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On July 18 2007 19:54 oneofthem wrote:
Sensor Dome: With one of these you can see enemy units on the map, even if they are moving in undiscovered territory. LOL
MAPHACK
You mean anti-hack, it makes maphack useless.
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Btw, maybe it's not really something you could tell from my posts but I'm actually hugely positive about sc2.
I'd just like to add that I am also very possitive thinking about sc2. I absolutley cannont wait to play this game and I have a ton of faith in Blizzard.
Starcraft is just so amazing. It is absolutley the best game ever made IMO and I understand why you, and I and everyone else are so hugley defensive of it. Its our freakin baby and we just want the best for it.
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There wasn't this kind of bitching when they first showed Starcraft 2. Units aren't going to be detailed as Company of Heroes when zoomed in. It is possible to have very detailed models but at a higher performance cost and arguably useless feature when most of the time, the action will be shown from a very zoomed out view.
Terran unit named 'Thor' LOL.
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Russian Federation4235 Posts
@ FA:
So, you say you like the new Archon based on it's resemblance to WC3 Infernals? Kek, did not compute at first. Well, Infernals were indeed quite cool, but it's an uncontrollable line of associations: Looks like Inf -> Warcraft III -> That infamous walking animation (actually, many units in War3 have that kind of walking/running stuff as the Infernal) -> Bulky, kiddish and slow as hell. It's not that I'm a dedicated Warcraft III hater, I just can't help thinking like this. Infernal and StarCraft can't coexist in my brain. I dunno, I guess there are many people with many different tastes.
Don't get me wrong, I'm also very enthusiastic about the game. The gameplay videos so far look 100% awesome. But this transformer thing is just fugly, I just can't stand it.
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Terrible, Imo. Why change how the DT looks? If it ain't broke don't fix it.
The submerged depot thing could open up a lot of weird strategies, but lifting buildings works fine. Why change it?
I am really starting to get a bad feeling about this game.
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For me the Dark Templar looks intresting but they can change it for the old model and i won't be mad
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Burrowing supply depots? They can still be destroyed while submerged right?
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Sweden33719 Posts
On July 19 2007 00:41 BluzMan wrote: @ FA:
So, you say you like the new Archon based on it's resemblance to WC3 Infernals? Kek, did not compute at first. Well, Infernals were indeed quite cool, but it's an uncontrollable line of associations: Looks like Inf -> Warcraft III -> That infamous walking animation (actually, many units in War3 have that kind of walking/running stuff as the Infernal) -> Bulky, kiddish and slow as hell. It's not that I'm a dedicated Warcraft III hater, I just can't help thinking like this. Infernal and StarCraft can't coexist in my brain. I dunno, I guess there are many people with many different tastes.
Don't get me wrong, I'm also very enthusiastic about the game. The gameplay videos so far look 100% awesome. But this transformer thing is just fugly, I just can't stand it. Oh I don't really like the walking stuff, it doesn't really make sense if it can walk and still not set off mines ;/
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http://www.blizzforums.com/showthread.php?t=10295
Here, the full article was translated. This dude really has no clue when it comes to starcraft and rts. Oh and I thought this was a very interesting comment:
What is interesting is that he said he was playing a match against "A journalist from the English PC Format". He also says in the screenshots: "... when a German rushed my base ...". So it seems there was an event somewhere, maybe not even sweden, that blizzard called journalists from various magazines and countries to play the game (protoss VS protoss actually) and write their impressions. The only reason, i believe, we have only seen this sweden magazine to publish is because it's period is every 15 days, not a month. So in early August (blizzcon anyone) we will, hopefully, see many more impressions coming, and possibly new info. Let's just hope that the other journalists won't be so noobs and "i will play sc2 but i dont give a damn about it" like the sweden guy
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I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.
Right now, I think SC2 will be much different than SC because of the huge boosts to mobility. Cannons move, depots burrow, vikings morph, toss can warp in anywhere, and so on. I believe the Sensor Dome will show dots on the entire minimap, but not what the units are. Fake out with probes, anyone? Anyway, I think all of the old dynamics in TvP will be shaken up.
I like that cannons move now. It changes the cannon/siege tank dynamic. Tanks pulling up outside your D? Move your cannons. Tanks unsiege to move forward, attack!
I like the Viking's morph ability. This adds a new dynamic against the Tempest. No longer will T be forced to ineffectively fight off carriers with Goliaths that can't keep up. Tempests pull up outside your base? Vikings lift off and rape the air-defenseless blimps.
Obviously, the Tank/Goon/Zeal dynamic is different now. Zeals with Charge, Immortals with their shield... I believe that the marine's new shield upgrade is there to ensure that Tanks don't become useless. Rines can block zealots from reaching the tanks while killing the Immortals with their 'weaker' weapons that won't activate the shield. Reapers also add a huge flanking element to taking out immortals, while Stalkers do the same for P and tanks. Why zeal-bomb when you can literally teleport onto a tank and have them blow themselves up?
Battlecruisers will be more useful without Stasis in the game. The Warp Ray/BC dynamic will be interesting - it will be support units that determine the outcome in these battles.
I think T is now focused on extreme adaptability and a unit-mix, kind of like an augmented version of themselves from SC1. Every T unit we've seen so far has a hard-counter from P, while those hard-counters have weaknesses to other T units, and vice versa. I disagree with people who say SC1 Terran was about turtling. SC1 Terran was about very powerful unit-mix adaptability, and I think they've enhanced that in SC2.
