• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:10
CEST 16:10
KST 23:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)56Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)119$2,500 WardiTV TL Map Contest Tournament 154
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon 5.0.15 Patch Balance Hotfix (2025-10-8) Geoff 'iNcontroL' Robinson has passed away Team TLMC #5: Winners Announced! 5.0.15 Balance Patch Notes (Live version)
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BW General Discussion Recent recommended BW games Whose hotkey signature is this? ASL20 General Discussion Question regarding recent ASL Bisu vs Larva game
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Stop the Construction YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
How "Not Like Us" ripped of…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2079 users

5.0.15 Patch Balance Hotfix (2025-10-8)

Forum Index > SC2 General
56 CommentsPost a Reply
Normal
TL.net ESPORTS
Profile Joined July 2011
4 Posts
October 08 2025 19:01 GMT
#1
Blizzard released the following hotfix patch for version 5.0.15: https://news.blizzard.com/en-us/article/24240447/starcraft-ii-5-0-15-hotfix-patch-notes


Balance
  • Psionic Storm damage was reduced from 140 to 110 over 6 seconds (23.3 DPS > 18.3 DPS).
  • Broodlord speed reduced from 2.62 to 2.42.
  • Ghost HP increased from 100 to 125.


Bug Fixes
  • Fixed an issue with Ghost Skin variation not receiving the light tag or the reduction in supply cost.
  • Fixed an issue where Rich Assimilator shield upgrades were not visible.
  • Fixed an issue where Guardian Shield VFX would persist when picked up in a transport.
  • Fixed an issue with visual inconsistency issues with the Golden Age and Ihanrii Mothership skins.
  • FIxed an issue with Microbial Shroud tool-tip.
  • Fixed an issue with Obserever tool-tip.
  • Fixed an issue where the SFX for Storm stopped before the ability ended.
  • Reverted Group Cast for Caustic Spray.
  • Fixed an issue where Timewarp was applying its speed reduction incorrectly.
  • Fixed an incorrect tooltip with Centrifugal Hooks.
  • Fixed an incorrect tooltip with Adaptive Talons.
  • Fixed an issue where consume would not stop even when the Viper was full energy.
  • Consume ability will now stop when the building is no lower than 7.5 HP.
  • Adjusted VFX on EMP to be more readable.
  • Fixed an issue with Liberator's tooltip.
  • Fixed an issue with Broodlings' attack speed.
  • Fixed an issue with loading/unloading out of transports.
Facebook Twitter Reddit
TL+ Member
BlackEyed
Profile Joined October 2024
12 Posts
October 08 2025 19:14 GMT
#2
The poor ghosts really needed a buff...
No, damn it, it was sarcasm.
zelevin
Profile Joined January 2012
United States286 Posts
October 08 2025 19:20 GMT
#3
so glad to see david kim is back <3
BlackEyed
Profile Joined October 2024
12 Posts
October 08 2025 19:20 GMT
#4
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
October 08 2025 19:38 GMT
#5
So Psionic Storm is the new Bunker Build time.
aka: KTVindicare the Geeky Bartender
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 08 2025 19:41 GMT
#6
On October 09 2025 04:14 BlackEyed wrote:
The poor ghosts really needed a buff...
No, damn it, it was sarcasm.

Disruptors now can't one-shot Ghosts anymore.
Genuinely don't know how Toss is supposed to beat Terran lategame now
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1296 Posts
October 08 2025 19:42 GMT
#7
Consume ability will now stop when the building is no lower than 7.5 HP.

Does this mean people can no longer kill their own buildings with Consume?

