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Active: 2075 users

How important is it for StarCraft II to get a new balance…

Forum Index > SC2 General
Post a Reply
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asro71
Profile Joined September 2021
2 Posts
October 01 2021 16:13 GMT
#101
Honestly it's probably best that they don't, seems like more often than not Blizzard just makes the game worse when they change anything with the game.
Aesto
Profile Joined September 2014
44 Posts
October 01 2021 17:06 GMT
#102
Given that any new balance patch might well be the last one, no. The risk that it will be worse than the current one is too high, considering their track record.
Riner1212
Profile Joined November 2012
United States337 Posts
October 01 2021 18:04 GMT
#103
why isnt this thread closed? theres no point in beating a dead horse.
Sjow "pretty ez life as protoss"
weiliem
Profile Joined January 2008
2071 Posts
October 02 2021 07:51 GMT
#104
Remove protoss air units entirely and the game is playable again.
Seriously they just sit in base, build batteries cannons voidrays carriers. What's the fun in playing against that?
Oppa feeding style
112StaminaX
Profile Joined June 2020
37 Posts
October 02 2021 09:37 GMT
#105
its very important if you actually play the game. most of us on this site might get in 10 - 20 games a week so the game needs to 'feel' fresh from time to time, i wouldnt mind a termly update, 3 a year just to flip some of the predicatable strats u see and get sick of facing and the gg coming before 9 mins.
WombaT
Profile Blog Joined May 2010
Northern Ireland26094 Posts
October 02 2021 11:23 GMT
#106
On October 02 2021 16:51 weiliem wrote:
Remove protoss air units entirely and the game is playable again.
Seriously they just sit in base, build batteries cannons voidrays carriers. What's the fun in playing against that?

Where is the fun in playing like that either? Oh well.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
October 02 2021 12:25 GMT
#107
On October 02 2021 01:13 asro71 wrote:
Honestly it's probably best that they don't, seems like more often than not Blizzard just makes the game worse when they change anything with the game.

so you prefer WoL 1.0?

what a meaningless post : D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
ejozl
Profile Joined October 2010
Denmark3463 Posts
October 02 2021 14:00 GMT
#108
If he genuinely thinks blizz only makes bad changes, then it's fair to say, please don't change my game.

I personally like the "latest" blizzard patches, so I think the game would get better with a few more changes, tho not changes for the sake of changes. Balance wise Terran is a bit too strong and design wise there's a few things I would rly want changed, but the game stands and functions well, so I can't say it's absolutely necessary.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
jorumba
Profile Joined September 2020
Germany7 Posts
October 02 2021 14:27 GMT
#109
I think players are complaining a lot all the time about balance issues. I think they should relax and calm down. Analyse your replay and learn from what you've done wrong than always complain about the imbalanceness. When I started to learn from watching my replays I saw that it's not imbalanceness, but my own wrong game play. Learn to understand the game of SC2. It's a wonderful balanced game at the moment. gl hf everybody. Your JORUMBA.
think beyond borders.
jpg06051992
Profile Joined July 2015
United States580 Posts
October 02 2021 14:46 GMT
#110
On October 02 2021 23:27 jorumba wrote:
I think players are complaining a lot all the time about balance issues. I think they should relax and calm down. Analyse your replay and learn from what you've done wrong than always complain about the imbalanceness. When I started to learn from watching my replays I saw that it's not imbalanceness, but my own wrong game play. Learn to understand the game of SC2. It's a wonderful balanced game at the moment. gl hf everybody. Your JORUMBA.


Except nobody is talking about that for the most part.

We are talking about metagame issues that have popped up over the years, necessitating a balance patch to keep this game in a healthy state of play.

The dominance of the Lurker, the inclination to play hyper defensively and set up mass Skytoss armies, these are real issues facing the top level of play which most of us watch pretty religiously, I think most SC2 players with brains know that anything below the GM level can always be countered by more skill.
"SO MANY BANELINGS!"
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
October 02 2021 22:11 GMT
#111
On October 02 2021 23:00 ejozl wrote:
If he genuinely thinks blizz only makes bad changes, then it's fair to say, please don't change my game.

