• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:48
CEST 06:48
KST 13:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7353 users

New Terran Units shown from Swedish mag scans? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 Next All
lololol
Profile Joined February 2006
5198 Posts
July 18 2007 13:55 GMT
#201
On July 18 2007 19:54 oneofthem wrote:

Sensor Dome: With one of these you can see enemy units on the map, even if they are moving in undiscovered territory.
LOL

MAPHACK


You mean anti-hack, it makes maphack useless.
I'll call Nada.
nofAcedAgent
Profile Blog Joined July 2007
United States952 Posts
July 18 2007 14:34 GMT
#202
Btw, maybe it's not really something you could tell from my posts but I'm actually hugely positive about sc2.


I'd just like to add that I am also very possitive thinking about sc2. I absolutley cannont wait to play this game and I have a ton of faith in Blizzard.

Starcraft is just so amazing. It is absolutley the best game ever made IMO and I understand why you, and I and everyone else are so hugley defensive of it. Its our freakin baby and we just want the best for it.
[X]Ken~D
Profile Joined June 2007
377 Posts
July 18 2007 14:45 GMT
#203
There wasn't this kind of bitching when they first showed Starcraft 2. Units aren't going to be detailed as Company of Heroes when zoomed in. It is possible to have very detailed models but at a higher performance cost and arguably useless feature when most of the time, the action will be shown from a very zoomed out view.

Terran unit named 'Thor' LOL.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
July 18 2007 15:41 GMT
#204
@ FA:

So, you say you like the new Archon based on it's resemblance to WC3 Infernals? Kek, did not compute at first. Well, Infernals were indeed quite cool, but it's an uncontrollable line of associations: Looks like Inf -> Warcraft III -> That infamous walking animation (actually, many units in War3 have that kind of walking/running stuff as the Infernal) -> Bulky, kiddish and slow as hell. It's not that I'm a dedicated Warcraft III hater, I just can't help thinking like this. Infernal and StarCraft can't coexist in my brain. I dunno, I guess there are many people with many different tastes.

Don't get me wrong, I'm also very enthusiastic about the game. The gameplay videos so far look 100% awesome. But this transformer thing is just fugly, I just can't stand it.
You want 20 good men, but you need a bad pussy.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 18 2007 16:58 GMT
#205
Terrible, Imo. Why change how the DT looks? If it ain't broke don't fix it.

The submerged depot thing could open up a lot of weird strategies, but lifting buildings works fine. Why change it?

I am really starting to get a bad feeling about this game.
..and then I would, ya know, check em'. (Aka SpoR)
Krzycho
Profile Joined July 2007
Poland442 Posts
July 18 2007 18:07 GMT
#206
For me the Dark Templar looks intresting but they can change it for the old model and i won't be mad
ChaosKnight
Profile Joined April 2007
United States819 Posts
July 18 2007 18:22 GMT
#207
Burrowing supply depots? They can still be destroyed while submerged right?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
July 18 2007 20:49 GMT
#208
On July 19 2007 00:41 BluzMan wrote:
@ FA:

So, you say you like the new Archon based on it's resemblance to WC3 Infernals? Kek, did not compute at first. Well, Infernals were indeed quite cool, but it's an uncontrollable line of associations: Looks like Inf -> Warcraft III -> That infamous walking animation (actually, many units in War3 have that kind of walking/running stuff as the Infernal) -> Bulky, kiddish and slow as hell. It's not that I'm a dedicated Warcraft III hater, I just can't help thinking like this. Infernal and StarCraft can't coexist in my brain. I dunno, I guess there are many people with many different tastes.

Don't get me wrong, I'm also very enthusiastic about the game. The gameplay videos so far look 100% awesome. But this transformer thing is just fugly, I just can't stand it.

Oh I don't really like the walking stuff, it doesn't really make sense if it can walk and still not set off mines ;/
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Evilmonkey.
Profile Blog Joined April 2006
United States1628 Posts
July 18 2007 22:04 GMT
#209
http://www.blizzforums.com/showthread.php?t=10295

Here, the full article was translated. This dude really has no clue when it comes to starcraft and rts. Oh and I thought this was a very interesting comment:

What is interesting is that he said he was playing a match against "A journalist from the English PC Format". He also says in the screenshots: "... when a German rushed my base ...". So it seems there was an event somewhere, maybe not even sweden, that blizzard called journalists from various magazines and countries to play the game (protoss VS protoss actually) and write their impressions. The only reason, i believe, we have only seen this sweden magazine to publish is because it's period is every 15 days, not a month. So in early August (blizzcon anyone) we will, hopefully, see many more impressions coming, and possibly new info. Let's just hope that the other journalists won't be so noobs and "i will play sc2 but i dont give a damn about it" like the sweden guy
WWBD- What would Boxer do?
garmule2
Profile Joined March 2006
United States376 Posts
July 18 2007 22:29 GMT
#210
I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.

