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New Terran Units shown from Swedish mag scans? - Page 9

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2007-07-18 00:29:10
July 18 2007 00:25 GMT
#161
On July 18 2007 08:40 teh leet newb wrote:
I just don't really like the name "Thor". "Terran Thor" just doesn't sound too good IMO. Also, that CC upgrade would be super gay if it could be done early to counter drops. It would also probably enhance turtling for Terran, which is already annoying enough as it is...

How about naming it after Thor's hammer? Mjolnir
"Terran Mjolnir" !

;D

Wait, that was his hammer right? I haven't read about this since I was a kid, maybe Mjolnir was something else lol.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Smoov
Profile Joined May 2007
United States37 Posts
Last Edited: 2007-07-18 01:18:08
July 18 2007 01:14 GMT
#162
In regards to the sensor dome and the powered up CC....

Depending on the limitations, the sensor dome could be a very sensible idea...If it covers the whole map, that MIGHT be ridiculous. However, if it will just be used as an early warning device against the enemy within a reasonible radius I think it is perfectly justified. You all have to remember the changes in game mechanics that have already been announced for SC2. With phase prisms, Protoss are ALOT more mobile this time around. Mass dropping with Protoss seems like a very viable strategy now. Arbiter recall was a very powerful spell in the late game. The thing is, we can almost guarantee that phase prism drops will be able to come much earlier than any kind of Arbiter tech. Can u seriously imagine what good players would be able to do with this?? We won't even have to wait for mana!!! A Terran player sees a dot by an expo. What are they gonna do?? Pick up all their shit and leave?? Their defense in base will have to air tight. Terran will have to be much more open to the idea of attacks from all angles now. I dont think powerful defense at the front with a few turrets around your main will cut it this time around.

The CC Fortress will give terran greater turtling power of course. But, when you consider how much more versatile and mobile the protoss appear to be at first glance....Terran turtle power HAS TO increase in order to stand a chance....

My opinion on the units...

The terran units all look pretty cool to me. I like the idea of a ground/air unit...overall I just like the designs. What kind of new units were u guys expecting?? Different tanks?? New airplane models?? You all complain about originality. Everything was pretty basic except for the vulure I think. The goliath was a ED209 from robocop. Anyway, I like em...The new DT though =/ It doesnt look that bad in game, it looks like it still has a small cape. It looks too big though and as other people said, a drastic change from its original design.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 18 2007 01:15 GMT
#163
Supply depots are a nice addition, and a great way of turning something that was unintended into a real feature. Shows Blizzard is at least a little in touch with their own starcraft scene.
Transformer units look great and fun to play around with! I can see the incredible micro possibilities and I hope they wont ruin it by putting some 5-sec cooldown on the transform option. Wonder if it has to be researched though.

Thor, I don't know. Obviously the article is poorly written, and Blizz already said they wouldn't give T and Z any superunits. Still I wonder what the point of an 'overwhelming' groundunit like thor would be. Terran already has the most powerful standing army in terms of range, firepower and practically everything has splash damage so it looks like overkill.
Still, maybe it will be something completely different like a mobile repairbay, spellcaster or god knows what.
O_o
maybenexttime
Profile Blog Joined November 2006
Poland5888 Posts
July 18 2007 01:25 GMT
#164
Phase Prisms do not have the Recall ability. Warping in takes just as much time as unit production so those are essentially not drops...
FA_Leinad
Profile Joined February 2004
Germany48 Posts
July 18 2007 01:31 GMT
#165
On July 18 2007 10:15 Stegosaur wrote:

Thor, I don't know. Obviously the article is poorly written, and Blizz already said they wouldn't give T and Z any superunits. Still I wonder what the point of an 'overwhelming' groundunit like thor would be. Terran already has the most powerful standing army in terms of range, firepower and practically everything has splash damage so it looks like overkill.
Still, maybe it will be something completely different like a mobile repairbay, spellcaster or god knows what.


