• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:55
CET 13:55
KST 21:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2223 users

The future of Protoss. Is there any hope? - Page 41

Forum Index > SC2 General
Post a Reply
Prev 1 39 40 41 42 43 46 Next All
Beelzebub1
Profile Joined May 2015
1004 Posts
February 11 2022 16:24 GMT
#801
On February 12 2022 00:02 honorablemacroterran wrote:
I agree that Protoss design is bad, but do you really think it can fundamentally change at this point? One of my first posts in this thread made this point, but I think most Protoss players actually don't want that at all because they like it for what it is.


Hey I recognize your name from the Wardii stream, awesome of you to donate man

I think people blow Protoss's bad design issues way out of proportion. Protoss is suffering from power creep, particularly Gateway units. Over time Zerg has just had to much practice dealing with Zealots, Stalkers, Adepts, and obviously Sentries which imo have suffered the most because of Ravagers coming into play.

The high level games of ZvP that I watch (literally every video on Cranky Ducklings which is all the Asia ESL matches, everything on Alpha X and when Wardii decides he's done posting ZvT and mirror matches) Gateway units still play a critical role, especially force fields, but they just seem lack luster to what's able to be put on the field right away.

I think if Gateway units received some minor buffs it would make a world of difference. Obviously the simple solution for ZvP is to nerf the Lurker in any manner of meaningful and already proposed ways. All from removing Talons (my choice) to a different poster here saying that maybe Storm should be buffed against Burrowed units which while I don't think it's an elegant change, I actually really like it because it's very ZvP targeted.

I'm really hoping we get the balance patch after IEM, and I'm really hoping that Protoss get's some good QoL buffs or even just some nerf reversals. If the upgrade and Prism nerfs were reverted I think that would really help out alot. Those were knee jerk reaction nerfs anyways.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
February 11 2022 17:45 GMT
#802
On February 12 2022 01:24 Beelzebub1 wrote:
Show nested quote +
On February 12 2022 00:02 honorablemacroterran wrote:
I agree that Protoss design is bad, but do you really think it can fundamentally change at this point? One of my first posts in this thread made this point, but I think most Protoss players actually don't want that at all because they like it for what it is.


I'm really hoping we get the balance patch after IEM, and I'm really hoping that Protoss get's some good QoL buffs or even just some nerf reversals. If the upgrade and Prism nerfs were reverted I think that would really help out alot. Those were knee jerk reaction nerfs anyways.


Protoss is the last race in need of QoL buffs.
They're already easier to play.

Any protoss changes at this point should be a net benefit the players with top 10 control and spending, and no-one else, unless you want to see nearly every early match in every single cup be PvP.

Shifting power from sky + storm to ground armies that require more serious positioning is IMO a pretty necessary step for this.
Beelzebub1
Profile Joined May 2015
1004 Posts
February 11 2022 18:27 GMT
#803
On February 12 2022 02:45 Ciaus_Dronu wrote:
Show nested quote +
On February 12 2022 01:24 Beelzebub1 wrote:
On February 12 2022 00:02 honorablemacroterran wrote:
I agree that Protoss design is bad, but do you really think it can fundamentally change at this point? One of my first posts in this thread made this point, but I think most Protoss players actually don't want that at all because they like it for what it is.


I'm really hoping we get the balance patch after IEM, and I'm really hoping that Protoss get's some good QoL buffs or even just some nerf reversals. If the upgrade and Prism nerfs were reverted I think that would really help out alot. Those were knee jerk reaction nerfs anyways.


Protoss is the last race in need of QoL buffs.
They're already easier to play.

Any protoss changes at this point should be a net benefit the players with top 10 control and spending, and no-one else, unless you want to see nearly every early match in every single cup be PvP.

Shifting power from sky + storm to ground armies that require more serious positioning is IMO a pretty necessary step for this.