Right now, I think SC2 will be much different than SC because of the huge boosts to mobility. Cannons move, depots burrow, vikings morph, toss can warp in anywhere, and so on. I believe the Sensor Dome will show dots on the entire minimap, but not what the units are. Fake out with probes, anyone? Anyway, I think all of the old dynamics in TvP will be shaken up.

I like that cannons move now. It changes the cannon/siege tank dynamic. Tanks pulling up outside your D? Move your cannons. Tanks unsiege to move forward, attack!

I like the Viking's morph ability. This adds a new dynamic against the Tempest. No longer will T be forced to ineffectively fight off carriers with Goliaths that can't keep up. Tempests pull up outside your base? Vikings lift off and rape the air-defenseless blimps.

Obviously, the Tank/Goon/Zeal dynamic is different now. Zeals with Charge, Immortals with their shield... I believe that the marine's new shield upgrade is there to ensure that Tanks don't become useless. Rines can block zealots from reaching the tanks while killing the Immortals with their 'weaker' weapons that won't activate the shield. Reapers also add a huge flanking element to taking out immortals, while Stalkers do the same for P and tanks. Why zeal-bomb when you can literally teleport onto a tank and have them blow themselves up?

Battlecruisers will be more useful without Stasis in the game. The Warp Ray/BC dynamic will be interesting - it will be support units that determine the outcome in these battles.

I think T is now focused on extreme adaptability and a unit-mix, kind of like an augmented version of themselves from SC1. Every T unit we've seen so far has a hard-counter from P, while those hard-counters have weaknesses to other T units, and vice versa. I disagree with people who say SC1 Terran was about turtling. SC1 Terran was about very powerful unit-mix adaptability, and I think they've enhanced that in SC2.

I think SC2 Protoss is about extreme power in an extremely narrow band of situations. Immortals (super shield with a big drawback), Phoenix (overload with big drawback), Warp Ray (slaughters cap ships and buildings but weak itself), Reaver (high damage but very slow), Tempest (anti-ground power but no air shield). Also, of course, the Mothership. The Stalker, HT, Archon, and Zealot feel like the support base that those other units need to not be totally useless outside their niche matchups.

I think it'll be good.
The dangers of poor typing skills can be evinced by the dire parable about the hungry boy who accidentally ate a luscious red Yamato, and promptly died.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 19 2007 00:18 GMT
#211
On July 18 2007 14:00 anch wrote:
Show nested quote +
The Thor unit will not be the type of unit you'll want to march into the enemy base by itself.
lawl, *lockdown missle*.
Hope its not Thor vs Colossus battle late game everywhere.

Anyone else catching on more MvC2 names? What's next Zerg Blackheart?


I'm fine with it as long as it's MvC inspired, and not MvC2. Not for name preferences, but for all the reasons ppl argue MvC2 isn't in line with the rest of the old capcom fighting games. For one, all the flash and stuff makes it really hard to see what's going on. Hmm, that sounds too familiar.
cuas
Profile Joined July 2007
Canada2 Posts
July 19 2007 00:25 GMT
#212
lol transformers..
:)
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 19 2007 00:34 GMT
#213
TO garmule2:

Excellent post on the new TvP situation. Indeed, those observations seem to be true. The Viking transformer role vs Tempests makes perfect sense... good eye!

... more comments to come later probly... gotta run
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
July 19 2007 00:37 GMT
#214
On July 19 2007 09:34 Blacklizard wrote:
TO garmule2:

Excellent post on the new TvP situation. Indeed, those observations seem to be true. The Viking transformer role vs Tempests makes perfect sense... good eye!

... more comments to come later probly... gotta run

Tempests can just shoot in the air as normal.... Their shields just dont activate vs attacks from flying units so its an advantage yeah but they are far from defenseless ;P.

Presuming the transformation will take time as well, as per a deploying siege tank orso .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
FatRine
Profile Joined May 2007
406 Posts
July 19 2007 01:22 GMT
#215
i think they are focusing too much one super strong units in this game... (thor/mothership)
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
July 19 2007 01:34 GMT
#216
On July 19 2007 07:29 garmule2 wrote:
I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.

Right now, I think SC2 will be much different than SC because of the huge boosts to mobility. Cannons move, depots burrow, vikings morph, toss can warp in anywhere, and so on. I believe the Sensor Dome will show dots on the entire minimap, but not what the units are. Fake out with probes, anyone? Anyway, I think all of the old dynamics in TvP will be shaken up.

