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United States7166 Posts
I just saw these on the BattleNet thread Confirmed by the Blizz community rep himself that they are currently working with these, so it's not fake. Note anything is subject to change.
in correct order:
http://imajr.com/StofferGubbar_1_191337
http://imajr.com/StofferGubbar_3_191339
http://imajr.com/StofferGubbar_2_191338
translation:
Guy that posted these screens did a quick translation of the screenshots:
Twilight: Sacrafice two DK and boom! You have the even meaner Twilight Archon. But you already knew that didnt you?
HT: Recognize him anybody?
DK: ****ing Dark Templar. In the Second game I lost after 15 when a German rushed my base with three of the.
For the Terrans
Viking: Say hello to the terrans own Transformer. The Viking can switch form from fighter to mech. Conveinent if your flying and you want to avoid anti-air defenses.
Supply Depot: New in the Earthlings base: A building which can submerge so that your units can pass by. Also works like a first defenseline in your base at tier 1.
Marine: It wouldnt be Starcraft without them, they are the backbone of the terrans afterall..
Planetary Fortress: Terran HQ can be ugraded to a Planetary Fortress. It is a HQ with alot of ****ing defenses.
Thor: The Biggest new boy is called Thor and has gotten the name after the thundergod. A buddy like this can assault an enemybase well on its own.
Sensor Dome: With one of these you can see enemy units on the map, even if they are moving in undiscovered territory.
Ghost: Yeah, they are back.
and submergeable depots sound good, now you dont need any liftoff-able buildings to block just depots, neat.
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wow wazzup XD
whats this strange magazin oO but it seems to not be a fake, depots and those new building look very simmilar
woooot depots can hide or sth??? SOMEONE TRANSLATE PLZZZ
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They look like somebody just made them, supply depots are strange and the protoss units look like weird magicians
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Viking fighter..transformer!
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Sweden33719 Posts
WHAT THE FUCK FAKE PLZ PLZPLZPLPZLZPLZPLZPLZPLZPLZPLZPZLPZPLZLPZLZPZLZPL
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Netherlands19138 Posts
It looks kinda real :o. Burrowing supply depots for ultimate wallins! :D Would be fun :p.
Wraith /Goliath combat robo seems weird though hehe transformation shizzle. The planetairy defense platform looks lame but dunno, might just be improved static defense and guess its not even that lame then just straightforward. Looks like an upgraded CC though but cant see its size so dunno :p.
Sensor dome looks nice, comsat in a seperate building or somth? Who knows.
Thor looks like a goliath on crack :p.
Just the sup depot makes me happy though, rest is uninspired. Sensor stuff is just neutral to my tastes.
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Sweden33719 Posts
Page 1 translation
Protoss Protoss was the faction we actually got to play around with, and blow them to bits.
Twilight Archon Sacrifice two dark templars, and voila! You get the even more badass Twilight Archon. But you probably already knew that.
High Templar Recognize him, perhaps?
Dark Templar Fucking dark templar. Second game was over in exactly 15 minutes when a german ran in with three invisible dark templars in my base and destroyed just about everything. I hadn't had time to build any overseer's, that can detect invisible units
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Guy that posted these screens did a quick translation of the screenshots:
Twilight: Sacrafice two DK and boom! You have the even meaner Twilight Archon. But you already knew that didnt you?
HT: Recognize him anybody?
DK: ****ing Dark Templar. In the Second game I lost after 15 when a German rushed my base with three of the.
For the Terrans
Viking: Say hello to the terrans own Transformer. The Viking can switch form from fighter to mech. Conveinent if your flying and you want to avoid anti-air defenses.
Supply Depot: New in the Earthlings base: A building which can submerge so that your units can pass by. Also works like a first defenseline in your base at tier 1.
Marine: It wouldnt be Starcraft without them, they are the backbone of the terrans afterall..
Planetary Fortress: Terran HQ can be ugraded to a Planetary Fortress. It is a HQ with alot of ****ing defenses.
Thor: The Biggest new boy is called Thor and has gotten the name after the thundergod. A buddy like this can assault an enemybase well on its own.
Sensor Dome: With one of these you can see enemy units on the map, even if they are moving in undiscovered territory.
Ghost: Yeah, they are back.
*from blizz forum*
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Sweden33719 Posts
Terran page 1
Marine Starcraft wouldn't be much without its marines, which are the backbone of the terran armada.
Planetary Fortress Terrans headquarters can be upgraded into a Planetary Fortress. It's a headquarter with a fuckload of defensive weapons attached to it
(Translators note: FUCK FUCK FUCK FUCKF UCKFUFFCKGKHDGOSHI!)
Thor Meanest of all the new units is Thor, named after the thundergod. One of these buddies can take out a base on their own (translators note: Blizzard, you said no more superweapons, this better be a god damn exaggeration, for fucks sake)
Sensor Dome With one of these sensors you can see enemy units on the map (minimap I assume) even if they are moving around in unedetected areas.
(Translators note: WHAT IN THE FUCK ARE YOU THINKING? GOD.)
Ghost Yes, the ghost is still in.
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Sweden33719 Posts
Actually 39 and 38 are in the wrong order, wever Terrans We got to see but not touch the terran warriors in starcraft II. Here's what of value that we know about them. Some are old friends, some new ones.
Viking Fighter Say hello to the terrans very own transformer. The Viking can transform from an aircraft into a walking robot. Clever if you are flying over the enemy base and get attacked by anti-air.
Supply Depot New in the earthlings base: a building that can box itself together and sink into the ground, so that your units can pass. Works as a first line of defence during the early stages.
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United States7166 Posts
im guessing the sensor dome can only see within a certain radius around it.. still sounds kind of ridiculous
as for the Viking Fighter, the only unit that could do this in WC3 was the Druid of the Talon, it was a cool idea but their Crow form sucked terribly and air mobility in that game is not even close to SC's importance. I think the Viking will make for a great unit to make gameplay more interesting
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I gotta say I'm a little disappointed.
Is Sensor Dome's effect permanent??? And wasn't there a recent thread on how depots should burrow lol.
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Ugh, the text seems to be written for a four-year-old.
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This is the first thing bad I have to say about SC2... gay... :p Transformers... I mean come on ... really is that neccessary I hope its a fake.
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god i love the transformer-guy.. but wouldnt mind if it was fake either, anyways transformers rule
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Doesn't seem to say which magazine this supposedly come from, and the scans combined with the retarded text seem kinda fakeish.
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I''ll have couple of em Thor's plz :D. ..... .. . . . .Interesting but would it not be updated on the site first T_T?
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I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean ).
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i like new depots  and i felt in love with those transformers i think it fits perfect to terran :o
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Oh sweet, I was never really sure what the Dark Templar unit looked like. And the Ghost still looks badass.
Although I gotta say, that definitely does not look like a good magazine layout. Cutout images on cyan background? Scattering of captions?
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United States7166 Posts
I don't get it .kaz, while they look similar it's certainly not the same model
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Well if they have the sensor tower would that not mean maybe the other races have some jammer or something to counter it???
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I think the sensor dome is a nerfed terran scan. Think about it:
1) can only see units, not buildings and tech. 2) will probably make a scan in a certain radius.
My guess anyway. Because the terran scan was kind of cheesy in the lucky way a terran could scout a build.
About the units:
Transformer: meh, ok sure. But I don't like the artwork on it.
Thor, huk? Is this the terrans mothermech?
Planetary fortress, sure. Terran was the most defensive race afterall. As long as it's not too powerful on defense.
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HT and DT: Models are totally ugly. Bleh! T_T
Planetary Fortress: Good idea IMO. Like someone said in the B.Net thread; Its not worse than building 7 cannons to defend a Nexus, because I hope this upgrade will cost resources. And its a lot better lategame than bunkers that needs supply units.
Thor: Looks totally awesome! But Im slightly skeptical to these War3HeroLikeSuperUnits. Time will tell if they enhance the gameplay or not.
Sensor Dome: My first impression is that these must be very powerful for the Terran players. No surprise drops or anything will work against them. Seems like a legit ingame maphack.
Viking Fighter: Its original and looks ok.
Supply Depot: Less stuck units in the base and easier to wall in makes this a good feature IMO.
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iNcontroL
USA29055 Posts
it just keeps getting worse
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The supposed new terran units look cool. I doubt the Thor is a terran superweapon, probably just a very powerful ground unit. iirc, the blizzard manual stated that reavers are capable of taking entire bases out by itself. The idea of the the viking fighther is awesome, as well as the supply depots dropping below ground (props to the guy who predicted that!). Plantetary fortress is... ok I guess. Seems like too easy of a way to secure a base, though. Maybe you'll only be allowed to have one at a time or something, like the mothership.
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I remember when I was reading the Starcraft manual, I looked at the goliath and I was amazed at it's size. It looked absolutely massive when I read the manual, far larger than tanks. Then I actually played the game and was rather disappointed.
Hopefully the Thor is the same, if it's real
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MyLostTemple
United States2921 Posts
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Sweden33719 Posts
On July 17 2007 13:09 sushiman wrote:I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean  ). Yes - -;;
I don't mind terribly if they are just a replacement for the goliaths.. But I don't want a 500000000000000000000000000 hp gigantic walking deathlaser robot like what I remember the krogoth was.
Took like 15 minutes to build as well =[
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On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse
QFT -_-
WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T
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On July 17 2007 13:43 FrozenArbiter wrote:Show nested quote +On July 17 2007 13:09 sushiman wrote:I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean  ). Yes - -;; I don't mind terribly if they are just a replacement for the goliaths.. But I don't want a 500000000000000000000000000 hp gigantic walking deathlaser robot like what I remember the krogoth was. Took like 15 minutes to build as well =[
Definatly. Also like the Aoen Illuminate super unit in SupCom. I can't recall the name.
EDIT: I just noticed the burrowing depot is in the sensor dome pic.
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United States7166 Posts
guys i wouldnt take the writer of those descriptions so seriously, I mean look at what he wrote.. it's probably not going to be a superunit
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The Planetary fortress isn't actually a bad idea. I could be wrong though. Depends on what it does other than adding defenses. Even then those defenses can't be too strong.
The High Templar and Dark Templar models are disgustingly bad. The DT's moreso. Part of the reason they were cool in the first place was their cape. Now it just looks like a WC3 reject.
Viking fighter is kind of outlandish, but could be cool.
I actually don't like the depots. If the depots submerge automatically then how do you make walls with them? Plus they don't look that good.
I know we can't take the descriptions in the article too seriously, but Thor? Lose this shit.
Stuff like the Sensor drone is why Command and Conquer isn't a good game.
The new Ghost model is an abortion of so-called design.
Really though... here's my message to the developers:
Stop trying to make StarCraft like WarCraft 3!
Stop trying to make StarCraft like Command and Conquer!
Neither of those games has had the popularity of StarCraft. Neither of those games holds a candle to StarCraft's game play. And I'd still rather have StarCraft's graphics than the graphics for either WC3 or the new Command and Conquer games. Despite the legitimately good aspects of their design, WarCraft III and the new Command and Conquer games are a step backward from StarCraft. StarCraft is good because it's StarCraft. For fuck's sake can the developers please make StarCraft II?
Depressing article.
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On July 17 2007 13:44 paper wrote:QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T
I know, the old StarCraft units look absolutely AMAZING compared to the new ones.
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Holy shit, this reminds me at C&C
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Thanks to all Swedish ppl for translation.
Thor looks fucked up and mega huge. Instead of producing one, why not make a super recipe, 2 Goliaths, 2 vultures, 2 tanks, 2 BC and 1 All Spark mineral.
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On July 17 2007 13:57 AcrossFiveJulys wrote:Show nested quote +On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T Insert unrealistically zoomed in picture of the original StarCraft Marine here:+ Show Spoiler +I know, the old StarCraft units look absolutely AMAZING compared to the new ones.
I know your post is trying to be sarcasm, but really; all the new StarCraft models are inferior to the designs in the first game.
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United States7166 Posts
I actually think most of the original starcraft unit artwork looks much better than sc2's units also but the good thing about developing games is that the art is very likely to be changed before release, I pray
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forgot to add my opinion of the scans, they look like fucking Diablo 1. High Templar (Cain) : "Good day to you, Dark Templar (monk). Please go in the corrupted Gateway, and kill the twilight archon. Do it and I will give you free storm research."
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I keep reminding myself that SC had flying workers and Larvae at every Zerg building and all manner of outlandish looking unit models when it was still in Alpha.
And SC2 hasn't even got that far yet.
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Canada7170 Posts
I'm gonna doubt the legitimacy of these. Blizzard wouldn't "release" so many units at once.
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On July 17 2007 14:05 sc0rchedst0rm wrote: I keep reminding myself that SC had flying workers and Larvae at every Zerg building and all manner of outlandish looking unit models when it was still in Alpha.
And SC2 hasn't even got that far yet.
Which is why posting about the game now is important. Units like Thor and the Mothership can be removed if they are rejected enough.
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Oh boy, I can't wait for the Terran Odin. Might as well add in some of the Greek/Roman gods as well.
DTs really look ridiculous.
*Still waiting for Terran Gundams*
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Except not everyone hates them. I like the mothership and we don't know enough about thor to make a judgment on it. If it's just like a tank-ish goliath, then I think we probably don't need it, but wait until the official news of it comes out before making judgments.
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I really don't know what to think after these... part of me hopes they are true, while the other doesn't.
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Whatever man. I think it's cool. But then again, I'm looking forward to a new game.
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United States12240 Posts
I'm trying to pinpoint why the graphics in the game look so bad. I think it has to do with the team colors overtaking the models. You can tell what team a unit belongs to easily enough, but you can't tell what the unit is. It's just this blob of teal, or red, or orange.
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On July 17 2007 14:01 DTDominion wrote:Show nested quote +On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T + Show Spoiler +I know, the old StarCraft units look absolutely AMAZING compared to the new ones. I know your post is trying to be sarcasm, but really; all the new StarCraft models are inferior to the designs in the first game.
Nine years of familiarity and nostalgia associated to the old units does not mean they have a better design. The first time I saw a reaver, I thought it looked rediculous, but now I love it. Starcraft does NOT have amazing graphics and unit models, everyone knows that (at least I thought). It's just the super cool story and top-notch gameplay that make the dull graphics insignificant.
Basically, it's getting annoying and redundant to hear people constantly bitching about how they don't like the new graphics when sc's graphics were nothing to shake a stick at. If you think I'm wrong, show me an example where a sc unit model is clearly better than a scII model.
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On July 17 2007 14:09 ArC_man wrote: Oh boy, I can't wait for the Terran Odin. Might as well add in some of the Greek/Roman gods as well. *Still waiting for Terran Gundams* What about Terran Lu Bu (dynasty warriors), the new Terran melee unit?
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Sweden33719 Posts
On July 17 2007 14:10 Flaccid wrote: Whatever man. I think it's cool. But then again, I'm looking forward to a new game. I'm looking forward to a new game that is not retarded (sensor dome).
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On July 17 2007 14:16 AcrossFiveJulys wrote:Show nested quote +On July 17 2007 14:01 DTDominion wrote:On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T + Show Spoiler +I know, the old StarCraft units look absolutely AMAZING compared to the new ones. I know your post is trying to be sarcasm, but really; all the new StarCraft models are inferior to the designs in the first game. Nine years of familiarity and nostalgia associated to the old units does not mean they have a better design. The first time I saw a reaver, I thought it looked rediculous, but now I love it. Starcraft does NOT have amazing graphics and unit models, everyone knows that (at least I thought). It's just the super cool story and top-notch gameplay that make the dull graphics insignificant. Basically, it's getting annoying and redundant to hear people constantly bitching about how they don't like the new graphics when sc's graphics were nothing to shake a stick at. If you think I'm wrong, show me an example where a sc unit model is clearly better than a scII model.