Be careful when you talk about, "easier to play" because that's really an eye of the beholder type of statement. I'll be the first one to admit that in terms of sheer APM/mechanical requirements, Protoss has a bit less to do, but I would argue that at the top 10 level Protoss is even harder to play because Protoss get less value out of their APM then Zerg and less value from their micro then Terran.

I mean, as far as QoL buffs are concerned, I'm pretty much only talking about small things like undoing the Warp Prism and upgrade nerf, just to give Protoss some additional ground harassment options and maybe some slightly sharper upgrade timings.

Massive redesigns I think are off the table forever, time to stop beating that dead horse about fundamentally altering Skytoss vs. Groundtoss or Warp Gate. Like yea I want them changed too but that ship has sailed and even if this magical balance patch does happen (please God let it happen..) I don't think that the current team will be even remotely capable of implementing such radical design changes.

Changes like that would take multitudes of patches and a year or more or high level play to flesh out. Alot of people don't remember back in the days of yore when Roaches were considered one of the worst units in the game. Then they got a +1 range buff and became a staple unit in all match ups. Starcraft 2 doesn't even need radical redesigns at this point.

By your own logic, why would Skytoss get power shifted away from it when concerning the top 10 players they make it look very manageable to deal with it, Serral makes it look just plain easy.
honorablemacroterran
Profile Joined January 2022
188 Posts
February 11 2022 19:02 GMT
#804
I think some people are missing something fundamental about this problem. I agree that it's harder for high level protoss players to differentiate themselves from less skilled Protoss players because quite frankly there is a limit to micro on a lot of their units. Let's say each race has a "power function" that is determined by the stats of its units and abilities, etc. as well as the individual players' skills. The "shape" of this function is determined by the actual game design, but you can tweak the values assigned to units and abilities, with player skill being exogeneous from this. I think what we're dealing with is something like the below.

[image loading]

The problem is with the design of Protoss, which causes the power curve to have the shape it does. The question is if you want to shift that green line up even higher just so the best players in the world no longer have an advantage when you get to the top ten players. Does that seem fair to you? That is what just buffing Protoss without reworking it would do.
Elantris
Profile Joined June 2018
66 Posts
February 11 2022 19:27 GMT
#805
Can't wait for katowice playoffs being even more zergy than blizzcon 2019 but toss haters here still will talk about some fairy design flaws! No my guys, it's very simple protoss is the most underpowered and hard to play race.
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
February 11 2022 20:05 GMT
#806
On February 12 2022 04:27 Elantris wrote:
Can't wait for katowice playoffs being even more zergy than blizzcon 2019 but toss haters here still will talk about some fairy design flaws! No my guys, it's very simple protoss is the most underpowered and hard to play race.

It is not the hardest race to play.

Most allusions to Protoss design flaws are very much with a mind of increasing the potential for skilled players to get the most mileage out of their skills.

What makes the race relatively easier to play at lower levels is precisely what makes it harder at S tier competition. It’s A-move friendly and its AoE shreds, until you’re playing a Maru or a Serral with a bunch of units you can only A-move with and they can dodge your AoE or snipe your casters reliably.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Beelzebub1
Profile Joined May 2015
1004 Posts
February 11 2022 22:19 GMT
#807
On February 12 2022 04:02 honorablemacroterran wrote:
I think some people are missing something fundamental about this problem. I agree that it's harder for high level protoss players to differentiate themselves from less skilled Protoss players because quite frankly there is a limit to micro on a lot of their units. Let's say each race has a "power function" that is determined by the stats of its units and abilities, etc. as well as the individual players' skills. The "shape" of this function is determined by the actual game design, but you can tweak the values assigned to units and abilities, with player skill being exogeneous from this. I think what we're dealing with is something like the below.

[image loading]

The problem is with the design of Protoss, which causes the power curve to have the shape it does. The question is if you want to shift that green line up even higher just so the best players in the world no longer have an advantage when you get to the top ten players. Does that seem fair to you? That is what just buffing Protoss without reworking it would do.


