• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:27
CET 16:27
KST 00:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1740 users

5.0.15 Patch Balance Hotfix (2025-10-8) - Page 2

Forum Index > SC2 General
84 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
tigera6
Profile Joined March 2021
3465 Posts
October 09 2025 04:04 GMT
#21
I rather they buff Terran in other ways than just focusing on the Ghost, the unit is either too OP (per Zerg/Protoss player) or too essential to be nerfed (per Terran player).
BlackEyed
Profile Joined October 2024
12 Posts
October 09 2025 05:59 GMT
#22
On October 09 2025 04:43 Charoisaur wrote:
Show nested quote +
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.
Charoisaur
Profile Joined August 2014
Germany16044 Posts
October 09 2025 06:18 GMT
#23
On October 09 2025 14:59 BlackEyed wrote:
Show nested quote +
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1399 Posts
Last Edited: 2025-10-09 06:40:33
October 09 2025 06:38 GMT
#24
On October 09 2025 04:42 MJG wrote:
Show nested quote +
Consume ability will now stop when the building is no lower than 7.5 HP.

Does this mean people can no longer kill their own buildings with Consume?

I mean... sure? Seems like a buff rather than a bug fix though.

The more I think about this, the more it annoys me.

Vipers being able to Consume buildings to death wasn't a bug, it was a design feature. It meant that Zerg players needed to pay attention to their Vipers whilst they were using Consume, but now that attention can be spent elsewhere. This is 100% a buff that should be in the balance change section.

I understand that pro players very rarely Consume their buildings to death, and so it's not really going to change anything at the competitive level, but I don't like how they're pretending it's a bug fix when it clearly wasn't a bug to begin with.

I should stop thinking about it. It really doesn't matter at all lmao.

Anyway...

Does anyone know how the Brood Lord bug fix is going to change the DPS of the Brood Lord? I'm seeing conflicting answers. A demonstration video would be nice to see if anyone knows of one.
puking up frothing vitriolic sarcastic spittle
BlackEyed
Profile Joined October 2024
12 Posts
October 09 2025 07:27 GMT
#25
On October 09 2025 15:18 Charoisaur wrote:
Show nested quote +
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.


And how many macro games with or without Brood Lords have there been over the past couple of years, percentage-wise, huh? And there’s also another matchup — you know, the one where you can still hear the pew-pew. How are things there? Are the Broods too strong in that one, too?
Charoisaur
Profile Joined August 2014
Germany16044 Posts
October 09 2025 07:37 GMT
#26
On October 09 2025 16:27 BlackEyed wrote:
Show nested quote +
On October 09 2025 15:18 Charoisaur wrote:
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.


And how many macro games with or without Brood Lords have there been over the past couple of years, percentage-wise, huh? And there’s also another matchup — you know, the one where you can still hear the pew-pew. How are things there? Are the Broods too strong in that one, too?

Always shifting the goalpost aren't we? First going from broodlords are literally never built and when you realize you're talking bollocks going to statistically Broodlords aren't used as often as other units. Just admit you were wrong.
Many of the coolest moments in sc2 happen due to worker harassment
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
October 09 2025 08:01 GMT
#27
I don't understand the goals of this set of balance changes. Why has storm been nurfed? Why has the ghost been buffed?

Prior to this patch people complained about the ghost, so now it's less supply and the unit they hard counter (in Protoss) has been nurfed? I don't get it.

Protoss has three units that deal AoE damage, and now two of them require the other player to mess up in order for them to be effective, the balls and storm. How is this good for balance, let alone game design? This means that in order for your Protoss army to be effective you'll need to more heaivly rely on collosus... so they make Vikings cheaper?


I don't get it. The changes to Zerg I like more and I think the original storm buff had a cool effect of maybe making muta more viable as storm was much less effective against a muta player who micro'd... but now muta are just better full stop in ZvP...
Admiral Yang
Profile Joined July 2025
43 Posts
October 09 2025 08:06 GMT
#28
Why has storm been nurfed?


This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
October 09 2025 08:11 GMT
#29
On October 09 2025 17:06 Admiral Yang wrote:
Show nested quote +
Why has storm been nurfed?


