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How important is it for StarCraft II to get a new balance…

Forum Index > SC2 General
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yuisaka
Profile Joined July 2011
Australia76 Posts
Last Edited: 2021-09-11 19:44:56
September 11 2021 15:54 GMT
#81
But in the end balance is not important anymore because there is not much people still play 1 on 1,you have to searching for mins to get a game ,so blizzard dont really care about the people who still play starcraft2 because not much thats say "few" most people who played this game move to other games and people still play this most likely are pro gamers.Even starcraft1 is 10 times fun than 2
2000
meadbert
Profile Blog Joined October 2010
United States681 Posts
September 11 2021 19:09 GMT
#82
On September 12 2021 00:49 yuisaka wrote:
Show nested quote +
On September 11 2021 06:54 Drahkn wrote:
Make shield battery only buildable near a nexus,its not OP its just bad game design and 10 proxied batteries just looks silly. other then that dont touch protoss its still the weakest race at pro level. Here is to hoping blizzard wont listen to you terran and zerg crybabies all over again and make stupid balance changes ( just look what blizz did to the game thanks to your QQ during HOTS) It's just like an annoying hero everyone hates in LoL, its good vs worse players but once you get to a high skill level the hero is complete garbage, just like protoss is. Sadly Blizzard likes to make balance changes based on QQ twitch chat and pro gamers balance whining.



its still the weakest race at pro level with more than 53% win rates vZ and T for months?Thats weak,because protoss cant instant win the game
http://aligulac.com/periods/latest/

Your link shows PvT at 36% and PvZ at 56%

yuisaka
Profile Joined July 2011
Australia76 Posts
Last Edited: 2021-09-11 19:21:04
September 11 2021 19:20 GMT
#83
On September 12 2021 04:09 meadbert wrote:
Show nested quote +
On September 12 2021 00:49 yuisaka wrote:
On September 11 2021 06:54 Drahkn wrote:
Make shield battery only buildable near a nexus,its not OP its just bad game design and 10 proxied batteries just looks silly. other then that dont touch protoss its still the weakest race at pro level. Here is to hoping blizzard wont listen to you terran and zerg crybabies all over again and make stupid balance changes ( just look what blizz did to the game thanks to your QQ during HOTS) It's just like an annoying hero everyone hates in LoL, its good vs worse players but once you get to a high skill level the hero is complete garbage, just like protoss is. Sadly Blizzard likes to make balance changes based on QQ twitch chat and pro gamers balance whining.



its still the weakest race at pro level with more than 53% win rates vZ and T for months?Thats weak,because protoss cant instant win the game
http://aligulac.com/periods/latest/

Your link shows PvT at 36% and PvZ at 56%



thats why I said months,over all P V T is about 51-52% win rate in 12months,P V Z is about 53-54% in 12 months
2000
yuisaka
Profile Joined July 2011
Australia76 Posts
Last Edited: 2021-09-11 19:39:19
September 11 2021 19:25 GMT
#84
On September 11 2021 06:05 jpg06051992 wrote:
Show nested quote +
On September 11 2021 05:05 yuisaka wrote:
On September 10 2021 14:16 Tommy131313 wrote:
On September 08 2021 06:41 91matt wrote:
On September 08 2021 06:23 freelifeffs wrote:
this is gonna be an unpopular opinion but zerg suffers. zerg is just getting rekt unless its serral, reynor, dark or rogue. pick any random spot in gm or even master if you want and chances are very high that this guy has by far the best winrate against zerg. just humor yourself and try it. it took me 11 random profile openings until i found someone for whom it wasnt the case. doesnt matter if terran or protoss btw. last time i checked rankedftw (why is it down btw?) zerg percentage in gm and master was around 20%. dont think any race has ever been this low. pretty much every tournament zerg gets rekt before the ro8. so yes i believe we need a balance patch. not only because of balance because sure, the top zergs are still winning stuff sometimes, but more because of fun. playing sc2 is not fun atm when you are zerg. its a miserable experience. legit miserable. i was consistently at 5400k mmr for the past 3 years. since that patch some seasons ago i struggle to reach 4900. its painful.

now go ahead and flame me. i probably deserve it lol


zvt is really hard on this map pool/patch, overall its a good matchup but very hard.

zvp protoss players are basically playing single player at this point, they don't have to scout/worry about much except queen walks, and if you're not a top player its very hard to not just get rolled over by air units. It honestly looks pathetic when someone tries an early game all in on a protoss, how easy it is to hold it.

playing zerg is absolute misery you're 100% right, there won't be many z players left if they don't patch something


I totally agree, though it might be worth trying a new and better balanced map pool first, before you start messing around with complex unit balancing.

Maybe it's just a feeling, that zerg is kinda the new terran... incredibly high potential, but incredibly hard to use it to a full extent
#playlikereynor



Reynor 28:45 Clem in this meta


Clem is superior in the match up, I think that's pretty self evident at this point.

