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What is the one big change you would make to SC2? - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
jeputera
Profile Joined June 2018
30 Posts
July 05 2020 16:42 GMT
#101
Really Simple, make all spellcasters less effective.
TentativePanda
Profile Joined August 2014
United States800 Posts
July 05 2020 17:06 GMT
#102
On July 06 2020 01:42 jeputera wrote:
Really Simple, make all spellcasters less effective.


I really disagree with this. Spellcasters aren’t particularly good until super late game attrition kicks in. They are pretty balanced before that. Except High Templars lol
Lucasmus
Profile Joined September 2015
35 Posts
Last Edited: 2020-07-05 18:27:30
July 05 2020 18:09 GMT
#103
Distinct supply counts per race. 160 for Terran, 220 for protoss and 280 for zerg. To make zerg feel even more swarmy.

As a trade off, Terran gets more upgrades, like up to 5/5.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17467 Posts
Last Edited: 2020-07-05 19:10:32
July 05 2020 19:03 GMT
#104
The entire campaign should be co-op with the use of a CPU ally if you don't have a friend with whom you can play. In the story line I'd have Kerrigan turn down Raynor flat just like she did in SC1. Raynor remains bald.

Blizzard should've written a big cheque and just let one of the great Korean live event promoters run their entire SC2 esports operation. Whoever the "Don King"//"Dana White"//"Vince Mcmahon" of esports was... just pay him the huge money guys like Don King/Dana White expect and let him run it.

Dana White, Vince Mcmahon, and Don King might seem like overpaid, loud-mouth, toital prick assholes. That's fine.. maybe they are. They also bring in the money. Every great salesman I've ever met has a huge ego and is a big loud talker.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
followZeRoX
Profile Joined March 2011
Serbia1451 Posts
July 05 2020 19:12 GMT
#105
Made zerg upgrades which require hive tech more easier to access. A little nerf of cracklings. Made ultras viable in pvz.
Nerf for lurkers base damage. Swarm host should fire 1 locust or reduce damafe. Infestor should have infested terrans back and removal of shroud. Banelings should cost 1 additional supply. Queen range 8again with previous transfuse way.

Charge to get back to prevous state and reduced damage of zealots. Carrier removal or huge nerf. Buff voidrays. Reduced damage for storm. Collosi buff, immortal and archon less tanky.

Cc build time faster, stronger base defence (adding something like canons). Tankivac back but in limited mode (like they can move just for an inch or 2). More easier control of units, maybe adding some spells which are aoe for fight against banelings.
althaz
Profile Joined May 2010
Australia1001 Posts
July 05 2020 23:23 GMT
#106
On May 14 2020 14:32 yht9657 wrote:
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.

That's because in some ways Broodwar is the superior game.

Who wouldn't want the best of Broodwar (which is awesome) and the best of SC2 (which is awesome) together in one game?

Hey Bliz, SC3 pls?

For me, if I could only make one change, it would be to have Broodwar-esque scaling of the economy. IMO that total accident is one of the reasons BW is better to watch (I watch and play both games, but I prefer watching Broodwar).

If I could have two changes, I'd globally reduce DPS and buff building HP.
The first rule we don't talk about race conditions. of race conditions is
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
July 06 2020 04:31 GMT
#107
Make maps smaller and make maps have broader design variations. Next to no 1v1 maps in the last few years has had a jungle/volcanic tile and most maps nowadays are just reskins of older ones (Purity and industry copying scrapstation, Eternal Empire copying Cloud Kingdom etc)
Do something today that your future self will be thankful for.
Omnit
Profile Joined July 2020
1 Post
Last Edited: 2020-07-06 04:42:00
July 06 2020 04:40 GMT
#108
BRING INFESTED TERRENS BACK! NEW! EZ

OR LMAO REMOVE ALL THE SHIT UNITS AND GO BACK TO WINGS LEVEL. LMAO. MVP LMAO EZ
CrymeaTerran
Profile Joined May 2017
149 Posts
July 06 2020 05:56 GMT
#109
not letting david kim touch the game even once
Sziky = Love
Itsxjoeyy
Profile Joined April 2020
30 Posts
Last Edited: 2020-07-06 06:03:25
July 06 2020 06:02 GMT
#110
Literally just give BW sc2 graphics and unlimited control groups. Problem solved.
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
July 06 2020 07:57 GMT
#111
remove larva injection, remove mule, remove chrono boost
reduce all dmg across all units - want fights that last at least 3+ seconds.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
BlueStar
Profile Blog Joined August 2005
Bulgaria1171 Posts
July 06 2020 07:58 GMT
#112
On July 06 2020 14:56 CrymeaTerran wrote:
not letting david kim touch the game even once

but rocks
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
WaesumNinja
Profile Joined February 2012
210 Posts
July 06 2020 08:02 GMT
#113
On July 06 2020 04:03 JimmyJRaynor wrote:
In the story line I'd have Kerrigan turn down Raynor flat just like she did in SC1. Raynor remains bald.


I know right?! Where's the romance thing even coming from. Kerrigan should've been the big bad in Sc2, replaying the old campaign feels pretty jarring knowing what's coming next.

  • keep kerrigan evil
  • keep xel'naga mysterious
  • no hybrids
  • no duran
  • instead of raynor having a nice battlecruiser and crew, let him start out in some dominion prison and have zeratul bust him out in the protoss campaign, or just be small-time raynors raiders from the start.
  • kerrigan kills zeratul /and/or raynor
  • the tassadar ghost presented to zeratul should've been a ruse from the overmind
Harris1st
Profile Blog Joined May 2010
Germany7153 Posts
July 06 2020 09:08 GMT
#114
On July 06 2020 16:58 BlueStar wrote:
Show nested quote +
On July 06 2020 14:56 CrymeaTerran wrote:
not letting david kim touch the game even once

but rocks


Rocks are the invention of Dustin "Terrible Damage" Browder I think
Go Serral! GG EZ for Ence. Flashbang dance FTW
Rantech
Profile Joined April 2010
Chile527 Posts
July 06 2020 15:54 GMT
#115
As a protoss

- remove disruptor
- remove adepts
- robo can only be built adjacent to a gate (in the same pylon radius)
- make charge deal damage again, but this time scalable with upgrades.

Make basic units great again, and f...proxy robos
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