How important is it for StarCraft II to get a new balance…
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asro71
2 Posts
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Aesto
44 Posts
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Riner1212
United States337 Posts
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weiliem
2049 Posts
Seriously they just sit in base, build batteries cannons voidrays carriers. What's the fun in playing against that? | ||
112StaminaX
37 Posts
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WombaT
Northern Ireland20680 Posts
On October 02 2021 16:51 weiliem wrote: Remove protoss air units entirely and the game is playable again. Seriously they just sit in base, build batteries cannons voidrays carriers. What's the fun in playing against that? Where is the fun in playing like that either? Oh well. | ||
Zealos
United Kingdom3568 Posts
On October 02 2021 01:13 asro71 wrote: Honestly it's probably best that they don't, seems like more often than not Blizzard just makes the game worse when they change anything with the game. so you prefer WoL 1.0? what a meaningless post : D | ||
ejozl
Denmark3166 Posts
I personally like the "latest" blizzard patches, so I think the game would get better with a few more changes, tho not changes for the sake of changes. Balance wise Terran is a bit too strong and design wise there's a few things I would rly want changed, but the game stands and functions well, so I can't say it's absolutely necessary. | ||
jorumba
Germany7 Posts
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jpg06051992
United States580 Posts
On October 02 2021 23:27 jorumba wrote: I think players are complaining a lot all the time about balance issues. I think they should relax and calm down. Analyse your replay and learn from what you've done wrong than always complain about the imbalanceness. When I started to learn from watching my replays I saw that it's not imbalanceness, but my own wrong game play. Learn to understand the game of SC2. It's a wonderful balanced game at the moment. gl hf everybody. Your JORUMBA. Except nobody is talking about that for the most part. We are talking about metagame issues that have popped up over the years, necessitating a balance patch to keep this game in a healthy state of play. The dominance of the Lurker, the inclination to play hyper defensively and set up mass Skytoss armies, these are real issues facing the top level of play which most of us watch pretty religiously, I think most SC2 players with brains know that anything below the GM level can always be countered by more skill. | ||
Zealos
United Kingdom3568 Posts
On October 02 2021 23:00 ejozl wrote: If he genuinely thinks blizz only makes bad changes, then it's fair to say, please don't change my game. I personally like the "latest" blizzard patches, so I think the game would get better with a few more changes, tho not changes for the sake of changes. Balance wise Terran is a bit too strong and design wise there's a few things I would rly want changed, but the game stands and functions well, so I can't say it's absolutely necessary. if he genuinely thinks blizz only makes bad changes, he's an idiot | ||
PinoKotsBeer
Netherlands1385 Posts
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asro71
2 Posts
On October 02 2021 21:25 Zealos wrote: so you prefer WoL 1.0? what a meaningless post : D No, hence the "more often than not". To elaborate, blizzard seems to be fine with minor balancing, number tweaks, etc, but design changes seem to be on the whole negative, i.e. somehow deciding that the game desperately needed to have more free unit strategies when broodlord infestor was already destroying the game at the end of WoL. The sheer boredom of the swarm host era probably did more to kill this game than anything else, at least until now. | ||
jpg06051992
United States580 Posts
#1. The overall powerhouse that has become the Lurker needs to be examined, and either the HP needs to be reduced or Adaptive Talons needs to be removed. This unit is dominating the metagame in every match up, even ZvZ. Every single game is just a rush for Lurkers, this is bad. #2. Proxy shield batteries are ridiculous and pure cancer both on ladder and in high level matches, this was supposed to be a defensive tool only. #3. This is a bigger one that I don't think would ever be covered in a single patch, but the power of aerial armies in general has always been troublesome. I don't think the game is in some broken state or anything, but ZvP is suffering alot because of the power of the Lurker, that is a top priority imo. | ||
Vision_
712 Posts
In BW, only three lurkers are needed to kill marines but considering the speed of the game, it can't be the same on SC2. There s a lot of possible tweaks but definetly, lurkers are as strong against units with light armor as heavy... The first thing which has to be considered by blizzard is to allow marines to survive against 3 hits of Lurkers. 20+10 against armored changes to 15+15 against armored, like that, 4 lurkers are needed to one shot a marine | ||
AssyrianKing
Australia2104 Posts
But seriously the BC warp mechanic is just ridiculous. It should be put behind an upgrade or require vision or something... | ||
Kenjutsu89
1 Post