I mean... sure? Seems like a buff rather than a bug fix though.
puking up frothing vitriolic sarcastic spittle
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 08 2025 19:43 GMT
#8
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late
Many of the coolest moments in sc2 happen due to worker harassment
CicadaSC
Profile Joined January 2018
United States1806 Posts
Last Edited: 2025-10-08 19:50:55
October 08 2025 19:50 GMT
#9
broodlord is now even slower... the race that is supposed to be swarmy is becoming more deathball lategame. nice. goodjob blizz. did literally anybody think the broodlord was OP? why are we nerfing it? come on man...
Remember that we all come from a place of passion!!
mindjames
Profile Blog Joined October 2010
Israel324 Posts
October 08 2025 20:11 GMT
#10
The SC2 community is the only one that will dread the possibility of things staying the same, and the next day complain that things have changed.

Damn, give it a freaking moment. We asked for a storm nerf and got it. Try the game now maybe?
Haighstrom
Profile Joined March 2011
United Kingdom204 Posts
October 08 2025 20:51 GMT
#11
Have ya'll complaining about broodlord nerf even seen how insane it is after the "bugfix" that just came out?
[PkF] Wire
Profile Joined March 2013
France24227 Posts
October 08 2025 20:57 GMT
#12
Not too elegant, but that should do the trick and I hope we don't see Clem ever play a PvP again
CicadaSC
Profile Joined January 2018
United States1806 Posts
Last Edited: 2025-10-08 21:02:59
October 08 2025 21:02 GMT
#13
On October 09 2025 05:51 Haighstrom wrote:
Have ya'll complaining about broodlord nerf even seen how insane it is after the "bugfix" that just came out?

I saw the clip on reddit of how it is better vs thors, but still not good. The broodlord, which can only attack ground, loses to a versatile thor just "less so" now. It still traded cost inefficiently. When you can go ultralisk now with microbial shroud and cheaper vikings i dont see why you would ever make the broodlord.
Remember that we all come from a place of passion!!
Tommy131313
Profile Joined May 2016
Germany156 Posts
October 08 2025 21:59 GMT
#14
A Eulogy

Alas, my friends, let us mourn our recently deceased friend, the Broodlord. We had some glorious moments together, when he was young and powerful. But then he got an ill fate. They nerfed all his life and power until he was just a shadow of himself. May he rest in peace now and forever. Amen.

- sarcasm off -
CicadaSC
Profile Joined January 2018
United States1806 Posts
Last Edited: 2025-10-08 22:02:01
October 08 2025 22:01 GMT
#15
to be clear i don't think the broodlord is a horrible unit, i just think in most scenarios it will be the worse tier 3 unit choice and not deserving of a nerf. a lot of people including pig were calling for a buff actually.

and also, as i said, making a unit slower encourages deathballing. which i think most people are against. if you wanted to nerf it you could do it in another way.
Remember that we all come from a place of passion!!
zelevin
Profile Joined January 2012
United States286 Posts
October 08 2025 22:02 GMT
#16
Reverted Group Cast for Caustic Spray.

so now it's like casting blink on a group of stalkers?
RogueTheGOAT
Profile Joined July 2025
137 Posts
October 09 2025 00:07 GMT
#17
On October 09 2025 06:02 CicadaSC wrote:
Show nested quote +
On October 09 2025 05:51 Haighstrom wrote:
Have ya'll complaining about broodlord nerf even seen how insane it is after the "bugfix" that just came out?

I saw the clip on reddit of how it is better vs thors, but still not good. The broodlord, which can only attack ground, loses to a versatile thor just "less so" now. It still traded cost inefficiently. When you can go ultralisk now with microbial shroud and cheaper vikings i dont see why you would ever make the broodlord.

1v1 unit comparisons are pointless, especially since that Thor loses to Zerglings.
yoshi245
Profile Joined May 2011
United States2971 Posts
October 09 2025 02:14 GMT
#18
At least the lone intern on the balance team had the wherewithal to realize that Psi Storm buff was a terrible idea.
"Numbers speak about the past, not the present." -Thorzain
CicadaSC
Profile Joined January 2018
United States1806 Posts
October 09 2025 02:15 GMT
#19
On October 09 2025 09:07 RogueTheGOAT wrote:
Show nested quote +
On October 09 2025 06:02 CicadaSC wrote:
On October 09 2025 05:51 Haighstrom wrote:
Have ya'll complaining about broodlord nerf even seen how insane it is after the "bugfix" that just came out?