actualy the whole ground superiority is based on the tank, i dont see any other strong ground unit.
The tank will prolly be a lot less effective vs P cause of immortals and im sure we can also expect some new nice stuff for Z.
Based on that it makes sense to give terrans a new high tier ground unit (lets not forget tanks are very fast to get and i guess will still be) which can compete with high tier P and Z units.
Currently terran ist about 4 units, rines, medics, vultures and tanks, everything else is just for support or very special roles, and all of those can be build very early in the game.
The Thor unit could help to make the terran game (especially in the later stages) less static.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
Last Edited: 2007-07-18 01:46:20
July 18 2007 01:45 GMT
#166
Well even tough i was kinda angry this morning, i do like the new terran units. Especially the Viking Fighter who's obviously a goliath / wraith. This will be so cool to use and gives both units who only had their right to produce under very certain situations new life. And if the transforming animation is done right we might see a real eyecandy there.

Depots. Just love the idea. Makes sense to me and gives great room for working AGAIN with the enviroment.

Thor looks badass. Name is kinda soso but i like the model.

Can't say anything about the cc update and the sensor dome until i see it in action.
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2007-07-18 02:45:14
July 18 2007 02:43 GMT
#167
OMG the supply depot idea of prOxi.swAM may be actually true.
Do you by anyway work in Blizzard?

I know they are units in the works, but they look very dull. Like an amateur did them. imo.
Hope they turn out better.


edit: that Thor looks tough. I bet Zerg will get bigger and badder units to counter that dude!

Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
July 18 2007 02:59 GMT
#168
On July 17 2007 15:58 paper wrote:
Show nested quote +
On July 17 2007 13:57 AcrossFiveJulys wrote:
On July 17 2007 13:44 paper wrote:
On July 17 2007 13:35 {88}iNcontroL wrote:
it just keeps getting worse


QFT -_-

WHY THE MODELS SO UGLY?!
i wish they'd stick to the starcraft theme i know and love T_T


[image loading]


I know, the old StarCraft units look absolutely AMAZING compared to the new ones.

Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-


I sure hope so
I can only play starcraft when I am shit canned. IPXZERG is a god.
tripleoptiks
Profile Joined May 2007
United States30 Posts
July 18 2007 03:02 GMT
#169
On July 18 2007 11:59 Rotodyne wrote:
Show nested quote +
On July 17 2007 15:58 paper wrote:
On July 17 2007 13:57 AcrossFiveJulys wrote:
On July 17 2007 13:44 paper wrote:
On July 17 2007 13:35 {88}iNcontroL wrote:
it just keeps getting worse


QFT -_-

WHY THE MODELS SO UGLY?!
i wish they'd stick to the starcraft theme i know and love T_T


[image loading]


I know, the old StarCraft units look absolutely AMAZING compared to the new ones.

Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-


I sure hope so


they musta had ladiesman217 working for them
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 18 2007 03:35 GMT
#170
Karune:
The Thor will not be the Terran equivalent to the Protoss Mothership. In addition, you will be able to build more than one Thor. The Thor unit will not be the type of unit you'll want to march into the enemy base by itself.

More info about the Thor will be released later on.

http://www.battle.net/forums/thread.aspx?fn=sc-general&t=210183&s=blizzard&tmp=1#blizzard
O_o
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 18 2007 03:57 GMT
#171
That's very good news, glad the article writer exaggerated
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
July 18 2007 04:17 GMT
#172
On July 18 2007 12:57 FrozenArbiter wrote:
That's very good news, glad the article writer exaggerated


/agree, however it was to be expected
Getting DT'ed with 3 DT after 15 min? Obviously the guy had no clue : )
O_o
Liquid`Drone
Profile Joined September 2002
Norway28914 Posts
July 18 2007 04:22 GMT
#173
On July 18 2007 08:42 FrozenArbiter wrote:
Show nested quote +
On July 18 2007 06:50 Schism wrote:
SC2 is set a few years after BW,obviously. Protoss homeworld has been exterminated. Why wouldn't some of their weapons and technology change? Before,DT was an assassin with a blade. Now they have a scythe,maybe a more active combat role by necessity. The units will suit the story,not vice versa. When the USA invades Iran,you want them to use P-51 Mustangs and sherman tanks?