I personally like the "latest" blizzard patches, so I think the game would get better with a few more changes, tho not changes for the sake of changes. Balance wise Terran is a bit too strong and design wise there's a few things I would rly want changed, but the game stands and functions well, so I can't say it's absolutely necessary.

if he genuinely thinks blizz only makes bad changes, he's an idiot
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
October 03 2021 17:37 GMT
#112
The mass lurker and mass skytoss games are no fun, imho
http://www.twitch.tv/pinokotsbeer
asro71
Profile Joined September 2021
2 Posts
October 04 2021 01:29 GMT
#113
On October 02 2021 21:25 Zealos wrote:
Show nested quote +
On October 02 2021 01:13 asro71 wrote:
Honestly it's probably best that they don't, seems like more often than not Blizzard just makes the game worse when they change anything with the game.

so you prefer WoL 1.0?

what a meaningless post : D


No, hence the "more often than not". To elaborate, blizzard seems to be fine with minor balancing, number tweaks, etc, but design changes seem to be on the whole negative, i.e. somehow deciding that the game desperately needed to have more free unit strategies when broodlord infestor was already destroying the game at the end of WoL. The sheer boredom of the swarm host era probably did more to kill this game than anything else, at least until now.
jpg06051992
Profile Joined July 2015
United States580 Posts
October 08 2021 14:37 GMT
#114
Definitely important

#1. The overall powerhouse that has become the Lurker needs to be examined, and either the HP needs to be reduced or Adaptive Talons needs to be removed. This unit is dominating the metagame in every match up, even ZvZ. Every single game is just a rush for Lurkers, this is bad.

#2. Proxy shield batteries are ridiculous and pure cancer both on ladder and in high level matches, this was supposed to be a defensive tool only.

#3. This is a bigger one that I don't think would ever be covered in a single patch, but the power of aerial armies in general has always been troublesome.

I don't think the game is in some broken state or anything, but ZvP is suffering alot because of the power of the Lurker, that is a top priority imo.
"SO MANY BANELINGS!"
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2021-10-08 20:06:23
October 08 2021 17:21 GMT
#115
Something can be changed as SC2 is different from BW.

In BW, only three lurkers are needed to kill marines but considering the speed of the game, it can't be the same on SC2.

There s a lot of possible tweaks but definetly, lurkers are as strong against units with light armor as heavy...

The first thing which has to be considered by blizzard is to allow marines to survive against 3 hits of Lurkers.

20+10 against armored changes to 15+15 against armored, like that, 4 lurkers are needed to one shot a marine
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
Last Edited: 2021-10-13 14:25:46
October 10 2021 04:31 GMT
#116
For me its not really balance, but just finding the game fun, WoL gameplay I found more fun than compared to today.

But seriously the BC warp mechanic is just ridiculous. It should be put behind an upgrade or require vision or something...
John 15:13
Kenjutsu89
Profile Joined October 2021
1 Post
October 20 2021 08:12 GMT
#117
Hating on Starcraft 2 has kind of always been a part of the Team Liquid forum culture (as well as the dumpster fire of the official starcraft forums, to a much larger degree). From my perspective as somebody who left the game back when there were flying tanks and 8 armor ultralisks and came back years later to a completely changed game, I believe the game balance and state of the game is the best its ever been. No it's not perfect, there are things to criticize, but I feel the game is left in an excellent spot compared to what it has been in the past. There is quite a lot more variation in play compared to what there has been in prior iterations of the game. I think some people are looking at the past with rose coloured glasses, remembering the good series and epic games and forgetting the many game breaking exploitabe mechanics that have existed in most versions of the game. Remember 3 hour swarm host games? Remember broodlord infestor? Remember raven spam, late game collossus death balls, etc.?

I feel that a lot of the tweaks that happened while I was away from the game have left it in an excellent place and fixed a lot of long standing design issues. No it's not perfect, not every match is epic and varied play, and there has always been a metagame that develops and shifts from time to time. Despite the metagame, there is far more varied play in Starcraft 2 than there used to be, tons of strategic variation, a high level of skill and experience in professional play that is regularily pumping out epic matches and epic series, a constant stream of epic content. I feel like forums often end up being echo chambers of people complaining, and I have seen the same names on starcraft 2 forums complaining about the game for going on 10 years, rarely do people talk about what is great about the game. But to those of us who devote years of our lives to playing and being fans of the game, surely there must be something great about it that makes it worth the hours we invest?

