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TL.net Map Contest #16: Voting Results & Winners

Forum Index > SC2 General
41 CommentsPost a Reply
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TL.net Map Contest #16: Voting Results & Winners

Text byTL.net ESPORTS
February 9th, 2022 20:11 GMT
TLMC14
Voting has closed and the ballots have been counted. It's time to announce the winners of TL.net Map Contest #16!

We'd like to thank all the mapmakers for their map submissions, the TLMC judges for selecting the sixteen finalists, Wardi for running another fantastic TLMC tournament, the players who participated, and Shopify, ESL, and Blizzard for helping us hold another iteration of TLMC. And, of course, we're grateful to all the fans who voted on the final sixteen maps.

Mapmakers will receive $200 per map that finished in the top sixteen, and receive additional prize money for maps that finish in the top five as chosen by public vote:
  • 1st place - $800
  • 2nd place - $500
  • 3rd place - $250
  • 4th place - $150
  • 5th place- $100

We'd also like to remind the community that the top placing maps in TLMC #16 are not guaranteed to be added to the competitive ladder. ESL and Blizzard will reference TLMC #16 and choose which maps to add at their own discretion.

5th place

"Centuries Later" by Superouman

Description: There was a thriving megalopolis here, before the Dominion decided to annihilate it.
This map has a major twist: A second entrance to the starting base can be opened by mining the triangle third base. The triangle third base has two additional mineral fields with a value of

Features:
  • The main base has a backdoor that is blocked by the minerals of the triangle third
  • The triangle third has 2 additional mineral fields that have a value of 200.


4th place

"Stargazers" by Marras

Stargazers offers the opportunity to either play standard games or make things a bit more spicy by opening up the path through the pocket natural.

Features:
  • There are 12 blue maps in total plus one gold base at the 6 o'clock position
  • The pocket naturals have a standard amount of minerals and gas but the base is blocked by two mineral nodes with the value of 10 per each
  • The minerals blocking the ramp leading from the pocket natural have a value of 40 each making opening up that path a big commitment if done by the attacker
  • Line of sight blockers are situated in the middle area and the bottom of the map
  • The Xelnaga Tower at the 12 o'clock position can see a little bit of the outermost parts of the pocket natural mineral lines.


3rd place

"Moondance" by Marras

Moondance is a map with a lot of bases but a short rush distance. A pocket third offers players a safe expansion but it has less mineral nodes than a regular base and only one gas geyser

Features: 9 bases per player, pocket base has 6 mineral nodes and one gas, other bases are standard. Rush distance is short. There are rocks on some of the ramps and los blockers on the lowground areas. No fancy features.


2nd place

"Aftermath" by depressed1

-Aftermath is a mixed up map you might want to play because it doesn't have certain rules on how to set up the third.

Features:
  • 4 levels
  • Golden base
  • "Boosted" low-ground base with large acceleration zone (minimal mining advantage but easier to harass)
  • A Mineral line like a front line to separate players from each other
  • Definitely (possibly) a way not to take the triangle third and take the bottom corner base (or golden base)
  • The rocks were used to organize the passage through the gold. Kinda neat.


1st place

"Waterfall" by Superouman

Two Protoss factions are cohabiting in this small rush map. A stream divides the map in two but there are 3 ford passages and 2 bridges that let players move across it.

Features:
  • While being a small rush map, the first few expansions are reasonably defendable.
  • During the lategame, because there are only 6.5 bases per player, both player will expand close to each other.
  • For the decoration, there is a small stream that runs across the map and ends with a nice waterfall. There are 3 ford passages and two transparent bridges over the stream where units can move across.


Full Results

Congratulations to all of the winners and finalists! We look forward to seeing your maps on the ladder in the near future.

