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New Terran Units shown from Swedish mag scans? - Page 8

Forum Index > SC2 General
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Schism
Profile Joined May 2007
Australia85 Posts
July 17 2007 22:03 GMT
#141
The zealot looks better,according to you. That's my point,everything is subjective,except the gameplay. Either it will rock on, or it will be another C&C. As someone else said earlier,we actually notice the graphics for what,maybe 1 day after buying the game? I've been playing SC/BW since the beginning, and i couldn't describe what an ultra looks like to someone if my life depended on it. My best go would be something like:

"um,a big orange thing,about 4 times the size of a marine.With tusks"

"how big is a marine?"

"dunno"
Serenity now...insanity later
Seelys
Profile Joined July 2007
France104 Posts
July 17 2007 22:09 GMT
#142
mmm, sure the DT doesn't look cool at all, but it's quite different from the E3 screen we have seen of them. And by the way, for me BW dark templars always looked like a head with a cape and a light saber thing... quite limited, isn't it ?

As for the radar tower... in case it were really that powerful, would'nt it be fair that it does signal itself on the ennemies minimap as well ?
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
July 17 2007 22:14 GMT
#143
On July 17 2007 16:13 AcrossFiveJulys wrote:
Show nested quote +
On July 17 2007 15:58 paper wrote:
On July 17 2007 13:57 AcrossFiveJulys wrote:
On July 17 2007 13:44 paper wrote:
On July 17 2007 13:35 {88}iNcontroL wrote:
it just keeps getting worse


QFT -_-

WHY THE MODELS SO UGLY?!
i wish they'd stick to the starcraft theme i know and love T_T


[image loading]


I know, the old StarCraft units look absolutely AMAZING compared to the new ones.


what the fuck are you talking about o_oV
Why is the 2008 Honda Civic so ugly!?
I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.

Does that make any fucking sense?

No.

There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-


Here is what my post was mainly referring to, as you would have known if you had looked at who Your example of the Honda Civic illustrates my point exactly. If I were to say "The 1975 Civic is a much better car than the 2008 Civic" you would probably laugh in my face. Same thing with the SC units.


That's a poor analogy, because no one regarded the 75 civic as anything worthwhile. It was a run of the mill average car then.

If you were goin to compare it to anything, take the GTO. The GTO of years ago is regarded as your classic, bad ass american sports car. It stood out from the crowd because it was so much better. But when they remade it, they completely shit all over its herritage. It looked so bland and you'd be hard pressed to differentiate it from any other cars on the road. The people who designed it clearly had a poor idea of how to make a new-age sports car that stands out from the crowd. The only reason that thing sold at all was because it had the name GTO. And I'd say the same goes for about 95% of the people here—we're gonna buy it regardless.

But even though it's not even in alpha, I'm really starting to think that I will wait for one of my friends with $$ to buy it and just try it out at their place. There's a real lot here that needs to change
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DTDominion
Profile Joined November 2005
United States2148 Posts
July 17 2007 22:22 GMT
#144
I don't understand why there are people who haven't figured this out. StarCraft II is a sequel to StarCraft. I don't want to just play StarCraft again either, but at some point what is it about the original game that people seem to eager to ignore in the crafting of its sequel. Considering that 99% of what was in StarCraft was amazing, you'd think there'd be some reluctance to change.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
July 17 2007 22:34 GMT
#145
In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust.......There has to be hope.....
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 17 2007 22:39 GMT
#146
On July 18 2007 07:03 Schism wrote:
The zealot looks better,according to you. That's my point,everything is subjective,except the gameplay. Either it will rock on, or it will be another C&C. As someone else said earlier,we actually notice the graphics for what,maybe 1 day after buying the game? I've been playing SC/BW since the beginning, and i couldn't describe what an ultra looks like to someone if my life depended on it. My best go would be something like:

"um,a big orange thing,about 4 times the size of a marine.With tusks"

"how big is a marine?"