I know it's a fantasy universe but still, the Protoss MUST advance their technologies, even on their old units, or they will be completely destroyed. In the end,who cares about graphics. Sometimes i sit there and actually LOOK at some bw units and think...this is THE worst looking game ever. As long as SC2 plays well, they can have the teletubbies as frontline toss units,who gives a shit.

They can redesign it if they absolutely want to, but having a cool dark templar (come on, the SC2 zeratul wallpaper is 10 times better than that generic robo ninja thing) replaced by that? Ugh.

Also, I find the SC graphics to be beautiful/charming I don't care much for super high res graphics or super advanced 3D (that's not to say I can't go 'wow that's gorgeous' when I see well made 3D games), I just find the SC graphics charming.

Show nested quote +
On July 18 2007 07:55 Blacklizard wrote:
On July 18 2007 06:52 lololol wrote:
Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not


Not a bad idea. The scanner flurry or whatever we have now is good, but maybe make it last longer. If SC2 becomes a 5 base macrofest like SC, the split second disply isnt't quite enough.

I *think* a dot shows up on your minimap when terran scans, at least I'm almost certain it does in replays

I should probably be more certain on this lol. Btw, does anyone else feel like the scanner used to make more of a sound? What I mean is, I remember when starting to play (in 1.09 I think? Well technically I might have played in the patch before that but it was very casual) that I would always hear when I was scanned then suddenly I only heard it if I was close to the scan's location..

Just in my mind?


wtf you maphacker?????
i know for a fact that early maphacks showed a dot on the minimap if scanned, no idea if the current ones do but that doesn't seem like something they'd stop implementing. and the normal game has absolutely no sign on the minimap if something got scanned. in replays you get to see the scanned area light up, but nothing else
only way you could associate scanning with a minimap dot is through haxing
OMG i caught FA
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2007-07-18 04:56:58
July 18 2007 04:46 GMT
#174
Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up.
Actually I'm gonna go find out right now!

Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =/

Does it show up when you're obsing? I know I've seen 'stains' on the minimap where there were no units and they wouldn't go away, and I could swear I saw them after people scanned (but now when I checked one of my most recent games played there was no dot after I scanned the zerg ramp). Stains that wouldn't go away = in replays only I think.

Wait! In War3 if you use the farsight or mortar flare, is there a dot? I did play a hundred or so 2v2s and I loved to spam flare.. so that could be it lol.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
anch
Profile Blog Joined June 2006
United States5457 Posts
July 18 2007 05:00 GMT
#175
The Thor unit will not be the type of unit you'll want to march into the enemy base by itself.
lawl, *lockdown missle*.
Hope its not Thor vs Colossus battle late game everywhere.

Anyone else catching on more MvC2 names? What's next Zerg Blackheart?
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 18 2007 05:10 GMT
#176
FA:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=46047

That's one hell of a write up. Very nice info... obviously thoroughly tested on that map... good details. Still tons to take in... I'm going to be rereading that one a few times. Why can't I find it under the Recommended Threads? If it's a featured thread, it can't go in recommended?
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
Last Edited: 2007-07-18 05:48:09
July 18 2007 05:19 GMT
#177
On July 18 2007 13:46 FrozenArbiter wrote:
Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up.
Actually I'm gonna go find out right now!

Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =/

Does it show up when you're obsing? I know I've seen 'stains' on the minimap where there were no units and they wouldn't go away, and I could swear I saw them after people scanned (but now when I checked one of my most recent games played there was no dot after I scanned the zerg ramp). Stains that wouldn't go away = in replays only I think.

Wait! In War3 if you use the farsight or mortar flare, is there a dot? I did play a hundred or so 2v2s and I loved to spam flare.. so that could be it lol.