  • 1st: Waterfall
  • 2nd: Aftermath
  • 3rd: Moondance
  • 4th: Stargazers
  • 5th: Centuries Later
  • 6th: Cryogenian
  • Tie 7th/8th: Frost Giant
  • Tie 7th/8th: Cosmic Sapphire
  • 9th: Sunforge
  • 10th: Nemesis
  • 11th: Emerald Princess
  • 12th: Data-C
  • 13th: Tropical Sacrifice
  • 14th: Rejuvenation
  • 15th: Singularity
  • 16th: Lost Facility

Read our finalists post for detailed views of all sixteen maps.

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TL+ Member
Kantuva
Profile Joined April 2010
Uruguay206 Posts
February 09 2022 21:11 GMT
#2
Congrats to all the finalists 🎉💐🎊

Certainly interesting that this time round nonstandard ish layouts got chosen for more than a few of the top
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
honorablemacroterran
Profile Joined January 2022
188 Posts
February 09 2022 21:50 GMT
#3
Everything about Aftermath seems carefully calculated to favor Zerg. I hope it gets passed over tbh.
MayOnFire
Profile Joined March 2021
England47 Posts
February 09 2022 21:56 GMT
#4
Big congrats to everyone who won, but especially to depressed1 who submitted for the first time! Well deserved!

I'm really happy that people can appreciate creativity. We want more maps like that.
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
honorablemacroterran
Profile Joined January 2022
188 Posts
February 09 2022 22:20 GMT
#5
I just want to note that I'm glad that a first time submitter was able to do well in the contest, but there's nothing personal about my above comment.

The huge natural opening, the overlord pillar positioned to reveal both natural gases, the reflectional symmetry with the far bases, and the gold base on the far side are all zerg favored features. There are some chokes in the middle of the map and an easy air path, but I don't think that makes up for all the other things about it that make it zerg favored.
Charoisaur
Profile Joined August 2014
Germany15878 Posts
Last Edited: 2022-02-09 23:06:42
February 09 2022 23:06 GMT
#6
Not really a fan of Waterfall tbh, I think it got mostly voted because of its aesthetics.
Also a bit disappointed that Rejuvenation and Tropical Sacrifice placed so low which were the best maps imo but congrats to the winners regardless
Many of the coolest moments in sc2 happen due to worker harassment
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 09 2022 23:42 GMT
#7
Another win for the double map theme theory! If a finalist map has 2 distinct decoration themes, it shall win the contest.

- TLMC 4 : CJ Biome
- TLMC 13 : Purity and Industry
- TLMC 15 : Oblivion
- TLMC 16: Waterfall

But what happens if there are multiple double map theme finalists? We will learn that in the next TLMC !
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
honorablemacroterran
Profile Joined January 2022
188 Posts
Last Edited: 2022-02-09 23:44:27
February 09 2022 23:44 GMT
#8
On February 10 2022 08:42 Superouman wrote:
Another win for the double map theme theory! If a finalist map has 2 distinct decoration themes, it shall win the contest.

- TLMC 4 : CJ Biome
- TLMC 13 : Purity and Industry
- TLMC 15 : Oblivion
- TLMC 16: Waterfall

But what happens if there are multiple double map theme finalists? We will learn that in the next TLMC !


Funny you mentioned that, I noticed it myself. I think it does impress people aesthetically. I prefer it too.
Luolis
Profile Blog Joined May 2012
Finland7098 Posts
February 10 2022 04:15 GMT
#9
I have to say that the top 5 disappoints me. Literally none of the maps there are ones i'd like to play. Also super disappointed that Rejuvenation placed so low. I think that was the best by far.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2022-02-10 04:33:52
February 10 2022 04:32 GMT
#10
Not sure what the negativity is over. Moondance and Stargazers were shoe ins imo, beautiful aesthetics and honestly I appreciate the pocket expansion with reduced minerals with 1 gas.

I wasn't sold on Waterfall initially but it did produce some really good games in the TLMC.

A big thanks to the map makers, really appreciate you guys and I think this map pool is going to produce some really good quality games.