"dunno"
Look man, you seem to be a moron so im going to explain this as simple as i can;

Firstly; if it doesnt behave like a dark templar, dont call it one- call it something else (like in the case of the phase cannon)

Secondly; if we dont like the model, and we dont complain about it- whos going to change it? [i]Most/[i] people here seem to hate it so give it the shove; make a new model
Administrator~ Spirit will set you free ~
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 17 2007 22:42 GMT
#147
I didn't proofread this, but i gotta finish this post up:

To FA:

Thx for the comments. I have been inspired to return to some of my long/detailed posting habits as there has been much good discussion, a lot of which comes from you yourself! All the progaming and SC2 hype has got me going.

Yes, Terrans being stuck in base without scan is a definite thing to watch out for. If stuck in base too long, it definitely leads to auto-advantage for the other guy. I bet you'd agree that stuck for a little while is a good thing for variety and tech options in certain MUs though (not necessarily the terran). As always, gotta have the right balance.

I was surprised to see Reavers apparently becoming popular again. It's early in the morning... I can't remember... is it mostly due to Monty Hall? Anyway, you probably know how huge reavers were before the reaver/shuttle nerf. If I recall, even after that I had lots of fun catching zerg who got a little too greedy (hehe) and caught them immediately before hydras/mutas with reavers during a period of time. Good to see them on the comeback... I'd name my next child after Bob Fitch if he'd fix the pathing on the scarabs though!

Speaking of greed vs calculated risk... yeah, in the current environment/maps, I will concede that it's not usually a sloppy/greedy risk, but a calculated one. Same for the cheese tactics really. This is one thing that I like about the pro scene and TL in general... cheese and crazy builds are more often than not accepted as part of the game. As it should be. Anyway, I just call it being greedy out of ease of getting the point across and it makes me grin when they die. I have no doube Nada knows what he's doing when he FEs. I have tried FE on Longinus II and Luna as T and P and it does work pretty well even in public games. It goes back to a semi-recent post that touched on how well/smatly pros defend against early offense, and how that pushes the game to more and more macro, which in turn pushes the game into even more macro... finally to the point that early offense works (viable strat) again. Maybe that's what we are seeing with the reavers.

[[3&5
I think the same argument can be used for the overlord, mostly. Although vs a wraith opening or sair/reaver they can't really stay out in the field, but normally they can cover the map more or less and you have to build them anyway.]]

I won't disagree here... the overlord is pretty damn good even at slow speeds. And then 25 cent zerglings to cover the rest of the land... yeah zerg scouting isn't bad. But I'm still surprised by how effective sair openings have turned out. In my time, I had always found them to be weak way back when... but then again I usually left options for mass hydra and lord speed vs P by default. And here we go back to the environment and maps and at what point each BO becomes the standard or the risky build. That's one thing I like about Bisu (and Stork surprised me lately too)... he seems very flexible on builds and makes them work. While I'm at it, the pounding Iris gave Stork was (sorry Stork), pretty beautful.

[[4
I don't think the dark templar is built purely for the chance of catching terrans off-guard. I think forcing the terran to invest in detection, possibly delaying the command center, giving you room to expand, stopping fast 2fac rushes to some extent and giving you access to fast arbiters are solid enough reasons to get them.]]

I agree with you here. A long time ago, the dark templar "rush" vs Terran followed by a certain degree of expanding/teching was very effective on the right maps.

And I also agree DTs shouldn't be game ending if Terran is building fairly normal and leave some room for anti-cloak options.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 17 2007 22:55 GMT
#148
On July 18 2007 06:52 lololol wrote:
Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not


Not a bad idea. The scanner flurry or whatever we have now is good, but maybe make it last longer. If SC2 becomes a 5 base macrofest like SC, the split second disply isnt't quite enough.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 17 2007 22:57 GMT
#149
On July 17 2007 21:25 SuperJongMan wrote:
Well, screw that... the DT is so stupid... REALLY stupid looking.

Why aren't more people upset at the DT model? It's as bad as the Soul Hunter ~_~


If I haven't made it clear... it bothers me more than the Soul Hunter model b/c it's an old unit gone bad. I'm with you! I'm trying to be 99% certain this is placeholder art, just like the really goofy reaver art.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
July 17 2007 22:57 GMT
#150
the dark templar is back + Show Spoiler +
WITH A FUCKING LASER !!!!!!!!!!!!!!