This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba


Prior to all these changes, storm wasn't imba?
ktll4c91
Profile Joined February 2024
11 Posts
October 09 2025 08:18 GMT
#30
From my observation of Serral's zvp lategame, broodlords serve a hyper specific role in that matchup. Broodlords are almost required for zerg to beat the protoss deathball of mothership, tempest, archon and storm. However, despite multiple attempts at lowering broodlords' dps in exchange for movement speed, they are still far too slow to keep up with the protoss army. So Serral always goes for lurker ling bane multi prong first. This army cannot fighty protoss head-on but is more mobile, which allows Serral to outmine his opponents. Only after mining out most of the map would Serral go for broodlords because mobility becomes less relevant in that scenario. I also observe that any time Serral is forced to make broodlords early, e.g. vs Reynor in HSC and vs Astrea some time early this year, protoss can use mobility to easily starve zerg to death.

I haven't seen anyone else capable of carrying out this gameplan. In short, broodlords may not be as weak as people make them out to be but their use case is very narrow. And getting to that use case requires patience, strategic vision and almost perfect execution for extended periods of time, which most zerg players simply don't have. Making broodlords eariler is usually bad.
MJG
Profile Joined May 2018
United Kingdom1399 Posts
October 09 2025 08:18 GMT
#31
On October 09 2025 17:06 Admiral Yang wrote:
Show nested quote +
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.
puking up frothing vitriolic sarcastic spittle
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
October 09 2025 08:24 GMT
#32
On October 09 2025 17:18 MJG wrote:
Show nested quote +
On October 09 2025 17:06 Admiral Yang wrote:
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.



And they fixed energy recharge... so why did storm need nerfing? I don't get it.. and there is no alternative, so Protoss is just weaker now, in all match-ups bar PvP
MJG
Profile Joined May 2018
United Kingdom1399 Posts
Last Edited: 2025-10-09 08:57:05
October 09 2025 08:40 GMT
#33
On October 09 2025 17:24 baldgye wrote:
Show nested quote +
On October 09 2025 17:18 MJG wrote:
On October 09 2025 17:06 Admiral Yang wrote:
Why has storm been nurfed?

This seems like the sort of question you'd have to actively try to not know the answer to, but you can find said answer in about 3 different posts on our front page here, six different front page posts on Reddit and most recent content creator posts on Youtube.

Short answer: imba

Storm wasn't broken.

Energy Recharge was broken.

Storm didn't need touching.

And they fixed energy recharge... so why did storm need nerfing? I don't get it.. and there is no alternative, so Protoss is just weaker now, in all match-ups bar PvP

Storm didn't need nerfing.

Protoss was overtuned, but not because of Storm.

But Protoss was always going to get over-nerfed, regardless of legitimate problems being present...

On July 01 2025 17:03 MJG wrote:
Protoss isn't allowed to win things, but Protoss has recently won THREE things, and such wrongthink will surely be punished by the righteous nerfhammer of the most holy Balance Council.

I was only wrong about it being the Balance Council wielding the hammer.

puking up frothing vitriolic sarcastic spittle
CicadaSC
Profile Joined January 2018
United States1865 Posts
Last Edited: 2025-10-09 08:43:51
October 09 2025 08:43 GMT
#34
On October 09 2025 15:18 Charoisaur wrote:
Show nested quote +
On October 09 2025 14:59 BlackEyed wrote:
On October 09 2025 04:43 Charoisaur wrote:
On October 09 2025 04:20 BlackEyed wrote:
It just occurred to me: THEY NERFED BROODLORDS. Is that really the unit that needed a nerf? Maybe the developers didn’t see what Thors do to them — you don’t even have to focus; they’ll auto-attack and know who to kill.

I don’t know, maybe we’re watching different StarCraft, but in the past year I can’t even remember anyone successfully using broodlords...

Then you must not watch a lot of Starcraft. Try any Serral ZvP series where the games go late


Are you talking from 2018 or something? Because in modern PvZ, Protoss get to Tempests before Zergs get to Brood Lords.

That doesn't stop Zerg from building Broodlords. Just watch any Serral lategame, Broodlords will be seen. For example vs Classic at DH Dallas or in EWC groupstage.

We were talking about the current Broodlord... The comment I was replying to specifically said have you seen how strong it is on the new patch(before hotfix) and that's why it needed nerf. I haven't seen anyone making it. But I've definitely seen ultras.
Remember that we all come from a place of passion!!
omop
Profile Joined April 2017
45 Posts
October 09 2025 09:29 GMT
#35
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?
MJG
Profile Joined May 2018
United Kingdom1399 Posts
Last Edited: 2025-10-09 09:36:28
October 09 2025 09:34 GMT
#36
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.
puking up frothing vitriolic sarcastic spittle
omop
Profile Joined April 2017
45 Posts
October 09 2025 09:40 GMT
#37
On October 09 2025 18:34 MJG wrote:
Show nested quote +
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The Ghost change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.


