• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:27
CEST 10:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6659 users

What is the one big change you would make to SC2?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 04:37 GMT
#1
What is the one big change you would make to SC2 if you have the chance to do it?

For me personally, I'd revert the economic mechanism back to HotS, i.e. 6 workers to start and uniform amount of minerals at each patch. I just feel the economic tempo of HotS and WoL was more comfortable to me.

The other option I'm thinking of is to reduce the degree of unit clunking-up, making them more spread out during them game. This would kind of make AOEs less effective and game-ending and make fights look more grand. (But the balance probably would have to be completely redone though.)
My life for Tarsonis.
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 14 2020 04:44 GMT
#2
Remove smart casting. If you have spell casters of the same type all hotkeyed in one group and you cast a spell, all of those spell casters will fire. This way fights can be centered around engagements and harasses instead of one spell wins it all. We can nerf/buff the spell casters accordingly to compensate for the lack of smart casting.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-14 04:57:24
May 14 2020 04:56 GMT
#3
Remove creep and and rebalance Zerg around that. Or warpgate for Protoss.

You said big.
Denominator of the Universe
TL+ Member
spookey1
Profile Joined May 2020
4 Posts
May 14 2020 05:16 GMT
#4
Re balance the damage so (some) fights lasted about 10-15% longer

So many games decided in about 8 ingame seconds when big armies clash (less happens less often these days)
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2020-05-14 05:18:05
May 14 2020 05:17 GMT
#5
Add a 4th race
Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely
MaxPax
rayl991
Profile Joined August 2019
Afghanistan80 Posts
May 14 2020 05:24 GMT
#6
Remove/Fix risk free harassment options like BC teleport, Nydus, Prism Warp-ins & Recall. The ability to instant move an army across the map has no place in the game.
yht9657
Profile Joined December 2016
1810 Posts
Last Edited: 2020-05-14 05:32:30
May 14 2020 05:32 GMT
#7
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 14 2020 05:34 GMT
#8
Remove Warp Gate, reduce Gateway cooldowns to their Warp Gate counterparts.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 14 2020 05:35 GMT
#9
I would balance out the supply so that late game air/caster deathballs would not be possible.

All capital ships = 8 supply
Liberator/Void Ray = 4 supply.
All casters = 4 supply.

The game is interesting as long as most units are ground units. Mass air should not be possible. No terrain= no strategy.


vyzion
Profile Joined August 2016
308 Posts
Last Edited: 2020-05-14 05:39:34
May 14 2020 05:39 GMT
#10
Increase max supply by 50-100. That sounds pretty big and would be interesting to see
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
May 14 2020 05:57 GMT
#11
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
catplanetcatplanet
Profile Blog Joined March 2012
3836 Posts
May 14 2020 06:03 GMT
#12
Record cooler voice lines. Hydralisk in particular says some reprehensible shit, and none of the brood lord's jokes really land for me.
I think it's finally time to admit it might not be the year of Pet
oGoZenob
Profile Joined December 2011
France1503 Posts
May 14 2020 06:13 GMT
#13
remove storm from the game. And have every protoss player personally apologize to me for ever using it
I like starcraft
Nakajin
Profile Blog Joined September 2014
Canada8990 Posts
May 14 2020 06:22 GMT
#14
Make bane take 2 supply and remove reapers from the game. Also give ghost stim.
Writerhttp://i.imgur.com/9p6ufcB.jpg
dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 14 2020 06:28 GMT
#15
On May 14 2020 14:57 Cyro wrote:
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.

We allready has a shitton of Build Order Wins allready this GSL. Would become even worse I think. The reason it works years ago, was that the game wasn t as figured out as it was now and Players made more mistakes, so it was rasiert to come back
MaxPax
Atlan___
Profile Joined July 2011
Germany38 Posts
May 14 2020 06:30 GMT
#16
Remove the medivac speedboost ability and maybe even medivac heal. I really don't like how all terran matchups revolve around it.
I want to be able to play straigt up versus any race. But as long medivacs are so strong its impossible to balance terran this way, or Terran harras would be unbeatable. I also despise doomtrops, they especially made TvT worse by a lot (ofc still the best mirror by a wide margin).
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2020-05-14 06:32:26
May 14 2020 06:32 GMT
#17
Reduce the effectiveness of AOE and splash dmg, and shift+delete mules
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
FataLe
Profile Joined November 2010
New Zealand4548 Posts
Last Edited: 2020-05-14 06:38:48
May 14 2020 06:38 GMT
#18
Lower damage and or buff health to allow fights to last longer and allow more micro/comeback potential. Sc2 is far too unforgiving at times. Should also be more entertaining to watch a longer fight too.
hi. big fan.
Haukinger
Profile Joined June 2012
Germany131 Posts
May 14 2020 07:07 GMT
#19
Remove fog of war.
bela.mervado
Profile Joined December 2008
Hungary409 Posts
Last Edited: 2020-05-14 07:18:16
May 14 2020 07:10 GMT
#20
some ui changes

- configurable colors for both enemy teams in 2v2 (.. and up to 4v4 maybe)
       there is only one enemy color now, there could be red+purp to differentiate the two same race opponent.
- some more hotkeys:
       - all production buildings (rax+fact+port / gw+robo+stargate / hatches)
       - all raxes/gateways,
       - all factories/robos,
       - all starports/stargates,
       - all tech buildings (evos, spires, armories, forges, flee bacons, etc)
       - all queens,
- remember location hotkeys across games for maps
- configurable building and unit prio/ordering in selections
- all upgrades / ongoing builds with one icon each on the left side,
       like the production tab icons on the observer interface, but placed vertically on the left side of the screen.
       upgrades would be easier to track, build orders would be easier to follow
       finished upgrades would stay, could be removed by clicking on icon.
       configurable to be unclickable otherwise or click to cycle through buildings providing that upgrade, hotkeyed buildings first (evos vs viper feed evos).


1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
WardiTV615
CranKy Ducklings159
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 883
StateSC2 90
StarCraft: Brood War
Sharp 74
ToSsGirL 61
Soma 59
Dewaltoss 57
Hm[arnc] 36
ZergMaN 29
yabsab 17
NotJumperer 8
Dota 2
BananaSlamJamma160
League of Legends
JimRising 604
Other Games
ceh9543
Mew2King113
RuFF_SC246
Organizations
Dota 2
PGL Dota 2 - Main Stream3491
Other Games
gamesdonequick800
StarCraft: Brood War
UltimateBattle 89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 123
• Berry_CruncH123
• CranKy Ducklings SOOP23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1460
• Stunt431
Upcoming Events
Big Brain Bouts
7h 33m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
20h 33m
Maestros of the Game
1d 4h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 5h
Douyu Cup 2020
1d 20h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.