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5.0.15 Patch Balance Hotfix (2025-10-8) - Page 2

Forum Index > SC2 General
56 CommentsPost a Reply
Prev 1 2 3 Next All
tigera6
Profile Joined March 2021
3426 Posts
October 09 2025 04:04 GMT
#21
I rather they buff Terran in other ways than just focusing on the Ghost, the unit is either too OP (per Zerg/Protoss player) or too essential to be nerfed (per Terran player).
BlackEyed
Profile Joined October 2024
12 Posts
October 09 2025 05:59 GMT
#22
On October 09 2025 04:43 Charoisaur wrote:
Show nested quote +
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 09 2025 06:18 GMT
#23
On October 09 2025 14:59 BlackEyed wrote:
Show nested quote +
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1296 Posts
Last Edited: 2025-10-09 06:40:33
October 09 2025 06:38 GMT
#24
On October 09 2025 04:42 MJG wrote:
Show nested quote +
Consume ability will now stop when the building is no lower than 7.5 HP.

Does this mean people can no longer kill their own buildings with Consume?

I mean... sure? Seems like a buff rather than a bug fix though.

The more I think about this, the more it annoys me.

Vipers being able to Consume buildings to death wasn't a bug, it was a design feature. It meant that Zerg players needed to pay attention to their Vipers whilst they were using Consume, but now that attention can be spent elsewhere. This is 100% a buff that should be in the balance change section.

I understand that pro players very rarely Consume their buildings to death, and so it's not really going to change anything at the competitive level, but I don't like how they're pretending it's a bug fix when it clearly wasn't a bug to begin with.

I should stop thinking about it. It really doesn't matter at all lmao.

Anyway...

Does anyone know how the Brood Lord bug fix is going to change the DPS of the Brood Lord? I'm seeing conflicting answers. A demonstration video would be nice to see if anyone knows of one.
puking up frothing vitriolic sarcastic spittle
BlackEyed
Profile Joined October 2024
12 Posts
October 09 2025 07:27 GMT
#25
On October 09 2025 15:18 Charoisaur wrote:
Show nested quote +
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.


And how many macro games with or without Brood Lords have there been over the past couple of years, percentage-wise, huh? And there’s also another matchup — you know, the one where you can still hear the pew-pew. How are things there? Are the Broods too strong in that one, too?
Charoisaur
Profile Joined August 2014
Germany15995 Posts
October 09 2025 07:37 GMT
#26
On October 09 2025 16:27 BlackEyed wrote:
Show nested quote +
On October 09 2025 15:18 Charoisaur wrote:
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.


And how many macro games with or without Brood Lords have there been over the past couple of years, percentage-wise, huh? And there’s also another matchup — you know, the one where you can still hear the pew-pew. How are things there? Are the Broods too strong in that one, too?

Always shifting the goalpost aren't we? First going from broodlords are literally never built and when you realize you're talking bollocks going to statistically Broodlords aren't used as often as other units. Just admit you were wrong.
Many of the coolest moments in sc2 happen due to worker harassment
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
October 09 2025 08:01 GMT
#27
I don't understand the goals of this set of balance changes. Why has storm been nurfed? Why has the ghost been buffed?

Prior to this patch people complained about the ghost, so now it's less supply and the unit they hard counter (in Protoss) has been nurfed? I don't get it.

Protoss has three units that deal AoE damage, and now two of them require the other player to mess up in order for them to be effective, the balls and storm. How is this good for balance, let alone game design? This means that in order for your Protoss army to be effective you'll need to more heaivly rely on collosus... so they make Vikings cheaper?


I don't get it. The changes to Zerg I like more and I think the original storm buff had a cool effect of maybe making muta more viable as storm was much less effective against a muta player who micro'd... but now muta are just better full stop in ZvP...
Admiral Yang
Profile Joined July 2025
31 Posts
October 09 2025 08:06 GMT
#28
Why has storm been nurfed?


This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
October 09 2025 08:11 GMT
#29
On October 09 2025 17:06 Admiral Yang wrote:
Show nested quote +
Why has storm been nurfed?


This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba


Prior to all these changes, storm wasn't imba?
ktll4c91
Profile Joined February 2024
11 Posts
October 09 2025 08:18 GMT
#30
From my observation of Serral's zvp lategame, broodlords serve a hyper specific role in that matchup. Broodlords are almost required for zerg to beat the protoss deathball of mothership, tempest, archon and storm. However, despite multiple attempts at lowering broodlords' dps in exchange for movement speed, they are still far too slow to keep up with the protoss army. So Serral always goes for lurker ling bane multi prong first. This army cannot fighty protoss head-on but is more mobile, which allows Serral to outmine his opponents. Only after mining out most of the map would Serral go for broodlords because mobility becomes less relevant in that scenario. I also observe that any time Serral is forced to make broodlords early, e.g. vs Reynor in HSC and vs Astrea some time early this year, protoss can use mobility to easily starve zerg to death.