I'm not going to take the time to post a side-by-side comparison of every SCII model to its counterpart in the first game.
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Thor. Thor? THORRRRRRRRRRRRRRRRRRRRRRRRRRRR 
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Sweden33719 Posts
On July 17 2007 14:16 AcrossFiveJulys wrote:Show nested quote +On July 17 2007 14:01 DTDominion wrote:On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T + Show Spoiler +I know, the old StarCraft units look absolutely AMAZING compared to the new ones. I know your post is trying to be sarcasm, but really; all the new StarCraft models are inferior to the designs in the first game. Nine years of familiarity and nostalgia associated to the old units does not mean they have a better design. The first time I saw a reaver, I thought it looked rediculous, but now I love it. Starcraft does NOT have amazing graphics and unit models, everyone knows that (at least I thought). It's just the super cool story and top-notch gameplay that make the dull graphics insignificant. Basically, it's getting annoying and redundant to hear people constantly bitching about how they don't like the new graphics when sc's graphics were nothing to shake a stick at. If you think I'm wrong, show me an example where a sc unit model is clearly better than a scII model. I actually think SCs graphics are extreeeeeemely charming, and I've barely ever liked 3D graphics outside of a game.
That being said the SC2 graphics look completely fine in the sc2 gameplay videos.
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On July 17 2007 14:06 mikeymoo wrote: I'm gonna doubt the legitimacy of these. Blizzard wouldn't "release" so many units at once. Well they have to give magazines and other media info about new units ahead of time so they can publish them when blizzcon starts.
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On July 17 2007 14:18 FrozenArbiter wrote:Show nested quote +On July 17 2007 14:10 Flaccid wrote: Whatever man. I think it's cool. But then again, I'm looking forward to a new game. I'm looking forward to a new game that is not retarded (sensor dome).
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51574 Posts
On July 17 2007 14:16 anch wrote:Show nested quote +On July 17 2007 14:09 ArC_man wrote: Oh boy, I can't wait for the Terran Odin. Might as well add in some of the Greek/Roman gods as well. *Still waiting for Terran Gundams* What about Terran Lu Bu (dynasty warriors), the new Terran melee unit?
Or a Protoss Zhuge Liang, or a Zerg Sima Yi, huh, huh?
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I like the idea of burrowing supply depots and the idea of an air unit that can become a ground unit seems nifty. Some of the models though look terrible in my opinion. I would have never guessed that was a DT and the HT looks meh. The Ghost also looks awful. Granted, that is probably what the Ghost would look like if they enlarged the original sprite but they really don't look the way I would have envisioned them from their unit portrait. Needs more black/dark colors on their uniform. Seriously, what assassin would want to wear white tights?
The Thor looks incredibly badass to me, moreso since I've got a thing for big mechs, but I'm skeptical as to whether or not I would want it in SC. Superunits have been done in so many other games and failed. I don't like the idea of the mothership, I don't like the idea of an uber mech.
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alot of you guys have formed very strong opinions from low res screens of characters and models you havent seen in actual gameplay...
protesting that units/buildings are stupid or that they should be taken completely out before even knowing the role/mechanics of these units and buildings is equally baffling....
alot of you should calm down or drink a cup of coffee or somethin'....see how stuff pans out before ranting about how blizzard has ruined starcraft...
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Sweden33719 Posts
I don't care about how they look - as I said, I'm yet to see a magazine screenshot from a 3D game that doesn't look horrible - but the text beneath made me really worried, and I hope it's just the guy who wrote it who's wrong.
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On July 17 2007 13:23 Luhh wrote: I think the sensor dome is a nerfed terran scan. Think about it:
1) can only see units, not buildings and tech. 2) will probably make a scan in a certain radius.
My guess anyway. Because the terran scan was kind of cheesy in the lucky way a terran could scout a build.
About the units:
Transformer: meh, ok sure. But I don't like the artwork on it.
Thor, huk? Is this the terrans mothermech?
Planetary fortress, sure. Terran was the most defensive race afterall. As long as it's not too powerful on defense.
[edit] [I hope ] what you said about the sensor dome vs scanner is true. Terran should be a little more in line with the other races on major things like checking tech, etc. I still think there should be clean ways to scout for all races though, that don't require a complete tech switch for one unit (corsair), that leaves you open to the tech you are checking for by the time you get it.
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SC2 has gone far C&C than I thought T_T
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Whenever Blizzard does an interview where they vaguely state that they'll preserve aspects of the old SC or focus on making the game competitive, everyone rejoices.
When they release information on the actual game however, everyone thinks the sky will fall on their heads.
It's kind of funny how bipolar everyone is when it comes to news about SC.
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On July 17 2007 13:57 AcrossFiveJulys wrote:Show nested quote +On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones.
what the fuck are you talking about o_oV Why is the 2008 Honda Civic so ugly!? I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.
Does that make any fucking sense?
No.
There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-
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StarFormers MechCraft TWO YAY!!! ME HAPPY!!!
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On July 17 2007 14:36 GTR-2-Go wrote: Or a Protoss Zhuge Liang, or a Zerg Sima Yi, huh, huh? They probably do exist. A godlike toss adviser = micro, and a new Zerg celebrate = macros.
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On July 17 2007 15:58 paper wrote:Show nested quote +On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones. what the fuck are you talking about o_oV Why is the 2008 Honda Civic so ugly!?I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.Does that make any fucking sense? No. There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-
Here is what my post was mainly referring to, as you would have known if you had looked at who I was quoting:
"WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T"
Your example of the Honda Civic illustrates my point exactly. If I were to say "The 1975 Civic is a much better car than the 2008 Civic" you would probably laugh in my face. Same thing with the SC units.
All I'm trying to say is that the new units look a hell of a lot better to me than the old ones. I don't expect blizzard to shit out perfect 3D models of units right away, I have faith that they will make the units looks great in the end. It's especially annoying that the same people who are big supporters of "we don't care about the graphics as much as the gameplay" are the same ones screaming "ZOMG THE NEW UNITS ARE UGLY!" Give me a break.
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On July 17 2007 14:43 Phyre wrote: I would have never guessed that was a DT and the HT looks meh. The Ghost also looks awful. Granted, that is probably what the Ghost would look like if they enlarged the original sprite but they really don't look the way I would have envisioned them from their unit portrait. Needs more black/dark colors on their uniform. Seriously, what assassin would want to wear white tights?
Agreed.. thats a dark? uhh... just plain ugly. And I do belive this model is in the recent screenshots at IGN so even if this article is fake.. urgh. Ive always thought the HT looked wierd. I think the model itself is high quality and finley detailed. But the design is too over the top or something i dunno.. too gaudy..
But really i just wanted to post this badass pic of a ghost
Dont know why the pic isnt showing.. Terran Ghost. SC Manual
Now thats a rugged looking covert ops unit. Give us the gritty sci-fi man!
EDIT: I just HAD to link Metzens gallery too! such cool art..
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This seems so uninspirational and un-blizzard like, thor straight rip from dreadnaughts from dow and the sensor dome from tiberian sun. Didn't care much for the air unit either, 1 "transformer" unit (the tank) is enough for my taste. Have to say that looks fake as hell. We've only seen 1 new unit in screens so far, which they haven't explained. And new they suddenly come with 2 totally new never seen before units ?
Don't really wan't to sound too pessimistic but I'm still kinda waiting for a terran unit that makes me think "THAT'S the sc I love". Like immortals / stalkers were to the toss.
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On July 17 2007 16:13 AcrossFiveJulys wrote:Show nested quote +On July 17 2007 15:58 paper wrote:On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones. what the fuck are you talking about o_oV Why is the 2008 Honda Civic so ugly!?I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.Does that make any fucking sense? No. There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__- Here is what my post was mainly referring to, as you would have known if you had looked at who I was quoting: "WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T" Your example of the Honda Civic illustrates my point exactly. If I were to say "The 1975 Civic is a much better car than the 2008 Civic" you would probably laugh in my face. Same thing with the SC units. All I'm trying to say is that the new units look a hell of a lot better to me than the old ones. I don't expect blizzard to shit out perfect 3D models of units right away, I have faith that they will make the units looks great in the end. It's especially annoying that the same people who are big supporters of "we don't care about the graphics as much as the gameplay" are the same ones screaming "ZOMG THE NEW UNITS ARE UGLY!" Give me a break.
You were quoting me? Uhh? I didn't compare SC sprites to SC2 models, illiterate ass. The models are inherently ugly. I could have been clearer, but "WHY THE MODELS SO UGLY?!" and "i wish they'd stick to the starcraft theme i know and love T_T" were two ideas, which is obvious by one of the paragraphs up there.
And SC's sprites are classic. I'd rather have those than some of these shitty new models. Where do you derive your faith? WC3? rofl.
edit: theme as in no huge, superesque units, btw.
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Why do the Soul Hunter and DT look like Grunts and Elites from Halo, respectively?
Anyway, pre-alpha guys, pre-alpha.
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Sweden33719 Posts
On July 17 2007 14:58 Blacklizard wrote:Show nested quote +On July 17 2007 13:23 Luhh wrote: I think the sensor dome is a nerfed terran scan. Think about it:
1) can only see units, not buildings and tech. 2) will probably make a scan in a certain radius.
My guess anyway. Because the terran scan was kind of cheesy in the lucky way a terran could scout a build.
About the units:
Transformer: meh, ok sure. But I don't like the artwork on it.
Thor, huk? Is this the terrans mothermech?
Planetary fortress, sure. Terran was the most defensive race afterall. As long as it's not too powerful on defense. [edit] [I hope ] what you said about the sensor dome vs scanner is true. Terran should be a little more in line with the other races on major things like checking tech, etc. I still think there should be clean ways to scout for all races though, that don't require a complete tech switch for one unit (corsair), that leaves you open to the tech you are checking for by the time you get it. I hope that the terran scan will stay 100% the same and the sensor dome is a sick, sick joke --;
The text makes it sound like it will display units moving on the minimap (they use the word for map, which could be used for both minimap or the actual map being played), which.. sounds horrible?
And if it works like scan, uh, so you can have 10 of these, group them together and with the new smart cast system, have infinite scans - . .- ?
What's wrong with the comsat add-on, seriously?
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On July 17 2007 13:09 sushiman wrote:I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean  ). If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building. Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units. And if sensor dome is total replacement to comsat, then Terran rather suffers that gains.
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the ghos looks like a fucking power ranger but well... im kinda looking forward this Thor thing ^^!
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KARUNE CONFIRMS:
Just to confirm, these units revealed are official units that are being tested and played with in the current version of StarCraft II. Feel free to speculate, but always know that there is more information about all of these units, that'll be released over the coming months.
In the words of Dustin, "Nothing you see here is FINAL."
Enjoy 
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=209320&p=5
(EDIT: We can safely assume Zerg will be the last race to have info released)
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Theres almost zero information on these units yet you guys are already calling foul.
I don't agree with everything I've seen in SC2, but whining about stuff we hardly know anything about is ridiculous.
Also, Metzen is a horrible artist who clearly doesn't understand anything about structure, or perspective. I don't get how any of you think Metzen's artwork is better than what we have seen in SC2 so far. You guys are incredibly blinded with nostalgia.
Seeing how DoW is based in the Warhammer40k universe, and Starcraft already has several stolen ideas from WH40k, it doesn't seem that crazy.
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is awesome32278 Posts
On July 17 2007 16:26 Frits wrote: This seems so uninspirational and un-blizzard like, thor straight rip from dreadnaughts from dow and the sensor dome from tiberian sun.
You mean like Zerglings? And Marines? And almost everything from brood war? Blizzard didnt create most of those units. Just like Tolkkien didnt invent Elves. That doesnt mean they can do an amazing job with that.
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is awesome32278 Posts
I would wait for at least the blizzcon alpha testing to say anything about the game. When guys who go to blizzcon and play starcraft average level play it and give us more idea, it would be a good time to say something. But for now all i hear are incoherent whines, unfounded criticism, etc.
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Norway28781 Posts
im not sure whether this is true or not/whether they make the game, but I think I'd drop random for terran if it were, and viking fighters / thor would be my new queens
valkyries got their name from norse mythology so wouldnt be surprised if a sc2 unit did too. 
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Sweden33719 Posts
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Yeah, the DT and ghost do not look like the concept art and pictures for the original SC stuff we were showed (Even SC:Ghost, you'd think they would have a model similar to the ones here). I kind of nervous about these new units now, they look too bulky and, i guess, apocalyptic style (Warhammer kind of for the thor and viking, too). Of course, this is all from an aesthetic view, we still don't know too much about anything else. Pray to god the thor isn't a super-unit too, despite the fact they said only the protoss will have a "super-unit" concept.
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Sweden33719 Posts
On July 17 2007 17:18 InRaged wrote:Show nested quote +On July 17 2007 13:09 sushiman wrote:I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean  ). If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building. Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units. And if sensor dome is total replacement to comsat, then Terran rather suffers that gains. Uh if the sensor dome works like it sounds it does, ie constantly revealing unit movement all over the map (the first time I read it I thought this was what it did, maybe I'm wrong and it's just a weaker scanner) it's the worst addition to the game I've ever heard of.
It would remove - Surprise attacks - Hidden expansions
COMPLETELY.
The TA radars worked in TA I guess, but would suck for SC.
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i wonder if the planetary fortress can lift and use it like a offensive unit, from the sound of it, it would make one hell of an air meat shield.
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Sweden33719 Posts
Triple, that's actually a reallllllllllly sweet thought :L
Masses of terran CCs laying waste to the enemy hahaha
I hope there'll be a patch where that's the most used terran strategy, like the Night Elf mass building rushes of old hahahaha, I take back any bad comments about it, this is gonna rock ;D
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This Terran stuff all looks pretty cool to me. The sensor dome will probably work like radar in TA, which I like because that was one of the more interesting parts of TA. They'll have to be careful with balance though.
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Norway28781 Posts
oh jesus those manwithcheese pics worry me way, way more
apparently the phrase tone it down doesn't exist on this planet
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starcraft 2 = spiderman 3
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On July 17 2007 17:43 IntoTheWow wrote:Show nested quote +On July 17 2007 16:26 Frits wrote: This seems so uninspirational and un-blizzard like, thor straight rip from dreadnaughts from dow and the sensor dome from tiberian sun. You mean like Zerglings? And Marines? And almost everything from brood war? Blizzard didnt create most of those units. Just like Tolkkien didnt invent Elves. That doesnt mean they can do an amazing job with that.
Yeah you're right, still some of the stuff just didn't seem too awesome to me on first glance that's all. The idea of melee vehicles isn't too bad except for the description which leads me to believe it'll have too much hp. (Even though it's just alpha.) The graphics of the vehicle looked sweet though. Hope it's featured in some badass cinematics. Some of the naming is also pretty cool so far, I really like mythical stuff like Thor and such instead of generic crap. (like soul hunter imo =[)
It'd be so much easier to judge though when seeing their hp, and see them going at it ingame, now it's just guessing. Pretty weird that they show them in weirdass magazines before releasing the damn things on the official site.