I don't think there needs to be a balance patch as in balance is bad, it's more ZvP meta then anything that's the issue right now. I know PvT has some stupid stuff going on as well with proxy nonsense.



T V Z is about 53-54% win rate last 12 months in pro level and top T V Z only Clem and Maru,but zerg have Serral,Reynor,Dark and Rogue which tick them out T V Z win rate will be higher than 54% ,YES it is balanced for terran players and for zerg players obviously windom mine is very unbalanced unit but terran players never take notice because T V Z require skills doesnt means it is balanced
And Byun's flying tank is unbalanced but only him can use it perfectly with his style of play that time which got fixed
http://aligulac.com/periods/latest/
2000
Microwave699
Profile Joined September 2021
1 Post
September 11 2021 20:24 GMT
#85
definitely, zerg numbers are bleeding below pro level

TvZ - just change the map pool and its fine (this map pool is very terran favored)
TvP, PvZ - batteries should cost 25+ minerals, Battery Overcharge should last only 5 seconds (14 its too much) and raven should be able to disable batteries
ZvP - give the disruptor a second mode, where his shots have extra range but only damages units that are underground
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2021-09-12 05:48:29
September 12 2021 05:44 GMT
#86
On September 12 2021 00:54 yuisaka wrote:
But in the end balance is not important anymore because there is not much people still play 1 on 1,you have to searching for mins to get a game ,so blizzard dont really care about the people who still play starcraft2 because not much thats say "few" most people who played this game move to other games and people still play this most likely are pro gamers.Even starcraft1 is 10 times fun than 2



Unless your a top ranked gm 1v1 que is almost never more than 1 minute on us and eu servers, I can’t speak for other servers but my que time in masters/ low gm has never been an issue.

I also recently ranked up on eu from having no games on the server at all levels of play I never waited more than 1 minute.
Even at wired times like 3 am in Central Europe I still had no problems finding games.

This game may have problems but it’s still fun and has a large enough playerbase to keep it alive.
"when life gives Hero lemons he makes carriers" -Artosis
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2021-09-12 06:06:06
September 12 2021 06:05 GMT
#87
Games played per day is still as high it was 3 years ago:
source

I do not think SC2 is going anywhere.

Maybe some future RTS masterpiece will replace it but that is at least 4+ years from now.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 12 2021 12:11 GMT
#88
On September 11 2021 03:48 meadbert wrote:
Show nested quote +
On September 10 2021 08:51 deacon.frost wrote:
All I want is to patch out offensive shield batteries. No matter how used are they. And gimme the option to turn off the chat on ladder (not a balance patch per se )

Pretty sure there is a way to do this.

Under parental setting there should be a way to turn off chat.

It means you won't be able to see what your teammates or opponents type and they won't see what you type.

You can still see each other's pings though.

Ooh, gonna parent myself, yiss. Will give it a try, it's a more overdo but should work.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Xamo
Profile Joined April 2012
Spain877 Posts
September 12 2021 13:52 GMT
#89
Although the overall balance of the game seems ok at pro level (the better player normally wins), I'd say the meta is becoming too one-dimensional. A patch is required to open up new options in each matchup.

At this point, I don't think that Blizzard, left alone, can come up with a good patch. Their "autocratic with best intentions" patch management model requires a knowledge I doubt they have right now. We'd need to move to a democracy - i.e. the community will have to agree on a certain set of changes to be tested. This task seems too complex for direct democracy to work - the likes of polls open to the whole community are too confusing

But it may be possible to solve it by indirect democracy: the community could agree on a "House of Balance". It could be composed, for example, by one member of every race voted by the whole community, one member of every race voted by the players, two members named by ESL, two members named by Blizzard, one member voted by SC2 teams and one member voted by the map making community. Of course, all of them should be volunteers.

I think this House of Balance would be more successful than any other alternative, because it would include many points of view.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
jpg06051992
Profile Joined July 2015
United States580 Posts
September 12 2021 15:18 GMT
#90
On September 12 2021 22:52 Xamo wrote:
Although the overall balance of the game seems ok at pro level (the better player normally wins), I'd say the meta is becoming too one-dimensional. A patch is required to open up new options in each matchup.

At this point, I don't think that Blizzard, left alone, can come up with a good patch. Their "autocratic with best intentions" patch management model requires a knowledge I doubt they have right now. We'd need to move to a democracy - i.e. the community will have to agree on a certain set of changes to be tested. This task seems too complex for direct democracy to work - the likes of polls open to the whole community are too confusing

But it may be possible to solve it by indirect democracy: the community could agree on a "House of Balance". It could be composed, for example, by one member of every race voted by the whole community, one member of every race voted by the players, two members named by ESL, two members named by Blizzard, one member voted by SC2 teams and one member voted by the map making community. Of course, all of them should be volunteers.

I think this House of Balance would be more successful than any other alternative, because it would include many points of view.


