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What is the one big change you would make to SC2? - Page 3

Forum Index > SC2 General
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virpi
Profile Blog Joined August 2009
Germany3598 Posts
May 14 2020 22:48 GMT
#41
I would tone down the hard counters. Especially the immortal is soo dumb.
first we make expand, then we defense it.
DieuCure
Profile Joined January 2017
France3713 Posts
May 14 2020 23:45 GMT
#42
Popularity.

Or tankivac/PvP change.
TL+ Member
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 23:48 GMT
#43
On May 14 2020 13:56 pvsnp wrote:
Remove creep and and rebalance Zerg around that. Or warpgate for Protoss.

You said big.


I like the idea of removing the warpgate. It makes space valuable again in the game, which potentially makes a better RTS.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 23:49 GMT
#44
On May 14 2020 14:16 spookey1 wrote:
Re balance the damage so (some) fights lasted about 10-15% longer

So many games decided in about 8 ingame seconds when big armies clash (less happens less often these days)


Definitely agree. I would even want them to be twice as long if possible. My idea of removing unit clumping is along the same line
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 23:50 GMT
#45
On May 14 2020 14:17 dbRic1203 wrote:
Add a 4th race
Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely


LOL, sounds exciting. Post your proposal (like the rough ideas) please
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
Last Edited: 2020-05-15 00:23:55
May 14 2020 23:59 GMT
#46
On May 14 2020 14:32 yht9657 wrote:
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.


But BW was indeed better than SC2 on those aspects, like a more valuable role of space and big, long-lasting fights. No one is saying they want 12-unit control groups or single building selection back.

At this point, both games have thrived for long enough that changing a critical component of the gameplay becomes a suicide. But if we go back to the beginning, some kind of a combination of the two games indeed sound like a more ideal game, at least to me.

Plus, I think we did see some interesting proposals here, like adding a 4th race/increasing the supply cap etc.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:02 GMT
#47
On May 14 2020 15:30 Atlan___ wrote:
Remove the medivac speedboost ability and maybe even medivac heal. I really don't like how all terran matchups revolve around it.
I want to be able to play straigt up versus any race. But as long medivacs are so strong its impossible to balance terran this way, or Terran harras would be unbeatable. I also despise doomtrops, they especially made TvT worse by a lot (ofc still the best mirror by a wide margin).


Then we probably also need to remove/remake the warp mechanism/nydus. Massive, rapid movement of armies has become such a core aspect of SC2 now
My life for Tarsonis.
Pangpootata
Profile Blog Joined January 2011
1838 Posts
May 15 2020 00:05 GMT
#48
Add expensive DLC to the game. If you pay an extra $50, your workers will get the fast mining upgrade which increases their mining rate by 10%.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:05 GMT
#49
On May 14 2020 16:10 bela.mervado wrote:
some ui changes

- configurable colors for both enemy teams in 2v2 (.. and up to 4v4 maybe)
       there is only one enemy color now, there could be red+purp to differentiate the two same race opponent.
- some more hotkeys:
       - all production buildings (rax+fact+port / gw+robo+stargate / hatches)
       - all raxes/gateways,
       - all factories/robos,
       - all starports/stargates,
       - all tech buildings (evos, spires, armories, forges, flee bacons, etc)
       - all queens,
- remember location hotkeys across games for maps
- configurable building and unit prio/ordering in selections
- all upgrades / ongoing builds with one icon each on the left side,
       like the production tab icons on the observer interface, but placed vertically on the left side of the screen.
       upgrades would be easier to track, build orders would be easier to follow
       finished upgrades would stay, could be removed by clicking on icon.
       configurable to be unclickable otherwise or click to cycle through buildings providing that upgrade, hotkeyed buildings first (evos vs viper feed evos).




The hotkey part is essentially what people do with control groups now. It'd be nice if it's automated, but I just wonder if we have enough keys for that (if we retain all control groups/screen locations)
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:07 GMT
#50
On May 14 2020 16:25 derkopf wrote:
Make the game font little bigger like .2. Remove the skins for units for laddering. Make the size of the chat symbols bigger.


I'd rather love to see more skins. I don't love skins myself but removing them means SC2 is dead. Blizzard has to survive.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:08 GMT
#51
On May 14 2020 18:55 HerrPfotig wrote:
I would change that starting locations stay the same (2 geysirs) and all other expansions have just ONE high yield gas geysir.


Why this change?
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:10 GMT
#52
On May 14 2020 22:40 deacon.frost wrote:
Show nested quote +
On May 14 2020 21:35 Drfilip wrote:
On May 14 2020 21:04 gTank wrote:
I would implement highground advantage again, like doing less damage shooting units on higher ground.

I did not know that SC2 ever had high ground advantage. Was the advantage the same as in BW or was it something else?

SC2 highground advantage is that you cannot see the unit on the highground and that's it. Never had it like in BW, IMO because people don't like RNG based mechanisms(IIRC it's 40 % chance of miss if you shoot a unit on higher ground in BW)


We could easily make it deterministic, like missing every other shot (within certain time frame) or just dealing reduced damage
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:12 GMT
#53
On May 14 2020 23:58 RealityTheGreat wrote:
No mineral reduce patch in LotV
and delete viper liberator disruptor (these unit are absolutely all or nothing design)


I honestly don't like libs, despite I use it every terran game. Because to make other races do okay against libs, they've become so much stronger against everything else I have.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:14 GMT
#54
On May 15 2020 01:10 MachineHeadx wrote:
Move Warp Prism to stargate, It's an air unit. Imagine having a Medivac come out a factory.


What about the Observer?
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:17 GMT
#55
On May 15 2020 01:45 ThunderJunk wrote:
I'd bring back Scrap Station as a ladder map.


LOL. Or just some more weird maps. I actually don't get it when people complain about weird maps. I always look forward to them cuz the core fun I have playing SC2 is to think through a completely unforeseen situation.

But, to some extent, Purity and Industry is kinda Scrap Station Relived?
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:19 GMT
#56
On May 15 2020 02:53 NinjaNight wrote:
Revert the economy changes. It was so much more fun and better in HoTS had way more fun in that game in 2015 than I've ever had in LOTV


Yeah, I kind of spent years tuning myself to the new economic tempo of LotV. And even if I finally get used to it, I still prefer the HotS/WoL tempo.
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:19 GMT
#57
On May 15 2020 03:00 c4rn wrote:
Something big? How about making the game balanced?


I said big, not astronomical bro lol
My life for Tarsonis.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 15 2020 00:21 GMT
#58
On May 15 2020 08:45 DieuCure wrote:
Popularity.

Or tankivac/PvP change.


Well, that's something we probably can't fix lol, sadly.

And Tankivac was my worst nightmare. Not looking at my army for 1 sec and it disappeared...
My life for Tarsonis.
Dracover
Profile Joined October 2010
Australia177 Posts
May 15 2020 00:39 GMT
#59
Remove all mechanics to bend locations i.e. warpgate, warp prism and teleport mechanics then rebalance accordingly.

eg let a warpprism carry 8 zealots but can't warp. increase the strength of core toss units so they can actually fight 1v1 since they don't have instant reinforcements.

WTF is the point of a BC that can't beat anything because you have to balance the fact it can teleport ontop of you.
Don't stop
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
May 15 2020 02:36 GMT
#60
On May 15 2020 03:47 purakushi wrote:
Increase maximum supply to 250 or perhaps 300. Unit supply inflation is real in SC2, so armies look pretty puny, especially with pathfinding tending toward a ball.

Like this change!
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