• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:16
CEST 03:16
KST 10:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group C Toronto invitational lan 22 august [ASL22] Ro24 Group A [ASL22] Ro24 Group B
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5678 users

How important is it for StarCraft II to get a new balance…

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
QOGQOG
Profile Joined July 2019
834 Posts
September 07 2021 22:27 GMT
#21
On September 08 2021 06:41 91matt wrote:
Show nested quote +
On September 08 2021 06:23 freelifeffs wrote:
this is gonna be an unpopular opinion but zerg suffers. zerg is just getting rekt unless its serral, reynor, dark or rogue. pick any random spot in gm or even master if you want and chances are very high that this guy has by far the best winrate against zerg. just humor yourself and try it. it took me 11 random profile openings until i found someone for whom it wasnt the case. doesnt matter if terran or protoss btw. last time i checked rankedftw (why is it down btw?) zerg percentage in gm and master was around 20%. dont think any race has ever been this low. pretty much every tournament zerg gets rekt before the ro8. so yes i believe we need a balance patch. not only because of balance because sure, the top zergs are still winning stuff sometimes, but more because of fun. playing sc2 is not fun atm when you are zerg. its a miserable experience. legit miserable. i was consistently at 5400k mmr for the past 3 years. since that patch some seasons ago i struggle to reach 4900. its painful.

now go ahead and flame me. i probably deserve it lol


zvt is really hard on this map pool/patch, overall its a good matchup but very hard.

zvp protoss players are basically playing single player at this point, they don't have to scout/worry about much except queen walks, and if you're not a top player its very hard to not just get rolled over by air units. It honestly looks pathetic when someone tries an early game all in on a protoss, how easy it is to hold it.

playing zerg is absolute misery you're 100% right, there won't be many z players left if they don't patch something

Zerg being too weak is an.. interesting take. I will say that of all the races, Zerg is the one that most needs a fundamental redesign. Too bad it will never get one.
Vintage98XX
Profile Joined September 2021
3 Posts
September 07 2021 22:44 GMT
#22
The game is basically fine for 99.99% of us. For maybe 10 people in the world it needs a balance patch.

I'd be happy with just more regular maps.
freelifeffs
Profile Joined April 2018
97 Posts
September 07 2021 22:54 GMT
#23
On September 08 2021 07:44 Vintage98XX wrote:
The game is basically fine for 99.99% of us. For maybe 10 people in the world it needs a balance patch.

I'd be happy with just more regular maps.



it is exactly the other way round. game is fine for 10 people, for 99% its cancer.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
September 07 2021 23:12 GMT
#24
On September 08 2021 07:27 QOGQOG wrote:
Show nested quote +
On September 08 2021 06:41 91matt wrote:
On September 08 2021 06:23 freelifeffs wrote:
this is gonna be an unpopular opinion but zerg suffers. zerg is just getting rekt unless its serral, reynor, dark or rogue. pick any random spot in gm or even master if you want and chances are very high that this guy has by far the best winrate against zerg. just humor yourself and try it. it took me 11 random profile openings until i found someone for whom it wasnt the case. doesnt matter if terran or protoss btw. last time i checked rankedftw (why is it down btw?) zerg percentage in gm and master was around 20%. dont think any race has ever been this low. pretty much every tournament zerg gets rekt before the ro8. so yes i believe we need a balance patch. not only because of balance because sure, the top zergs are still winning stuff sometimes, but more because of fun. playing sc2 is not fun atm when you are zerg. its a miserable experience. legit miserable. i was consistently at 5400k mmr for the past 3 years. since that patch some seasons ago i struggle to reach 4900. its painful.

now go ahead and flame me. i probably deserve it lol


zvt is really hard on this map pool/patch, overall its a good matchup but very hard.

zvp protoss players are basically playing single player at this point, they don't have to scout/worry about much except queen walks, and if you're not a top player its very hard to not just get rolled over by air units. It honestly looks pathetic when someone tries an early game all in on a protoss, how easy it is to hold it.

playing zerg is absolute misery you're 100% right, there won't be many z players left if they don't patch something

Zerg being too weak is an.. interesting take. I will say that of all the races, Zerg is the one that most needs a fundamental redesign. Too bad it will never get one.


Protoss is an eldritch concoction of whole army teleports, battery overcharges, a-move deathballs and 1-hit game ending disruptors. Zerg has major over-reliance on the queen and poor AA otherwise, but other than that their design in this phase of LotV is pretty solid IMO. And Terran has always been at least decent design wise.