Yes it does seem fair, it's fair in the sense that all balance for the game is derived from players who are playing as close as possible to perfection. Everything below that can be countered by increased player skill.

If I have to clean my macro up a bit or play less greedy because Warp Prisms go back to 6 range and 200 minerals or whatever or because Gateway timings are stronger because the upgrade nerfs were reverted then why is that a bad thing? Taking away an unfair advantage for Zerg doesn't mean that you're giving Protoss an unfair advantage, it just levels the playing field.

This is just pure conjecture on my end, but If it positively impacts the pro scene, that means that tournaments stay stronger and retain stronger viewership. Protoss struggling to win major tournaments means more ZvZ and TvT in the later stages of tournament finals, more people are going to tune in for a greater variety of game types. I personally think that ZvT is the zenith of top level SC2 play but even sometimes I get a little irritated at Wardii for having 10 + ZvT on his Youtube and no ZvP.
honorablemacroterran
Profile Joined January 2022
188 Posts
Last Edited: 2022-02-11 23:14:50
February 11 2022 22:34 GMT
#808
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
February 11 2022 23:48 GMT
#809
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
honorablemacroterran
Profile Joined January 2022
188 Posts
February 12 2022 00:47 GMT
#810
On February 12 2022 08:48 WombaT wrote:
Show nested quote +
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.



The reason it comes up is that all races require strategy but some require more micro than others. That is the thing that's different. Are you really suggesting that Maru has weaker strategy when he is the top Terran and the top Protoss on the ladder?
[image loading]
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
February 12 2022 01:00 GMT
#811
On February 12 2022 09:47 honorablemacroterran wrote:
Show nested quote +
On February 12 2022 08:48 WombaT wrote:
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.



The reason it comes up is that all races require strategy but some require more micro than others. That is the thing that's different. Are you really suggesting that Maru has weaker strategy when he is the top Terran and the top Protoss on the ladder?
[image loading]

Ladder is ladder. It’s a whole bunch of blind 1v1s, it’s rather different from even weekender tournament play, even more different from GSL’s prep format.

Maru is not weak strategically/tactically, merely others are better in this domain. Quite a lot of players.

Considering Maru is the best, or close to the best in all mechanical aspects of the game, if he was similarly gifted in that domain he’d have ground the competition into dust.

Unless you’re doing the usual Terran martyr crap of ‘omg my stutter step micro’ despite making terrible strategic decisions.

TY was a better strategic/tactical player, who was worse mechanically. Rogue is better in that domain, Zest is better, sOS is better but so deficient mechanically it’s not super important. Dark is better, IMO. Serral is probably better.

None of those players are better than Maru IMO, they’re just stronger in that aspect of the game.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
honorablemacroterran
Profile Joined January 2022
188 Posts
February 12 2022 02:33 GMT
#812
On February 12 2022 10:00 WombaT wrote:
Show nested quote +
On February 12 2022 09:47 honorablemacroterran wrote:
On February 12 2022 08:48 WombaT wrote:
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.



The reason it comes up is that all races require strategy but some require more micro than others. That is the thing that's different. Are you really suggesting that Maru has weaker strategy when he is the top Terran and the top Protoss on the ladder?
[image loading]

Ladder is ladder. It’s a whole bunch of blind 1v1s, it’s rather different from even weekender tournament play, even more different from GSL’s prep format.

Maru is not weak strategically/tactically, merely others are better in this domain. Quite a lot of players.

Considering Maru is the best, or close to the best in all mechanical aspects of the game, if he was similarly gifted in that domain he’d have ground the competition into dust.

Unless you’re doing the usual Terran martyr crap of ‘omg my stutter step micro’ despite making terrible strategic decisions.

TY was a better strategic/tactical player, who was worse mechanically. Rogue is better in that domain, Zest is better, sOS is better but so deficient mechanically it’s not super important. Dark is better, IMO. Serral is probably better.

None of those players are better than Maru IMO, they’re just stronger in that aspect of the game.