I like that cannons move now. It changes the cannon/siege tank dynamic. Tanks pulling up outside your D? Move your cannons. Tanks unsiege to move forward, attack!

I like the Viking's morph ability. This adds a new dynamic against the Tempest. No longer will T be forced to ineffectively fight off carriers with Goliaths that can't keep up. Tempests pull up outside your base? Vikings lift off and rape the air-defenseless blimps.

Obviously, the Tank/Goon/Zeal dynamic is different now. Zeals with Charge, Immortals with their shield... I believe that the marine's new shield upgrade is there to ensure that Tanks don't become useless. Rines can block zealots from reaching the tanks while killing the Immortals with their 'weaker' weapons that won't activate the shield. Reapers also add a huge flanking element to taking out immortals, while Stalkers do the same for P and tanks. Why zeal-bomb when you can literally teleport onto a tank and have them blow themselves up?

Battlecruisers will be more useful without Stasis in the game. The Warp Ray/BC dynamic will be interesting - it will be support units that determine the outcome in these battles.

I think T is now focused on extreme adaptability and a unit-mix, kind of like an augmented version of themselves from SC1. Every T unit we've seen so far has a hard-counter from P, while those hard-counters have weaknesses to other T units, and vice versa. I disagree with people who say SC1 Terran was about turtling. SC1 Terran was about very powerful unit-mix adaptability, and I think they've enhanced that in SC2.

I think SC2 Protoss is about extreme power in an extremely narrow band of situations. Immortals (super shield with a big drawback), Phoenix (overload with big drawback), Warp Ray (slaughters cap ships and buildings but weak itself), Reaver (high damage but very slow), Tempest (anti-ground power but no air shield). Also, of course, the Mothership. The Stalker, HT, Archon, and Zealot feel like the support base that those other units need to not be totally useless outside their niche matchups.

I think it'll be good.


Great post, I think your observations are dead-on. I personally cannot wait to see TvP.

Seems to me that terran drops will be even more effective in scII... Terran can get like 5 vikings to fly with dropships full of tanks, then drop the tanks and transform the vikings to take over a cliff or something.
Seelys
Profile Joined July 2007
France104 Posts
July 19 2007 01:45 GMT
#217
I think somehow the vikings design comes from the concept issue regarding goliaths. Goliaths were handy anti air, but neither their description, nor their appearance fitted this role. It was a mech described as having an anti riot ability, but in game it was its hellefire missiles which ultimately ruled.

Now we have the viking, that is the ultimate evolution of such a concept : a robot... and a fighter. Quite appealing, with the extra mobility and as said, the adaptative role.
Titanidis
Profile Joined April 2006
Greece132 Posts
July 19 2007 02:08 GMT
#218
What if the sd doesnt show the movement of probes, scv, drones? Then hidden expansions remain hidden.

Also this ability may allow terrans to be more mobile cause they will be able to take advantage of other players wrong army placement and pottition on the map.
quasi -QS-
Profile Joined December 2006
United States109 Posts
Last Edited: 2007-07-19 04:06:48
July 19 2007 04:06 GMT
#219
On July 19 2007 10:22 FatRine wrote:
i think they are focusing too much one super strong units in this game... (thor/mothership)


Yes, you're right. I can tell from my vast knowledge of the current development process at Blizzard they are spending approximately 20 hours too much on one super strong units. I'm not really sure how. Since it's been mentioned several times Thor is not a super unit, probably more akin to an Ultralisk. But, still I definitely see what your saying from our database of knowledge on every single thing Blizzard is working on in Starcraft II.
maybenexttime
Profile Blog Joined November 2006
Poland5888 Posts
July 19 2007 04:52 GMT
#220
Assuming the viking is tier 2 unit (probably rax > fac > port, built in fac), it'll give some more diversity for Terran players attempting cliffing the opponent. You'll be able to provide anti air/shuttle defense for tanks without needing additional dropship/going back to base. ^^

As for statis field - I think they said there is something similar to it, just for HT IIRC.
Prev 1 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 259
ViBE144
Nina 89
StarCraft: Brood War
Jaedong 5698
Rain 2882
GuemChi 1567
Dewaltoss 171
Light 112
Dota 2
NeuroSwarm202
Super Smash Bros
hungrybox623
Other Games
summit1g8469
Coldzera 753
JimRising 556
C9.Mang0298
PiGStarcraft275
Livibee139
Sick58
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2103
League of Legends
• Lourlo1102
• Rush977
Other Games
• Scarra984
• Shiphtur828
Upcoming Events
WardiTV Summer Champion…
6h 12m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
9h 12m
Big Brain Bouts
11h 12m
FEL
1d 4h
Patches Events
1d 8h
AI Arena Tournament
1d 12h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.