Kinda sad that Cosmic Sapphire didn't make it but oh well, it was still a good map
"SO MANY BANELINGS!"
dalecooper
Profile Joined July 2019
56 Posts
February 10 2022 04:46 GMT
#11
I have to say that the top 5 disappoints me. Literally none of the maps there are ones i'd like to play. Also super disappointed that Aftermath placed so high. I think that was the worst by far.

User was banned for this post.
pointless
themusic246
Profile Joined December 2012
United States211 Posts
February 10 2022 05:20 GMT
#12
I have to say that the top 5 disappoints me. Literally none of the maps there are ones i'd like to play. Also super disappointed that Aftermath placed so high. I think that was the worst by far.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
depressed1
Profile Blog Joined May 2021
51 Posts
Last Edited: 2022-02-10 05:21:46
February 10 2022 05:20 GMT
#13
I have to say that the top 5 disappoints me. Literally none of the maps there are ones i'd like to play. Also super disappointed that Aftermath placed so high. I think that was the worst by far.
depressed_marauder (yt: DepressingStarcraft) done and gone.
Luolis
Profile Blog Joined May 2012
Finland7098 Posts
February 10 2022 05:30 GMT
#14
^ I dunno why you guys are jumping on me so hard. I have opinions on what maps i would like to play and this time the top 5 just doesnt do it for me. I thought there were better maps, but it is what it is.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
honorablemacroterran
Profile Joined January 2022
188 Posts
Last Edited: 2022-02-10 05:55:07
February 10 2022 05:43 GMT
#15
On February 10 2022 14:30 Luolis wrote:
^ I dunno why you guys are jumping on me so hard. I have opinions on what maps i would like to play and this time the top 5 just doesnt do it for me. I thought there were better maps, but it is what it is.



I just found out he got banned from twitch for posting angry bird dick ascii in Artosis' channel, I wouldn't expect a lot of maturity.

Also, without calling anyone out, I think it's ironic that people object so strenuously to balancing the races themselves against anything but the very best players (despite the obvious issues with this--some of them are just better than others because of their exceptional talent and experience), yet it seems like when it comes to maps, people think it's a good idea to have people vote on what they think looks the coolest without really considering balance issues.

The mapmaker discord has several mapmakers encouraging ignoring balance issues because they want to entertain lowbies.
depressed1
Profile Blog Joined May 2021
51 Posts
Last Edited: 2022-02-10 05:59:58
February 10 2022 05:57 GMT
#16
On February 10 2022 14:30 Luolis wrote:
^ I dunno why you guys are jumping on me so hard. I have opinions on what maps i would like to play and this time the top 5 just doesnt do it for me. I thought there were better maps, but it is what it is.

Please, don't take it seriously. I'm making fun of myself.
On February 10 2022 14:43 honorablemacroterran wrote:
I just found out he got banned from twitch for posting angry bird dick ascii in Artosis' channel, I wouldn't expect a lot of maturity.

Can confirm. I have 90 timeouts and 3 day suspension ban. Because I'm the guy in the chat.
depressed_marauder (yt: DepressingStarcraft) done and gone.
honorablemacroterran
Profile Joined January 2022
188 Posts
February 10 2022 06:16 GMT
#17
On February 10 2022 14:57 depressed1 wrote:
Show nested quote +
On February 10 2022 14:43 honorablemacroterran wrote:
I just found out he got banned from twitch for posting angry bird dick ascii in Artosis' channel, I wouldn't expect a lot of maturity.

Can confirm. I have 90 timeouts and 3 day suspension ban. Because I'm the guy in the chat.


