How important is it for StarCraft II to get a new balance…
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yuisaka
Australia76 Posts
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meadbert
United States681 Posts
On September 12 2021 00:49 yuisaka wrote: its still the weakest race at pro level with more than 53% win rates vZ and T for months?Thats weak,because protoss cant instant win the game http://aligulac.com/periods/latest/ Your link shows PvT at 36% and PvZ at 56% | ||
yuisaka
Australia76 Posts
On September 12 2021 04:09 meadbert wrote: Your link shows PvT at 36% and PvZ at 56% thats why I said months,over all P V T is about 51-52% win rate in 12months,P V Z is about 53-54% in 12 months | ||
yuisaka
Australia76 Posts
On September 11 2021 06:05 jpg06051992 wrote: Clem is superior in the match up, I think that's pretty self evident at this point. I don't think there needs to be a balance patch as in balance is bad, it's more ZvP meta then anything that's the issue right now. I know PvT has some stupid stuff going on as well with proxy nonsense. T V Z is about 53-54% win rate last 12 months in pro level and top T V Z only Clem and Maru,but zerg have Serral,Reynor,Dark and Rogue which tick them out T V Z win rate will be higher than 54% ,YES it is balanced for terran players and for zerg players obviously windom mine is very unbalanced unit but terran players never take notice because T V Z require skills doesnt means it is balanced And Byun's flying tank is unbalanced but only him can use it perfectly with his style of play that time which got fixed http://aligulac.com/periods/latest/ | ||
Microwave699
1 Post
TvZ - just change the map pool and its fine (this map pool is very terran favored) TvP, PvZ - batteries should cost 25+ minerals, Battery Overcharge should last only 5 seconds (14 its too much) and raven should be able to disable batteries ZvP - give the disruptor a second mode, where his shots have extra range but only damages units that are underground | ||
washikie
United States752 Posts
On September 12 2021 00:54 yuisaka wrote: But in the end balance is not important anymore because there is not much people still play 1 on 1,you have to searching for mins to get a game ,so blizzard dont really care about the people who still play starcraft2 because not much thats say "few" most people who played this game move to other games and people still play this most likely are pro gamers.Even starcraft1 is 10 times fun than 2 Unless your a top ranked gm 1v1 que is almost never more than 1 minute on us and eu servers, I can’t speak for other servers but my que time in masters/ low gm has never been an issue. I also recently ranked up on eu from having no games on the server at all levels of play I never waited more than 1 minute. Even at wired times like 3 am in Central Europe I still had no problems finding games. This game may have problems but it’s still fun and has a large enough playerbase to keep it alive. | ||
MockHamill
Sweden1793 Posts
source I do not think SC2 is going anywhere. Maybe some future RTS masterpiece will replace it but that is at least 4+ years from now. | ||
deacon.frost
Czech Republic12116 Posts
On September 11 2021 03:48 meadbert wrote: Pretty sure there is a way to do this. Under parental setting there should be a way to turn off chat. It means you won't be able to see what your teammates or opponents type and they won't see what you type. You can still see each other's pings though. Ooh, gonna parent myself, yiss. Will give it a try, it's a more overdo but should work. | ||
Xamo
Spain863 Posts
At this point, I don't think that Blizzard, left alone, can come up with a good patch. Their "autocratic with best intentions" patch management model requires a knowledge I doubt they have right now. We'd need to move to a democracy - i.e. the community will have to agree on a certain set of changes to be tested. This task seems too complex for direct democracy to work - the likes of polls open to the whole community are too confusing But it may be possible to solve it by indirect democracy: the community could agree on a "House of Balance". It could be composed, for example, by one member of every race voted by the whole community, one member of every race voted by the players, two members named by ESL, two members named by Blizzard, one member voted by SC2 teams and one member voted by the map making community. Of course, all of them should be volunteers. I think this House of Balance would be more successful than any other alternative, because it would include many points of view. | ||
jpg06051992
United States580 Posts
On September 12 2021 22:52 Xamo wrote: Although the overall balance of the game seems ok at pro level (the better player normally wins), I'd say the meta is becoming too one-dimensional. A patch is required to open up new options in each matchup. At this point, I don't think that Blizzard, left alone, can come up with a good patch. Their "autocratic with best intentions" patch management model requires a knowledge I doubt they have right now. We'd need to move to a democracy - i.e. the community will have to agree on a certain set of changes to be tested. This task seems too complex for direct democracy to work - the likes of polls open to the whole community are too confusing But it may be possible to solve it by indirect democracy: the community could agree on a "House of Balance". It could be composed, for example, by one member of every race voted by the whole community, one member of every race voted by the players, two members named by ESL, two members named by Blizzard, one member voted by SC2 teams and one member voted by the map making community. Of course, all of them should be volunteers. I think this House of Balance would be more successful than any other alternative, because it would include many points of view. Brilliant idea honestly, I'd like if there could also be a high level random player as well. Not that any of this will happen but yea I agree with your first point, Blizzard doesn't even have anyone with the necessary metagame knowledge to do even the simplest of patches at this point. | ||
FabledIntegral
United States9232 Posts
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Frankenberry
Denmark302 Posts
And as a viewer of SCII I'm no longer interested in the "epic" 20+ minute long PvZ games with skytoss and spores. I turn of the stream off or skip ahead on youtube when those games are on. They are just as boring as Raven vs. Swarm Host back in HotS. | ||
bFunc
3 Posts
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alisaidul
1 Post
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Rocky red 777
1 Post
User was banned for this post. | ||
Drahkn
162 Posts
On September 13 2021 00:28 FabledIntegral wrote: All of my SC2 friends and myself stopped playing after the most recent balance iteration however long ago. I don't really care how balanced it is, playing against mass void rays because Protoss can't go ground due to Lurkers was absolute shit to play against. What you just said here I can use as a perfect example of how bad peoples logic is in this game, Blizzard would probably nerf the void ray without compensating ground because they would actually think protoss goes void ray because its OP not because its their only option | ||
FabledIntegral
United States9232 Posts
On September 20 2021 06:54 Drahkn wrote: What you just said here I can use as a perfect example of how bad peoples logic is in this game, Blizzard would probably nerf the void ray without compensating ground because they would actually think protoss goes void ray because its OP not because its their only option I'm confused at your interpretation of what I said. I said the current gameplay mechanics suck, balance aside. Also stated Protoss can't go ground due to Lurkers, which you then reiterate, so they go air. How does this highlight how bad people's logic is in this game? | ||
Beelzebub1
997 Posts
On September 30 2021 11:52 FabledIntegral wrote: I'm confused at your interpretation of what I said. I said the current gameplay mechanics suck, balance aside. Also stated Protoss can't go ground due to Lurkers, which you then reiterate, so they go air. How does this highlight how bad people's logic is in this game? Yea I too was a bit lost reading that lol I've said it before and I'll say it again, either reduce Lurker health so that tanks and storm can efficiently fight them or remove Adaptive Talons entirely. The range upgrade is more of a need then something broken, without it tanks would hard counter entirely. AT however is broken, it removes a key weakness that is central to the Lurkers design philosophy. | ||
Luolis
Finland7001 Posts
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InfCereal
Canada1740 Posts
On September 30 2021 21:55 Luolis wrote: Well the game is not fun to play at all, so would be nice if something was changed. Obviously that's a pipe dream and will never happen with Blizzard at the helm. I think the only way SC2 can get any support at all is if someone else buys it. Activision does not care about Starcraft. It doesn't make them money, to Activision, Starcraft doesn't exist. | ||
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