Some of the concepts are pretty nice, the supply depot thingey seems pretty useless to me though. And the sensor array.. well I guess it could work as long as it has a pretty small radius or something, (Something like a turret radius x2 or 2.5)
Anyways I'm still positive as hell about it. :p
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On July 17 2007 18:12 FrozenArbiter wrote:Show nested quote +On July 17 2007 17:18 InRaged wrote:On July 17 2007 13:09 sushiman wrote:I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean  ). If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building. Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units. And if sensor dome is total replacement to comsat, then Terran rather suffers that gains. Uh if the sensor dome works like it sounds it does, ie constantly revealing unit movement all over the map (the first time I read it I thought this was what it did, maybe I'm wrong and it's just a weaker scanner) it's the worst addition to the game I've ever heard of. It would remove - Surprise attacks - Hidden expansions COMPLETELY. The TA radars worked in TA I guess, but would suck for SC. It worked in TA and will work in SC (if it's same building) cause all what player gains is dots on minimap. It won't remove surprise attacks - player still should check what unit type is under the dot. How will be terran confused when he'll see 2 floods of dots following in completely different directions? And he should guess which of them is flood of zerglings and which of ultralisks. Nydus worms and Phase Prisms just created to surprise.
Also don't forget that today's terran is differs from sc2 terran. Looking at Blizzard progress they are trying to make heavily defended turtling machine. SD fills great there, I think. And Thor ;P
On July 17 2007 19:06 fusionsdf wrote: starcraft 2 = spiderman 3 lol. The most random comparison ever
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To FA:
When I first read the sensor dome deal, I actually thought the function of it would be in addition to regular scanners... and that it would basically be a really really far reaching tower combined with comstat such that cloaked units had no chance. So it sounded way better when Luhh wrote his bit. ((I just read your more recent post... I guess you were thinking the same thing. OK, i wasn't crazy, heh))
But I will admit, since Terran are so prevalent with the pros, I've been looking for things that may be just a tiny bit too good with Terrans- see my worker thread for the SCV argument. Now don't get me wrong... I was praising scanners in another thread b/c it seemed to alleviate the balance between guessing tech or not. But I'd like to see all races have good scouting options, not just Terran. I definitely do NOT want Terrans to have mana scanners and super anti-cloak, anti-fog of war towers at the same time.
Now, FA, you really have made me think hard on this which is a good thing. Do I consider comstat to be too good? I dunno... lemme try to make sense of this. I'll lay down some of the pros and cons of comstat scans at least IMO.
Pros: 1. Makes Terran unique. Other races use units for the scouting and detecting roles. 2. Gives Terrans the best anti-cloak options of any race vs other race matchup. Without it early game, a Terran, it can be argued, would have to overdefend vs dark temps and lurkers. (See #1 in Cons). 3. Gives the Terrans options on build order... can go marine/medic/tank vs Protoss instead of metal. In other words, have a chance vs DTs. 4. Allows for a few options with Tank Vs Tank wars. 5. They help even the score a tiny bit against maphackers. 6. Probably necessary against some observer + carrier situations so that ghosts and wraiths are effective. 7. The races in SC seem pretty darn balanced, so I can't say comstat it just obviously too good.
Cons: 1. Gives Terrans the best anti-cloak options of any race vs other race matchup. Vs P and Z combined with the often needed spidermines vs P and the needed Vessels/turrets vs Zerg, it does eventually turn into the best anti-cloak combo for any race. Imbalanced? In the last 100 replays or VODs I've watched I think I've only seen greedy Terrans (it's amazing how frequent fast expand is now) die from Dark Temp rushes, and i don't think I've seen one terran lose to lurkers early in the game.
Protoss can get caught off guard by lurkers (usually as a delaying situation, but they can win games) and dark temps (they win games) since observers aren't a convenient tech route early on in PvP or PvZ, but sometimes you badly need it (guessing). A lot of pro Protoss go observer fairly quick anyway in these matches just in case. And now it seems the default build for P v T is going quick observers to counter spidermines, which in combination with other factors, basically limits Protoss offense against Terran early on. We've all seen Zerg die from dark temps lately, but again, I think it's a slight greed problem and overconfidence.
Vs Zerg, the scans really help the Terran move freely throughout the map without much risk of losing a Vessel or marines mid and late game unless they just get too sloppy I think. I see too many pro games where Vessels don't die vs Zerg that have scourge out the wazoo, and the scanner is part of the reason.
2. Gives Terran the best chance at scouting tech against all matchups.
3. For 100 mineral, 100 gas, and a bit of time, Terran have 8 Observers that are invulnerable and can travel anywhere instantaneously (Ok, you may onlyhotkey one scanner, but close enough). That is really really powerful if you think of it like that.
4. Terrans don't have cannons or sunkens to take on cloaked units at home automatically. But, they do have the cheapest tower, and plenty of ranged units and a bunker option. I'm not so sure the scanner evens it out as much as it makes dark temps kinda a sucky gamble against Terran... unless they are just too greedy. Even the mana regens so quickly with two scanners that you'll never be hurting for a scan vs dark temps or lurkers.
5. Scans are almost freebie. The are the most easy, inexpensive, reactive (no planning needed), quickly deployed, and safest way to scout, check tech, check expos, check army size, check for army position, detect cloak, etc. If a Terran is about to engage you, he KNOWS EXACTLY what you have where he's about to attack. How many lurkers/scourge/sunkens/spores/casters(EMP,irrad), where they are and whether to engage or not.
Terrans can scan at perfect intervals so that the pros 80% of the time catch the enemy tech options without even losing a unit to find out. Let's not forget that Terran have the best anti-scouting early game due to marines and walloffs to further this divide.
6. Scans are undefendable. Like a fireball shot at you from the defensive characters in street fighter 2, you can't hit it or hurt the scan from the hard to crack Terran because they might be lying in wait with a dragon punch. In Street Fighter 3, parries were introduced due to the fireball situation. In SC, the scan gives the Terran tactical options that are much harder to come by with Zerg and Toss. There is no real "defense" against a scan other than building gateways and tech in the middle of nowhere, which is often risky.
7. Terrans can scan then walk safely anywhere. Or scan and drop with a perfectly prepared force... ok well the enemy will see the scan and possibly prepare better if he has time, but you know what i mean.
8. You know scans are really good when EVERY terran builds them practically every game (except cheese situations). I don't think you can say that about any other non-worker "unit" for P or Z except maybe the zergling. And the dragoon comes close. But they are fighter units... totally different situation.
Zerg also has nice scouting, but the slow overlord speed (this was nerfed from fullspeed in the sc beta... it was just way too good at it's full speed from the start of the game) basically counters this being too good in sc1. Observers come fairly late, are slow, low hp, and cost gas so... they are quite good late game when you can afford to pepper the map with them and can sometimes win games... otherwise they are just sufficient.
If the new dome thingies are replacements for scanners, and if they'd work the same as scanners except not show what buildings/how much static defense was there so that Terran wouldn't know exactly what to face unless he sent an actual scout, spending a bit more time and resources, like the rest of the races, then I can see the argument for a rebalance.
If comstat is too good, or if they want to rebalance it, I can see where limiting a scan to only units and not buildings could be more balanced especially IF the other races don't have good scouting. I say keep it, but give the other races equally good scouting options. Parasite with affordable/quicker queens, and a cheapter robotics facility or something maybe.
Summary? I dunno. I won't say scanners are just outright too good. But I also can't condemn a rethink of them without knowing the scouting options of other races.
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I'm very disappointed in the Dark Templar model. It's nothing like the old dark templar... no charm at all! And if this is really the direction they are going in, I wonder if their roll is completely different. They don't look like ninjas anymore... are they even going to cloak? They look more heavily armored than zealots.
Surely, this is placeholder art, huh?!
High Templar looked (really good) better in the movies... this one just looked like it had a human/elf face and its arms are bent awkwardly from that angle. Other than that, I'm fine with a bit of the mage look.
Terran [EDIT: mech] units look way too fat for me. [Well, maybe the Thor fits... hmmm].
Supply depot, wow.
Thor reminds me of the mechs in the matrix... 2, 3? But did someone say it's melee??? If so, very interesting. Like an Ultra ... balancing out the snowball affect of all 99% range units for Terran?!
The ghost actually fits my image of terran pretty well... which I got from playing the game and not having any single player experience for months. I guess I never did see them as being gritty cowboy humans, which is probably what they were meant to be, huh? I see them as being the cleancut, with a twist, good guys. Wrong, I know... first impressions often stick.
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I think it is very legitimate to continue to complain about the art feel of SC2.
1. If we don't do it and just claim that it will change, who will bitch for us?
2. Just because it's an alpha doesn't mean that everything can get overhauled like how they were in SC1. They fucking redid the entire engine -> something that's just not going to happen today given how complex graphics engines are.
You can point out, however, that WC3 changed dramatically from the initial alpha/beta to the final release. However, the changes that were made in that period actually stripped more diversity from the game - when they couldn't figure out how to balance the dramatically different systems (and made few cosmetic changes).
My point is this: we should be fucking concerned about the aesthetics of the game - even if you think it's bearable, like I said, it might not change if WE don't put pressure on Blizzard.
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Sweden33719 Posts
On July 17 2007 19:22 InRaged wrote:Show nested quote +On July 17 2007 18:12 FrozenArbiter wrote:On July 17 2007 17:18 InRaged wrote:On July 17 2007 13:09 sushiman wrote:I do hope that's not the new design of the dark templar, it looks like some creep from WC3 combined with a wow raidset. ;P Sensor dome would be extremely imba if its effect was permanent, so hopefully not. And first thing that came into my mind when I saw that Thor thingy was 'Krogoth' (anyone that's played TA will know what I mean  ). If you played TA you shouldn't be offensive to Sensor dome at all. There was exactly same building. Sensor dome makes Terran more distinct from other two. It's as imba as protoss ability to teleport their units. And if sensor dome is total replacement to comsat, then Terran rather suffers that gains. Uh if the sensor dome works like it sounds it does, ie constantly revealing unit movement all over the map (the first time I read it I thought this was what it did, maybe I'm wrong and it's just a weaker scanner) it's the worst addition to the game I've ever heard of. It would remove - Surprise attacks - Hidden expansions COMPLETELY. The TA radars worked in TA I guess, but would suck for SC. It worked in TA and will work in SC (if it's same building) cause all what player gains is dots on minimap. It won't remove surprise attacks - player still should check what unit type is under the dot. How will be terran confused when he'll see 2 floods of dots following in completely different directions? And he should guess which of them is flood of zerglings and which of ultralisks. Nydus worms and Phase Prisms just created to surprise. Also don't forget that today's terran is differs from sc2 terran. Looking at Blizzard progress they are trying to make heavily defended turtling machine. SD fills great there, I think. And Thor ;P lol. The most random comparison ever  A heavily defending turtle machine = bad.
And dude, you seriously can't see how a radar like this would completely remove any kind of hidden expansions/buildings or drops?
Which of these two things do you think are more likely to happen with the radar:
"Ohhh, look, a huge blob of dots is moving across the map approaching the side of my base - I'll just send all of my army to my main and rape the dozen overlords coming to drop!"
"Oh look, the enemy decided to randomly send a bunch of units to that island expansion all across the map, I guess they are just having a BBQ, I'll just leave them alone and ignore it"
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On July 17 2007 20:14 naventus wrote: My point is this: we should be fucking concerned about the aesthetics of the game - even if you think it's bearable, like I said, it might not change if WE don't put pressure on Blizzard.
I just think it's not gonna really matter that much in 2-10 years. Unless the graphics are distracting and unclear, they're are really only going to affect me for less a month. I don't love BW because of the 20-whatever pixels on the Dark Templar model.
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On July 17 2007 20:50 FrozenArbiter wrote: A heavily defending turtle machine = bad.
And dude, you seriously can't see how a radar like this would completely remove any kind of hidden expansions/buildings or drops?
Which of these two things do you think are more likely to happen with the radar:
"Ohhh, look, a huge blob of dots is moving across the map approaching the side of my base - I'll just send all of my army to my main and rape the dozen overlords coming to drop!"
"Oh look, the enemy decided to randomly send a bunch of units to that island expansion all across the map, I guess they are just having a BBQ, I'll just leave them alone and ignore it"
You are: 1. looking at sc2 through the sc:bw glasses 2. badly overreacting ;(
Edit: No one gives terran opportunity to see whole map. Hmm... Let's restate it. Do you think protoss observers ruins something? Look at SD as a stationary, buildable only at fixed locations on map (for example, at Luna-alike map terran wouldn't be able to build it anywhere further than his expand - bad landscape), visible observer, which has slightly bigger view range, but not actually removing fog of war.
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On July 17 2007 20:50 FrozenArbiter wrote:
It would remove - Surprise attacks - Hidden expansions
It might removed surprise attacks but the range probably won't be long enough to remove the possibility of hidden expansions/buildings.
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Well, screw that... the DT is so stupid... REALLY stupid looking.
Why aren't more people upset at the DT model? It's as bad as the Soul Hunter ~_~
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On July 17 2007 21:25 SuperJongMan wrote: Well, screw that... the DT is so stupid... REALLY stupid looking.
Why aren't more people upset at the DT model? It's as bad as the Soul Hunter ~_~
the DT's weapon looks like some cheerleading prop >__>
is blizzard just blatantly taking shit from pop culture and adding it into their game?!
SILVER SURFER!
TRANSFORMERS!
CHEERLEADERS!
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Sweden33719 Posts
So tell me then, how you think you are going to catch a terran with a sensor dome by surprise, ever, if it works like the TA radar? Yes, SC2 is a different game but if there's no surprise drops, hidden techs, hidden expansions or sneak attacks then it's not even the same kind of game, which would be strange for a sequel.
If it works like a radar ping that briefly reveals the minimap dots for an energy cost for X seconds, then ok, maybe I could see it working.
Now for that gigantic Blacklizard post.. (always nice to read your posts btw)
On July 17 2007 19:59 Blacklizard wrote: To FA:
When I first read the sensor dome deal, I actually thought the function of it would be in addition to regular scanners... and that it would basically be a really really far reaching tower combined with comstat such that cloaked units had no chance. So it sounded way better when Luhh wrote his bit. ((I just read your more recent post... I guess you were thinking the same thing. OK, i wasn't crazy, heh))
But I will admit, since Terran are so prevalent with the pros, I've been looking for things that may be just a tiny bit too good with Terrans- see my worker thread for the SCV argument. Now don't get me wrong... I was praising scanners in another thread b/c it seemed to alleviate the balance between guessing tech or not. But I'd like to see all races have good scouting options, not just Terran. I definitely do NOT want Terrans to have mana scanners and super anti-cloak, anti-fog of war towers at the same time.
Now, FA, you really have made me think hard on this which is a good thing. Do I consider comstat to be too good? I dunno... lemme try to make sense of this. I'll lay down some of the pros and cons of comstat scans at least IMO.
Pros: 1. Makes Terran unique. Other races use units for the scouting and detecting roles. 2. Gives Terrans the best anti-cloak options of any race vs other race matchup. Without it early game, a Terran, it can be argued, would have to overdefend vs dark temps and lurkers. (See #1 in Cons). 3. Gives the Terrans options on build order... can go marine/medic/tank vs Protoss instead of metal. In other words, have a chance vs DTs. 4. Allows for a few options with Tank Vs Tank wars. 5. They help even the score a tiny bit against maphackers. 6. Probably necessary against some observer + carrier situations so that ghosts and wraiths are effective. 7. The races in SC seem pretty darn balanced, so I can't say comstat it just obviously too good.
Without it terran really doesn't have a mobile detection unit until VERY late in the game, and they would have absolutely no answer vs arbiters or dark templars (unless you slow pushed which given todays maps and style of play is not exactly popular or, indeed, even possible).
Also, terrans are generally the ones holed up in TvP etc, so it gives them a way to find out what the enemy is doing even when they are being contained by protoss forces and are thus unable to scout the normal way.
