• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:27
CEST 10:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star9Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star Data needed ASL21 Strategy, Pimpest Plays Discussions BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1196 users

What is the one big change you would make to SC2? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
virpi
Profile Blog Joined August 2009
Germany3599 Posts
May 14 2020 22:48 GMT
#41
I would tone down the hard counters. Especially the immortal is soo dumb.
first we make expand, then we defense it.
DieuCure
Profile Joined January 2017
France3713 Posts
May 14 2020 23:45 GMT
#42
Popularity.

Or tankivac/PvP change.
TL+ Member
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 23:48 GMT
#43
On May 14 2020 13:56 pvsnp wrote:
Remove creep and and rebalance Zerg around that. Or warpgate for Protoss.

You said big.


I like the idea of removing the warpgate. It makes space valuable again in the game, which potentially makes a better RTS.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 23:49 GMT
#44
On May 14 2020 14:16 spookey1 wrote:
Re balance the damage so (some) fights lasted about 10-15% longer

So many games decided in about 8 ingame seconds when big armies clash (less happens less often these days)


Definitely agree. I would even want them to be twice as long if possible. My idea of removing unit clumping is along the same line
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 23:50 GMT
#45
On May 14 2020 14:17 dbRic1203 wrote:
Add a 4th race
Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely


LOL, sounds exciting. Post your proposal (like the rough ideas) please
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
Last Edited: 2020-05-15 00:23:55
May 14 2020 23:59 GMT
#46
On May 14 2020 14:32 yht9657 wrote:
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.


But BW was indeed better than SC2 on those aspects, like a more valuable role of space and big, long-lasting fights. No one is saying they want 12-unit control groups or single building selection back.

At this point, both games have thrived for long enough that changing a critical component of the gameplay becomes a suicide. But if we go back to the beginning, some kind of a combination of the two games indeed sound like a more ideal game, at least to me.

Plus, I think we did see some interesting proposals here, like adding a 4th race/increasing the supply cap etc.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:02 GMT
#47
On May 14 2020 15:30 Atlan___ wrote:
Remove the medivac speedboost ability and maybe even medivac heal. I really don't like how all terran matchups revolve around it.
I want to be able to play straigt up versus any race. But as long medivacs are so strong its impossible to balance terran this way, or Terran harras would be unbeatable. I also despise doomtrops, they especially made TvT worse by a lot (ofc still the best mirror by a wide margin).


Then we probably also need to remove/remake the warp mechanism/nydus. Massive, rapid movement of armies has become such a core aspect of SC2 now
My life for Tarsonis.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
May 15 2020 00:05 GMT
#48
Add expensive DLC to the game. If you pay an extra $50, your workers will get the fast mining upgrade which increases their mining rate by 10%.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:05 GMT
#49
On May 14 2020 16:10 bela.mervado wrote:
some ui changes

- configurable colors for both enemy teams in 2v2 (.. and up to 4v4 maybe)
       there is only one enemy color now, there could be red+purp to differentiate the two same race opponent.
- some more hotkeys:
       - all production buildings (rax+fact+port / gw+robo+stargate / hatches)
       - all raxes/gateways,
       - all factories/robos,
       - all starports/stargates,
       - all tech buildings (evos, spires, armories, forges, flee bacons, etc)
       - all queens,
- remember location hotkeys across games for maps
- configurable building and unit prio/ordering in selections
- all upgrades / ongoing builds with one icon each on the left side,
       like the production tab icons on the observer interface, but placed vertically on the left side of the screen.
       upgrades would be easier to track, build orders would be easier to follow
       finished upgrades would stay, could be removed by clicking on icon.
       configurable to be unclickable otherwise or click to cycle through buildings providing that upgrade, hotkeyed buildings first (evos vs viper feed evos).




The hotkey part is essentially what people do with control groups now. It'd be nice if it's automated, but I just wonder if we have enough keys for that (if we retain all control groups/screen locations)
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:07 GMT
#50
On May 14 2020 16:25 derkopf wrote:
Make the game font little bigger like .2. Remove the skins for units for laddering. Make the size of the chat symbols bigger.


I'd rather love to see more skins. I don't love skins myself but removing them means SC2 is dead. Blizzard has to survive.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:08 GMT
#51
On May 14 2020 18:55 HerrPfotig wrote:
I would change that starting locations stay the same (2 geysirs) and all other expansions have just ONE high yield gas geysir.