PEW PEW
Terran & Potato Salad.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-07-17 23:16:55
July 17 2007 23:16 GMT
#151
On July 18 2007 07:57 Blacklizard wrote:
Show nested quote +
On July 17 2007 21:25 SuperJongMan wrote:
Well, screw that... the DT is so stupid... REALLY stupid looking.

Why aren't more people upset at the DT model? It's as bad as the Soul Hunter ~_~


If I haven't made it clear... it bothers me more than the Soul Hunter model b/c it's an old unit gone bad. I'm with you! I'm trying to be 99% certain this is placeholder art, just like the really goofy reaver art.


The HT looks like he's with some high level raiding gear or something, so don't forget about him, too! Althought changing the weapon which is the most important thing on a unit into something shitty, is also BAD!
I'll call Nada.
Loveless
Profile Joined July 2007
United States15 Posts
July 17 2007 23:17 GMT
#152
supply depots can go underground? o-O?
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 17 2007 23:29 GMT
#153
Oooo, are those depots going to be like solar generators from TA? If they got attacked they could burrow underground and put armor over themselves and cease functioning, but take less damage.
I admire your commitment to being *very* oily
teh leet newb
Profile Blog Joined January 2005
United States1999 Posts
July 17 2007 23:40 GMT
#154
I just don't really like the name "Thor". "Terran Thor" just doesn't sound too good IMO. Also, that CC upgrade would be super gay if it could be done early to counter drops. It would also probably enhance turtling for Terran, which is already annoying enough as it is...
"The best argument against democracy is a five-minute conversation with the average voter." - Winston Churchill
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-07-17 23:50:17
July 17 2007 23:42 GMT
#155
On July 18 2007 06:50 Schism wrote:
SC2 is set a few years after BW,obviously. Protoss homeworld has been exterminated. Why wouldn't some of their weapons and technology change? Before,DT was an assassin with a blade. Now they have a scythe,maybe a more active combat role by necessity. The units will suit the story,not vice versa. When the USA invades Iran,you want them to use P-51 Mustangs and sherman tanks?

I know it's a fantasy universe but still, the Protoss MUST advance their technologies, even on their old units, or they will be completely destroyed. In the end,who cares about graphics. Sometimes i sit there and actually LOOK at some bw units and think...this is THE worst looking game ever. As long as SC2 plays well, they can have the teletubbies as frontline toss units,who gives a shit.

They can redesign it if they absolutely want to, but having a cool dark templar (come on, the SC2 zeratul wallpaper is 10 times better than that generic robo ninja thing) replaced by that? Ugh.

Also, I find the SC graphics to be beautiful/charming I don't care much for super high res graphics or super advanced 3D (that's not to say I can't go 'wow that's gorgeous' when I see well made 3D games), I just find the SC graphics charming.

On July 18 2007 07:55 Blacklizard wrote:
Show nested quote +
On July 18 2007 06:52 lololol wrote:
Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not


Not a bad idea. The scanner flurry or whatever we have now is good, but maybe make it last longer. If SC2 becomes a 5 base macrofest like SC, the split second disply isnt't quite enough.

I *think* a dot shows up on your minimap when terran scans, at least I'm almost certain it does in replays

I should probably be more certain on this lol. Btw, does anyone else feel like the scanner used to make more of a sound? What I mean is, I remember when starting to play (in 1.09 I think? Well technically I might have played in the patch before that but it was very casual) that I would always hear when I was scanned then suddenly I only heard it if I was close to the scan's location..

Just in my mind?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
FatRine
Profile Joined May 2007
406 Posts
Last Edited: 2007-07-17 23:45:25
July 17 2007 23:42 GMT
#156
looks a bit awful, i mean do they not have any sense of that things might be a bit... LAME?

Geez.. Blizzard surely have no idea what they are doing... Thats probably why they announced it so early in production, so they could see what we thought about it.