Vikings are buffed, so makes colossi worse in pvt. Vs zerg might be a slight nerf, but it is very situational. Hydras, hydras, roaches, ravagers and lings also are important damage dealers to ghosts. Killing ghosts have been hard to zergs previosly, when mass ghost style was common.
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
Last Edited: 2025-10-09 09:43:08
October 09 2025 09:40 GMT
#38
On October 09 2025 18:34 MJG wrote:
Show nested quote +
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.



The supply buff seems more impactful in TvZ than the light-tag, because it means there will be more ghosts avaliable to T in the late game, which basically counter all late game Zerg units...


On October 09 2025 18:40 omop wrote:
Show nested quote +
On October 09 2025 18:34 MJG wrote:
On October 09 2025 18:29 omop wrote:
Ghosts are stronger now in nearly every situation? Light tag + 25 hp sounds like a buff and ghosts are back 2 supply, which was OP before. Also random nerf to bloodlord, bloodlords have been ok/weak after all the changes in the last 5 years. Storm nerf seems too big. Why we are seeing constant changes? Cant see any redline here, changes seem very random. Like storm was butchered, buffed, buffed more, now nerfed. Why cant the changes tested properly before going live? Why do we need these changes?

The Ghost change to Light mean that they're more vulnerable to Banelings, even with an HP increase.

The HP increase means that Colossi won't kill them faster despite the change to Light.

The HP increase means that Disruptors won't one-shot them.

So it's a Ghost survivability nerf against Zerg, a Ghost survivability buff against Protoss, and an overall buff to supply cost.


Vikings are buffed, so makes colossi worse in pvt. Vs zerg might be a slight nerf, but it is very situational. Hydras, hydras, roaches, ravagers and lings also are important damage dealers to ghosts. Killing ghosts have been hard to zergs previosly, when mass ghost style was common.



The changes seem to make Protoss overall significantly weaker vs T.
The ball changes I don't think are going to be that impactful because getting them to be effective requires a good amount of luck on the side of the Protoss player, its situational and/or the Terran needs to be not paying attention to their army...

The storm changes mean that bio can just stim through storms if they want
Harris1st
Profile Blog Joined May 2010
Germany7088 Posts
October 09 2025 09:54 GMT
#39
Now that the Ghost is buffed again, can we please revert back to 3 supply?
And wtf is that Broodlord nerf? Why? To address what? Please revert.
Storm was a bit over the top and it takes a while to find the sweet spot. Fine with that
Go Serral! GG EZ for Ence. Flashbang dance FTW
redloser
Profile Joined May 2011
Korea (South)1748 Posts
October 09 2025 10:07 GMT
#40
nerfs storm to unusable
then buffs storm to overpowered
everyone says storm is OP
just casually rolls out patch
then hotfix nerfs storm back to unusable
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1182
IndyStarCraft 206
ProTech124
Vindicta 25
EmSc Tv 15
StarCraft: Brood War
Britney 44810
Calm 6614
Horang2 2158
Jaedong 1491
Larva 1173
Mini 708
Stork 533
actioN 499
Soma 288
Zeus 216
[ Show more ]
hero 193
PianO 187
Rush 175
Dewaltoss 123
Barracks 106
Shine 94
JulyZerg 94
Sharp 93
Movie 82
Pusan 77
yabsab 50
Killer 49
soO 46
Hm[arnc] 34
sorry 28
ToSsGirL 24
Sacsri 23
Rock 20
HiyA 18
scan(afreeca) 17
NaDa 15
Terrorterran 8
Dota 2
Gorgc5988
qojqva1629
XcaliburYe146
LuMiX1
Counter-Strike
fl0m2752
byalli1204
Super Smash Bros
Mew2King98
Heroes of the Storm
Khaldor476
Liquid`Hasu159
Other Games
Grubby3887
singsing2422
Liquid`RaSZi1556
B2W.Neo1025
DeMusliM389
Sick188
ToD133
Organizations
Counter-Strike
PGL18875
StarCraft 2
WardiTV676
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1445
League of Legends
• Jankos2966
Upcoming Events
Replay Cast
8h 33m
Replay Cast
17h 33m
Wardi Open
20h 33m
Monday Night Weeklies
1d 1h
OSC
1d 8h
WardiTV Winter Champion…
1d 20h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.