Pretty outrageous opinion imo.
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
February 12 2022 02:34 GMT
#813
On February 12 2022 11:33 honorablemacroterran wrote:
Show nested quote +
On February 12 2022 10:00 WombaT wrote:
On February 12 2022 09:47 honorablemacroterran wrote:
On February 12 2022 08:48 WombaT wrote:
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.



The reason it comes up is that all races require strategy but some require more micro than others. That is the thing that's different. Are you really suggesting that Maru has weaker strategy when he is the top Terran and the top Protoss on the ladder?
[image loading]

Ladder is ladder. It’s a whole bunch of blind 1v1s, it’s rather different from even weekender tournament play, even more different from GSL’s prep format.

Maru is not weak strategically/tactically, merely others are better in this domain. Quite a lot of players.

Considering Maru is the best, or close to the best in all mechanical aspects of the game, if he was similarly gifted in that domain he’d have ground the competition into dust.

Unless you’re doing the usual Terran martyr crap of ‘omg my stutter step micro’ despite making terrible strategic decisions.

TY was a better strategic/tactical player, who was worse mechanically. Rogue is better in that domain, Zest is better, sOS is better but so deficient mechanically it’s not super important. Dark is better, IMO. Serral is probably better.

None of those players are better than Maru IMO, they’re just stronger in that aspect of the game.


Pretty outrageous opinion imo.

What’s outrageous about it?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
February 12 2022 02:40 GMT
#814
Maru is the greatest player in SC2’s history at executing things properly, he can be beaten by smart plays by people with greater strategic nous.

If that’s ‘outrageous’ it’s the Terran martyr complex in a nutshell.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
honorablemacroterran
Profile Joined January 2022
188 Posts
February 12 2022 03:21 GMT
#815
On February 12 2022 11:40 WombaT wrote:
Maru is the greatest player in SC2’s history at executing things properly, he can be beaten by smart plays by people with greater strategic nous.

If that’s ‘outrageous’ it’s the Terran martyr complex in a nutshell.


He beat Serral with mech.
depressed1
Profile Blog Joined May 2021
51 Posts
February 12 2022 11:57 GMT
#816
Maru 2018 Random higest MMR 7104
+ Show Spoiler +
[image loading]
depressed_marauder (yt: DepressingStarcraft) done and gone.
Charoisaur
Profile Joined August 2014
Germany16010 Posts
Last Edited: 2022-02-12 12:27:22
February 12 2022 12:26 GMT
#817
On February 12 2022 10:00 WombaT wrote:
Show nested quote +
On February 12 2022 09:47 honorablemacroterran wrote:
On February 12 2022 08:48 WombaT wrote:
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.



The reason it comes up is that all races require strategy but some require more micro than others. That is the thing that's different. Are you really suggesting that Maru has weaker strategy when he is the top Terran and the top Protoss on the ladder?
[image loading]

Ladder is ladder. It’s a whole bunch of blind 1v1s, it’s rather different from even weekender tournament play, even more different from GSL’s prep format.

Maru is not weak strategically/tactically, merely others are better in this domain. Quite a lot of players.

Considering Maru is the best, or close to the best in all mechanical aspects of the game, if he was similarly gifted in that domain he’d have ground the competition into dust.

Unless you’re doing the usual Terran martyr crap of ‘omg my stutter step micro’ despite making terrible strategic decisions.

TY was a better strategic/tactical player, who was worse mechanically. Rogue is better in that domain, Zest is better, sOS is better but so deficient mechanically it’s not super important. Dark is better, IMO. Serral is probably better.

None of those players are better than Maru IMO, they’re just stronger in that aspect of the game.

I think you underrate his stratetical/tactical prowess - he's stubborn sometimes yes, but he also has a great range of strategies and knows when to mix it up and go for proxys, and during his 4-peat run had excellent series planning.
Not to mention those 30 minute lategames where he just makes correct decision after correct decision and knows exactly when to attack and when to defend, perfectly adapts his unit composition at all times etc.