Cons: 1. Gives Terrans the best anti-cloak options of any race vs other race matchup. Vs P and Z combined with the often needed spidermines vs P and the needed Vessels/turrets vs Zerg, it does eventually turn into the best anti-cloak combo for any race. Imbalanced? In the last 100 replays or VODs I've watched I think I've only seen greedy Terrans (it's amazing how frequent fast expand is now) die from Dark Temp rushes, and i don't think I've seen one terran lose to lurkers early in the game.
Playstyles come and go with the maps imo, when AnyTime won his starleague (and probably when he finished second a little under a year ago) I'm pretty sure they were way more popular as he used them a ton.
I think it is as it should that dark templars don't end the game if the terran plays normally but can severly punish him for being greedy, even if he plays normally I don't think failing to kill him with your dark templars has to put you behind unless you went for a do or die type of build.
Protoss can get caught off guard by lurkers (usually as a delaying situation, but they can win games) and dark temps (they win games) since observers aren't a convenient tech route early on in PvP or PvZ, but sometimes you badly need it (guessing). A lot of pro Protoss go observer fairly quick anyway in these matches just in case. And now it seems the default build for P v T is going quick observers to counter spidermines, which in combination with other factors, basically limits Protoss offense against Terran early on. We've all seen Zerg die from dark temps lately, but again, I think it's a slight greed problem and overconfidence.
Well, I started playing BW in 2002 but ever since that time goon/obs openings have been the standard PvT build with the other variations being used to varying degrees depending on what's popular I guess.
Reavers seem really popular lately tho (I haven't kept up that closely however). Also, I don't know if greed is the right way to put it, isn't it more like a calculated gamble really? IE, 70% of the time this build will put me in a good position, 30% of the time I will die/get crippled, will I win more games because of the slight advantage than I will lose because of how much worse off I'll be 30% of the time? Yes/No".
I dunno I don't think pros use builds out of greed.
Vs Zerg, the scans really help the Terran move freely throughout the map without much risk of losing a Vessel or marines mid and late game unless they just get too sloppy I think. I see too many pro games where Vessels don't die vs Zerg that have scourge out the wazoo, and the scanner is part of the reason.
Vessels don't die because of pros inhuman controls coupled with the disgustingly bad scourge AI, IMO :> And a 1, or even 2 base terran doesn't exactly have unlimited scans, I mean if you use it all up finding out where his army and expansions are, how will you fight the lurkers defending them? I dunno, it seems like you'd be stuck at your nat if you didn't have comsats TvZ (and TvP), until vessel tech that is.
2. Gives Terran the best chance at scouting tech against all matchups.
3. For 100 mineral, 100 gas, and a bit of time, Terran have 8 Observers that are invulnerable and can travel anywhere instantaneously (Ok, you may onlyhotkey one scanner, but close enough). That is really really powerful if you think of it like that.
4. Terrans don't have cannons or sunkens to take on cloaked units at home automatically. But, they do have the cheapest tower, and plenty of ranged units and a bunker option. I'm not so sure the scanner evens it out as much as it makes dark temps kinda a sucky gamble against Terran... unless they are just too greedy. Even the mana regens so quickly with two scanners that you'll never be hurting for a scan vs dark temps or lurkers.
5. Scans are almost freebie. The are the most easy, inexpensive, reactive (no planning needed), quickly deployed, and safest way to scout, check tech, check expos, check army size, check for army position, detect cloak, etc. If a Terran is about to engage you, he KNOWS EXACTLY what you have where he's about to attack. How many lurkers/scourge/sunkens/spores/casters(EMP,irrad), where they are and whether to engage or not.
Terrans can scan at perfect intervals so that the pros 80% of the time catch the enemy tech options without even losing a unit to find out. Let's not forget that Terran have the best anti-scouting early game due to marines and walloffs to further this divide.
6. Scans are undefendable. Like a fireball shot at you from the defensive characters in street fighter 2, you can't hit it or hurt the scan from the hard to crack Terran because they might be lying in wait with a dragon punch. In Street Fighter 3, parries were introduced due to the fireball situation. In SC, the scan gives the Terran tactical options that are much harder to come by with Zerg and Toss. There is no real "defense" against a scan other than building gateways and tech in the middle of nowhere, which is often risky.
2&6 Well, scans can be tricked by showing one tech in the likely to be scanned area and building something else at another place, I guess. Overlords are not far behind in tech-checking capabilities I'd say, I wouldn't mind if the protoss had something similiar I guess, just can't think of what.
3&5 I think the same argument can be used for the overlord, mostly. Although vs a wraith opening or sair/reaver they can't really stay out in the field, but normally they can cover the map more or less and you have to build them anyway.
4 I don't think the dark templar is built purely for the chance of catching terrans off-guard. I think forcing the terran to invest in detection, possibly delaying the command center, giving you room to expand, stopping fast 2fac rushes to some extent and giving you access to fast arbiters are solid enough reasons to get them.
7. Terrans can scan then walk safely anywhere. Or scan and drop with a perfectly prepared force... ok well the enemy will see the scan and possibly prepare better if he has time, but you know what i mean.
8. You know scans are really good when EVERY terran builds them practically every game (except cheese situations). I don't think you can say that about any other non-worker "unit" for P or Z except maybe the zergling. And the dragoon comes close. But they are fighter units... totally different situation.
Mm, toss builds cannons and observers every game (almost) for the same reasons. I dunno, it's a unique building that's very hard to compare to any of the toss or zerg buildings/units.
Zerg also has nice scouting, but the slow overlord speed (this was nerfed from fullspeed in the sc beta... it was just way too good at it's full speed from the start of the game) basically counters this being too good in sc1. Observers come fairly late, are slow, low hp, and cost gas so... they are quite good late game when you can afford to pepper the map with them and can sometimes win games... otherwise they are just sufficient.
If the new dome thingies are replacements for scanners, and if they'd work the same as scanners except not show what buildings/how much static defense was there so that Terran wouldn't know exactly what to face unless he sent an actual scout, spending a bit more time and resources, like the rest of the races, then I can see the argument for a rebalance.
If comstat is too good, or if they want to rebalance it, I can see where limiting a scan to only units and not buildings could be more balanced especially IF the other races don't have good scouting. I say keep it, but give the other races equally good scouting options. Parasite with affordable/quicker queens, and a cheapter robotics facility or something maybe.
Summary? I dunno. I won't say scanners are just outright too good. But I also can't condemn a rethink of them without knowing the scouting options of other races.
Something like not needing an observatory for the observers as well as making them a little less prone to dying might be an idea.. But of course we'll have to wait and see until more of SC2 is revealed.
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The terran units look like warhammer 40k to me... and what the fuck is with the burrowing supply depot....we already have a barracks for that purpose.
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Sweden33719 Posts
On July 17 2007 21:35 imBLIND wrote: The terran units look like warhammer 40k to me... and what the fuck is with the burrowing supply depot....we already have a barracks for that purpose. Uhm, again, burrowing supply depots = good, they are taking something that wasn't intended in SC1 (ie making walins with supply depots and barrack) and making it a feature of SC2. This is good thinking IMO and I hope it's used for some of the important bugs that have become part of SC.
Also, blizzard borrows from games/movies all the time - deal with it. Space marines (Wh40k): http://images.google.co.uk/images?svnum=10&um=1&hl=en&safe=off&q=space marines&btnG=Search Images
Terran marines (SC, duh): http://images.google.co.uk/images?svnum=10&um=1&hl=en&safe=off&q=terran marines&btnG=Search Images
Alien (the movie): http://images.google.co.uk/images?svnum=10&um=1&hl=en&safe=off&q=alien&btnG=Search Images
Hydra (SC) http://images.google.co.uk/images?svnum=10&um=1&hl=en&safe=off&q=starcraft hydra&btnG=Search Images
I think the protoss are pretty damn unique tho, even though their history is somewhat similiar to the eldar/elves in LOTR or the eldar in WH40k.
@InRaged
Edit: No one gives terran opportunity to see whole map. Hmm... Let's restate it. Do you think protoss observers ruins something? Look at SD as a stationary, buildable only at fixed locations on map (for example, at Luna-alike map terran wouldn't be able to build it anywhere further than his expand - bad landscape), visible observer, which has slightly bigger view range, but not actually removing fog of war.
The difference here is that by the sounds of things, these turrets have some pretty serious range (or they'd be pretty fucking useless unless they decided turrets can no longer detect cloaked units) as they CANNOT MOVE.
If all they are, are glorified observers with slightly above average detection radius then they are.. useless? If they are anything else, then they are just gonna be too damn good as you can't get surprise dropped anymore.
I don't see how you can make it a building worth getting without making drops nearly useless. And besides, the scanner sweep is about 10 times more original.
As I said sometime before, if it's a turret capable of sending out like a sonar (for mana obv) over a pretty large distance I could see it being cool I guess (although it would be pretty lame if DTs had no way of escaping outside of detection range when you activate it in your base), but the whole 'constantly on' thing is bad.
Mm I guess if it constantly drew mana while activated ..? I dunno, I guess it could be made to work but I want more details and I'd hate it if it worked like the radar in TA.
EDIT:
Wow, I never really looked all that closely at the protoss screens since I'd seen the units before..
Why does the HT look like a lich (head so tiny - -)?? Why does the dark templar look like a cyborg ninja!?!?!? I demand answers.
Archon is still a badass.
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Braavos36390 Posts
i bet that sensor dome researches the Reverse Scanner
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Do you believe that the enemy will be able to see the burrowed depots?
If they won't then it would be nice for trapping for scouting units, but probably they will.
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On July 17 2007 21:54 Titanidis wrote: Do you believe that the enemy will be able to see the burrowed depots?
If they won't then it would be nice for trapping for scouting units, but probably they will. That would be ridiculous if you can't even see it without a detector...
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On July 17 2007 21:33 FrozenArbiter wrote: So tell me then, how you think you are going to catch a terran with a sensor dome by surprise, ever, if it works like the TA radar? Yes, SC2 is a different game but if there's no surprise drops, hidden techs, hidden expansions or sneak attacks then it's not even the same kind of game, which would be strange for a sequel. You are extremely overreacting. This building is only for terran it just can't change whole game. Even would it be a half like you are trying to make it look, it adds more diversity in the game - when versus protoss and zerg you should play like you used to, versus terran you should change your style to chess-like. Winning not with surprise, but making superior decisions. You can fake attacks. You can playing with the fact that he knows your movement. A lot of tactical freedom. And again, you are exaggerating. Even 3rd tier radar towers in TA couldn't "reveal" 1/5 of a decent map. And they were pretty far in tech tree and very resource-intensive.
On July 17 2007 21:41 FrozenArbiter wrote: The difference here is that by the sounds of things, these turrets have some pretty serious range (or they'd be pretty fucking useless unless they decided turrets can no longer detect cloaked units) as they CANNOT MOVE.
If all they are, are glorified observers with slightly above average detection radius then they are.. useless? If they are anything else, then they are just gonna be too damn good as you can't get surprise dropped anymore.
I don't see how you can make it a building worth getting without making drops nearly useless. And besides, the scanner sweep is about 10 times more original. I don't know how to argue with statements like "then they are.. useless". Even with relatively small distance it can't be useless as long as Blizz balances things.
And scanner sweep is not original at all. Who told you that? Idea of getting info of some region or location in exchange for some resource, time or energy is quite popular. For example before sc2 there was a game called WarWind (called warcraft2 clon by some) and there was unit who could use his mana to make "scan sweeps" exactly like sc ones.
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Sweden33719 Posts
Before WarWind there was a Paladin spell like that in Warcraft 2. My point was not that it's an original BW invention but that it's much more interesting than a radar tower.
And I don't want to 'change how I play vs terran' because they get a completely boring/uninteresting radar tower.
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i think those units of Terran are pretty cool. The more they can make each races' looks, actions and strategiescontrast- while keeping their legendary balancing- the more awesome the game becomes to me!!!!!!!
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With the tower thing- if you think about it- those actually hurt them more than help against good players- for one- I can't imagine that would be free- but secondly- remember how you used to send a fake to his main while your force was at an expansion and you HOPED he saw it- well now he wont be able to not see it-
Now you can basically fake out a Terran player so much that you render his radar completely useless and make him wonder why he wasted the money on it.
I also doubt the radar will let him see detail of the units all the time- SO you could send in an army of workers and make him think its your real thing- with some units leading to knock out minor encounters- while your real army went somewhere else.
He might be able to scan areas of question if he can afford the exrta cpm.
So basically Terran's can afford to sit back a little more while it more important for their opponents to micro a bunch of fakes- But then if the Terran doesn't also step up his micro- then the adverse player will be able to get through.
I do hope though that blizzard takes into account the cpm factor this demands on opponents into their balancing of all the races.
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and as far as the bunkers- they will now mainly be used to block off ramps instead of barracks- and if you have a bunch of supply depots in your base and you get attacked from the rear- well now a whole another element of those bunkers being microd comes into play.
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blizzard won't be so stupid to just give terrans vision of all movements on the map
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geez, so much overracting really kills any goodwill to listen to real concerns.
Graphics : so far, I'd say (and like many previous Blizzard games, but non only) I'll judge from gameplay videos. Most 3d units tend to look unbievelably dumb when still, and 99% of the time we'll see much zoomed out fast action. If they were to choose, I'll ask Blizzard for the best animations, rather than overdetailled models.
New units : I just support any heavy change, because the day I'll have a hand on this game, I'll know for sure it will be a whole new world to explore. What's the point of bitching for every new unit announced ? Because you keep seeking for all unbalances even before imagining new gameplay twists ? Of course Blizzard will provide Terrans will a map-scale radar thing, just to make sure this race gonna rape the other... stop thinking you're outsmarting the devs, who - guess what - are actually testing these additions.
I really like those annoucement, because we can sense a distinctive feel for terrans really focused on tactical advantage and resilience (siege tanks, transforming vehicles, radar seeking, burrowing wall in...) while protoss still are the power hitters and use large scale devastating powers.
I do understand many players are just putting too much pressure on their own expectancies for this game. Just relax, and wait to see how these parts works together...
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As far as the new units are concerned, the underground supply depots will give a new meaning to the word "wall"
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Cant believe some of you are complaining about the DT. Do you even know what it looks like in BW? I sure dont. A one-legged Templar using his blade as a crutch comes to mind though. And his weapon? A flexible isoceles-triangle-shaped blade. But looking at this unit model, the BW unit makes a little more sense.
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The dark templar look terrible, looks too mechanical. A dark templar is supposed to be stealthy and cloaked. It should look like it is low armored and used for sneak attacks, and its blade was what made it a perfect assassin.
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On July 17 2007 21:48 Hot_Bid wrote: i bet that sensor dome researches the Reverse Scanner
reverse scanner idea sounds kickass =)
the supply depot thingy sounds good to me.. obviously it replaces the barracks + depot wall. but we still don't know if terran will have to wall in at all :S at least now scv-s won't get stuck. (i hope).. i still won't judge the look of those 'new' units - not before i see them in game. anyways, these units are being tested atm... which doesn't mean we will see them in the final vrsion.
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I love bw, we all love bw. But for god sakes this is a brand new game. You should want a new game with new units, abilities, and tactics. I don't understand how you can already shoot down units and ideas we barely know about yet. We have a few shitty screen shots of couple of new terran units and everyone thinks its the end of the world. No, it's not.
In BW the graphics really aren't that great, you only love it because your so used to it. You will get used to SC II. You will get accustomed to the units. Blizzard can't make every unit look exactly like it did in the original game, and I personally don't want them to.
I think all of the new terran units in the screen shots actually fit the terran motif for the most part, and they look great. For the record, almost every unit that has been put up at starcraft2.com has looked great.