I think SC2 Protoss is about extreme power in an extremely narrow band of situations. Immortals (super shield with a big drawback), Phoenix (overload with big drawback), Warp Ray (slaughters cap ships and buildings but weak itself), Reaver (high damage but very slow), Tempest (anti-ground power but no air shield). Also, of course, the Mothership. The Stalker, HT, Archon, and Zealot feel like the support base that those other units need to not be totally useless outside their niche matchups.
I think it'll be good.
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On July 18 2007 14:00 anch wrote:Show nested quote +The Thor unit will not be the type of unit you'll want to march into the enemy base by itself. lawl, *lockdown missle*. Hope its not Thor vs Colossus battle late game everywhere. Anyone else catching on more MvC2 names? What's next Zerg Blackheart?
I'm fine with it as long as it's MvC inspired, and not MvC2. Not for name preferences, but for all the reasons ppl argue MvC2 isn't in line with the rest of the old capcom fighting games. For one, all the flash and stuff makes it really hard to see what's going on. Hmm, that sounds too familiar.
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TO garmule2:
Excellent post on the new TvP situation. Indeed, those observations seem to be true. The Viking transformer role vs Tempests makes perfect sense... good eye!
... more comments to come later probly... gotta run
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Netherlands19138 Posts
On July 19 2007 09:34 Blacklizard wrote: TO garmule2:
Excellent post on the new TvP situation. Indeed, those observations seem to be true. The Viking transformer role vs Tempests makes perfect sense... good eye!
... more comments to come later probly... gotta run Tempests can just shoot in the air as normal.... Their shields just dont activate vs attacks from flying units so its an advantage yeah but they are far from defenseless ;P.
Presuming the transformation will take time as well, as per a deploying siege tank orso .
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i think they are focusing too much one super strong units in this game... (thor/mothership)
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On July 19 2007 07:29 garmule2 wrote: I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.
Right now, I think SC2 will be much different than SC because of the huge boosts to mobility. Cannons move, depots burrow, vikings morph, toss can warp in anywhere, and so on. I believe the Sensor Dome will show dots on the entire minimap, but not what the units are. Fake out with probes, anyone? Anyway, I think all of the old dynamics in TvP will be shaken up.
I like that cannons move now. It changes the cannon/siege tank dynamic. Tanks pulling up outside your D? Move your cannons. Tanks unsiege to move forward, attack!
I like the Viking's morph ability. This adds a new dynamic against the Tempest. No longer will T be forced to ineffectively fight off carriers with Goliaths that can't keep up. Tempests pull up outside your base? Vikings lift off and rape the air-defenseless blimps.
Obviously, the Tank/Goon/Zeal dynamic is different now. Zeals with Charge, Immortals with their shield... I believe that the marine's new shield upgrade is there to ensure that Tanks don't become useless. Rines can block zealots from reaching the tanks while killing the Immortals with their 'weaker' weapons that won't activate the shield. Reapers also add a huge flanking element to taking out immortals, while Stalkers do the same for P and tanks. Why zeal-bomb when you can literally teleport onto a tank and have them blow themselves up?
Battlecruisers will be more useful without Stasis in the game. The Warp Ray/BC dynamic will be interesting - it will be support units that determine the outcome in these battles.
I think T is now focused on extreme adaptability and a unit-mix, kind of like an augmented version of themselves from SC1. Every T unit we've seen so far has a hard-counter from P, while those hard-counters have weaknesses to other T units, and vice versa. I disagree with people who say SC1 Terran was about turtling. SC1 Terran was about very powerful unit-mix adaptability, and I think they've enhanced that in SC2.
I think SC2 Protoss is about extreme power in an extremely narrow band of situations. Immortals (super shield with a big drawback), Phoenix (overload with big drawback), Warp Ray (slaughters cap ships and buildings but weak itself), Reaver (high damage but very slow), Tempest (anti-ground power but no air shield). Also, of course, the Mothership. The Stalker, HT, Archon, and Zealot feel like the support base that those other units need to not be totally useless outside their niche matchups.
I think it'll be good.
Great post, I think your observations are dead-on. I personally cannot wait to see TvP.
Seems to me that terran drops will be even more effective in scII... Terran can get like 5 vikings to fly with dropships full of tanks, then drop the tanks and transform the vikings to take over a cliff or something.
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I think somehow the vikings design comes from the concept issue regarding goliaths. Goliaths were handy anti air, but neither their description, nor their appearance fitted this role. It was a mech described as having an anti riot ability, but in game it was its hellefire missiles which ultimately ruled.
Now we have the viking, that is the ultimate evolution of such a concept : a robot... and a fighter. Quite appealing, with the extra mobility and as said, the adaptative role.
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What if the sd doesnt show the movement of probes, scv, drones? Then hidden expansions remain hidden.
Also this ability may allow terrans to be more mobile cause they will be able to take advantage of other players wrong army placement and pottition on the map.
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On July 19 2007 10:22 FatRine wrote: i think they are focusing too much one super strong units in this game... (thor/mothership)
Yes, you're right. I can tell from my vast knowledge of the current development process at Blizzard they are spending approximately 20 hours too much on one super strong units. I'm not really sure how. Since it's been mentioned several times Thor is not a super unit, probably more akin to an Ultralisk. But, still I definitely see what your saying from our database of knowledge on every single thing Blizzard is working on in Starcraft II.
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Assuming the viking is tier 2 unit (probably rax > fac > port, built in fac), it'll give some more diversity for Terran players attempting cliffing the opponent. You'll be able to provide anti air/shuttle defense for tanks without needing additional dropship/going back to base. ^^
As for statis field - I think they said there is something similar to it, just for HT IIRC.
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