I can see TY, Rogue and sOs being strategically better but hard disagree on the other players you mentioned
Many of the coolest moments in sc2 happen due to worker harassment
Nebuchad
Profile Blog Joined December 2012
Switzerland12363 Posts
February 12 2022 13:00 GMT
#818
I wonder if terrans in general are under the impression that terran requires strategy or if it's just this guy. The relationship is basically the same as micro but in reverse.
No will to live, no wish to die
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
February 12 2022 16:39 GMT
#819
On February 12 2022 21:26 Charoisaur wrote:
Show nested quote +
On February 12 2022 10:00 WombaT wrote:
On February 12 2022 09:47 honorablemacroterran wrote:
On February 12 2022 08:48 WombaT wrote:
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.

Protoss can do some great things micro and control wise, it’s just a shame it doesn’t really scale as armies get bigger.

Phoenixes and blink stalkers are real finesse units, you can really see the skill of a Trap or a Parting in those 60-90 supply skirmishes. Some folks get crazy stuff done with only a warp prism and a prayer.

And even if it’s technically as difficult, controlling those technical lategame armies is never as visually impressive as Terran’s base unit micro, unless you’re watching from a player’s view. Same with lategame Zerg comps.

Even Maru‘s mastery of defensive play with really technical armies is probably actually more impressive than some of his feats with bio, but it sure as hell isn’t as fun.

There is also the whole strategy aspect to the game as well. Which for some reason is frequently neglected in talking about player skill. Maru is without peer mechanically, or that’s close to being the case, but a Zest can still be competitive by being a wizard at making builds and reading games well and by being tactically pretty darn good.

I like how generally the game can accommodate different skillsets, albeit not perfectly.



The reason it comes up is that all races require strategy but some require more micro than others. That is the thing that's different. Are you really suggesting that Maru has weaker strategy when he is the top Terran and the top Protoss on the ladder?
[image loading]

Ladder is ladder. It’s a whole bunch of blind 1v1s, it’s rather different from even weekender tournament play, even more different from GSL’s prep format.

Maru is not weak strategically/tactically, merely others are better in this domain. Quite a lot of players.

Considering Maru is the best, or close to the best in all mechanical aspects of the game, if he was similarly gifted in that domain he’d have ground the competition into dust.

Unless you’re doing the usual Terran martyr crap of ‘omg my stutter step micro’ despite making terrible strategic decisions.

TY was a better strategic/tactical player, who was worse mechanically. Rogue is better in that domain, Zest is better, sOS is better but so deficient mechanically it’s not super important. Dark is better, IMO. Serral is probably better.

None of those players are better than Maru IMO, they’re just stronger in that aspect of the game.

I think you underrate his stratetical/tactical prowess - he's stubborn sometimes yes, but he also has a great range of strategies and knows when to mix it up and go for proxys, and during his 4-peat run had excellent series planning.
Not to mention those 30 minute lategames where he just makes correct decision after correct decision and knows exactly when to attack and when to defend, perfectly adapts his unit composition at all times etc.

I can see TY, Rogue and sOs being strategically better but hard disagree on the other players you mentioned

He’s still very good, amongst the very best. Some of his lategames are a series of perfect adaptations and positioning as you say.

His overall power hexagon is more well-rounded than basically anyone’s, but a few will have him beat on those specific stats. And it is a few.

The last player I think who was simultaneously the best mechanically and strategically/tactically was arguably Mvp, and that’s a bloody long time ago.

Innovation in his latter years, or Byun frequently these days are players who try to brute force it with mechanics than Maru would be.

Bit of a tangent but hey! Ultimately I think Protoss players may have to be stronger in planning series, and arguably tactically.

PvZ at the highest level is the most build/prep reliant matchup in the game, from one direction. ZvP and TvZ from either direction it’s a bonus to have tricky, smart builds but you can turn up and play a similar gameplan every set if you’re a Maru/Rogue calibre player.

PvP is the most see-sawing, technical mirror at times, and it’s the least liable to be brute-forced by better mechanics.