Personally I think Starcraft 2 has achieved a delicate state of balance that is exceptional for an RTS of this nature, we might never see another RTS get to this level. So now that SC2 is being left alone by blizzard development, I am concerned that the current team would not be able to properly implement a large design change and might just make the game much worse. I would maybe be on board with trying out some very small tweaks depending on how they were tested and implemented. Otherwise, I think this game is at the stage where the map makers can keep the game fresh, and we can accept the imperfections knowing the layers of beauty the game has to offer. If you don't see any value in the game in its current state, maybe its time to move on to something else.
Charoisaur
Profile Joined August 2014
Germany16009 Posts
October 20 2021 08:56 GMT
#118
On October 20 2021 17:12 Kenjutsu89 wrote:
Hating on Starcraft 2 has kind of always been a part of the Team Liquid forum culture (as well as the dumpster fire of the official starcraft forums, to a much larger degree). From my perspective as somebody who left the game back when there were flying tanks and 8 armor ultralisks and came back years later to a completely changed game, I believe the game balance and state of the game is the best its ever been. No it's not perfect, there are things to criticize, but I feel the game is left in an excellent spot compared to what it has been in the past. There is quite a lot more variation in play compared to what there has been in prior iterations of the game. I think some people are looking at the past with rose coloured glasses, remembering the good series and epic games and forgetting the many game breaking exploitabe mechanics that have existed in most versions of the game. Remember 3 hour swarm host games? Remember broodlord infestor? Remember raven spam, late game collossus death balls, etc.?

I feel that a lot of the tweaks that happened while I was away from the game have left it in an excellent place and fixed a lot of long standing design issues. No it's not perfect, not every match is epic and varied play, and there has always been a metagame that develops and shifts from time to time. Despite the metagame, there is far more varied play in Starcraft 2 than there used to be, tons of strategic variation, a high level of skill and experience in professional play that is regularily pumping out epic matches and epic series, a constant stream of epic content. I feel like forums often end up being echo chambers of people complaining, and I have seen the same names on starcraft 2 forums complaining about the game for going on 10 years, rarely do people talk about what is great about the game. But to those of us who devote years of our lives to playing and being fans of the game, surely there must be something great about it that makes it worth the hours we invest?

Personally I think Starcraft 2 has achieved a delicate state of balance that is exceptional for an RTS of this nature, we might never see another RTS get to this level. So now that SC2 is being left alone by blizzard development, I am concerned that the current team would not be able to properly implement a large design change and might just make the game much worse. I would maybe be on board with trying out some very small tweaks depending on how they were tested and implemented. Otherwise, I think this game is at the stage where the map makers can keep the game fresh, and we can accept the imperfections knowing the layers of beauty the game has to offer. If you don't see any value in the game in its current state, maybe its time to move on to something else.


PvZ is in one of the worst states it has ever been imo. For the other matchups I agree but PvZ really is shit right now
Many of the coolest moments in sc2 happen due to worker harassment
jpg06051992
Profile Joined July 2015
United States580 Posts
October 20 2021 13:23 GMT
#119
PvZ is in one of the worst states it has ever been imo. For the other matchups I agree but PvZ really is shit right now


Yea it used to be one of my favorite match ups to watch, now half the games are 28 + minute long posture contests.

I wonder though what could actually be done to alleviate this, PvZ on Aligulac has Protoss at a 54 % win rate vs Zergs so nerfing the Lurker would be kind of unjustified (even though I do feel like they're too strong) without touching some aspects of Protoss, who is at a 49% win rate vs. Terran atm. So it would be pretty difficult to balance Protoss to be less dominant against Zerg while not gutting them against Terrans.
"SO MANY BANELINGS!"
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 25 2021 09:19 GMT
#120
Btw one thing, I kind of find it funny how the Mothership, the Capital Ship of the Protss, can be a yoinked by a Viper lol
John 15:13
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