I really don't know what most of you want; first you complained forever on end for starcraft II to be announced, and then when it IS announced, all you do is complain about how shitty it's going to be. Broodwar is broodwar, starcraft II is starcraft II.
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On July 18 2007 02:00 Evilmonkey. wrote: I love bw, we all love bw. But for god sakes this is a brand new game. You should want a new game with new units, abilities, and tactics. I don't understand how you can already shoot down units and ideas we barely know about yet. We have a few shitty screen shots of couple of new terran units and everyone thinks its the end of the world. No, it's not.
In BW the graphics really aren't that great, you only love it because your so used to it. You will get used to SC II. You will get accustomed to the units. Blizzard can't make every unit look exactly like it did in the original game, and I personally don't want them to.
I think all of the new terran units in the screen shots actually fit the terran motif for the most part, and they look great. For the record, almost every unit that has been put up at starcraft2.com has looked great.
I really don't know what most of you want; first you complained forever on end for starcraft II to be announced, and then when it IS announced, all you do is complain about how shitty it's going to be. Broodwar is broodwar, starcraft II is starcraft II.
indeed
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why are people so upset about the graphics? it's the least problem and the easiest to change. models and stuff should be blizzards lowest priority. they will get around to it as soon as the gameplay is done, i'm sure.
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On July 18 2007 02:00 Evilmonkey. wrote: I love bw, we all love bw. But for god sakes this is a brand new game. You should want a new game with new units, abilities, and tactics. I don't understand how you can already shoot down units and ideas we barely know about yet. We have a few shitty screen shots of couple of new terran units and everyone thinks its the end of the world. No, it's not.
In BW the graphics really aren't that great, you only love it because your so used to it. You will get used to SC II. You will get accustomed to the units. Blizzard can't make every unit look exactly like it did in the original game, and I personally don't want them to.
I think all of the new terran units in the screen shots actually fit the terran motif for the most part, and they look great. For the record, almost every unit that has been put up at starcraft2.com has looked great.
I really don't know what most of you want; first you complained forever on end for starcraft II to be announced, and then when it IS announced, all you do is complain about how shitty it's going to be. Broodwar is broodwar, starcraft II is starcraft II.
Oh man allways the same "it's not bw it's a new game" argument blablabla. So i absolutly HAVE to like the mothership? HAVE to like the high templar/dark templar/reaver/tank model? HAVE to sit back and clap along just because it's called starcraft 2?
I'm pretty shure most people here love the idea of playing starcraft 2 but are just afraid of how it might turn out. There is no guarantee that the game will be good. Just because it's blizzard means shit considering new people joined the club there. And the simple fact that there's a dude from c&c makes everyone shaky.
That's why i hate this "unit per unit" releases. It's all blizzards hype plan like they did with wow and i can't stand this shit. They give you small peaces and everyones jumping on it, shreds it around and in the end the piece you might get won't even be in there. That's why one of my mates got angry when they announced starcraft 2 without specific details. Because now we have to go down the "this might be imba"/"i don't like his role"/"why do we need that for?"-road.
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Aotearoa39261 Posts
ive been relatively reluctant to bitch about anything.. but omg..
This is tassadar, epitome of the high templar
or
At the very least, heres a HT as we know it
The first pic is what protoss beings look like
THIS IS NOT A PROTOSS BEING >.<
This is our beloved Dark Templar;
This is SCII's dark templar
THIS IS NOT A DARK TEMPLAR
it looks like something you'd see in Halo or some shit certainly not a dark templar
Blizzard, please fix- ASAP
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On July 18 2007 04:08 Plexa wrote: ive been relatively reluctant to bitch about anything.. but omg..
*snip*
Blizzard, please fix- ASAP
Signed!
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signed by me too
it will be funny that carriers get smaller and there is that giant goliath who will eat them!
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On July 17 2007 22:06 SpiritAshura wrote:Show nested quote +On July 17 2007 21:54 Titanidis wrote: Do you believe that the enemy will be able to see the burrowed depots?
If they won't then it would be nice for trapping for scouting units, but probably they will. That would be ridiculous if you can't even see it without a detector...
No i meant without a detector. Maybe they can still see the metal floor when its burrowed...
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On July 18 2007 04:08 Plexa wrote:ive been relatively reluctant to bitch about anything.. but omg.. This is tassadar, epitome of the high templar or At the very least, heres a HT as we know it The first pic is what protoss beings look like THIS IS NOT A PROTOSS BEING >.< This is our beloved Dark Templar; This is SCII's dark templar THIS IS NOT A DARK TEMPLARit looks like something you'd see in Halo or some shit certainly not a dark templar Blizzard, please fix- ASAP
I agree with this, esp about the dark templar. What the hell is that?
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the dark templar looks shit, hopefully that new terran unit wont be god like and run over everything dont ruin it blizzard, the game did look promising.
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On July 18 2007 04:37 Luhh wrote:Show nested quote +On July 18 2007 04:08 Plexa wrote: ive been relatively reluctant to bitch about anything.. but omg..
*snip*
Blizzard, please fix- ASAP Signed!
Yes, I completely agree.
I hope that thor won't be too powerful. He sounds like some kind of superweapon (which is bad). And it seems very wc3 to me. Of course I don't know how it will work out and it could be the greatest thing ever, but I'm very sceptical.
Also I don't like the sensor dome, scan ftw.
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thor looks like a massive scv
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Sweden33719 Posts
Hm a gigantic SCV a la the alien worker suite could be sweeeeeeet ;D
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SC2 is set a few years after BW,obviously. Protoss homeworld has been exterminated. Why wouldn't some of their weapons and technology change? Before,DT was an assassin with a blade. Now they have a scythe,maybe a more active combat role by necessity. The units will suit the story,not vice versa. When the USA invades Iran,you want them to use P-51 Mustangs and sherman tanks?
I know it's a fantasy universe but still, the Protoss MUST advance their technologies, even on their old units, or they will be completely destroyed. In the end,who cares about graphics. Sometimes i sit there and actually LOOK at some bw units and think...this is THE worst looking game ever. As long as SC2 plays well, they can have the teletubbies as frontline toss units,who gives a shit.
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Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not
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Aotearoa39261 Posts
On July 18 2007 06:50 Schism wrote: SC2 is set a few years after BW,obviously. Protoss homeworld has been exterminated. Why wouldn't some of their weapons and technology change? Before,DT was an assassin with a blade. Now they have a scythe,maybe a more active combat role by necessity. The units will suit the story,not vice versa. When the USA invades Iran,you want them to use P-51 Mustangs and sherman tanks?
I know it's a fantasy universe but still, the Protoss MUST advance their technologies, even on their old units, or they will be completely destroyed. In the end,who cares about graphics. Sometimes i sit there and actually LOOK at some bw units and think...this is THE worst looking game ever. As long as SC2 plays well, they can have the teletubbies as frontline toss units,who gives a shit. Look at sc2 picture of dt Now try to tell me, that that model looks ANYTHING like that
Also, the zealot still looks like a zealot, but better not everything has to change
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On July 18 2007 05:24 Hawk wrote:Show nested quote +On July 18 2007 04:08 Plexa wrote: ive been relatively reluctant to bitch about anything.. but omg..
Blizzard, please fix- ASAP I agree with this, esp about the dark templar. What the hell is that?
Signed as well. The latest HT and DT looks are totally garbage. That HT also looks too WoW like.
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On July 18 2007 06:33 FrozenArbiter wrote: Hm a gigantic SCV a la the alien worker suite could be sweeeeeeet ;D
It should also be able to collect 100 Vesperium per trip!
The Planetary Fortress should move like a big turtle(since the heavy turet will make it unable to fly), it would be fun
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The zealot looks better,according to you. That's my point,everything is subjective,except the gameplay. Either it will rock on, or it will be another C&C. As someone else said earlier,we actually notice the graphics for what,maybe 1 day after buying the game? I've been playing SC/BW since the beginning, and i couldn't describe what an ultra looks like to someone if my life depended on it. My best go would be something like:
"um,a big orange thing,about 4 times the size of a marine.With tusks"
"how big is a marine?"
"dunno"
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mmm, sure the DT doesn't look cool at all, but it's quite different from the E3 screen we have seen of them. And by the way, for me BW dark templars always looked like a head with a cape and a light saber thing... quite limited, isn't it ?
As for the radar tower... in case it were really that powerful, would'nt it be fair that it does signal itself on the ennemies minimap as well ?
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On July 17 2007 16:13 AcrossFiveJulys wrote:Show nested quote +On July 17 2007 15:58 paper wrote:On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones. what the fuck are you talking about o_oV Why is the 2008 Honda Civic so ugly!?I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.Does that make any fucking sense? No. There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__- Here is what my post was mainly referring to, as you would have known if you had looked at who Your example of the Honda Civic illustrates my point exactly. If I were to say "The 1975 Civic is a much better car than the 2008 Civic" you would probably laugh in my face. Same thing with the SC units.
That's a poor analogy, because no one regarded the 75 civic as anything worthwhile. It was a run of the mill average car then.
If you were goin to compare it to anything, take the GTO. The GTO of years ago is regarded as your classic, bad ass american sports car. It stood out from the crowd because it was so much better. But when they remade it, they completely shit all over its herritage. It looked so bland and you'd be hard pressed to differentiate it from any other cars on the road. The people who designed it clearly had a poor idea of how to make a new-age sports car that stands out from the crowd. The only reason that thing sold at all was because it had the name GTO. And I'd say the same goes for about 95% of the people here—we're gonna buy it regardless.
But even though it's not even in alpha, I'm really starting to think that I will wait for one of my friends with $$ to buy it and just try it out at their place. There's a real lot here that needs to change
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I don't understand why there are people who haven't figured this out. StarCraft II is a sequel to StarCraft. I don't want to just play StarCraft again either, but at some point what is it about the original game that people seem to eager to ignore in the crafting of its sequel. Considering that 99% of what was in StarCraft was amazing, you'd think there'd be some reluctance to change.
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In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust. In Blizzard we trust.......There has to be hope.....
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Aotearoa39261 Posts
On July 18 2007 07:03 Schism wrote: The zealot looks better,according to you. That's my point,everything is subjective,except the gameplay. Either it will rock on, or it will be another C&C. As someone else said earlier,we actually notice the graphics for what,maybe 1 day after buying the game? I've been playing SC/BW since the beginning, and i couldn't describe what an ultra looks like to someone if my life depended on it. My best go would be something like:
"um,a big orange thing,about 4 times the size of a marine.With tusks"
"how big is a marine?"
"dunno" Look man, you seem to be a moron so im going to explain this as simple as i can;
Firstly; if it doesnt behave like a dark templar, dont call it one- call it something else (like in the case of the phase cannon)
Secondly; if we dont like the model, and we dont complain about it- whos going to change it? [i]Most/[i] people here seem to hate it so give it the shove; make a new model
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I didn't proofread this, but i gotta finish this post up:
To FA:
Thx for the comments. I have been inspired to return to some of my long/detailed posting habits as there has been much good discussion, a lot of which comes from you yourself! All the progaming and SC2 hype has got me going.
Yes, Terrans being stuck in base without scan is a definite thing to watch out for. If stuck in base too long, it definitely leads to auto-advantage for the other guy. I bet you'd agree that stuck for a little while is a good thing for variety and tech options in certain MUs though (not necessarily the terran). As always, gotta have the right balance.
I was surprised to see Reavers apparently becoming popular again. It's early in the morning... I can't remember... is it mostly due to Monty Hall? Anyway, you probably know how huge reavers were before the reaver/shuttle nerf. If I recall, even after that I had lots of fun catching zerg who got a little too greedy (hehe) and caught them immediately before hydras/mutas with reavers during a period of time. Good to see them on the comeback... I'd name my next child after Bob Fitch if he'd fix the pathing on the scarabs though!
Speaking of greed vs calculated risk... yeah, in the current environment/maps, I will concede that it's not usually a sloppy/greedy risk, but a calculated one. Same for the cheese tactics really. This is one thing that I like about the pro scene and TL in general... cheese and crazy builds are more often than not accepted as part of the game. As it should be. Anyway, I just call it being greedy out of ease of getting the point across and it makes me grin when they die. I have no doube Nada knows what he's doing when he FEs. I have tried FE on Longinus II and Luna as T and P and it does work pretty well even in public games. It goes back to a semi-recent post that touched on how well/smatly pros defend against early offense, and how that pushes the game to more and more macro, which in turn pushes the game into even more macro... finally to the point that early offense works (viable strat) again. Maybe that's what we are seeing with the reavers.
[[3&5 I think the same argument can be used for the overlord, mostly. Although vs a wraith opening or sair/reaver they can't really stay out in the field, but normally they can cover the map more or less and you have to build them anyway.]]
I won't disagree here... the overlord is pretty damn good even at slow speeds. And then 25 cent zerglings to cover the rest of the land... yeah zerg scouting isn't bad. But I'm still surprised by how effective sair openings have turned out. In my time, I had always found them to be weak way back when... but then again I usually left options for mass hydra and lord speed vs P by default. And here we go back to the environment and maps and at what point each BO becomes the standard or the risky build. That's one thing I like about Bisu (and Stork surprised me lately too)... he seems very flexible on builds and makes them work. While I'm at it, the pounding Iris gave Stork was (sorry Stork), pretty beautful.
[[4 I don't think the dark templar is built purely for the chance of catching terrans off-guard. I think forcing the terran to invest in detection, possibly delaying the command center, giving you room to expand, stopping fast 2fac rushes to some extent and giving you access to fast arbiters are solid enough reasons to get them.]]
I agree with you here. A long time ago, the dark templar "rush" vs Terran followed by a certain degree of expanding/teching was very effective on the right maps.
And I also agree DTs shouldn't be game ending if Terran is building fairly normal and leave some room for anti-cloak options.
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On July 18 2007 06:52 lololol wrote:Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not 
Not a bad idea. The scanner flurry or whatever we have now is good, but maybe make it last longer. If SC2 becomes a 5 base macrofest like SC, the split second disply isnt't quite enough.
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On July 17 2007 21:25 SuperJongMan wrote: Well, screw that... the DT is so stupid... REALLY stupid looking.
Why aren't more people upset at the DT model? It's as bad as the Soul Hunter ~_~
If I haven't made it clear... it bothers me more than the Soul Hunter model b/c it's an old unit gone bad. I'm with you! I'm trying to be 99% certain this is placeholder art, just like the really goofy reaver art.
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the dark templar is back + Show Spoiler +WITH A FUCKING LASER !!!!!!!!!!!!!!
PEW PEW
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On July 18 2007 07:57 Blacklizard wrote:Show nested quote +On July 17 2007 21:25 SuperJongMan wrote: Well, screw that... the DT is so stupid... REALLY stupid looking.
Why aren't more people upset at the DT model? It's as bad as the Soul Hunter ~_~ If I haven't made it clear... it bothers me more than the Soul Hunter model b/c it's an old unit gone bad. I'm with you! I'm trying to be 99% certain this is placeholder art, just like the really goofy reaver art.
The HT looks like he's with some high level raiding gear or something, so don't forget about him, too! Althought changing the weapon which is the most important thing on a unit into something shitty, is also BAD!
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supply depots can go underground? o-O?
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Oooo, are those depots going to be like solar generators from TA? If they got attacked they could burrow underground and put armor over themselves and cease functioning, but take less damage.
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I just don't really like the name "Thor". "Terran Thor" just doesn't sound too good IMO. Also, that CC upgrade would be super gay if it could be done early to counter drops. It would also probably enhance turtling for Terran, which is already annoying enough as it is...