I saw the clip on reddit of how it is better vs thors, but still not good. The broodlord, which can only attack ground, loses to a versatile thor just "less so" now. It still traded cost inefficiently. When you can go ultralisk now with microbial shroud and cheaper vikings i dont see why you would ever make the broodlord.

1v1 unit comparisons are pointless, especially since that Thor loses to Zerglings.

well I dont know if I agree they are "pointless" as its a pretty common unit interaction however I was just responding to op who asked if we saw how insane they are after the bugfix. I haven't seen them in any weekly cups but if I am missing something or another place you guys saw them used I will be happy to take a look and change my mind, but I thought that was what he was talking about.
Remember that we all come from a place of passion!!
pzlama333
Profile Joined April 2013
United States278 Posts
October 09 2025 03:29 GMT
#20
There is a new funny bug: female ghost now grants 2 supply instead of consuming it.
tigera6
Profile Joined March 2021
3426 Posts
October 09 2025 04:04 GMT
#21
I rather they buff Terran in other ways than just focusing on the Ghost, the unit is either too OP (per Zerg/Protoss player) or too essential to be nerfed (per Terran player).
BlackEyed
Profile Joined October 2024
12 Posts
October 09 2025 05:59 GMT
#22
On October 09 2025 04:43 Charoisaur wrote:
Show nested quote +
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 09 2025 06:18 GMT
#23
On October 09 2025 14:59 BlackEyed wrote:
Show nested quote +
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1296 Posts
Last Edited: 2025-10-09 06:40:33
October 09 2025 06:38 GMT
#24
On October 09 2025 04:42 MJG wrote:
Show nested quote +
Consume ability will now stop when the building is no lower than 7.5 HP.

Does this mean people can no longer kill their own buildings with Consume?

I mean... sure? Seems like a buff rather than a bug fix though.

The more I think about this, the more it annoys me.

Vipers being able to Consume buildings to death wasn't a bug, it was a design feature. It meant that Zerg players needed to pay attention to their Vipers whilst they were using Consume, but now that attention can be spent elsewhere. This is 100% a buff that should be in the balance change section.

I understand that pro players very rarely Consume their buildings to death, and so it's not really going to change anything at the competitive level, but I don't like how they're pretending it's a bug fix when it clearly wasn't a bug to begin with.

I should stop thinking about it. It really doesn't matter at all lmao.

Anyway...

Does anyone know how the Brood Lord bug fix is going to change the DPS of the Brood Lord? I'm seeing conflicting answers. A demonstration video would be nice to see if anyone knows of one.
puking up frothing vitriolic sarcastic spittle
BlackEyed
Profile Joined October 2024
12 Posts
October 09 2025 07:27 GMT
#25
On October 09 2025 15:18 Charoisaur wrote:
Show nested quote +
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.


And how many macro games with or without Brood Lords have there been over the past couple of years, percentage-wise, huh? And there’s also another matchup — you know, the one where you can still hear the pew-pew. How are things there? Are the Broods too strong in that one, too?
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 09 2025 07:37 GMT
#26
On October 09 2025 16:27 BlackEyed wrote:
Show nested quote +
On October 09 2025 15:18 Charoisaur wrote:
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.


And how many macro games with or without Brood Lords have there been over the past couple of years, percentage-wise, huh? And there’s also another matchup — you know, the one where you can still hear the pew-pew. How are things there? Are the Broods too strong in that one, too?

Always shifting the goalpost aren't we? First going from broodlords are literally never built and when you realize you're talking bollocks going to statistically Broodlords aren't used as often as other units. Just admit you were wrong.
Many of the coolest moments in sc2 happen due to worker harassment
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
October 09 2025 08:01 GMT
#27
I don't understand the goals of this set of balance changes. Why has storm been nurfed? Why has the ghost been buffed?