I only found out because the sub chat is making fun of you for leaving the discord because you thought someone snitched on you. I literally never clicked on it before and decided to read it for some reason. KEKW
Philippe
Profile Joined October 2020
349 Posts
February 10 2022 06:22 GMT
#18
Of these maps, gotta see which one is the most ladder-ready. Because last time this was the main bone of contention with some of the players.
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
depressed1
Profile Blog Joined May 2021
51 Posts
February 10 2022 06:24 GMT
#19
On February 10 2022 15:16 honorablemacroterran wrote:
Show nested quote +
On February 10 2022 14:57 depressed1 wrote:
On February 10 2022 14:43 honorablemacroterran wrote:
I just found out he got banned from twitch for posting angry bird dick ascii in Artosis' channel, I wouldn't expect a lot of maturity.

Can confirm. I have 90 timeouts and 3 day suspension ban. Because I'm the guy in the chat.


I only found out because the sub chat is making fun of you for leaving the discord because you thought someone snitched on you. I literally never clicked on it before and decided to read it for some reason. KEKW

haha, good meme.
depressed_marauder (yt: DepressingStarcraft) done and gone.
honorablemacroterran
Profile Joined January 2022
188 Posts
February 10 2022 06:28 GMT
#20
On February 10 2022 15:22 Philippe wrote:
Of these maps, gotta see which one is the most ladder-ready. Because last time this was the main bone of contention with some of the players.


Strongly agree with this. Some of the maps didn't even see a single game of certain matchups (TvZ) in the entire tournament.
Azhrak
Profile Joined January 2011
Finland1194 Posts
February 10 2022 06:56 GMT
#21
Superouman and Marras both got 2 maps in the top 5. Quite impressive! Congratulations to all.
starcraft2.fi
Kantuva
Profile Joined April 2010
Uruguay206 Posts
February 10 2022 06:58 GMT
#22
On February 10 2022 13:32 jpg06051992 wrote:
Not sure what the negativity is over. Moondance and Stargazers were shoe ins imo, beautiful aesthetics and honestly I appreciate the pocket expansion with reduced minerals with 1 gas.

I wasn't sold on Waterfall initially but it did produce some really good games in the TLMC.

A big thanks to the map makers, really appreciate you guys and I think this map pool is going to produce some really good quality games.

Kinda sad that Cosmic Sapphire didn't make it but oh well, it was still a good map

After that very first game on Wardi's Tournament, the map was ear-marked to score high on the finalists irregardless of anything else
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
MJG
Profile Joined May 2018
United Kingdom830 Posts
February 10 2022 08:45 GMT
#23
It's nice to see a winner that has a lower number of bases than is standard. Most games don't get close to using all of the bases that modern maps provide and so their presence only ends up drawing out late-game stalemates...
British Protoss | "He who makes a cheeser of himself gets rid of the pain of playing macro."
Charoisaur
Profile Joined August 2014
Germany15878 Posts
February 10 2022 09:45 GMT
#24
people think it's a good idea to have people vote on what they think looks the coolest without really considering balance issues

yeah I think this is an issue, probably a large amount of voters do it this way
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom830 Posts
Last Edited: 2022-02-10 10:19:01
February 10 2022 10:18 GMT
#25
Most of the people voting - including myself - aren't good enough at the game to properly take balance issues into account.
British Protoss | "He who makes a cheeser of himself gets rid of the pain of playing macro."
Zetter
Profile Blog Joined June 2011
Germany629 Posts
February 10 2022 13:59 GMT
#26
I just realized that I totally forgot to vote. Watched most of the TLMC tournament to make an informed decision, only to miss the voting. But my votes would've been mostly similar anyways. I just had Rejuvenation in my Top 5. That map had some good games.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Legan
Profile Joined June 2017
Finland368 Posts
February 10 2022 14:50 GMT
#27
Congrats to winners.

There are clearly a few things that really help maps to win. Just being beautiful or different in aesthetics helps a lot. Having very different design or using something like AZG in new odd way rises interest on map, but it can also end making things worse when games played on it turn out bad. First games seen on a map also make huge impact. You can have really solid map but most games just end early without games being obvious abuse something wrong on the map. This makes map quite forgettable compared to some crazy action-packed games.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Drfilip
Profile Joined March 2013
Sweden590 Posts
February 10 2022 15:29 GMT
#28
On February 10 2022 23:50 Legan wrote:
Congrats to winners.

