More minerals per base
Increase the supply cap
Bigger maps like Alterzim back in the pool
Give each side a new unit to play with
Make mothership OP again or just bring back arbiters
Forum Index > SC2 General |
[UoN]Sentinel
United States11320 Posts
More minerals per base Increase the supply cap Bigger maps like Alterzim back in the pool Give each side a new unit to play with Make mothership OP again or just bring back arbiters | ||
Ben...
Canada3485 Posts
Heck, even making it so queens can't transfuse other queens would make a huge difference. It's downright silly to see a group of queens with energy basically not die to sustained attacks. 5 queens should not be able to absorb twice the amount or more of queens worth damage. | ||
Mettis
84 Posts
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RogerChillingworth
2840 Posts
decreasing the DPS of everything by 1/2. Longer fights, more micro, more time to defend, buildings don't die in 2 seconds, etc. As a PTR-like test, I think, or custom map, would like to see how it pans out. | ||
SC-Shield
Bulgaria818 Posts
On May 15 2020 11:36 Azzur wrote: Show nested quote + On May 15 2020 03:47 purakushi wrote: Increase maximum supply to 250 or perhaps 300. Unit supply inflation is real in SC2, so armies look pretty puny, especially with pathfinding tending toward a ball. Like this change! There will be performance issues unless Blizzard optimises the game. | ||
AcrossFromTime
29 Posts
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atuor
United States82 Posts
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InfCereal
Canada1759 Posts
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Aunvilgodess
954 Posts
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Anc13nt
1557 Posts
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GreasedUpDeafGuy
United States398 Posts
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Vision_
861 Posts
That s not a surprised, it doesn t looks like a FPS PS : I always liked Protoss warp units, i think the problem is directly connected to the actual intensity of the game speed. | ||
xsnac
Barbados1365 Posts
make guerilla style small pack harass units more efficient (increase their speed) Adding more hp (maybe 20% more to everything). I know this sounds a bit like broodwar, but I never played it much tbh. I think a more relevant example would be how Dota 1 was played, and then Heroes of Newerth (HoN) came, and it had this much much faster pace of the game which was more or less bs, (everything was getting 1 shooted). and my best suggestion would be: Consider combining units and/or USE USE USE time gated abilities. e.g. (I play only protoss so this comes to mind first) remove adepts BUT give zealots the teleport ability from adepts for the first 6 minutes of the game, or in general, consider giving units abilities for a limited period of time, from minute 10 to minute 15 for example. Imagine all the timing possibilities would this open up. It would complelty revamp the game just by adding 2 abilities / race only available from minute 0 to 6 or from minute 6 to 10 or something like that. | ||
loppy2345
39 Posts
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Vision_
861 Posts
On May 17 2020 19:39 loppy2345 wrote: Stop units from clumping. Smart cast avoids having to micro manage units, why isn't this true for anti-clumping, instead of needing 500apm to split units :/ Actually from what i know, it s difficult to improve the pathfinding in relation with latency. Blizzard already reached to create the best RTS engine. What actually is not clear is dependency between units (and their role) You could eventually add skirmisher as a new role, three visible units which represents only one with a reduction on every splash damage - each unit inside the main one lose the same amount of hit point and they die together (who cares if this isn t so real as long as the engine is working well) ![]() ![]() | ||
WightyCity
Canada887 Posts
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Decendos
Germany1338 Posts
On May 17 2020 06:34 atuor wrote: Add replay & spectator modes that are from the unit's POV. This would be so super cool! As for my suggestions: P: remove forcefields, give sentry a new support spell that buffs gateway units in area for x seconds. Either more damage or take less damage while under the new spell. Helps gateway armies vs bio or roach Ling bane ravager and removes forcefields that just anti micro spell for T and Z. T: not sure, Terran is in a really good place using basically all units on a regular basis. Maybe try something like medivacs are now dropships only, new unit medic but as fusion core upgrade get medivacs again. Z: buff aggressive harass options of Zerg. For example: - dropperlords also gain some extra base speed after morph - burrow move roaches get 2 extra armor while burrowed - let SHs be 4 supply so massing them sucks but buff in another way like being faster or give them burrow move - remove neural on infestor and give it a harass ability. Maybe even ITs back but make them be only 10hp or so and do more ground than air dmg so that they suck in army fights but are good vs workers | ||
KalWarkov
Germany4126 Posts
buff gateway units | ||
Jenia6109
Russian Federation1612 Posts
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washikie
United States752 Posts
On May 14 2020 15:03 catplanetcatplanet wrote: Record cooler voice lines. Hydralisk in particular says some reprehensible shit, and none of the brood lord's jokes really land for me. Lol | ||
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