Prior to this patch people complained about the ghost, so now it's less supply and the unit they hard counter (in Protoss) has been nurfed? I don't get it.

Protoss has three units that deal AoE damage, and now two of them require the other player to mess up in order for them to be effective, the balls and storm. How is this good for balance, let alone game design? This means that in order for your Protoss army to be effective you'll need to more heaivly rely on collosus... so they make Vikings cheaper?


I don't get it. The changes to Zerg I like more and I think the original storm buff had a cool effect of maybe making muta more viable as storm was much less effective against a muta player who micro'd... but now muta are just better full stop in ZvP...
Admiral Yang
Profile Joined July 2025
31 Posts
October 09 2025 08:06 GMT
#28
Why has storm been nurfed?


This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
October 09 2025 08:11 GMT
#29
On October 09 2025 17:06 Admiral Yang wrote:
Show nested quote +
Why has storm been nurfed?


This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba


Prior to all these changes, storm wasn't imba?
ktll4c91
Profile Joined February 2024
11 Posts
October 09 2025 08:18 GMT
#30
From my observation of Serral's zvp lategame, broodlords serve a hyper specific role in that matchup. Broodlords are almost required for zerg to beat the protoss deathball of mothership, tempest, archon and storm. However, despite multiple attempts at lowering broodlords' dps in exchange for movement speed, they are still far too slow to keep up with the protoss army. So Serral always goes for lurker ling bane multi prong first. This army cannot fighty protoss head-on but is more mobile, which allows Serral to outmine his opponents. Only after mining out most of the map would Serral go for broodlords because mobility becomes less relevant in that scenario. I also observe that any time Serral is forced to make broodlords early, e.g. vs Reynor in HSC and vs Astrea some time early this year, protoss can use mobility to easily starve zerg to death.

I haven't seen anyone else capable of carrying out this gameplan. In short, broodlords may not be as weak as people make them out to be but their use case is very narrow. And getting to that use case requires patience, strategic vision and almost perfect execution for extended periods of time, which most zerg players simply don't have. Making broodlords eariler is usually bad.
MJG
Profile Joined May 2018
United Kingdom1296 Posts
October 09 2025 08:18 GMT
#31
On October 09 2025 17:06 Admiral Yang wrote:
Show nested quote +
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.
puking up frothing vitriolic sarcastic spittle
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
October 09 2025 08:24 GMT
#32
On October 09 2025 17:18 MJG wrote:
Show nested quote +
On October 09 2025 17:06 Admiral Yang wrote:
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.



And they fixed energy recharge... so why did storm need nerfing? I don't get it.. and there is no alternative, so Protoss is just weaker now, in all match-ups bar PvP
MJG
Profile Joined May 2018
United Kingdom1296 Posts
Last Edited: 2025-10-09 08:57:05
October 09 2025 08:40 GMT
#33
On October 09 2025 17:24 baldgye wrote:
Show nested quote +
On October 09 2025 17:18 MJG wrote:
On October 09 2025 17:06 Admiral Yang wrote:
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.

And they fixed energy recharge... so why did storm need nerfing? I don't get it.. and there is no alternative, so Protoss is just weaker now, in all match-ups bar PvP

Storm didn't need nerfing.

Protoss was overtuned, but not because of Storm.

But Protoss was always going to get over-nerfed, regardless of legitimate problems being present...

On July 01 2025 17:03 MJG wrote:
Protoss isn't allowed to win things, but Protoss has recently won THREE things, and such wrongthink will surely be punished by the righteous nerfhammer of the most holy Balance Council.

I was only wrong about it being the Balance Council wielding the hammer.

puking up frothing vitriolic sarcastic spittle
CicadaSC
Profile Joined January 2018
United States1806 Posts
Last Edited: 2025-10-09 08:43:51
October 09 2025 08:43 GMT
#34
On October 09 2025 15:18 Charoisaur wrote:
Show nested quote +
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.

