On November 14 2021 07:12 Woosixion wrote: if you ask me, as the easiest race this is exactly what they deserve.. easier/less stressful wins against the vast majority of starcraft players but hitting a wall at the tippity top
what utter bs did i just read... every race should be able to win at the "tippity top". Everything else like "easier races shouldn't be able to win" at this lvl, is just mindblowing nonsense.
The last few pages have been very productive in my opinion. It's been filled with so many self-reports.
On February 19 2022 04:32 Charoisaur wrote: Yeah what Lambo says confirms what I already thought, not sure where the myth that Lurkers are the reason Toss opens Skytoss comes from
It's also while I do think that the Lurker is too strong vs. Protoss ground armies, nerfing the Lurker is not going to make Protoss stop opening Stargate every ZvP.
Just watched the HeroMarine vs Showtime series. There were two instances where HM ignored the Oracles in his base and they just ran out of energy and sadly went home.
On February 20 2022 14:14 Jerubaal wrote: Just watched the HeroMarine vs Showtime series. There were two instances where HM ignored the Oracles in his base and they just ran out of energy and sadly went home.
I think you're misinterpreting why people might "ignore" Oracles.
I'm saying that the Terran can look at the one or two oracles going to their base and calculate the damage. I believe that HeroMarine lost 8 SCVs to one Oracle and 13 to two. HM decided that the damage he was doing was worth more than those SCVs and he didn't need to do anything. You can't do that with hellions and lings. You can't just ignore them and then eventually the problem goes away. They will continue doing damage at a steady rate. Oracles do a certain amount of damage and then do nothing for a while afterward.
And I think that for some reason the Blizz devs got it into their heads that they need to make every single Protoss unit do a very specific amount of damage in a very specific role.
On February 21 2022 11:16 Jerubaal wrote: I'm saying that the Terran can look at the one or two oracles going to their base and calculate the damage. I believe that HeroMarine lost 8 SCVs to one Oracle and 13 to two. HM decided that the damage he was doing was worth more than those SCVs and he didn't need to do anything. You can't do that with hellions and lings. You can't just ignore them and then eventually the problem goes away. They will continue doing damage at a steady rate. Oracles do a certain amount of damage and then do nothing for a while afterward.
And I think that for some reason the Blizz devs got it into their heads that they need to make every single Protoss unit do a very specific amount of damage in a very specific role.
Oracles also fly, have shield regen, 2-shot workers, and have two other spells. Maybe it's more that a flying early game unit with lots of utility being able to snowball into unlimited damage is just terrible design that Blizzard rightly avoided?
And it's not like you can just leave adepts or zealots unattended. They too will do limitless damage unless you stop them.
If you haven't put it together yet, the only reason anyone ever "ignores" oracles killing their workers is that oracles are such a good unit that there's nothing they can actually do about it before the oracle uses its energy, which would mean a ton of damage. If oracles get past widow mines and Terran unborrows them the oracles will just focus them down. By the time Terran moves marines from the natural into the main the oracles are already done. The only unit that can respond fast enough that Terran could have early game is a cyclone, but cyclones are generally not good in TvP so you get situations where the best response is to just ignore it because there's nothing you can even do about it. And you are trying to say this unit is underpowered?
If you think any Terran pro gamer would just lose SCVs to oracles because they don't care about the damage, you're a clown.
The unit you are talking about is absolutely one of the best opening units for Protoss in PvT and indeed it is a good opening unit in every Protoss matchup. So underpowered!
On February 21 2022 11:16 Jerubaal wrote: I'm saying that the Terran can look at the one or two oracles going to their base and calculate the damage. I believe that HeroMarine lost 8 SCVs to one Oracle and 13 to two. HM decided that the damage he was doing was worth more than those SCVs and he didn't need to do anything. You can't do that with hellions and lings. You can't just ignore them and then eventually the problem goes away. They will continue doing damage at a steady rate. Oracles do a certain amount of damage and then do nothing for a while afterward.
And I think that for some reason the Blizz devs got it into their heads that they need to make every single Protoss unit do a very specific amount of damage in a very specific role.
uhmm yes you can. If for example you nydus allin you can just ignore the hellions killing your drones because you will do more damage across the map. It's the same situation. Usually, if you aren't attacking with hellions across the map, losing 8 Scvs to Oracles is game over.
Oracles have become pretty trash at killing SCV after terrans successfully whined for that 3-shot nerf for literally no reason. This nerf is on par with obs speed nerf just because terran feelings.
On February 21 2022 11:16 Jerubaal wrote: I'm saying that the Terran can look at the one or two oracles going to their base and calculate the damage. I believe that HeroMarine lost 8 SCVs to one Oracle and 13 to two. HM decided that the damage he was doing was worth more than those SCVs and he didn't need to do anything. You can't do that with hellions and lings. You can't just ignore them and then eventually the problem goes away. They will continue doing damage at a steady rate. Oracles do a certain amount of damage and then do nothing for a while afterward.
And I think that for some reason the Blizz devs got it into their heads that they need to make every single Protoss unit do a very specific amount of damage in a very specific role.
Oracles also fly, have shield regen, 2-shot workers, and have two other spells. Maybe it's more that a flying early game unit with lots of utility being able to snowball into unlimited damage is just terrible design that Blizzard rightly avoided?
And it's not like you can just leave adepts or zealots unattended. They too will do limitless damage unless you stop them.
I can see what you're doing here, but you're answering the wrong question. Considering we're debating removing the Carrier because "muh design", I really don't think you can make worse design than looking at a unit in your mineral line and going "eh that's fine".
@honorablemacroterran >If you haven't put it together yet, the only reason anyone ever "ignores" oracles killing their workers >If you think any Terran pro gamer would just lose SCVs to oracles because they don't care about the damage
I think these two statements speak for themselves.
On February 25 2022 22:47 TheCheapSkate wrote: Welp looks like the chance of protoss winning Katowice is basically gone already
Don't see any issue, there's a protoss in the Ro8, don't you know that there are one or two zergs and hundreds and hundreds of terrans who would have been more deserving