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What is the one big change you would make to SC2? - Page 5

Forum Index > SC2 General
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washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2020-05-17 21:08:17
May 17 2020 21:03 GMT
#81
This would be to crazy to ever implement but.

Workers cost less supply (.5), rebalance all races accordingly. This would make zerg op and Terran underpowered probably so things would have to be adjusted. But it’s silly that past 4 bases you don’t really get an economic edge from having more until the first 4 dry up. Imagine if a worker was .5 supply. You could have 140 workers mining 8 base which would really help to spread things out earlier and provide less incentive to deathball. Obviously zerg benefits the most from this change while Terran no longer gets the very significant hidden supply advantage of the mule. But if things could be rebalanced to fix the problems it would be really fun to play.
"when life gives Hero lemons he makes carriers" -Artosis
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 17 2020 22:04 GMT
#82
Completely overhaul the replay system. It makes no sense that it takes as much time to jump to a point in a replay as it would to just watch the whole replay, while Dota 2 has been able to jump to a point in a replay in seconds for years. It's also insane that trying to load any replay from a different patch causes me to log out of SC2.
NicolasJohnson
Profile Joined April 2016
30 Posts
May 17 2020 22:33 GMT
#83
As far as game design goes, I would remove all teleportation systems : Tactical jump, nydus, recall. Nowadays the mobility of all the races allow them not to have to use them to make games entertaining.

For the gameplay, I would introduce an Easy mode on the ladder, with all units' HP multiplied by 2, to have longer lasting fights.

For mental sanity, yes changing the way the replays work would be better

And to end balance whining, strongly minimize the frequencey of the interventions of the balance team. I firmly believe a strong reason why people whine so much is because they think they will be heard, while the game is not in an horrible place today. There should not be more than one balance change a year in my opinion.
Today there is so much resentment inside of the community I sometimes feel like it is exactly the same kind of hatred than racism consists in (calling the 3 species "races", may have been a mistake in the first place ).
SetStndbySmn
Profile Joined August 2010
United States657 Posts
May 17 2020 23:20 GMT
#84
Definitely remove creep and balance accordingly.
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
Jealous
Profile Blog Joined December 2011
10406 Posts
May 18 2020 01:43 GMT
#85
On May 14 2020 14:32 yht9657 wrote:
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.

Nothing wrong with that
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
Last Edited: 2020-05-18 08:13:33
May 18 2020 08:13 GMT
#86
1- More UI customization options for players.
2- Training mode - you enter the BO and its benchmarks and then you fight the clock.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ejozl
Profile Joined October 2010
Denmark3559 Posts
Last Edited: 2020-05-18 17:29:59
May 18 2020 14:29 GMT
#87
I'm glad that I see that many have identified that the supply is indeed a problem in SC2. Starcraft loses like half it's strategic depth as soon as you max out and only a few new tactics are added in it's stead. I think Max Supply or Upkeep fits fine for Warcraft 3, but for Starcraft doing stuff like saccing SCV's for more army is just not what this game is about. Many units have been nerfed in Supply cost over the years and so we just don't get to see a mass massacre of units as much as I'd like. Unit clumping and powerful AoE isn't a problem if it's possible to replenish the armies lost.

The 0.5 supply worker could be a great change, though I'd change it so all other unit supplies are increased instead and now 400 max supply. It hasn't really been tested though, so there could be some side effects from this change.

I think simply increasing the Supply by 100 could be the best thing for SC2 right now. It fixes the only issue about the economy that the LotV change didn't fix and we could even increase the value of the high value mineral patches further, so it's more forgiving when you lose expansions. AoE could get slightly better and that would increase the likelihood for strategic come backs. Turtle units could be buffed way stronger, we could even have the absolute killer Seeker Missile and it wouldn't be a problem, because the other player could take 8 bases, have 110+ workers on them and just send wave after wave of unit, depleting the energy on them and killing the turtling player. Sc2 would be a lot cooler if there was more turtle vs mass expand dynamics, LotV have streamlined the game so that everyone needs expanding, which is really cool, but the bad thing about it is that everyone have to keep up or they die, so every race plays essentially the same strategy.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
emperorofwild
Profile Joined July 2019
87 Posts
May 18 2020 14:47 GMT
#88
let bane have friendly fire, XD
AF0x
Profile Joined June 2018
United States59 Posts
May 18 2020 15:13 GMT
#89
Remove warpgate, chronoboost, and mothership and re-balance protoss units around that. Remove colossus cuz its boring.

Remove the queen, move hydra den to hatch tech, and re-balance zerg units around that. Remove swarm hosts.

Remove the MULE, supply call-down, medivac speed boost, and hellbat ability to be healed by medivacs and re-balance terran units around that. Remove cyclones cuz they're boring too.