There are clearly a few things that really help maps to win. Just being beautiful or different in aesthetics helps a lot. Having very different design or using something like AZG in new odd way rises interest on map, but it can also end making things worse when games played on it turn out bad. First games seen on a map also make huge impact. You can have really solid map but most games just end early without games being obvious abuse something wrong on the map. This makes map quite forgettable compared to some crazy action-packed games.

The acceleration zone over a base wasn't too interesting for me. Other aspects of the map was. Those zones did help when talking about the maps with friends. They were easy to remember.

I tried to look at how games went on the maps but, as you said, they often ended quickly without showing off the map. A lot of games just ended without being memorable.
Random Platinum EU
WardiTV
Profile Joined September 2016
552 Posts
February 10 2022 17:55 GMT
#29
Two of the top three most vetoed maps are #1 and #2, this seems to hapen every tournament :D

I think all the maps this season were great and honestly that a lot of the great maps just didn't get votes because they were just solid and normal. Aesthetics/crazyness playing a roll in being memorable/gathering a lot of votes, while standard votes are very spread out perhaps.

I think we can have a great ladder map pool with these maps, I think you could even scrap 7 current maps and add 7 new ones and it would be solid.
Commentator
themusic246
Profile Joined December 2012
United States211 Posts
February 10 2022 18:10 GMT
#30
On February 11 2022 02:55 WardiTV wrote:
I think we can have a great ladder map pool with these maps, I think you could even scrap 7 current maps and add 7 new ones and it would be solid.


This would be amazing.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
MayOnFire
Profile Joined March 2021
England47 Posts
February 10 2022 19:35 GMT
#31
On February 11 2022 02:55 WardiTV wrote:
I think we can have a great ladder map pool with these maps, I think you could even scrap 7 current maps and add 7 new ones and it would be solid.


I can get behind that!
Ladder Map Pool : Curious Minds, Amphion, Cosmic Sapphire, Royal Blood, Dragon Scales, Hard Lead, Whispers of Gold + four times TLMC finalist, and other sc2 related content // https://liquipedia.net/starcraft2/MayOnFire
honorablemacroterran
Profile Joined January 2022
188 Posts
February 10 2022 20:29 GMT
#32
I haven't gotten enough of Hardwire and Berlingrad yet, sorry. Is Beckett going to stick around to keep trolling forever though?
StarWars1
Profile Joined July 2020
Germany17 Posts
Last Edited: 2022-02-10 20:48:54
February 10 2022 20:47 GMT
#33
Congrats to all winners.
And big thanks to the mapmakers. Its a lot of work/time in each of the maps. So whoever is hating on any of the Maps, shall shut up and make one himself.
I love the top 5. They are pretty much what I voted for. However its obvious that the result would be different if only pros would vote.
Special shoutout to depressed1 for the 2nd place. He was a newbie last TLMC I think. great to see fresh blood in such an old body (game).
Im really looking forward to the next mappool.

Edit: also I think CMC contributed to the overall quality of this TLMC
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2022-02-11 02:03:58
February 11 2022 02:03 GMT
#34
On February 10 2022 08:06 Charoisaur wrote:
Not really a fan of Waterfall tbh, I think it got mostly voted because of its aesthetics.
Also a bit disappointed that Rejuvenation and Tropical Sacrifice placed so low which were the best maps imo but congrats to the winners regardless

I particularly dislike the protoss aesthetics of Waterfall.

There are too many maps using protoss tilesets.