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Sweden33719 Posts
On July 18 2007 06:50 Schism wrote: SC2 is set a few years after BW,obviously. Protoss homeworld has been exterminated. Why wouldn't some of their weapons and technology change? Before,DT was an assassin with a blade. Now they have a scythe,maybe a more active combat role by necessity. The units will suit the story,not vice versa. When the USA invades Iran,you want them to use P-51 Mustangs and sherman tanks?
I know it's a fantasy universe but still, the Protoss MUST advance their technologies, even on their old units, or they will be completely destroyed. In the end,who cares about graphics. Sometimes i sit there and actually LOOK at some bw units and think...this is THE worst looking game ever. As long as SC2 plays well, they can have the teletubbies as frontline toss units,who gives a shit. They can redesign it if they absolutely want to, but having a cool dark templar (come on, the SC2 zeratul wallpaper is 10 times better than that generic robo ninja thing) replaced by that? Ugh.
Also, I find the SC graphics to be beautiful/charming I don't care much for super high res graphics or super advanced 3D (that's not to say I can't go 'wow that's gorgeous' when I see well made 3D games), I just find the SC graphics charming.
On July 18 2007 07:55 Blacklizard wrote:Show nested quote +On July 18 2007 06:52 lololol wrote:Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not  Not a bad idea. The scanner flurry or whatever we have now is good, but maybe make it last longer. If SC2 becomes a 5 base macrofest like SC, the split second disply isnt't quite enough. I *think* a dot shows up on your minimap when terran scans, at least I'm almost certain it does in replays 
I should probably be more certain on this lol. Btw, does anyone else feel like the scanner used to make more of a sound? What I mean is, I remember when starting to play (in 1.09 I think? Well technically I might have played in the patch before that but it was very casual) that I would always hear when I was scanned then suddenly I only heard it if I was close to the scan's location..
Just in my mind?
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looks a bit awful, i mean do they not have any sense of that things might be a bit... LAME?
Geez.. Blizzard surely have no idea what they are doing... Thats probably why they announced it so early in production, so they could see what we thought about it.
And that makes me worry.
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Sweden33719 Posts
On July 18 2007 07:42 Blacklizard wrote:I didn't proofread this, but i gotta finish this post up: To FA: Thx for the comments. I have been inspired to return to some of my long/detailed posting habits as there has been much good discussion, a lot of which comes from you yourself! All the progaming and SC2 hype has got me going. Yes, Terrans being stuck in base without scan is a definite thing to watch out for. If stuck in base too long, it definitely leads to auto-advantage for the other guy. I bet you'd agree that stuck for a little while is a good thing for variety and tech options in certain MUs though (not necessarily the terran). As always, gotta have the right balance. I was surprised to see Reavers apparently becoming popular again. It's early in the morning... I can't remember... is it mostly due to Monty Hall? Anyway, you probably know how huge reavers were before the reaver/shuttle nerf. If I recall, even after that I had lots of fun catching zerg who got a little too greedy (hehe) and caught them immediately before hydras/mutas with reavers during a period of time. Good to see them on the comeback... I'd name my next child after Bob Fitch if he'd fix the pathing on the scarabs though! Speaking of greed vs calculated risk... yeah, in the current environment/maps, I will concede that it's not usually a sloppy/greedy risk, but a calculated one. Same for the cheese tactics really. This is one thing that I like about the pro scene and TL in general... cheese and crazy builds are more often than not accepted as part of the game. As it should be. Anyway, I just call it being greedy out of ease of getting the point across and it makes me grin when they die. I have no doube Nada knows what he's doing when he FEs.  I have tried FE on Longinus II and Luna as T and P and it does work pretty well even in public games. It goes back to a semi-recent post that touched on how well/smatly pros defend against early offense, and how that pushes the game to more and more macro, which in turn pushes the game into even more macro... finally to the point that early offense works (viable strat) again. Maybe that's what we are seeing with the reavers. [[3&5 I think the same argument can be used for the overlord, mostly. Although vs a wraith opening or sair/reaver they can't really stay out in the field, but normally they can cover the map more or less and you have to build them anyway.]] I won't disagree here... the overlord is pretty damn good even at slow speeds. And then 25 cent zerglings to cover the rest of the land... yeah zerg scouting isn't bad. But I'm still surprised by how effective sair openings have turned out. In my time, I had always found them to be weak way back when... but then again I usually left options for mass hydra and lord speed vs P by default. And here we go back to the environment and maps and at what point each BO becomes the standard or the risky build. That's one thing I like about Bisu (and Stork surprised me lately too)... he seems very flexible on builds and makes them work. While I'm at it, the pounding Iris gave Stork was (sorry Stork), pretty beautful. [[4 I don't think the dark templar is built purely for the chance of catching terrans off-guard. I think forcing the terran to invest in detection, possibly delaying the command center, giving you room to expand, stopping fast 2fac rushes to some extent and giving you access to fast arbiters are solid enough reasons to get them.]] I agree with you here. A long time ago, the dark templar "rush" vs Terran followed by a certain degree of expanding/teching was very effective on the right maps. And I also agree DTs shouldn't be game ending if Terran is building fairly normal and leave some room for anti-cloak options. I don't think reavers are overly popular as an early game unit in PvZ, but PvT they seem to be more or less the standard nowadays (or at least they were until very recently, I don't know if this trend has changed). Especially goon+reaver attacks early game vs terran.
On rush hour PvZ I made them more or less every game tho as part of my revenge on all the zergs who think the best way to play zvp is to make 50 sunkens/lurkers at the expansions. So I took the bases before them and massed reavers if I was unable to do any damage before that ; [ I wrote a huge post about it too, it was pretty succesful.. http://www.teamliquid.net/forum/viewmessage.php?topic_id=46047 But after a few hundred games playing like that I started to really dislike rush hour haha
About fast expanding, I think it's become a little too standard in all matchups which makes me sad, I miss (sort of) the days of 1 base TvZ Not every TvZ is no rax cc, but they seem to always open with something that leads to a fast expansion (like 1 rax cc, 2 rax cc, 1 rax academy cc and so on).
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Can planetary fortresses still liftoff? Flying doomsday command centers and giant walking death-mechs could be the new steamroller.
Ugh I can't really say I'm happy with a lot of this. The scanner dome I hope either has a pitiful range or some other handicap. That could so easily cripple all sorts of movement.
The thor just bothers me. It looks like a 40k titan. A giant walking mech of doom. Will it be the terran version of the mothership? What will zergs get then?
That DT does look pretty hideous.
Transforming fighters are just... lol. I guess I see the micro potential and such, but it just doesn't feel like a terran unit. The terran army, (imho at least), is not a bunch of pistol-wielding guys in jetpacks backed up by transformer robots and giant walking supermechs.
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Sweden33719 Posts
I agree that it feels vastly different, and personally I was more excited about terran after only seeing the gameplay video, but I'm not sure it's different-bad as much as different-different. Guess we'll have to wait and see.
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On July 18 2007 07:14 Hawk wrote:Show nested quote +On July 17 2007 16:13 AcrossFiveJulys wrote:On July 17 2007 15:58 paper wrote:On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones. what the fuck are you talking about o_oV Why is the 2008 Honda Civic so ugly!?I know, the old 1975 civic looks absolutely AMAZING compared to the new ones.Does that make any fucking sense? No. There's no denying that some of the models are just so shitty in terms of appearance, e.g. tank, ghost, dt's weapon wtf? What's with these bulky models too? Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__- Here is what my post was mainly referring to, as you would have known if you had looked at who Your example of the Honda Civic illustrates my point exactly. If I were to say "The 1975 Civic is a much better car than the 2008 Civic" you would probably laugh in my face. Same thing with the SC units. That's a poor analogy, because no one regarded the 75 civic as anything worthwhile. It was a run of the mill average car then. If you were goin to compare it to anything, take the GTO. The GTO of years ago is regarded as your classic, bad ass american sports car. It stood out from the crowd because it was so much better. But when they remade it, they completely shit all over its herritage. It looked so bland and you'd be hard pressed to differentiate it from any other cars on the road. The people who designed it clearly had a poor idea of how to make a new-age sports car that stands out from the crowd. The only reason that thing sold at all was because it had the name GTO. And I'd say the same goes for about 95% of the people here—we're gonna buy it regardless. But even though it's not even in alpha, I'm really starting to think that I will wait for one of my friends with $$ to buy it and just try it out at their place. There's a real lot here that needs to change
This post is off topic but this guy needs to be straightened out...
I work at the Holden factory in Adelaide, South Australia, where the "GTO" was made. It was NEVER designed as the new GTO. It was called the Holden Monaro,a 2 door coupe version of the standard 4 door family sedan called the Holden Commodore. After a couple years GM's Bob Lutz decided he'd take it to the USA and rebadge it as a GTO.The later version with the 6 litre LS2 SHITS on ANY muscle car made in the USA except maybe the new 'vette,but the new 'vette is alot more expensive. It's not holdens fault that 99% of americans don't know a RWD, 400 bhp muscle car from the FWD gutless pieces of shit they've been served up for the last 20 years.
We also make the new Pontiac G8 at the Adelaide plant, which also was designed purely as the new commodore for the Australian market. Again,GM have decided to rebadge a Holden as a Pontiac and sell it in the US. The new HSV version of the "G8" comes out in Australia soon with 385 kilowatt 7 litre v8, and will eat BMW M5's for lunch,at half the price. Americans should be praying to god we export it to the USA.
If you want a true indication of was real car enthusiasts think of the "GTO",check out top gear reviews of it on you tube. They laughed at the 300c when it was compared to the monaro.
Oh and by the way,the new Camaro, you know how tough it looks...and guess what? It's built using the holden commodore zeta architecture. So you can thank Australia for the new Camaro as well.
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Sweden33719 Posts
On July 18 2007 08:40 teh leet newb wrote: I just don't really like the name "Thor". "Terran Thor" just doesn't sound too good IMO. Also, that CC upgrade would be super gay if it could be done early to counter drops. It would also probably enhance turtling for Terran, which is already annoying enough as it is... How about naming it after Thor's hammer? Mjolnir  "Terran Mjolnir" !
;D
Wait, that was his hammer right? I haven't read about this since I was a kid, maybe Mjolnir was something else lol.
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In regards to the sensor dome and the powered up CC....
Depending on the limitations, the sensor dome could be a very sensible idea...If it covers the whole map, that MIGHT be ridiculous. However, if it will just be used as an early warning device against the enemy within a reasonible radius I think it is perfectly justified. You all have to remember the changes in game mechanics that have already been announced for SC2. With phase prisms, Protoss are ALOT more mobile this time around. Mass dropping with Protoss seems like a very viable strategy now. Arbiter recall was a very powerful spell in the late game. The thing is, we can almost guarantee that phase prism drops will be able to come much earlier than any kind of Arbiter tech. Can u seriously imagine what good players would be able to do with this?? We won't even have to wait for mana!!! A Terran player sees a dot by an expo. What are they gonna do?? Pick up all their shit and leave?? Their defense in base will have to air tight. Terran will have to be much more open to the idea of attacks from all angles now. I dont think powerful defense at the front with a few turrets around your main will cut it this time around.
The CC Fortress will give terran greater turtling power of course. But, when you consider how much more versatile and mobile the protoss appear to be at first glance....Terran turtle power HAS TO increase in order to stand a chance....
My opinion on the units...
The terran units all look pretty cool to me. I like the idea of a ground/air unit...overall I just like the designs. What kind of new units were u guys expecting?? Different tanks?? New airplane models?? You all complain about originality. Everything was pretty basic except for the vulure I think. The goliath was a ED209 from robocop. Anyway, I like em...The new DT though =/ It doesnt look that bad in game, it looks like it still has a small cape. It looks too big though and as other people said, a drastic change from its original design.
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Stegosaur
Netherlands1231 Posts
Supply depots are a nice addition, and a great way of turning something that was unintended into a real feature. Shows Blizzard is at least a little in touch with their own starcraft scene. Transformer units look great and fun to play around with! I can see the incredible micro possibilities and I hope they wont ruin it by putting some 5-sec cooldown on the transform option. Wonder if it has to be researched though.
Thor, I don't know. Obviously the article is poorly written, and Blizz already said they wouldn't give T and Z any superunits. Still I wonder what the point of an 'overwhelming' groundunit like thor would be. Terran already has the most powerful standing army in terms of range, firepower and practically everything has splash damage so it looks like overkill. Still, maybe it will be something completely different like a mobile repairbay, spellcaster or god knows what.
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Phase Prisms do not have the Recall ability. Warping in takes just as much time as unit production so those are essentially not drops...
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On July 18 2007 10:15 Stegosaur wrote:
Thor, I don't know. Obviously the article is poorly written, and Blizz already said they wouldn't give T and Z any superunits. Still I wonder what the point of an 'overwhelming' groundunit like thor would be. Terran already has the most powerful standing army in terms of range, firepower and practically everything has splash damage so it looks like overkill. Still, maybe it will be something completely different like a mobile repairbay, spellcaster or god knows what.
actualy the whole ground superiority is based on the tank, i dont see any other strong ground unit. The tank will prolly be a lot less effective vs P cause of immortals and im sure we can also expect some new nice stuff for Z. Based on that it makes sense to give terrans a new high tier ground unit (lets not forget tanks are very fast to get and i guess will still be) which can compete with high tier P and Z units. Currently terran ist about 4 units, rines, medics, vultures and tanks, everything else is just for support or very special roles, and all of those can be build very early in the game. The Thor unit could help to make the terran game (especially in the later stages) less static.
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Well even tough i was kinda angry this morning, i do like the new terran units. Especially the Viking Fighter who's obviously a goliath / wraith. This will be so cool to use and gives both units who only had their right to produce under very certain situations new life. And if the transforming animation is done right we might see a real eyecandy there.
Depots. Just love the idea. Makes sense to me and gives great room for working AGAIN with the enviroment.
Thor looks badass. Name is kinda soso but i like the model.
Can't say anything about the cc update and the sensor dome until i see it in action.
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OMG the supply depot idea of prOxi.swAM may be actually true. Do you by anyway work in Blizzard?
I know they are units in the works, but they look very dull. Like an amateur did them. imo. Hope they turn out better.
edit: that Thor looks tough. I bet Zerg will get bigger and badder units to counter that dude!
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On July 17 2007 15:58 paper wrote:Show nested quote +On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones. Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__-
I sure hope so
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On July 18 2007 11:59 Rotodyne wrote:Show nested quote +On July 17 2007 15:58 paper wrote:On July 17 2007 13:57 AcrossFiveJulys wrote:On July 17 2007 13:44 paper wrote:On July 17 2007 13:35 {88}iNcontroL wrote: it just keeps getting worse QFT -_- WHY THE MODELS SO UGLY?! i wish they'd stick to the starcraft theme i know and love T_T I know, the old StarCraft units look absolutely AMAZING compared to the new ones. Did the developers recently watch Transformers and decide it would add to the "cool" factor? -__- I sure hope so
they musta had ladiesman217 working for them
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Stegosaur
Netherlands1231 Posts
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Sweden33719 Posts
That's very good news, glad the article writer exaggerated 
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Stegosaur
Netherlands1231 Posts
On July 18 2007 12:57 FrozenArbiter wrote:That's very good news, glad the article writer exaggerated 
/agree, however it was to be expected  Getting DT'ed with 3 DT after 15 min? Obviously the guy had no clue : )
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Norway28781 Posts
On July 18 2007 08:42 FrozenArbiter wrote:Show nested quote +On July 18 2007 06:50 Schism wrote: SC2 is set a few years after BW,obviously. Protoss homeworld has been exterminated. Why wouldn't some of their weapons and technology change? Before,DT was an assassin with a blade. Now they have a scythe,maybe a more active combat role by necessity. The units will suit the story,not vice versa. When the USA invades Iran,you want them to use P-51 Mustangs and sherman tanks?