Also yeah, make unit pathfinding such that AoE is weaker and units clump less, and reduce damage or boost HP of everything in the game.

RandomPlayer416
Profile Joined January 2019
84 Posts
May 18 2020 17:10 GMT
#90
remove swarm host, or at least change it so it launches a single giant spore kind of like a siege tank. Locusts are the most OP/ brain-dead tactic in the game.
algue
Profile Joined July 2011
France1436 Posts
May 18 2020 20:33 GMT
#91
Not something I'd change to the actual game but i'd love to see a mod where the core macro mechanics of each races are swapped.
For example :
Terran gets Protoss macro mechanics => Supply depots generate a "landing zone" around them and terran units can be "warped" on said landing zones after researching the terran equivalent of the warp gate. Terran buildings can only be built on those landing zones ; Mules replaced by chronoboosts.
Zerg gets Terran macro mechanics => Queen's injections replaced by an infested mule. Zerg buildings work like Terran buildings and can be upgraded to work the same way as either the reactor or the tech lab (Ex : Pools are either upgraded to produce lings 4 by 4 or or upgraded to become a banelings nest and produce banelings or zerglings)
Protoss gets Zerg macro mechanics => The Nexus generates a warp field around it that works like the zerg creep, the chronoboost is replaced by protoss injections and protoss warp nodes (akin to creep turmors) ; All the units are produced from the nexus, protoss buildings only help unlock the protoss tech tree ; protoss units are faster when walking on the warp fields.
Sounds like fun
rly ?
washikie
Profile Joined February 2011
United States752 Posts
May 18 2020 21:54 GMT
#92
On May 19 2020 05:33 algue wrote:
Not something I'd change to the actual game but i'd love to see a mod where the core macro mechanics of each races are swapped.
For example :
Terran gets Protoss macro mechanics => Supply depots generate a "landing zone" around them and terran units can be "warped" on said landing zones after researching the terran equivalent of the warp gate. Terran buildings can only be built on those landing zones ; Mules replaced by chronoboosts.
Zerg gets Terran macro mechanics => Queen's injections replaced by an infested mule. Zerg buildings work like Terran buildings and can be upgraded to work the same way as either the reactor or the tech lab (Ex : Pools are either upgraded to produce lings 4 by 4 or or upgraded to become a banelings nest and produce banelings or zerglings)
Protoss gets Zerg macro mechanics => The Nexus generates a warp field around it that works like the zerg creep, the chronoboost is replaced by protoss injections and protoss warp nodes (akin to creep turmors) ; All the units are produced from the nexus, protoss buildings only help unlock the protoss tech tree ; protoss units are faster when walking on the warp fields.
Sounds like fun


I can envision the immortals made 15 at a time late game tech switch that would be scary as hell.
"when life gives Hero lemons he makes carriers" -Artosis
geokilla
Profile Joined May 2011
Canada8255 Posts
May 19 2020 03:12 GMT
#93
8 worker start and multi-thread support. With computers now having at least 2 cores, SC2 being bound by a single core is ridiculous.
AssyrianKing
Profile Blog Joined August 2011
Australia2134 Posts
July 05 2020 09:28 GMT
#94
Revert to 6 worker count! The game just isn't the same anymore ever since LotV.
Regarding the mining efficiency. I remember back then there was many different ideas to solve this issue, some of which actually sounded quite good.

Bring back highground advantage.

I believe in WoL, because of how bad the maps were, a lot of units were nerfed. I think balancing should be done from scratch.


-Remove Adept (There are already Zealots)
-Remove Tempest (There are already carriers)
-Warp Prism pickup range back to normal.
-Medivac speed boost removed.
John 15:13
Penev
Profile Joined October 2012
28536 Posts
July 05 2020 09:43 GMT
#95
On May 14 2020 14:17 dbRic1203 wrote:
Add a 4th race
Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely

A completely mechanical one in contrast to the completely biological Zerg.
I Protoss winner, could it be?
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
July 05 2020 10:42 GMT
#96
Unit radius. Make it bigger.

Less clumping, bigger armies, less concentrated DPS.

Fights will be bigger, longer and more complicated.

maru G5L pls
EmoBacon
Profile Blog Joined February 2018
41 Posts
July 05 2020 14:20 GMT
#97
4 player maps in the ladder pool
Carminedust
Profile Joined October 2014
487 Posts
July 05 2020 15:00 GMT
#98
Go back in Time and Prevent BroodLord/Infestor from ever happening so MVP can win his G5L Trophy
Maybe was Zoun only Fan before he retired idk
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
July 05 2020 15:14 GMT
#99
Remove all macro mechanics.
AKA: TelecoM[WHITE] Protoss fighting
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
July 05 2020 15:27 GMT
#100
Multithreading and 400 Supply.
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