And that makes me worry.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-07-17 23:59:31
July 17 2007 23:54 GMT
#157
On July 18 2007 07:42 Blacklizard wrote:
I didn't proofread this, but i gotta finish this post up:

To FA:

Thx for the comments. I have been inspired to return to some of my long/detailed posting habits as there has been much good discussion, a lot of which comes from you yourself! All the progaming and SC2 hype has got me going.

Yes, Terrans being stuck in base without scan is a definite thing to watch out for. If stuck in base too long, it definitely leads to auto-advantage for the other guy. I bet you'd agree that stuck for a little while is a good thing for variety and tech options in certain MUs though (not necessarily the terran). As always, gotta have the right balance.

I was surprised to see Reavers apparently becoming popular again. It's early in the morning... I can't remember... is it mostly due to Monty Hall? Anyway, you probably know how huge reavers were before the reaver/shuttle nerf. If I recall, even after that I had lots of fun catching zerg who got a little too greedy (hehe) and caught them immediately before hydras/mutas with reavers during a period of time. Good to see them on the comeback... I'd name my next child after Bob Fitch if he'd fix the pathing on the scarabs though!

Speaking of greed vs calculated risk... yeah, in the current environment/maps, I will concede that it's not usually a sloppy/greedy risk, but a calculated one. Same for the cheese tactics really. This is one thing that I like about the pro scene and TL in general... cheese and crazy builds are more often than not accepted as part of the game. As it should be. Anyway, I just call it being greedy out of ease of getting the point across and it makes me grin when they die. I have no doube Nada knows what he's doing when he FEs. I have tried FE on Longinus II and Luna as T and P and it does work pretty well even in public games. It goes back to a semi-recent post that touched on how well/smatly pros defend against early offense, and how that pushes the game to more and more macro, which in turn pushes the game into even more macro... finally to the point that early offense works (viable strat) again. Maybe that's what we are seeing with the reavers.

[[3&5
I think the same argument can be used for the overlord, mostly. Although vs a wraith opening or sair/reaver they can't really stay out in the field, but normally they can cover the map more or less and you have to build them anyway.]]

I won't disagree here... the overlord is pretty damn good even at slow speeds. And then 25 cent zerglings to cover the rest of the land... yeah zerg scouting isn't bad. But I'm still surprised by how effective sair openings have turned out. In my time, I had always found them to be weak way back when... but then again I usually left options for mass hydra and lord speed vs P by default. And here we go back to the environment and maps and at what point each BO becomes the standard or the risky build. That's one thing I like about Bisu (and Stork surprised me lately too)... he seems very flexible on builds and makes them work. While I'm at it, the pounding Iris gave Stork was (sorry Stork), pretty beautful.

[[4
I don't think the dark templar is built purely for the chance of catching terrans off-guard. I think forcing the terran to invest in detection, possibly delaying the command center, giving you room to expand, stopping fast 2fac rushes to some extent and giving you access to fast arbiters are solid enough reasons to get them.]]

I agree with you here. A long time ago, the dark templar "rush" vs Terran followed by a certain degree of expanding/teching was very effective on the right maps.

And I also agree DTs shouldn't be game ending if Terran is building fairly normal and leave some room for anti-cloak options.

I don't think reavers are overly popular as an early game unit in PvZ, but PvT they seem to be more or less the standard nowadays (or at least they were until very recently, I don't know if this trend has changed). Especially goon+reaver attacks early game vs terran.

On rush hour PvZ I made them more or less every game tho as part of my revenge on all the zergs who think the best way to play zvp is to make 50 sunkens/lurkers at the expansions. So I took the bases before them and massed reavers if I was unable to do any damage before that ; [
I wrote a huge post about it too, it was pretty succesful..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=46047
But after a few hundred games playing like that I started to really dislike rush hour haha

About fast expanding, I think it's become a little too standard in all matchups which makes me sad, I miss (sort of) the days of 1 base TvZ Not every TvZ is no rax cc, but they seem to always open with something that leads to a fast expansion (like 1 rax cc, 2 rax cc, 1 rax academy cc and so on).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
July 17 2007 23:59 GMT
#158
Can planetary fortresses still liftoff? Flying doomsday command centers and giant walking death-mechs could be the new steamroller.