Brilliant idea honestly, I'd like if there could also be a high level random player as well. Not that any of this will happen but yea I agree with your first point, Blizzard doesn't even have anyone with the necessary metagame knowledge to do even the simplest of patches at this point.
"SO MANY BANELINGS!"
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 12 2021 15:28 GMT
#91
All of my SC2 friends and myself stopped playing after the most recent balance iteration however long ago. I don't really care how balanced it is, playing against mass void rays because Protoss can't go ground due to Lurkers was absolute shit to play against.
Frankenberry
Profile Joined February 2012
Denmark302 Posts
September 15 2021 12:39 GMT
#92
SCII desperately needs a patch update. Skytoss is overtuned and boring to play aganist (or watch) as hell and Lurkers are way to mobile for a siege unit. They're to fast and can unburrow / burrow to quickly.

And as a viewer of SCII I'm no longer interested in the "epic" 20+ minute long PvZ games with skytoss and spores. I turn of the stream off or skip ahead on youtube when those games are on. They are just as boring as Raven vs. Swarm Host back in HotS.
bFunc
Profile Joined November 2019
3 Posts
September 16 2021 15:55 GMT
#93
Protoss air is cancer in 4x4 games, each game, it kills all desire to play
alisaidul
Profile Joined September 2021
1 Post
September 18 2021 08:31 GMT
#94
Hi
Rocky red 777
Profile Joined September 2021
1 Post
September 18 2021 18:48 GMT
#95
Hahahahaha you all suck. I will give you all a onetap and give a lol

User was banned for this post.
Drahkn
Profile Joined June 2021
190 Posts
Last Edited: 2021-09-19 22:01:30
September 19 2021 21:54 GMT
#96
On September 13 2021 00:28 FabledIntegral wrote:
All of my SC2 friends and myself stopped playing after the most recent balance iteration however long ago. I don't really care how balanced it is, playing against mass void rays because Protoss can't go ground due to Lurkers was absolute shit to play against.




What you just said here I can use as a perfect example of how bad peoples logic is in this game, Blizzard would probably nerf the void ray without compensating ground because they would actually think protoss goes void ray because its OP not because its their only option
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2021-09-30 03:10:41
September 30 2021 02:52 GMT
#97
On September 20 2021 06:54 Drahkn wrote:
Show nested quote +
On September 13 2021 00:28 FabledIntegral wrote:
All of my SC2 friends and myself stopped playing after the most recent balance iteration however long ago. I don't really care how balanced it is, playing against mass void rays because Protoss can't go ground due to Lurkers was absolute shit to play against.




What you just said here I can use as a perfect example of how bad peoples logic is in this game, Blizzard would probably nerf the void ray without compensating ground because they would actually think protoss goes void ray because its OP not because its their only option


I'm confused at your interpretation of what I said. I said the current gameplay mechanics suck, balance aside.

Also stated Protoss can't go ground due to Lurkers, which you then reiterate, so they go air.

How does this highlight how bad people's logic is in this game?
Beelzebub1
Profile Joined May 2015
1004 Posts
September 30 2021 04:05 GMT
#98
On September 30 2021 11:52 FabledIntegral wrote:
Show nested quote +
On September 20 2021 06:54 Drahkn wrote:
On September 13 2021 00:28 FabledIntegral wrote:
All of my SC2 friends and myself stopped playing after the most recent balance iteration however long ago. I don't really care how balanced it is, playing against mass void rays because Protoss can't go ground due to Lurkers was absolute shit to play against.




What you just said here I can use as a perfect example of how bad peoples logic is in this game, Blizzard would probably nerf the void ray without compensating ground because they would actually think protoss goes void ray because its OP not because its their only option


I'm confused at your interpretation of what I said. I said the current gameplay mechanics suck, balance aside.

Also stated Protoss can't go ground due to Lurkers, which you then reiterate, so they go air.

How does this highlight how bad people's logic is in this game?


Yea I too was a bit lost reading that lol

I've said it before and I'll say it again, either reduce Lurker health so that tanks and storm can efficiently fight them or remove Adaptive Talons entirely. The range upgrade is more of a need then something broken, without it tanks would hard counter entirely.

AT however is broken, it removes a key weakness that is central to the Lurkers design philosophy.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
September 30 2021 12:55 GMT
#99
Well the game is not fun to play at all, so would be nice if something was changed. Obviously that's a pipe dream and will never happen with Blizzard at the helm.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
InfCereal
Profile Joined December 2011
Canada1759 Posts
September 30 2021 13:09 GMT
#100
On September 30 2021 21:55 Luolis wrote:
Well the game is not fun to play at all, so would be nice if something was changed. Obviously that's a pipe dream and will never happen with Blizzard at the helm.


I think the only way SC2 can get any support at all is if someone else buys it. Activision does not care about Starcraft. It doesn't make them money, to Activision, Starcraft doesn't exist.
Cereal
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