Protoss is a mess.
And currently, it's a mess that's just way too effective compared to T and Z for much of the playerbase, including a fair bit of the pro scene.
So we get the unenviable position of watching mostly games with the race that wins through proxy voidrays and teleporting carrier armies.
Ben...
Profile Joined January 2011
Canada3485 Posts
September 08 2021 00:41 GMT
#25
A new patch is essential for the game to continue on. Something has to be done about void ray/battery, mass queen-oriented builds (queen walks, etc.), lurkers, and protoss air. All of these things are being heavily exploited on the ladder and in pro games, and it's sucking all of the fun out of the game.

PvZ in general just needs a massive amount of help. It's the worst it's been in a long time.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Beelzebub1
Profile Joined May 2015
1005 Posts
September 08 2021 02:54 GMT
#26
Uh yes, very much so in fact, ZvP is going through a very big metagame drought where Lurkers are so strong that they make Protoss ground armies obsolete, with the Viper exasperating the situation big time. This is making Protoss play very defensively and turtle to a big air army, which then becomes so strong that it requires extremely precise playing on the Zergs end to counter an army that essentially uses 100 apm to control and the Zerg can die even if completely prepared for it.

It's bad, there needs to be a patch, or at least community feedback on the issue.

But for there to be community feedback there needs to be a balance team who cares/has a vision for the game, and honestly I doubt there is anyone even in charge of SC2 balance anymore, it's considered a classic and there will almost certainly be zero changes unless it is like an absolutely game breaking problem.

Blizzards current stance on Lurkers in ZvP is probably along the lines of, "Well Carriers are really cool units, why is everyone complaining that they are the go to?" Or some other Blizzard logic.
Snakestyle11
Profile Joined December 2018
191 Posts
September 08 2021 03:22 GMT
#27
On September 08 2021 11:54 Beelzebub1 wrote:
Uh yes, very much so in fact, ZvP is going through a very big metagame drought where Lurkers are so strong that they make Protoss ground armies obsolete, with the Viper exasperating the situation big time. This is making Protoss play very defensively and turtle to a big air army, which then becomes so strong that it requires extremely precise playing on the Zergs end to counter an army that essentially uses 100 apm to control and the Zerg can die even if completely prepared for it.

It's bad, there needs to be a patch, or at least community feedback on the issue.

But for there to be community feedback there needs to be a balance team who cares/has a vision for the game, and honestly I doubt there is anyone even in charge of SC2 balance anymore, it's considered a classic and there will almost certainly be zero changes unless it is like an absolutely game breaking problem.

Blizzards current stance on Lurkers in ZvP is probably along the lines of, "Well Carriers are really cool units, why is everyone complaining that they are the go to?" Or some other Blizzard logic.


There is no Blizzard, at least not for StarCraft. Absolutely noone left at blizzard can even come close to know anything about the meta game or balance of starcraft2. Our only chance is ESL talking to pros and personalities and coming in with a list of changes for blizzard, then they will assign some random dev that knows nothing about this game the task of implementing the changes and releasing it to prod.

QOGQOG
Profile Joined July 2019
834 Posts
September 08 2021 05:15 GMT
#28
On September 08 2021 08:12 Ciaus_Dronu wrote:
Show nested quote +
On September 08 2021 07:27 QOGQOG wrote:
On September 08 2021 06:41 91matt wrote:
On September 08 2021 06:23 freelifeffs wrote:
this is gonna be an unpopular opinion but zerg suffers. zerg is just getting rekt unless its serral, reynor, dark or rogue. pick any random spot in gm or even master if you want and chances are very high that this guy has by far the best winrate against zerg. just humor yourself and try it. it took me 11 random profile openings until i found someone for whom it wasnt the case. doesnt matter if terran or protoss btw. last time i checked rankedftw (why is it down btw?) zerg percentage in gm and master was around 20%. dont think any race has ever been this low. pretty much every tournament zerg gets rekt before the ro8. so yes i believe we need a balance patch. not only because of balance because sure, the top zergs are still winning stuff sometimes, but more because of fun. playing sc2 is not fun atm when you are zerg. its a miserable experience. legit miserable. i was consistently at 5400k mmr for the past 3 years. since that patch some seasons ago i struggle to reach 4900. its painful.

now go ahead and flame me. i probably deserve it lol


zvt is really hard on this map pool/patch, overall its a good matchup but very hard.

zvp protoss players are basically playing single player at this point, they don't have to scout/worry about much except queen walks, and if you're not a top player its very hard to not just get rolled over by air units. It honestly looks pathetic when someone tries an early game all in on a protoss, how easy it is to hold it.

playing zerg is absolute misery you're 100% right, there won't be many z players left if they don't patch something

Zerg being too weak is an.. interesting take. I will say that of all the races, Zerg is the one that most needs a fundamental redesign. Too bad it will never get one.