We were talking about the current Broodlord... The comment I was replying to specifically said have you seen how strong it is on the new patch(before hotfix) and that's why it needed nerf. I haven't seen anyone making it. But I've definitely seen ultras.
Remember that we all come from a place of passion!!
omop
Profile Joined April 2017
45 Posts
October 09 2025 09:29 GMT
#35
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?
MJG
Profile Joined May 2018
United Kingdom1296 Posts
Last Edited: 2025-10-09 09:36:28
October 09 2025 09:34 GMT
#36
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.
puking up frothing vitriolic sarcastic spittle
omop
Profile Joined April 2017
45 Posts
October 09 2025 09:40 GMT
#37
On October 09 2025 18:34 MJG wrote:
Show nested quote +
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The Ghost change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.


Vikings are buffed, so makes colossi worse in pvt. Vs zerg might be a slight nerf, but it is very situational. Hydras, hydras, roaches, ravagers and lings also are important damage dealers to ghosts. Killing ghosts have been hard to zergs previosly, when mass ghost style was common.
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
Last Edited: 2025-10-09 09:43:08
October 09 2025 09:40 GMT
#38
On October 09 2025 18:34 MJG wrote:
Show nested quote +
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.



The supply buff seems more impactful in TvZ than the light-tag, because it means there will be more ghosts avaliable to T in the late game, which basically counter all late game Zerg units...


On October 09 2025 18:40 omop wrote:
Show nested quote +
On October 09 2025 18:34 MJG wrote:
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The Ghost change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.


Vikings are buffed, so makes colossi worse in pvt. Vs zerg might be a slight nerf, but it is very situational. Hydras, hydras, roaches, ravagers and lings also are important damage dealers to ghosts. Killing ghosts have been hard to zergs previosly, when mass ghost style was common.



The changes seem to make Protoss overall significantly weaker vs T.
The ball changes I don't think are going to be that impactful because getting them to be effective requires a good amount of luck on the side of the Protoss player, its situational and/or the Terran needs to be not paying attention to their army...

The storm changes mean that bio can just stim through storms if they want
Harris1st
Profile Blog Joined May 2010
Germany6972 Posts
October 09 2025 09:54 GMT
#39
Now that the Ghost is buffed again, can we please revert back to 3 supply?
And wtf is that Broodlord nerf? Why? To address what? Please revert.
Storm was a bit over the top and it takes a while to find the sweet spot. Fine with that
Go Serral! GG EZ for Ence. Flashbang dance FTW
redloser
Profile Joined May 2011
Korea (South)1736 Posts
October 09 2025 10:07 GMT
#40
nerfs storm to unusable
then buffs storm to overpowered
everyone says storm is OP
just casually rolls out patch
then hotfix nerfs storm back to unusable
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 09 2025 10:29 GMT
#41
On October 09 2025 18:54 Harris1st wrote:
Now that the Ghost is buffed again, can we please revert back to 3 supply?
And wtf is that Broodlord nerf? Why? To address what? Please revert.
Storm was a bit over the top and it takes a while to find the sweet spot. Fine with that

The sweet spot was the spot in which it has been for 15 years with no issue. Now they're creating problems out of nowhere
Many of the coolest moments in sc2 happen due to worker harassment
Russano
Profile Joined November 2010
United States432 Posts
October 09 2025 10:35 GMT
#42
I don't understand giving ghosts bonus hit points. Why make them light if you are just going to make them as strong vs things that are good vs light, and are somehow even better than they were against non-light. This completely counteracts the extra damage collosus would do, and makes them survive disruptor shots, and makes them just generally more resistant to storm.

Like, why? Ghosts are already super strong at 2 supply, which is why they got nerfed in the first place, why revert the nerf, and give them a buff at the same time?

Seems like it was directed at TvZ and banelings.
Admiral Yang
Profile Joined July 2025
31 Posts
October 09 2025 11:13 GMT
#43
Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.