I feel that a lot of the tweaks that happened while I was away from the game have left it in an excellent place and fixed a lot of long standing design issues. No it's not perfect, not every match is epic and varied play, and there has always been a metagame that develops and shifts from time to time. Despite the metagame, there is far more varied play in Starcraft 2 than there used to be, tons of strategic variation, a high level of skill and experience in professional play that is regularily pumping out epic matches and epic series, a constant stream of epic content. I feel like forums often end up being echo chambers of people complaining, and I have seen the same names on starcraft 2 forums complaining about the game for going on 10 years, rarely do people talk about what is great about the game. But to those of us who devote years of our lives to playing and being fans of the game, surely there must be something great about it that makes it worth the hours we invest? Personally I think Starcraft 2 has achieved a delicate state of balance that is exceptional for an RTS of this nature, we might never see another RTS get to this level. So now that SC2 is being left alone by blizzard development, I am concerned that the current team would not be able to properly implement a large design change and might just make the game much worse. I would maybe be on board with trying out some very small tweaks depending on how they were tested and implemented. Otherwise, I think this game is at the stage where the map makers can keep the game fresh, and we can accept the imperfections knowing the layers of beauty the game has to offer. If you don't see any value in the game in its current state, maybe its time to move on to something else. | ||
Charoisaur
Germany15614 Posts
On October 20 2021 17:12 Kenjutsu89 wrote: Hating on Starcraft 2 has kind of always been a part of the Team Liquid forum culture (as well as the dumpster fire of the official starcraft forums, to a much larger degree). From my perspective as somebody who left the game back when there were flying tanks and 8 armor ultralisks and came back years later to a completely changed game, I believe the game balance and state of the game is the best its ever been. No it's not perfect, there are things to criticize, but I feel the game is left in an excellent spot compared to what it has been in the past. There is quite a lot more variation in play compared to what there has been in prior iterations of the game. I think some people are looking at the past with rose coloured glasses, remembering the good series and epic games and forgetting the many game breaking exploitabe mechanics that have existed in most versions of the game. Remember 3 hour swarm host games? Remember broodlord infestor? Remember raven spam, late game collossus death balls, etc.? I feel that a lot of the tweaks that happened while I was away from the game have left it in an excellent place and fixed a lot of long standing design issues. No it's not perfect, not every match is epic and varied play, and there has always been a metagame that develops and shifts from time to time. Despite the metagame, there is far more varied play in Starcraft 2 than there used to be, tons of strategic variation, a high level of skill and experience in professional play that is regularily pumping out epic matches and epic series, a constant stream of epic content. I feel like forums often end up being echo chambers of people complaining, and I have seen the same names on starcraft 2 forums complaining about the game for going on 10 years, rarely do people talk about what is great about the game. But to those of us who devote years of our lives to playing and being fans of the game, surely there must be something great about it that makes it worth the hours we invest? Personally I think Starcraft 2 has achieved a delicate state of balance that is exceptional for an RTS of this nature, we might never see another RTS get to this level. So now that SC2 is being left alone by blizzard development, I am concerned that the current team would not be able to properly implement a large design change and might just make the game much worse. I would maybe be on board with trying out some very small tweaks depending on how they were tested and implemented. Otherwise, I think this game is at the stage where the map makers can keep the game fresh, and we can accept the imperfections knowing the layers of beauty the game has to offer. If you don't see any value in the game in its current state, maybe its time to move on to something else. PvZ is in one of the worst states it has ever been imo. For the other matchups I agree but PvZ really is shit right now | ||
jpg06051992
United States580 Posts
PvZ is in one of the worst states it has ever been imo. For the other matchups I agree but PvZ really is shit right now Yea it used to be one of my favorite match ups to watch, now half the games are 28 + minute long posture contests. I wonder though what could actually be done to alleviate this, PvZ on Aligulac has Protoss at a 54 % win rate vs Zergs so nerfing the Lurker would be kind of unjustified (even though I do feel like they're too strong) without touching some aspects of Protoss, who is at a 49% win rate vs. Terran atm. So it would be pretty difficult to balance Protoss to be less dominant against Zerg while not gutting them against Terrans. | ||
AssyrianKing
Australia2104 Posts
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