I know it's a fantasy universe but still, the Protoss MUST advance their technologies, even on their old units, or they will be completely destroyed. In the end,who cares about graphics. Sometimes i sit there and actually LOOK at some bw units and think...this is THE worst looking game ever. As long as SC2 plays well, they can have the teletubbies as frontline toss units,who gives a shit. They can redesign it if they absolutely want to, but having a cool dark templar (come on, the SC2 zeratul wallpaper is 10 times better than that generic robo ninja thing) replaced by that? Ugh. Also, I find the SC graphics to be beautiful/charming  I don't care much for super high res graphics or super advanced 3D (that's not to say I can't go 'wow that's gorgeous' when I see well made 3D games), I just find the SC graphics charming. Show nested quote +On July 18 2007 07:55 Blacklizard wrote:On July 18 2007 06:52 lololol wrote:Scanning should at least show some sign on the opponents minimap, so he knows if you scouted his hidden tech/expand/army/whatever or not  Not a bad idea. The scanner flurry or whatever we have now is good, but maybe make it last longer. If SC2 becomes a 5 base macrofest like SC, the split second disply isnt't quite enough. I *think* a dot shows up on your minimap when terran scans, at least I'm almost certain it does in replays  I should probably be more certain on this lol. Btw, does anyone else feel like the scanner used to make more of a sound? What I mean is, I remember when starting to play (in 1.09 I think? Well technically I might have played in the patch before that but it was very casual) that I would always hear when I was scanned then suddenly I only heard it if I was close to the scan's location.. Just in my mind?
wtf you maphacker????? i know for a fact that early maphacks showed a dot on the minimap if scanned, no idea if the current ones do but that doesn't seem like something they'd stop implementing. and the normal game has absolutely no sign on the minimap if something got scanned. in replays you get to see the scanned area light up, but nothing else only way you could associate scanning with a minimap dot is through haxing OMG i caught FA
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Sweden33719 Posts
Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up. Actually I'm gonna go find out right now!
Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =/
Does it show up when you're obsing? I know I've seen 'stains' on the minimap where there were no units and they wouldn't go away, and I could swear I saw them after people scanned (but now when I checked one of my most recent games played there was no dot after I scanned the zerg ramp). Stains that wouldn't go away = in replays only I think.
Wait! In War3 if you use the farsight or mortar flare, is there a dot? I did play a hundred or so 2v2s and I loved to spam flare.. so that could be it lol.
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The Thor unit will not be the type of unit you'll want to march into the enemy base by itself. lawl, *lockdown missle*. Hope its not Thor vs Colossus battle late game everywhere.
Anyone else catching on more MvC2 names? What's next Zerg Blackheart?
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FA:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=46047
That's one hell of a write up. Very nice info... obviously thoroughly tested on that map... good details. Still tons to take in... I'm going to be rereading that one a few times. Why can't I find it under the Recommended Threads? If it's a featured thread, it can't go in recommended?
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Stegosaur
Netherlands1231 Posts
On July 18 2007 13:46 FrozenArbiter wrote: Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up. Actually I'm gonna go find out right now!
Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =/
Does it show up when you're obsing? I know I've seen 'stains' on the minimap where there were no units and they wouldn't go away, and I could swear I saw them after people scanned (but now when I checked one of my most recent games played there was no dot after I scanned the zerg ramp). Stains that wouldn't go away = in replays only I think.
Wait! In War3 if you use the farsight or mortar flare, is there a dot? I did play a hundred or so 2v2s and I loved to spam flare.. so that could be it lol.
Actually it does show minimap pings in some replays, don't ask me why, I have a game on baekdu of flash vs metrosexual (savior) which shows pings of just about everything =)
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Sweden33719 Posts
On July 18 2007 14:10 Blacklizard wrote:FA: http://www.teamliquid.net/forum/viewmessage.php?topic_id=46047That's one hell of a write up. Very nice info... obviously thoroughly tested on that map... good details. Still tons to take in... I'm going to be rereading that one a few times. Why can't I find it under the Recommended Threads? If it's a featured thread, it can't go in recommended? Thanks. We have a recommended threads section? How did I miss that haha, yeah, I'd assume it's because it's under featured.
EDIT: Ah, you meant the thread in the strategy section, it's actually in there under my real name 
"JWalsh Sim City Toss" (Jonathan Walsh)
This reminds me I was reading your beta guide but never finished cause I had to reboot Should go finish reading it, it looked pretty nice.
On July 18 2007 14:19 Stegosaur wrote:Show nested quote +On July 18 2007 13:46 FrozenArbiter wrote: Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up. Actually I'm gonna go find out right now!
Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =/
Does it show up when you're obsing? I know I've seen 'stains' on the minimap where there were no units and they wouldn't go away, and I could swear I saw them after people scanned (but now when I checked one of my most recent games played there was no dot after I scanned the zerg ramp). Stains that wouldn't go away = in replays only I think.
Wait! In War3 if you use the farsight or mortar flare, is there a dot? I did play a hundred or so 2v2s and I loved to spam flare.. so that could be it lol. Actually it does show minimap pings in some replays, don't ask my why, I have a game on baekdu of flash vs metrosexual (savior) which shows pings of just about everything =) VINDIIIIIIIIICATION!
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Why are so many of you so paranoid? You see a small and unclear scan of a print of a screenshot (!) with an obviously flawed description and you start crying like spoiled children that the models are ugly or, even worse, that they play out wrong! We know close to nothing about how these will work in the game. Also the hypocrisy of those saying "graphics aren't important in a game, gameplay is" only to then complain about the looks of certain units like they will ruin the game has been pointed out before.
It's true, SC graphics are ugly. The terrans are the ugliest of all, clunky, boxy, just plain ugly. It was expected that SC2 would follow in that tradition and so far it does. I don't see what the problem is.
How can we have a normal conversation about legitimate concerns if a minute detail that is released to the public, however incomplete and taken out of context, causes the thread to be trampled on by a stampede of "OMG NOOOOO" type posts? It is a relief that at least some come to their senses and tone it down, realising that "well, maybe if it's not completely ridiculous like I speculated before on no grounds whatsoever, I could enjoy playing around with this".
I bet that to someone that's not a die-hard SC fan, SC2 looks remarkably similar to SC1. Ask any of your friends that haven't played SC for a few years. Seriously, complaints of what we've seen so far in it's totality as being "not-starcraft-like" are almost amusing. Some of you seem so attached to SC1, it's borderline unhealthy. Let's try not to act like a bunch of old men calling rock the devils' music and try to embrace the new beat, shall we? We just might enjoy ourselves.
So, anybody else think Thor is the Planetary Fortress in mobile mode?
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Sweden33719 Posts
What, you think CCs will turn into robots? Or the robots will attach themselves to a CC? 
Btw, I want to make clear that when I whine about something it's not because I think 'oh this MUST be how it is', I just want to make sure that if it works THIS way it would be bad. You see what I mean?
I've done quite a lot of complaining about relatively small things, but that's because the overall look and feel of the game makes me happy - but repeating "Oh I love how responsive the zealot was, the stalker seems completely AMAZING, the banelings are awesome!!!!!!!!!" is not really interesting 
And I like the BW graphics, as I've said, because I find them charming (I found the war2 graphics charming as well, the War3 ones was hmm, I liked them slightly less because they felt a bit too bright I guess?). Some models were awesome in war3 too tho, IIRC. Pandaren <3 The gigantic goblin mech <3 Hm, yeah and various other ones
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I suppose we can't argue taste, you're free to find it charming. 
I didn't want to name you as the paranoid poster because, well.. you're FA! I feel bad criticising you but it's true you've lost 2 points in my book. Don't worry, you've got about a billion left and they're piling on fast.
It's good to speak up if you see something wrong, I was arguing about the method of complaining. Seems to me being thorough and objective is more convincing than plain crying out with no explanations, but I can address that to your passion for the game. You do make up for it when the dust settles and the blood pressure lowers. 
Oddly enough, the pandaren and the goblin are, to me, the most infuriating models in war3, haha. Also, robots attaching themselves to the CC? That's even better!
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teh-names of sc2 units r still gey
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The Thor and the Sensor Drone are still super lame.
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Russian Federation4235 Posts
Ok, some head bashing to come.
1) Graphics in SC suck/gameplay is superior to graphics.
In short, this is bullshit. Play DoW for a while, then play SC. Then, memorize this mantra: "graphics are one of the core factors that form gameplay". It's quite easy to understand, actually. Every single unit must be easily distinguishable from the other. They must have different colors, sizes and movement patterns. Once again, try DoW, field a 100-man Ork army, then look at it for 1 second, close your eyes and say how many units of any kind you've seen. Hint: it's impossible in DoW. SC has genius graphics because a quick glance on an enemy army will give you pretty accurate info on the composition/formation. I've yet to see another RTS that can sport this. The "wow" factor comes when you realize that it's done with 150 colors (SC has 256, and about 100 of them are used to code technical stuff like transparency and team colors) and it works on Pentium 60. Moreover, besides being distinguishable, units are also cute. Half of the people on this site will kill themselves for a metal figurine of their favorite unit. This is because units are drawn well-enough to be loved. So, no, SC graphics are a masterpiece. Doing THAT with 8-bit 640x480 is just insane. Not to mention that korean would never make anything like televized progaming had SC gameplay not looked that appealing. Visually appealing, mind you.
2) New protoss stuff.
Honestly, I didn't like the new HT from the very first time it surfaced on Karune's avatar. It just looks like a WoW warlock, so Uber and calm. Much like the Stalker's attack animation is just painfully resemblant to crypt fiend. Not only in reminds me of a game SC2 should have NOTHING from, tell me the truth, would you really throw an energy weapon? You're most likely to experience a recoil, ffs.
Archons have legs. NO WAY. Warcraft again? Infernals?
DT doesn't look good enough. I can't say why, they are just sub-par to everything.
3) Terran stuff.
To be honest, I had the dreaded gulp of death first witnessing the new terran units. I thought "that just can't be true", but, hell, now it's confirmed info. Now, first they say they don't wanna change the racial concepts. Ok.
Terran in SC: turtling, ranged and extremely high-dps. They don't have the best spells, and they are quite fragile (at least on ground), but they do insane damage at range on themselves, without any spellcasting or melee. Consequentially, the masters of field tactics and rough terrain usage. Also, although high-damage, their units feel expendable, which is grossly reflected in tactics. 30% of a terrans army dies to friendly fire in TvP, marines die in large groups to lurkers and noone cares.
Terran in SC2: transformer robots with giant battle transformer robots and super jetpack soldiers. Don't forget the awesum flying fortress.
I don't know what to say, this is officially the worst update on SC2 since launch. Seeing that Thor thing makes me cry: STOP THIS IS NOT SC! I really hope they will change to the old fragile, raw firepower and expendable units. No Optimus Prime plz.
On a second thought, depots are cool. ^^
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On July 18 2007 13:46 FrozenArbiter wrote: Looool, I just remembered seeing dots on the minimap while watching a bunch of reps I downloaded =[ I swear it shows up. Actually I'm gonna go find out right now! Hm, I just watched a rep and it didn't show up, now I'm absolutely confused where I saw it =
I am almost certain that the dot shows up in replays. Maybe it is tied to having the "Show Full Map" Toggled on, to make up for the fact you cant see the fog of war 'opened' on the mini.. Did you (whoever it was) have that on, or off when you tested it..
Infact I absolutley know that i have seen the dot recently. 100%. And I have not had a maphack on my system since like 2000 when i first started playing =/
On a side note, i dont understand how people are saying SC is the ugliest game ever, wtf. The graphics are crisp and clean and beautiful. 1998! FFS. We have every right to dislike the models looks and not only that SC2's lead designer ASKED us to PLEASE post about things we dont like. It is much appreciated feedback. Dang I forgot how wicked HT portraits are..god thats depressing after looking at the new 'uber cool! omg' model..
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There's a difference between feedback and bitching about units and concepts we know nothing about and complaining the models suck from a blurry scan of a magazine article.
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is awesome32278 Posts
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Sweden33719 Posts
On July 18 2007 19:12 quasi -QS- wrote: There's a difference between feedback and bitching about units and concepts we know nothing about and complaining the models suck from a blurry scan of a magazine article. We've also seen the dark templars in the IGN screenshots (that screenshot is a travesty tho, so I guess it's possible they look better from some.. other angle, but the point remains - the new look, which has nothing to do with resolution, blur or anything, is a million times lamer than the old one).
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On July 18 2007 19:12 quasi -QS- wrote: There's a difference between feedback and bitching about units and concepts we know nothing about and complaining the models suck from a blurry scan of a magazine article.
I agree. Im not backing up the unit concept complaints or anything pertaining to how a unit will act in gameplay when no statistics have been revealed.
I am however complaining about the dark templar design/High templar design, I also dont find the scan particularly blury. Its quite clear what the current unit model looks. And you assume people are commenting specifically on the magazine scans. Dark templar are also apear in screenshots. And the HT model is seen quite clearly in many screens, and even their animation in gameplay videos. Now maybe you arnt aware of those - but your ignorance doesnt justify you saying my [and any other persons] perfectly valid complaints/opinions are "bitching". Not appreciated.
EDIT: And its true what FA says about the screenshot being shit. It is hard to tell whats going on under all that flashy stuff. I will say however that before I knew the unit in that screenshot was a dark templar (before i saw these mag scans) I initially thought, 'wow that model looks like crap'.
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archons always had legs
see? legs, they just don't walk on them
i have no real insight into the OP, but someone pointed out that the zoomed image of the marine was unrealistic, in the same way those templars and dark templars (especially the dark templar) and ghost are zoomed in and not very high resolution, so take it with a grain of salt
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On July 18 2007 19:45 caution.slip wrote:archons always had legs see? legs, they just don't walk on them
Just an observation that came to mind when looking at that archon. They are seemingly nude. Whats with the spikey armor lookin stuff on the new archons. (I know they are different units in SC2 with possibly a different use and w/e dont give me shit). I think they look neat, bodies floating in a blinding pool of energy^^. I like the old design
EDIT: just remembered that DA have armor. Guess that kind of explains that design choice
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Sweden33719 Posts
On July 18 2007 19:42 nofAcedAgent wrote:Show nested quote +On July 18 2007 19:12 quasi -QS- wrote: There's a difference between feedback and bitching about units and concepts we know nothing about and complaining the models suck from a blurry scan of a magazine article. I agree. Im not backing up the unit concept complaints or anything pertaining to how a unit will act in gameplay when no statistics have been revealed. I am however complaining about the dark templar design/High templar design, I also dont find the scan particularly blury. Its quite clear what the current unit model looks. And you assume people are commenting specifically on the magazine scans. Dark templar are also apear in screenshots. And the HT model is seen quite clearly in many screens, and even their animation in gameplay videos. Now maybe you arnt aware of those - but your ignorance doesnt justify you saying my [and any other persons] perfectly valid complaints/opinions are "bitching". Not appreciated. EDIT: And its true what FA says about the screenshot being shit. It is hard to tell whats going on under all that flashy stuff. I will say however that before I knew the unit in that screenshot was a dark templar (before i saw these mag scans) I initially thought, 'wow that model looks like crap'. Before I saw the magazine scans in this thread I didn't think it was a unit.
In fact, I didn't even see it. And I'm not kidding or exaggerating, I heard people talk about a DT and had no idea what unit in that picture could possibly be one.
Oh and I actually, objectively speaking (ie not from an 'oh noes looks different from sc' perspective), really like the new archons look, BECAUSE they remind me of the infernals in war3 and those were completely badass yo.