Ugh I can't really say I'm happy with a lot of this. The scanner dome I hope either has a pitiful range or some other handicap. That could so easily cripple all sorts of movement.

The thor just bothers me. It looks like a 40k titan. A giant walking mech of doom. Will it be the terran version of the mothership? What will zergs get then?

That DT does look pretty hideous.

Transforming fighters are just... lol. I guess I see the micro potential and such, but it just doesn't feel like a terran unit. The terran army, (imho at least), is not a bunch of pistol-wielding guys in jetpacks backed up by transformer robots and giant walking supermechs.
I admire your commitment to being *very* oily
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 18 2007 00:11 GMT
#159
I agree that it feels vastly different, and personally I was more excited about terran after only seeing the gameplay video, but I'm not sure it's different-bad as much as different-different. Guess we'll have to wait and see.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Schism
Profile Joined May 2007
Australia85 Posts
Last Edited: 2007-07-18 00:26:30
July 18 2007 00:20 GMT
#160
On July 18 2007 07:14 Hawk wrote:
Show nested quote +
On July 17 2007 16:13 AcrossFiveJulys wrote:
On July 17 2007 15:58 paper wrote:
On July 17 2007 13:57 AcrossFiveJulys wrote:
On July 17 2007 13:44 paper wrote:
On July 17 2007 13:35 {88}iNcontroL wrote:
it just keeps getting worse


QFT -_-

WHY THE MODELS SO UGLY?!
i wish they'd stick to the starcraft theme i know and love T_T


[image loading]


I know, the old StarCraft units look absolutely AMAZING compared to the new ones.


what the fuck are you talking about o_oV
Why is the 2008 Honda Civic so ugly!?
I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.

Does that make any fucking sense?

No.

There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-


Here is what my post was mainly referring to, as you would have known if you had looked at who Your example of the Honda Civic illustrates my point exactly. If I were to say "The 1975 Civic is a much better car than the 2008 Civic" you would probably laugh in my face. Same thing with the SC units.


That's a poor analogy, because no one regarded the 75 civic as anything worthwhile. It was a run of the mill average car then.

If you were goin to compare it to anything, take the GTO. The GTO of years ago is regarded as your classic, bad ass american sports car. It stood out from the crowd because it was so much better. But when they remade it, they completely shit all over its herritage. It looked so bland and you'd be hard pressed to differentiate it from any other cars on the road. The people who designed it clearly had a poor idea of how to make a new-age sports car that stands out from the crowd. The only reason that thing sold at all was because it had the name GTO. And I'd say the same goes for about 95% of the people here—we're gonna buy it regardless.

But even though it's not even in alpha, I'm really starting to think that I will wait for one of my friends with $$ to buy it and just try it out at their place. There's a real lot here that needs to change


This post is off topic but this guy needs to be straightened out...

I work at the Holden factory in Adelaide, South Australia, where the "GTO" was made. It was NEVER designed as the new GTO. It was called the Holden Monaro,a 2 door coupe version of the standard 4 door family sedan called the Holden Commodore. After a couple years GM's Bob Lutz decided he'd take it to the USA and rebadge it as a GTO.The later version with the 6 litre LS2 SHITS on ANY muscle car made in the USA except maybe the new 'vette,but the new 'vette is alot more expensive. It's not holdens fault that 99% of americans don't know a RWD, 400 bhp muscle car from the FWD gutless pieces of shit they've been served up for the last 20 years.

We also make the new Pontiac G8 at the Adelaide plant, which also was designed purely as the new commodore for the Australian market. Again,GM have decided to rebadge a Holden as a Pontiac and sell it in the US. The new HSV version of the "G8" comes out in Australia soon with 385 kilowatt 7 litre v8, and will eat BMW M5's for lunch,at half the price. Americans should be praying to god we export it to the USA.

If you want a true indication of was real car enthusiasts think of the "GTO",check out top gear reviews of it on you tube. They laughed at the 300c when it was compared to the monaro.


Oh and by the way,the new Camaro, you know how tough it looks...and guess what? It's built using the holden commodore zeta architecture. So you can thank Australia for the new Camaro as well.
Serenity now...insanity later
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