I completely agree with this. The issue was the effective energy cost buff brought about by energy overcharge. Why they started going down this rabbit hole of tinkering with time and radius is above my paygrade.
ejozl
Profile Joined October 2010
Denmark3432 Posts
October 09 2025 12:36 GMT
#44
BW ghost was at 45 hp, btw, it now has almost triple that hp. And part of the reason for adding light tag to the ghost is that this unit seems much tankier than it looks, and now they have the same hp as the marauder? Light tag is actually stronger than armoured tag, so they'll actually be tankier than marauders, which would be like making the hydra tankier than the roach..

Storm will still be decent you can't underestimate a size buff from 1.5 -> 2, but protoss will probably do worse than on last patch now, with a severely nerfed overcharge, similar to what happened to battery overcharge that was the breaking point between protoss winning gsl's to not ever winning anything.

I wonder what the role of the disruptor should be now, the little timing from when hydras hit to when vipers and lurkers are out, or what exactly should we be spending 4 supply on?

I also wanna note that this is probably the fastest balance change in history, for it's not a hotfix, but a balance change. Other broken things introduced like 7 range hydra, or 2.5 radius fungal from invisible units took 2 weeks to patch out, while this one only took 8 days. I guess it's nice that the response time is quick, or is it? - this patch seems like it's feedback from a single terran player, and I'm not sure that's how we want to see balancing happen.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Moonerz
Profile Joined March 2014
United States457 Posts
October 09 2025 13:06 GMT
#45
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp. And part of the reason for adding light tag to the ghost is that this unit seems much tankier than it looks, and now they have the same hp as the marauder? Light tag is actually stronger than armoured tag, so they'll actually be tankier than marauders, which would be like making the hydra tankier than the roach..

Storm will still be decent you can't underestimate a size buff from 1.5 -> 2, but protoss will probably do worse than on last patch now, with a severely nerfed overcharge, similar to what happened to battery overcharge that was the breaking point between protoss winning gsl's to not ever winning anything.

I wonder what the role of the disruptor should be now, the little timing from when hydras hit to when vipers and lurkers are out, or what exactly should we be spending 4 supply on?

I also wanna note that this is probably the fastest balance change in history, for it's not a hotfix, but a balance change. Other broken things introduced like 7 range hydra, or 2.5 radius fungal from invisible units took 2 weeks to patch out, while this one only took 8 days. I guess it's nice that the response time is quick, or is it? - this patch seems like it's feedback from a single terran player, and I'm not sure that's how we want to see balancing happen.


Don't forget busted insta nydus that we had to let play out in tournaments despite clearly being broken lol.

But really not sure what their goals are and I hope we get a more clear picture of that. Moving storm around that much in such a short span is weird, buffing and nerfing ghosts etc. so we shall see if more blizz involvement is gonna be good or bad



RogueTheGOAT
Profile Joined July 2025
137 Posts
October 09 2025 13:29 GMT
#46
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.
TeamMamba
Profile Joined June 2025
119 Posts
October 09 2025 13:34 GMT
#47
As usual Protoss can’t have nice stuff
tigera6
Profile Joined March 2021
3426 Posts
21 hours ago
#48
I mean, its quite easy to nerf Ghost more, like make them only half speed while cloak, also Snipe while Cloak would take double the time. And with the range reduction of Storm, maybe its time to increase HT speed to match of Infestor?
Vision_
Profile Joined September 2018
870 Posts
18 hours ago
#49
On October 10 2025 01:14 tigera6 wrote:
I mean, its quite easy to nerf Ghost more, like make them only half speed while cloak, also Snipe while Cloak would take double the time. And with the range reduction of Storm, maybe its time to increase HT speed to match of Infestor?