Why this change?
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:10 GMT
#52
On May 14 2020 22:40 deacon.frost wrote:
Show nested quote +
On May 14 2020 21:35 Drfilip wrote:
On May 14 2020 21:04 gTank wrote:
I would implement highground advantage again, like doing less damage shooting units on higher ground.

I did not know that SC2 ever had high ground advantage. Was the advantage the same as in BW or was it something else?

SC2 highground advantage is that you cannot see the unit on the highground and that's it. Never had it like in BW, IMO because people don't like RNG based mechanisms(IIRC it's 40 % chance of miss if you shoot a unit on higher ground in BW)


We could easily make it deterministic, like missing every other shot (within certain time frame) or just dealing reduced damage
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:12 GMT
#53
On May 14 2020 23:58 RealityTheGreat wrote:
No mineral reduce patch in LotV
and delete viper liberator disruptor (these unit are absolutely all or nothing design)


I honestly don't like libs, despite I use it every terran game. Because to make other races do okay against libs, they've become so much stronger against everything else I have.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:14 GMT
#54
On May 15 2020 01:10 MachineHeadx wrote:
Move Warp Prism to stargate, It's an air unit. Imagine having a Medivac come out a factory.


What about the Observer?
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:17 GMT
#55
On May 15 2020 01:45 ThunderJunk wrote:
I'd bring back Scrap Station as a ladder map.


LOL. Or just some more weird maps. I actually don't get it when people complain about weird maps. I always look forward to them cuz the core fun I have playing SC2 is to think through a completely unforeseen situation.

But, to some extent, Purity and Industry is kinda Scrap Station Relived?
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:19 GMT
#56
On May 15 2020 02:53 NinjaNight wrote:
Revert the economy changes. It was so much more fun and better in HoTS had way more fun in that game in 2015 than I've ever had in LOTV


Yeah, I kind of spent years tuning myself to the new economic tempo of LotV. And even if I finally get used to it, I still prefer the HotS/WoL tempo.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:19 GMT
#57
On May 15 2020 03:00 c4rn wrote:
Something big? How about making the game balanced?


I said big, not astronomical bro lol
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:21 GMT
#58
On May 15 2020 08:45 DieuCure wrote:
Popularity.

Or tankivac/PvP change.


Well, that's something we probably can't fix lol, sadly.

And Tankivac was my worst nightmare. Not looking at my army for 1 sec and it disappeared...
My life for Tarsonis.
Dracover
Profile Joined October 2010
Australia177 Posts
May 15 2020 00:39 GMT
#59
Remove all mechanics to bend locations i.e. warpgate, warp prism and teleport mechanics then rebalance accordingly.

eg let a warpprism carry 8 zealots but can't warp. increase the strength of core toss units so they can actually fight 1v1 since they don't have instant reinforcements.

WTF is the point of a BC that can't beat anything because you have to balance the fact it can teleport ontop of you.
Don't stop
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 15 2020 02:36 GMT
#60
On May 15 2020 03:47 purakushi wrote:
Increase maximum supply to 250 or perhaps 300. Unit supply inflation is real in SC2, so armies look pretty puny, especially with pathfinding tending toward a ball.

Like this change!
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 170
OGKoka 72
StarCraft: Brood War
Flash 1765
Hyuk 329
Jaedong 309
Tasteless 262
Aegong 152
Mini 141
910 132
ggaemo 72
ToSsGirL 71
Sharp 67
[ Show more ]
soO 51
Shine 38
Larva 25
NotJumperer 20
Bale 20
Dota 2
XaKoH 364
ODPixel87
NeuroSwarm75
XcaliburYe44
League of Legends
JimRising 583
Counter-Strike
Stewie2K1253
olofmeister1049
allub259
Super Smash Bros
Mew2King182
Other Games
summit1g7643
singsing904
ceh9546
KnowMe141
Trikslyr121
Livibee51
Moletrap7
crisheroes5
QueenE4
Organizations
Dota 2
PGL Dota 2 - Main Stream7678
PGL Dota 2 - Secondary Stream3332
Other Games
gamesdonequick587
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 25
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt840
• TFBlade266
Upcoming Events
Afreeca Starleague
1h 34m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2h 34m
herO vs Classic
SHIN vs Cure
Solar vs Percival
RSL Revival
1d 1h
Replay Cast
1d 15h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.