I haven't seen anyone else capable of carrying out this gameplan. In short, broodlords may not be as weak as people make them out to be but their use case is very narrow. And getting to that use case requires patience, strategic vision and almost perfect execution for extended periods of time, which most zerg players simply don't have. Making broodlords eariler is usually bad.
MJG
Profile Joined May 2018
United Kingdom1296 Posts
October 09 2025 08:18 GMT
#31
On October 09 2025 17:06 Admiral Yang wrote:
Show nested quote +
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.
puking up frothing vitriolic sarcastic spittle
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
October 09 2025 08:24 GMT
#32
On October 09 2025 17:18 MJG wrote:
Show nested quote +
On October 09 2025 17:06 Admiral Yang wrote:
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.



And they fixed energy recharge... so why did storm need nerfing? I don't get it.. and there is no alternative, so Protoss is just weaker now, in all match-ups bar PvP
MJG
Profile Joined May 2018
United Kingdom1296 Posts
Last Edited: 2025-10-09 08:57:05
October 09 2025 08:40 GMT
#33
On October 09 2025 17:24 baldgye wrote:
Show nested quote +
On October 09 2025 17:18 MJG wrote:
On October 09 2025 17:06 Admiral Yang wrote:
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.

And they fixed energy recharge... so why did storm need nerfing? I don't get it.. and there is no alternative, so Protoss is just weaker now, in all match-ups bar PvP

Storm didn't need nerfing.

Protoss was overtuned, but not because of Storm.

But Protoss was always going to get over-nerfed, regardless of legitimate problems being present...

On July 01 2025 17:03 MJG wrote:
Protoss isn't allowed to win things, but Protoss has recently won THREE things, and such wrongthink will surely be punished by the righteous nerfhammer of the most holy Balance Council.

I was only wrong about it being the Balance Council wielding the hammer.

puking up frothing vitriolic sarcastic spittle
CicadaSC
Profile Joined January 2018
United States1806 Posts
Last Edited: 2025-10-09 08:43:51
October 09 2025 08:43 GMT
#34
On October 09 2025 15:18 Charoisaur wrote:
Show nested quote +
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.

We were talking about the current Broodlord... The comment I was replying to specifically said have you seen how strong it is on the new patch(before hotfix) and that's why it needed nerf. I haven't seen anyone making it. But I've definitely seen ultras.
Remember that we all come from a place of passion!!
omop
Profile Joined April 2017
45 Posts
October 09 2025 09:29 GMT
#35
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?
MJG
Profile Joined May 2018
United Kingdom1296 Posts
Last Edited: 2025-10-09 09:36:28
October 09 2025 09:34 GMT
#36
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.
puking up frothing vitriolic sarcastic spittle
omop
Profile Joined April 2017
45 Posts
October 09 2025 09:40 GMT
#37
On October 09 2025 18:34 MJG wrote:
Show nested quote +
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The Ghost change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.


Vikings are buffed, so makes colossi worse in pvt. Vs zerg might be a slight nerf, but it is very situational. Hydras, hydras, roaches, ravagers and lings also are important damage dealers to ghosts. Killing ghosts have been hard to zergs previosly, when mass ghost style was common.
baldgye
Profile Joined April 2011
United Kingdom1098 Posts
Last Edited: 2025-10-09 09:43:08
October 09 2025 09:40 GMT
#38
On October 09 2025 18:34 MJG wrote:
Show nested quote +
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.



The supply buff seems more impactful in TvZ than the light-tag, because it means there will be more ghosts avaliable to T in the late game, which basically counter all late game Zerg units...


On October 09 2025 18:40 omop wrote:
Show nested quote +
On October 09 2025 18:34 MJG wrote:
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The Ghost change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.


Vikings are buffed, so makes colossi worse in pvt. Vs zerg might be a slight nerf, but it is very situational. Hydras, hydras, roaches, ravagers and lings also are important damage dealers to ghosts. Killing ghosts have been hard to zergs previosly, when mass ghost style was common.



The changes seem to make Protoss overall significantly weaker vs T.
The ball changes I don't think are going to be that impactful because getting them to be effective requires a good amount of luck on the side of the Protoss player, its situational and/or the Terran needs to be not paying attention to their army...

The storm changes mean that bio can just stim through storms if they want
Harris1st
Profile Blog Joined May 2010
Germany6972 Posts
October 09 2025 09:54 GMT
#39
Now that the Ghost is buffed again, can we please revert back to 3 supply?
And wtf is that Broodlord nerf? Why? To address what? Please revert.
Storm was a bit over the top and it takes a while to find the sweet spot. Fine with that
Go Serral! GG EZ for Ence. Flashbang dance FTW
redloser
Profile Joined May 2011
Korea (South)1736 Posts
October 09 2025 10:07 GMT
#40
nerfs storm to unusable
then buffs storm to overpowered
everyone says storm is OP
just casually rolls out patch
then hotfix nerfs storm back to unusable
Prev 1 2 3 Next All
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