From what i have started to do, i created an EMP which remove only 50 mana at the outside of the radius (100 point mana inside the inner radius)

we never know
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
17 hours ago
#50
Should have just left Ghosts and Storm alone. Now they've gone and started tweaking and now the entire interaction is even more imbalanced than it was before.
aka: KTVindicare the Geeky Bartender
BlackEyed
Profile Joined October 2024
12 Posts
16 hours ago
#51
I don’t know who’s in charge of balance over there, but it feels like they’re just trolling us at this point. I simply can’t believe this is serious. Think about it: first they buff one of the strongest and most problematic units in the game (the same one they nerfed not that long ago because people were tired of watching doom stacks of ghosts), and how do they suggest we counter it? With banelings? A tier 1 unit? Seriously? And in PvT, with colossi? Yeah, sure...

And then they go and just give it 25% more HP for free. Now the ghost tanks better than a marauder. This has to be a joke
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
16 hours ago
#52
On October 09 2025 22:29 RogueTheGOAT wrote:
Show nested quote +
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.



Don't you ever forget the greatest game played on triathlon

time to log out
ppp
Yoshi Kirishima
Profile Blog Joined July 2009
United States10360 Posts
Last Edited: 2025-10-10 00:02:46
14 hours ago
#53
"Consume ability will now stop when the building is no lower than 7.5 HP."

Great, so we can revert the Consume buff right? Where it drained less HP due to pros stupidly consuming their Hives instead of gas extractors or other buildings?

Ghost HP buff to 125 is pretty huge... i don't understand why that was warranted.
Surely colossus, phoenix, adept, hellions, and banelings aren't suddenly invalidating Ghosts?

This makes Ghost rushes and ghost hellion opener in TvZ much stronger now haha

Kinda silly that they rebuffed banelings to have that +5 HP, so they're now doubly strong vs Light Ghosts...
They should just keep the banelings without that +5 HP, and keep Ghosts Light with 100 HP. Banelings have enough of a role and are always potent. They are cost inefficient but a way to force your enemy's army to blow up and keep trading with your superior economy.

Also for those asking why BL movespeed nerfed, it's because supposedly the broodling "bug fixes" make BLs way stronger in battle now. So reverting the movespeed buff they got a couple years ago (when broodlings were nerfed and BL pushed more into Guardian role) makes sense.


On October 10 2025 07:04 supernovamaniac wrote:
Show nested quote +
On October 09 2025 22:29 RogueTheGOAT wrote:
On October 09 2025 21:36 ejozl wrote:
BW ghost was at 45 hp, btw, it now has almost triple that hp.

The BW ghost has such strong cloaking that I've literally never seen them made in a professional game.

https://www.youtube.com/watch?v=Tu4pP8BJERA

Don't you ever forget the greatest game played on triathlon

time to log out


This game looks like a rollercoaster haha. Does SC2 have an equivalent similar game to this chaos?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
WombaT
Profile Blog Joined May 2010
Northern Ireland25853 Posts
4 hours ago
#54
On October 10 2025 05:32 Vindicare605 wrote:
Should have just left Ghosts and Storm alone. Now they've gone and started tweaking and now the entire interaction is even more imbalanced than it was before.

There’s too much tinkering in general.

Not all of it bad, but I think they’re changing too much, too quickly. It’s introducing new problems in trying to fix existing ones.

We’ve had what, two passes, three already? And some of those passes are changing multiple things.

I’ll give some credit, their pace of working is pretty good. But if anything, and it seems there’s perhaps more than the usual skeleton crew, I think gives you a bit more space.

Do like, half of what you’re doing this patch, let it settle and tweak if bugs etc, then come back and do the other half a few months down the line or whatever.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision0
Profile Joined February 2024
24 Posts
Last Edited: 2025-10-10 11:12:49
2 hours ago
#55
Yes and the disruptor has been too much tinkered
Rob-Zero
Profile Joined January 2011
Germany460 Posts
Last Edited: 2025-10-10 11:30:34
2 hours ago
#56
Oh, I love it. Finally some action in the scene again
I hope they change even more stuff, the game has been so boring over the last years, every game felt the same. And then came a community patch with "overlord speed increased by 0.2%, Thor cost reduced by 4,2 minerals and some endless changes of the cyclone." In the end only the pros could see a difference. Boring.