So it's like you take the most badass unit in SC (not best, not most fun, just most badass, cause they are) and add some nice features from one of the coolest war3 units (fineeee, maybe I just have a thing for gigantic golems like the night elf stone giant - that was the name right - the ogre or the infernal :[) and you get this completely awesome new archon!
I mean, maybe they look somewhat.. less unique than the old one, but they are definitely one of my favorite units that we've seen so far, when it comes to how they look!
Btw, maybe it's not really something you could tell from my posts but I'm actually hugely positive about sc2.
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Cayman Islands24199 Posts
Sensor Dome: With one of these you can see enemy units on the map, even if they are moving in undiscovered territory. LOL
MAPHACK
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On July 18 2007 19:42 nofAcedAgent wrote:Show nested quote +On July 18 2007 19:12 quasi -QS- wrote: There's a difference between feedback and bitching about units and concepts we know nothing about and complaining the models suck from a blurry scan of a magazine article. I agree. Im not backing up the unit concept complaints or anything pertaining to how a unit will act in gameplay when no statistics have been revealed. I am however complaining about the dark templar design/High templar design, I also dont find the scan particularly blury. Its quite clear what the current unit model looks. And you assume people are commenting specifically on the magazine scans. Dark templar are also apear in screenshots. And the HT model is seen quite clearly in many screens, and even their animation in gameplay videos. Now maybe you arnt aware of those - but your ignorance doesnt justify you saying my [and any other persons] perfectly valid complaints/opinions are "bitching". Not appreciated. EDIT: And its true what FA says about the screenshot being shit. It is hard to tell whats going on under all that flashy stuff. I will say however that before I knew the unit in that screenshot was a dark templar (before i saw these mag scans) I initially thought, 'wow that model looks like crap'.
My comment was more in response to peoples complaints about how SC2 has ruined Terran because of units we know nothing about.
I like the High Templar and Twilight Archon model. They improve on the unit concepts. I'd rather see these units reinvisioned than just SC in 3D, but I guess I'm one of the few here. I don't like the Dark Templar model mostly because from a design stand point it doesn't match the concept. DT's are supposed to be dark, stealthy, fragile, but incredibly strong. The current DT model looks too heavily armored, and bulky to be a cloaked stealth unit.
The Archon is supposed to be an incredibly strong unit, and the current model only improves on this. It's walking animation just looks powerful. The old Archon doesn't appear that powerful to me. A floating ball of blue just doesn't scream powerful and frightening.
The High Templar is also a good design, but I think the original from BW is great too.
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On July 18 2007 19:58 quasi -QS- wrote: The current DT model looks too heavily armored, and bulky to be a cloaked stealth unit.
Yeah absolutley. They old one looked so cool. And that handheld weapon too. Just seems lame IMO. What happened to the energy blades based from the wrist? That thing reminds me of like starwars double lightsaber or something..'uber cool' for the next 'bigger badder' SC.. Less is more..
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Then again I don't think I've seen a clear shot of the Dark Templar in proportion to other units.
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BluzMan makes a good point about graphical clarity the importance of being able to tell what's going on with only a quick glance. Like I mentioned in another thread, please keep in mind that BW is best but it's not perfect in this area either. Most armies and most units are clear, but an army of carriers with its swarm of interceptors, the dark swarm and the distruption web are either confusing or cluttering and can use improvement.
Also keep in mind your dedication for the game throughout the years has accustomed your mind to deciphering what is onscreen, maybe making it seem more clear than it objectively is.
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the viking looks way too BULKY and the high templar looks like an evildoer straight from a disney movie the ghost looks bloody gay like some termite exterminator and the marine looks like an astronaut
-_________-
w t f
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On July 18 2007 12:02 tripleoptiks wrote: they musta had ladiesman217 working for them No matter what people say, Transformers was a hell of a good movie. I even have it in my house already. Anyone want to come and watch it?
Sorry for the off-post.
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On July 18 2007 19:54 oneofthem wrote:
Sensor Dome: With one of these you can see enemy units on the map, even if they are moving in undiscovered territory. LOL
MAPHACK
You mean anti-hack, it makes maphack useless.
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Btw, maybe it's not really something you could tell from my posts but I'm actually hugely positive about sc2.
I'd just like to add that I am also very possitive thinking about sc2. I absolutley cannont wait to play this game and I have a ton of faith in Blizzard.
Starcraft is just so amazing. It is absolutley the best game ever made IMO and I understand why you, and I and everyone else are so hugley defensive of it. Its our freakin baby and we just want the best for it.
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There wasn't this kind of bitching when they first showed Starcraft 2. Units aren't going to be detailed as Company of Heroes when zoomed in. It is possible to have very detailed models but at a higher performance cost and arguably useless feature when most of the time, the action will be shown from a very zoomed out view.
Terran unit named 'Thor' LOL.
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Russian Federation4235 Posts
@ FA:
So, you say you like the new Archon based on it's resemblance to WC3 Infernals? Kek, did not compute at first. Well, Infernals were indeed quite cool, but it's an uncontrollable line of associations: Looks like Inf -> Warcraft III -> That infamous walking animation (actually, many units in War3 have that kind of walking/running stuff as the Infernal) -> Bulky, kiddish and slow as hell. It's not that I'm a dedicated Warcraft III hater, I just can't help thinking like this. Infernal and StarCraft can't coexist in my brain. I dunno, I guess there are many people with many different tastes.
Don't get me wrong, I'm also very enthusiastic about the game. The gameplay videos so far look 100% awesome. But this transformer thing is just fugly, I just can't stand it.
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Terrible, Imo. Why change how the DT looks? If it ain't broke don't fix it.
The submerged depot thing could open up a lot of weird strategies, but lifting buildings works fine. Why change it?
I am really starting to get a bad feeling about this game.
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For me the Dark Templar looks intresting but they can change it for the old model and i won't be mad
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Burrowing supply depots? They can still be destroyed while submerged right?
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Sweden33719 Posts
On July 19 2007 00:41 BluzMan wrote: @ FA:
So, you say you like the new Archon based on it's resemblance to WC3 Infernals? Kek, did not compute at first. Well, Infernals were indeed quite cool, but it's an uncontrollable line of associations: Looks like Inf -> Warcraft III -> That infamous walking animation (actually, many units in War3 have that kind of walking/running stuff as the Infernal) -> Bulky, kiddish and slow as hell. It's not that I'm a dedicated Warcraft III hater, I just can't help thinking like this. Infernal and StarCraft can't coexist in my brain. I dunno, I guess there are many people with many different tastes.
Don't get me wrong, I'm also very enthusiastic about the game. The gameplay videos so far look 100% awesome. But this transformer thing is just fugly, I just can't stand it. Oh I don't really like the walking stuff, it doesn't really make sense if it can walk and still not set off mines ;/
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http://www.blizzforums.com/showthread.php?t=10295
Here, the full article was translated. This dude really has no clue when it comes to starcraft and rts. Oh and I thought this was a very interesting comment:
What is interesting is that he said he was playing a match against "A journalist from the English PC Format". He also says in the screenshots: "... when a German rushed my base ...". So it seems there was an event somewhere, maybe not even sweden, that blizzard called journalists from various magazines and countries to play the game (protoss VS protoss actually) and write their impressions. The only reason, i believe, we have only seen this sweden magazine to publish is because it's period is every 15 days, not a month. So in early August (blizzcon anyone) we will, hopefully, see many more impressions coming, and possibly new info. Let's just hope that the other journalists won't be so noobs and "i will play sc2 but i dont give a damn about it" like the sweden guy
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I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.
Right now, I think SC2 will be much different than SC because of the huge boosts to mobility. Cannons move, depots burrow, vikings morph, toss can warp in anywhere, and so on. I believe the Sensor Dome will show dots on the entire minimap, but not what the units are. Fake out with probes, anyone? Anyway, I think all of the old dynamics in TvP will be shaken up.
I like that cannons move now. It changes the cannon/siege tank dynamic. Tanks pulling up outside your D? Move your cannons. Tanks unsiege to move forward, attack!
I like the Viking's morph ability. This adds a new dynamic against the Tempest. No longer will T be forced to ineffectively fight off carriers with Goliaths that can't keep up. Tempests pull up outside your base? Vikings lift off and rape the air-defenseless blimps.
Obviously, the Tank/Goon/Zeal dynamic is different now. Zeals with Charge, Immortals with their shield... I believe that the marine's new shield upgrade is there to ensure that Tanks don't become useless. Rines can block zealots from reaching the tanks while killing the Immortals with their 'weaker' weapons that won't activate the shield. Reapers also add a huge flanking element to taking out immortals, while Stalkers do the same for P and tanks. Why zeal-bomb when you can literally teleport onto a tank and have them blow themselves up?
Battlecruisers will be more useful without Stasis in the game. The Warp Ray/BC dynamic will be interesting - it will be support units that determine the outcome in these battles.
I think T is now focused on extreme adaptability and a unit-mix, kind of like an augmented version of themselves from SC1. Every T unit we've seen so far has a hard-counter from P, while those hard-counters have weaknesses to other T units, and vice versa. I disagree with people who say SC1 Terran was about turtling. SC1 Terran was about very powerful unit-mix adaptability, and I think they've enhanced that in SC2.
I think SC2 Protoss is about extreme power in an extremely narrow band of situations. Immortals (super shield with a big drawback), Phoenix (overload with big drawback), Warp Ray (slaughters cap ships and buildings but weak itself), Reaver (high damage but very slow), Tempest (anti-ground power but no air shield). Also, of course, the Mothership. The Stalker, HT, Archon, and Zealot feel like the support base that those other units need to not be totally useless outside their niche matchups.
I think it'll be good.
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On July 18 2007 14:00 anch wrote:Show nested quote +The Thor unit will not be the type of unit you'll want to march into the enemy base by itself. lawl, *lockdown missle*. Hope its not Thor vs Colossus battle late game everywhere. Anyone else catching on more MvC2 names? What's next Zerg Blackheart?
I'm fine with it as long as it's MvC inspired, and not MvC2. Not for name preferences, but for all the reasons ppl argue MvC2 isn't in line with the rest of the old capcom fighting games. For one, all the flash and stuff makes it really hard to see what's going on. Hmm, that sounds too familiar.
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TO garmule2:
Excellent post on the new TvP situation. Indeed, those observations seem to be true. The Viking transformer role vs Tempests makes perfect sense... good eye!
... more comments to come later probly... gotta run
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Netherlands19138 Posts
On July 19 2007 09:34 Blacklizard wrote: TO garmule2:
Excellent post on the new TvP situation. Indeed, those observations seem to be true. The Viking transformer role vs Tempests makes perfect sense... good eye!
... more comments to come later probly... gotta run Tempests can just shoot in the air as normal.... Their shields just dont activate vs attacks from flying units so its an advantage yeah but they are far from defenseless ;P.
Presuming the transformation will take time as well, as per a deploying siege tank orso .
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i think they are focusing too much one super strong units in this game... (thor/mothership)
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On July 19 2007 07:29 garmule2 wrote: I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.
Right now, I think SC2 will be much different than SC because of the huge boosts to mobility. Cannons move, depots burrow, vikings morph, toss can warp in anywhere, and so on. I believe the Sensor Dome will show dots on the entire minimap, but not what the units are. Fake out with probes, anyone? Anyway, I think all of the old dynamics in TvP will be shaken up.
I like that cannons move now. It changes the cannon/siege tank dynamic. Tanks pulling up outside your D? Move your cannons. Tanks unsiege to move forward, attack!
I like the Viking's morph ability. This adds a new dynamic against the Tempest. No longer will T be forced to ineffectively fight off carriers with Goliaths that can't keep up. Tempests pull up outside your base? Vikings lift off and rape the air-defenseless blimps.
Obviously, the Tank/Goon/Zeal dynamic is different now. Zeals with Charge, Immortals with their shield... I believe that the marine's new shield upgrade is there to ensure that Tanks don't become useless. Rines can block zealots from reaching the tanks while killing the Immortals with their 'weaker' weapons that won't activate the shield. Reapers also add a huge flanking element to taking out immortals, while Stalkers do the same for P and tanks. Why zeal-bomb when you can literally teleport onto a tank and have them blow themselves up?
Battlecruisers will be more useful without Stasis in the game. The Warp Ray/BC dynamic will be interesting - it will be support units that determine the outcome in these battles.
I think T is now focused on extreme adaptability and a unit-mix, kind of like an augmented version of themselves from SC1. Every T unit we've seen so far has a hard-counter from P, while those hard-counters have weaknesses to other T units, and vice versa. I disagree with people who say SC1 Terran was about turtling. SC1 Terran was about very powerful unit-mix adaptability, and I think they've enhanced that in SC2.
I think SC2 Protoss is about extreme power in an extremely narrow band of situations. Immortals (super shield with a big drawback), Phoenix (overload with big drawback), Warp Ray (slaughters cap ships and buildings but weak itself), Reaver (high damage but very slow), Tempest (anti-ground power but no air shield). Also, of course, the Mothership. The Stalker, HT, Archon, and Zealot feel like the support base that those other units need to not be totally useless outside their niche matchups.
I think it'll be good.
Great post, I think your observations are dead-on. I personally cannot wait to see TvP.
Seems to me that terran drops will be even more effective in scII... Terran can get like 5 vikings to fly with dropships full of tanks, then drop the tanks and transform the vikings to take over a cliff or something.
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I think somehow the vikings design comes from the concept issue regarding goliaths. Goliaths were handy anti air, but neither their description, nor their appearance fitted this role. It was a mech described as having an anti riot ability, but in game it was its hellefire missiles which ultimately ruled.
Now we have the viking, that is the ultimate evolution of such a concept : a robot... and a fighter. Quite appealing, with the extra mobility and as said, the adaptative role.
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What if the sd doesnt show the movement of probes, scv, drones? Then hidden expansions remain hidden.
Also this ability may allow terrans to be more mobile cause they will be able to take advantage of other players wrong army placement and pottition on the map.
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On July 19 2007 10:22 FatRine wrote: i think they are focusing too much one super strong units in this game... (thor/mothership)
Yes, you're right. I can tell from my vast knowledge of the current development process at Blizzard they are spending approximately 20 hours too much on one super strong units. I'm not really sure how. Since it's been mentioned several times Thor is not a super unit, probably more akin to an Ultralisk. But, still I definitely see what your saying from our database of knowledge on every single thing Blizzard is working on in Starcraft II.
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Assuming the viking is tier 2 unit (probably rax > fac > port, built in fac), it'll give some more diversity for Terran players attempting cliffing the opponent. You'll be able to provide anti air/shuttle defense for tanks without needing additional dropship/going back to base. ^^
As for statis field - I think they said there is something similar to it, just for HT IIRC.
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On July 19 2007 07:29 garmule2 wrote: I'm starting to see how TvP is going to happen. Zerg is still a mystery, of course.........................................I think it'll be good.
Well thought out.. nice post..
Have they said stasis isnt in the game? Just curious.. Also the High Templar can be seen in the PC gamer (i think) video casting some sort of stasis on a bunker. I wonder if that will be limited to ground units?
Also they said that the HT's spell can be cast anywhere on the map.. making chokes.. whereever you want.. wonder how long the spell stays in effect .. this could be an extremely powerful weapon..
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if anyone ever just visited blizzard.com you would have seen that they posted a Twilight Archon onthe homepage along with a brief description(without clicking the link)
Twilight Archon can be brought into being by the merge of two high templar, or two dark templar, or even the unification of a dark templar and a high templar.
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You know, if they renamed Thor The CattleBruiser, I think everyone would be cool with it. I always felt Terran lacked a truly interesting late game in Brood War. Their late game generally plays out similar to their Mid game cept en masse.
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