Protoss is an eldritch concoction of whole army teleports, battery overcharges, a-move deathballs and 1-hit game ending disruptors. Zerg has major over-reliance on the queen and poor AA otherwise, but other than that their design in this phase of LotV is pretty solid IMO. And Terran has always been at least decent design wise.

Protoss is a mess.
And currently, it's a mess that's just way too effective compared to T and Z for much of the playerbase, including a fair bit of the pro scene.
So we get the unenviable position of watching mostly games with the race that wins through proxy voidrays and teleporting carrier armies.

I'd love Protoss to get a redesign as well, I just don't think it needs one as much. Just something to nerf proxied batteries would fix most legitimate complaints. Moving warp gate later in the tech tree and giving Protoss an actual tier 3 spellcaster would be nice, and would admittedly require big changes, but I don't think those are as necessary.

What you're posting is a combination of balance whine (Zerg has rapid repositioning with creep speed and nydus, Terran with stim and medivac boost, so I'm not sure why recall is so unspeakably horrible) and fundamental design issues not specific to Protoss (the 'horrible horrible damage" of disruptors is not fun, but widow mines and banes end the game in faster and even less interesting ways).

Whereas Zerg can't readily be fixed. Getting rid of or redesigning the queen requires changing not just multiple units but a lot of basic mechanics. And even doing that wouldn't address the fundamental weirdness of a race that seems to be about out expanding your opponent and therefore being able to wear them down through inefficient trades then switching over the mid to lategame into having the most cost efficient units in the game. I mean, I get that they need something to break turtled positions, but the best spellcasters in the game + ways of generating infinite free units + lurkers? Feels like at least one of those should be trimmed.
xelnaga_empire
Profile Joined March 2012
627 Posts
Last Edited: 2021-09-08 09:19:50
September 08 2021 09:18 GMT
#29
PvsT is horribly balanced now, in favor of Protoss. We are seeing voidray + shield battery rush over and over again in PvsT because the matchup favors Protoss and cheaper voidrays. And EU GM is overrun by Protoss. SMH.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
September 08 2021 10:07 GMT
#30
I think the current state of balance is the best it has ever been so I think it was a good time to stop patching the game.
Balancing should be done via maps
Many of the coolest moments in sc2 happen due to worker harassment
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 08 2021 10:12 GMT
#31
Increase the cost of shield batteries to 150 minerals and I think the game is in a decent spot.

And we need to have map rotation again, playing on the same maps gets stale.
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2021-09-08 10:19:33
September 08 2021 10:19 GMT
#32
If the game isn't balanced for pro-level play then pro-level play becomes a farce, so any suggestion that we should make balance changes based on statistics outside of pro-level play isn't one that I would support. Pro-level statistics don't currently suggest that there is a balance problem, so I don't think any changes need to be made for balance purposes alone.

That doesn't mean the game couldn't do with some changes to shake up the meta. For example, it is becoming pretty tiresome seeing Zerg players try to use Queen walks to end ZvP games before the Protoss can get to Skytoss, whilst also knowing that the Protoss has no option but to go Skytoss because of how badly Protoss ground armies compete with Lurker/Viper. This would require a dedicated team to properly assess the changes and their impact, however, and I don't believe Blizzard is willing to dedicate those kinds of resources to a legacy game.
puking up frothing vitriolic sarcastic spittle
her0craft
Profile Joined June 2019
11 Posts
September 08 2021 10:50 GMT
#33
the game is in the best state it has ever been in terms of diversity of strategies. as a protoss player however, more uses for the Tempests would be welcome.
Luolis
Profile Blog Joined May 2012
Finland7190 Posts
September 08 2021 12:28 GMT
#34
On September 08 2021 19:50 her0craft wrote:
the game is in the best state it has ever been in terms of diversity of strategies.

Hahahahahaha.