Actually it does show minimap pings in some replays, don't ask me why, I have a game on baekdu of flash vs metrosexual (savior) which shows pings of just about everything =)
O_o
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
Last Edited: 2007-07-18 06:17:01
July 18 2007 05:43 GMT
#178
On July 18 2007 14:10 Blacklizard wrote:
FA:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=46047

That's one hell of a write up. Very nice info... obviously thoroughly tested on that map... good details. Still tons to take in... I'm going to be rereading that one a few times. Why can't I find it under the Recommended Threads? If it's a featured thread, it can't go in recommended?

Thanks. We have a recommended threads section? How did I miss that haha, yeah, I'd assume it's because it's under featured.

EDIT: Ah, you meant the thread in the strategy section, it's actually in there under my real name

"JWalsh Sim City Toss" (Jonathan Walsh)

This reminds me I was reading your beta guide but never finished cause I had to reboot Should go finish reading it, it looked pretty nice.
On July 18 2007 14:19 Stegosaur wrote:
Show nested quote +
On July 18 2007 13:46 FrozenArbiter wrote:
Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up.
Actually I'm gonna go find out right now!

Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =/

Does it show up when you're obsing? I know I've seen 'stains' on the minimap where there were no units and they wouldn't go away, and I could swear I saw them after people scanned (but now when I checked one of my most recent games played there was no dot after I scanned the zerg ramp). Stains that wouldn't go away = in replays only I think.

Wait! In War3 if you use the farsight or mortar flare, is there a dot? I did play a hundred or so 2v2s and I loved to spam flare.. so that could be it lol.


Actually it does show minimap pings in some replays, don't ask my why, I have a game on baekdu of flash vs metrosexual (savior) which shows pings of just about everything =)

VINDIIIIIIIIICATION!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2007-07-18 06:03:33
July 18 2007 06:02 GMT
#179
Why are so many of you so paranoid? You see a small and unclear scan of a print of a screenshot (!) with an obviously flawed description and you start crying like spoiled children that the models are ugly or, even worse, that they play out wrong! We know close to nothing about how these will work in the game. Also the hypocrisy of those saying "graphics aren't important in a game, gameplay is" only to then complain about the looks of certain units like they will ruin the game has been pointed out before.

It's true, SC graphics are ugly. The terrans are the ugliest of all, clunky, boxy, just plain ugly. It was expected that SC2 would follow in that tradition and so far it does. I don't see what the problem is.

How can we have a normal conversation about legitimate concerns if a minute detail that is released to the public, however incomplete and taken out of context, causes the thread to be trampled on by a stampede of "OMG NOOOOO" type posts? It is a relief that at least some come to their senses and tone it down, realising that "well, maybe if it's not completely ridiculous like I speculated before on no grounds whatsoever, I could enjoy playing around with this".

I bet that to someone that's not a die-hard SC fan, SC2 looks remarkably similar to SC1. Ask any of your friends that haven't played SC for a few years. Seriously, complaints of what we've seen so far in it's totality as being "not-starcraft-like" are almost amusing. Some of you seem so attached to SC1, it's borderline unhealthy. Let's try not to act like a bunch of old men calling rock the devils' music and try to embrace the new beat, shall we? We just might enjoy ourselves.

So, anybody else think Thor is the Planetary Fortress in mobile mode?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 18 2007 06:09 GMT
#180
What, you think CCs will turn into robots? Or the robots will attach themselves to a CC?

Btw, I want to make clear that when I whine about something it's not because I think 'oh this MUST be how it is', I just want to make sure that if it works THIS way it would be bad. You see what I mean?

I've done quite a lot of complaining about relatively small things, but that's because the overall look and feel of the game makes me happy - but repeating
"Oh I love how responsive the zealot was, the stalker seems completely AMAZING, the banelings are awesome!!!!!!!!!" is not really interesting

And I like the BW graphics, as I've said, because I find them charming (I found the war2 graphics charming as well, the War3 ones was hmm, I liked them slightly less because they felt a bit too bright I guess?). Some models were awesome in war3 too tho, IIRC. Pandaren <3 The gigantic goblin mech <3 Hm, yeah and various other ones
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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