournament, the answer is no. SC2 has had some bad units at time, but literally nothing has ever come close to as unplayable as ghosts and scouts in SC/BW.
rwala
Profile Joined December 2019
344 Posts
October 10 2025 22:23 GMT
#60
It's interesting to see all these complaints. Fans should feel blessed that Blizzard noticed this game still exists in some other way than noticing that they can save a few bucks by shutting the servers off.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 132
MindelVK 21
StarCraft: Brood War
Bisu 1345
Hyuk 392
Rush 164
Dewaltoss 131
Zeus 90
Hm[arnc] 60
Pusan 49
IntoTheRainbow 11
Dota 2
Gorgc5305
Counter-Strike
fl0m1238
x6flipin657
Super Smash Bros
C9.Mang064
Other Games
Grubby2583
Liquid`RaSZi1460
FrodaN1028
B2W.Neo476
ceh9408
mouzStarbuck350
KnowMe195
ArmadaUGS142
RotterdaM90
QueenE73
Mew2King69
Chillindude13
Organizations
Other Games
gamesdonequick1448
StarCraft 2
WardiTV490
TaKeTV 162
Other Games
BasetradeTV42
[ Show 16 non-featured ]
StarCraft 2
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 12
• Azhi_Dahaki1
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2999
League of Legends
• TFBlade1066
Other Games
• imaqtpie533
• Shiphtur134
Upcoming Events
OSC
4h 11m
Replay Cast
6h 11m
IntoTheTV X SOOP
17h 11m
RotterdaM Event
22h 26m
Replay Cast
1d 6h
GSL
1d 17h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.