It's funny when you can recognize that someone's only ever played Lotv ever so clearly from one post alone.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Syn Harvest
Profile Joined July 2012
United States191 Posts
September 08 2021 12:32 GMT
#35
Under 6500 Protoss have it far easier than the other races. They have extremely abusive, easy to execute all ins that are very difficult to defend. You also can't punish them because of the defensive power of batteries in general let alone the addition of the super battery. If they don't all in the power of the batteries allow them to turtle extremely easy. They get up to a maxxed out army and they essentially A move and throw out some storms. The army T and Z need to use to counter this A move is complex and extremely difficult to control. For this reason Protoss players have flooded the ladder between 4000-6500 MMR and the ladder in NA is essentially cancer.

This being said at the very upper echelon of pro play this is irrelevant. The T and Z players can hold off the all ins with relative ease normally. Also they can control the late game armies well enough to pick the protoss apart. Or their multi tasking is so god like they can pull the Toss apart before he gets to that level. The game is broken on a fundamental level that can't be fixed. Under the upper echelon of pro players Protoss is simply easier to play and that is a fact. At the pro level Protoss can't quite compete with Terran and Zerg without a high level of trickery involved. This is a fundamental game design flaw and at this point can't be fixed.

Blizzard has abandoned the game so no balance patch is coming. For RTS fans we now sit and wait for Frost Giant to hopefully finish their game and it be awesome. For Starcraft fans I am sorry.
Open your heart and embrace the darkness
Beelzebub1
Profile Joined May 2015
1005 Posts
September 08 2021 13:41 GMT
#36
^ What he said, we'll just have to wait until a real development team to design a better RTS and have a better relationship with the community.

By the way, I don't think a game having a legacy title necessarily means thats the reason for no balance patch. HOTS is a legacy game and get's monthly or bi monthly patches, the last one of which really shook up the meta game and was great for overall balance.

SC2 needs the same treatment, people still play and watch this game.
WombaT
Profile Blog Joined May 2010
Northern Ireland27280 Posts
September 08 2021 14:33 GMT
#37
Actually getting a new balance patch, right now I’m not sure.

The ability to get new balance patches, as an option to tweak something broken, or merely to freshen things up is absolutely critical.

Especially as the mechanism to balance around maps doesn’t quite work the same as it does in BW
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
877 Posts
Last Edited: 2021-09-08 15:26:14
September 08 2021 15:22 GMT
#38
Looking at second match Special against Bunny in DH, we could get an awesome balance if vikings wouldn t get a +8 bonus againt mechanical, adressed especially to fight Gold armada. This is the kind of adjustement (Patch 3.8.0 [2] - Assault mode auto-attack now deals bonus (+8 vs mechanical) damage.) that have an unexcepected issue, and if not patched, could reveal another part of strategy in TvT.

Special tried to counter a classic push from a Terran (bio/tanks/vikings/1 or 2 ravens) with banshee turning around Bunny's army, it was really interesting and Special do really well in this game even if at the end, he loses it.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 08 2021 15:23 GMT
#39
New patches are important moreso for fresh gameplay than balance itself most of the time. Even if the balance was 'perfect', the game would get stale the longer the meta gets developed. New maps help, but sc2 has so much mobility that it's not as viable to truly create new experiences as it would be otherwise (though what we get as new maps is also incredibly conservative so there is that).
Look at any other popular game and new patches will regularly shake things up to give players new tools to play with. That's just how game development works these days, bring in variety through new content.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
zalem95
Profile Joined January 2011
Peru186 Posts
September 08 2021 15:30 GMT
#40
well IDK if it's important or not what I'm sure though is that blizzard pretty much-abandoned anything and everything related to SC2 and SCR and RTS in general for that matter.

Even if we could discuss interesting points about balance they wouldn't change anything.
nothing special
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE165
SpeCial 147
ProTech130
RuFF_SC2 11
StarCraft: Brood War
Artosis 1112
MaD[AoV]21
Dota 2
XaKoH 731
NeuroSwarm223
LuMiX0
League of Legends
Doublelift4432
JimRising 549
Counter-Strike
minikerr46
Super Smash Bros
hungrybox797
Mew2King111
Other Games
summit1g7450
C9.Mang0325
ToD269
Organizations
Other Games
gamesdonequick1210
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH427
• Hupsaiya 85
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1004
Upcoming Events
Sparkling Tuna Cup
8h 44m
PiG Sty Festival
10h 44m
Solar vs Reynor
Serral vs TBD
OSC
14h 44m
Afreeca Starleague
1d 8h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 14h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.