Bring some imbalance into the game, something where even the pros need some time to adjust and to figure out what to do.
Best thing to happen to the game in a long time.
When every race is whining, they must have done something right. Game has been way to stable way to long.
Now please stop making maps with 3-4 free bases and bring some interesting features back there, too. Imbalanced maps with exciting strategies. I don't care for balance and stable play. Chaos is way more interesting.
I want players like Rogue, Parting, SoS or Dark to come up with incredible weird imba stuff again and shake all the meta over and over.
Dark Age of Camelot - I miss you
Decendos
Profile Joined August 2011
Germany1341 Posts
2 hours ago
#57
On October 10 2025 20:28 Rob-Zero wrote:
Oh, I love it. Finally some action in the scene again
I hope they change even more stuff, the game has been so boring over the last years, every game felt the same. And then came a community patch with "overlord speed increased by 0.2%, Thor cost reduced by 4,2 minerals and some endless changes of the cyclone." In the end only the pros could see a difference. Boring.

Bring some imbalance into the game, something where even the pros need some time to adjust and to figure out what to do.
Best thing to happen to the game in a long time.
When every race is whining, they must have done something right. Game has been way to stable way to long.
Now please stop making maps with 3-4 free bases and bring some interesting features back there, too. Imbalanced maps with exciting strategies. I don't care for balance and stable play. Chaos is way more interesting.
I want players like Rogue, Parting, SoS or Dark to come up with incredible weird imba stuff again and shake all the meta over and over.


This is so much on point! Change big things for all races, especially "the fun stuff" then let pros figure it out and when still OP change numbers. Bring back fun to the game!
Normal
Please log in or register to reply.
Live Events Refresh
OSC
13:00
Masters Cup #150 Qualifier
Liquipedia
Map Test Tournament
11:00
TLMC #15: Group D
WardiTV1021
ComeBackTV 593
IndyStarCraft 225
Rex130
3DClanTV 65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 225
LamboSC2 205
Rex 130
ProTech78
trigger 2
StarCraft: Brood War
Sea 8787
Bisu 4124
Shuttle 2085
Killer 1430
Hyuk 605
Larva 581
EffOrt 532
Mini 501
Hyun 500
firebathero 406
[ Show more ]
ZerO 401
Light 394
Soma 393
Stork 344
BeSt 265
Rush 115
Soulkey 114
PianO 109
Sharp 86
Mind 84
soO 76
Sea.KH 74
Mong 52
sorry 50
Shinee 43
Sacsri 39
Aegong 34
Shine 32
ToSsGirL 29
JulyZerg 28
Backho 28
Yoon 27
Free 25
zelot 25
Nal_rA 23
scan(afreeca) 15
HiyA 15
SilentControl 11
Terrorterran 9
Noble 5
Dota 2
Gorgc8307
qojqva2748
XcaliburYe246
420jenkins199
Counter-Strike
fl0m2019
Other Games
singsing2547
B2W.Neo1001
hiko683
crisheroes385
Lowko340
Hui .168
DeMusliM125
RotterdaM118
djWHEAT84
ArmadaUGS67
KnowMe60
QueenE47
ZerO(Twitch)10
Organizations
StarCraft: Brood War
UltimateBattle 1040
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2485
• WagamamaTV461
• Noizen39
Upcoming Events
Korean StarCraft League
12h 51m
CranKy Ducklings
19h 51m
Map Test Tournament
20h 51m
OSC
1d
[BSL 2025] Weekly
1d 3h
Safe House 2
1d 3h
Sparkling Tuna Cup
1d 19h
Map Test Tournament
1d 20h
OSC
1d 21h
IPSL
2 days
Bonyth vs Art_Of_Turtle
Razz vs rasowy
[ Show More ]
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.