I quite like the idea that a race in an asymmetric strategy game is the tactical/decision race, one race is more micro mechanical focused and the other is more macro mechanic focused. That’s a reasonable template for a 3 faction strategy game, provided the divergence isn’t too extreme. The alternative is for each faction to have similar demands and rewards in all these areas while still being distinct flavour wise, which is also a fine template.

SC2 has some of the worst of both worlds. Terran requires both good unit control, but good macro and really good reads to boot.

Protoss has a niche as the build race but is so dependent on hiding intentions and gambling rather than doing it in a more flexible dynamic manner.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
angry_maia
Profile Joined August 2020
327 Posts
February 13 2022 04:14 GMT
#820
On February 12 2022 07:34 honorablemacroterran wrote:
If you buff Protoss across the board at all skill levels it will do more harm than good. They should have to micro like everyone else and then they can get the benefit of micro like everyone else.

Also, as I said before, to make Protoss more competitive with Maru the way the race currently is, it wouldn't just be unfair for lower levels, it would also be unfair for Maru because he actually has to control his units much more intensively than his Protoss opponents do.


I think Protoss is actaully reasonably competitive with Maru. Zest just beat him 3-1, and while Maru is def a favorite in a rematch, Zest is a live dog.

I think even at pro levels it's hard to argue that T is really favored over P, and I agree that just buffing P here would be totally unfair.

I think the only thing worth considering are Z nerfs AND P nerfs in a way that

1. makes ground based toss armies viable. I think this will just make better games.
2. not affect ZvT or PvT

A possible example is void rays require fleet beacon, and lurker unborrow speed is increased. The effect would be that disruptors can now fight lurkers better, at pro level play. I think ZvT is unaffected since i don't think unburrow helps you dodge snipe or tank shots very much. PvT is probably positively effected since we get rid of those disgusting void ray all-ins.

Finally, while I agree with your graph, I think it's exaggerated. I think there is a clear difference between top Protosses and the next 10. Like Zest, Showtime, Maxpax, and Trap (when he's on) are just CLEARLY better than the other protosses in the top 50. The graph you drew would suggest very little difference in their "power", but this is not the case as Zest and Trap hold the vast vast vast majority of Toss tournament wins.
Prev 1 39 40 41 42 43 46 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:30
#16
SteadfastSC5
LiquipediaDiscussion
WardiTV Korean Royale
12:00
Group B
WardiTV1110
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko188
Rex 161
SortOf 143
MindelVK 30
trigger 21
SteadfastSC 5
StarCraft: Brood War
Britney 49484
Rain 2954
Larva 629
firebathero 475
PianO 459
Mini 384
Last 284
Killer 213
Rush 139
sorry 80
[ Show more ]
Aegong 68
Backho 42
zelot 35
soO 32
Movie 28
ToSsGirL 26
HiyA 25
yabsab 25
Oya187 24
Hm[arnc] 14
Purpose 13
Terrorterran 8
ivOry 7
Icarus 7
Dota 2
Gorgc4041
Dendi807
XcaliburYe321
League of Legends
JimRising 352
Reynor111
Counter-Strike
ScreaM1536
zeus937
oskar121
edward29
Super Smash Bros
Chillindude12
Heroes of the Storm
Khaldor207
Other Games
B2W.Neo1609
crisheroes330
Fuzer 101
Trikslyr29
Organizations
Dota 2
PGL Dota 2 - Main Stream26116
StarCraft 2
ComeBackTV 866
Other Games
gamesdonequick549
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota243
League of Legends
• Stunt848
Upcoming Events
IPSL
4h 5m
Julia vs Artosis
JDConan vs DragOn
OSC
4h 5m
BSL 21
7h 5m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
18h 35m
Wardi Open
1d 1h
IPSL
1d 7h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 7h
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
1d 10h
OSC
1d 20h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Wardi Open
2 days
Replay Cast
3 days
Wardi Open
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.