It would have been better with a different tileset.
vyzion
Profile Joined August 2016
308 Posts
February 11 2022 03:45 GMT
#35
Congrats to the finalists! Beautiful maps.
Tommy131313
Profile Joined May 2016
Germany152 Posts
February 12 2022 00:46 GMT
#36
Really big THANK YOU to the mapmakers!
You put in all that time and thoughts and effort - and we got some great new maps.
Very exited to see at least some in ladder sessions and future tournaments.
Great job, guys!
themusic246
Profile Joined December 2012
United States211 Posts
Last Edited: 2022-02-12 05:08:37
February 12 2022 04:52 GMT
#37
On February 11 2022 05:29 honorablemacroterran wrote:
I haven't gotten enough of Hardwire and Berlingrad yet, sorry. Is Beckett going to stick around to keep trolling forever though?


I would take rotating out entire map pools 1-2 times a year rather than rotating out a couple maps 1-2 times a year. This is what is happening currently.

There is very little joy playing sc2 on the same maps for extremely long extended periods of time. This contest in particular is a great example of how many insanely high quality maps there are. Based on the current map "rotation speed" nearly all of the maps from this contest will never see ladder, just a small minority over the next 1 to 1.5 years. There will also not be another TLMC for another year which means that small subset mentioned is all we will have over that time frame. If there truly is a lack of resources to spend a couple hours updating maps every season, let's be smart about those 2 hours of time every 6 months spent on updating the map pool and just rotate out the entire pool. Or at least all of the maps but Beckett to keep the tradition alive.

(:
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
honorablemacroterran
Profile Joined January 2022
188 Posts
February 12 2022 07:11 GMT
#38
On February 12 2022 13:52 themusic246 wrote:
Show nested quote +
On February 11 2022 05:29 honorablemacroterran wrote:
I haven't gotten enough of Hardwire and Berlingrad yet, sorry. Is Beckett going to stick around to keep trolling forever though?


I would take rotating out entire map pools 1-2 times a year rather than rotating out a couple maps 1-2 times a year. This is what is happening currently.

There is very little joy playing sc2 on the same maps for extremely long extended periods of time. This contest in particular is a great example of how many insanely high quality maps there are. Based on the current map "rotation speed" nearly all of the maps from this contest will never see ladder, just a small minority over the next 1 to 1.5 years. There will also not be another TLMC for another year which means that small subset mentioned is all we will have over that time frame. If there truly is a lack of resources to spend a couple hours updating maps every season, let's be smart about those 2 hours of time every 6 months spent on updating the map pool and just rotate out the entire pool. Or at least all of the maps but Beckett to keep the tradition alive.

(:


To be fair I think it's more than just a couple of maps that got switched. I like doing it in a staggered way, personally. I don't think anywhere near all the maps should see the ladder, either.
Philippe
Profile Joined October 2020
349 Posts
Last Edited: 2022-02-12 07:57:04
February 12 2022 07:45 GMT
#39
Recently they took the approach of switching part of the map pool in a staggered way, not everything at the same time. For adapting purposes the latter wouldn't make sense.
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
themusic246
Profile Joined December 2012
United States211 Posts
Last Edited: 2022-02-12 17:41:29
February 12 2022 17:40 GMT
#40
On February 12 2022 16:45 Philippe wrote:
Recently they took the approach of switching part of the map pool in a staggered way, not everything at the same time. For adapting purposes the latter wouldn't make sense.


Recently? They have always done this. The only recent change is they switch out a couple maps out every other season rather than every season.
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
honorablemacroterran
Profile Joined January 2022
188 Posts
Last Edited: 2022-02-12 18:22:30
February 12 2022 18:20 GMT
#41
A couple technically means two. They switched out 5 maps, so that's actually most of the pool. I am in favor of keeping the best maps of the older pool around for longer.

An interesting idea I heard was to have a 9 map pool. That way maybe more of these maps can see ladder, especially nonstandard maps, and they won't affect championships at the pro level.
Xamo
Profile Joined April 2012
Spain877 Posts
Last Edited: 2022-02-13 23:31:54
February 13 2022 23:31 GMT
#42
A 9 map pool would be great. It would also improve BO7 finals IMO.
Congrats to the winners and thanks to all mapmakers!
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
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