• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:57
CET 08:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced9[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1600 users

What is the one big change you would make to SC2?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 04:37 GMT
#1
What is the one big change you would make to SC2 if you have the chance to do it?

For me personally, I'd revert the economic mechanism back to HotS, i.e. 6 workers to start and uniform amount of minerals at each patch. I just feel the economic tempo of HotS and WoL was more comfortable to me.

The other option I'm thinking of is to reduce the degree of unit clunking-up, making them more spread out during them game. This would kind of make AOEs less effective and game-ending and make fights look more grand. (But the balance probably would have to be completely redone though.)
My life for Tarsonis.
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 14 2020 04:44 GMT
#2
Remove smart casting. If you have spell casters of the same type all hotkeyed in one group and you cast a spell, all of those spell casters will fire. This way fights can be centered around engagements and harasses instead of one spell wins it all. We can nerf/buff the spell casters accordingly to compensate for the lack of smart casting.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-14 04:57:24
May 14 2020 04:56 GMT
#3
Remove creep and and rebalance Zerg around that. Or warpgate for Protoss.

You said big.
Denominator of the Universe
TL+ Member
spookey1
Profile Joined May 2020
4 Posts
May 14 2020 05:16 GMT
#4
Re balance the damage so (some) fights lasted about 10-15% longer

So many games decided in about 8 ingame seconds when big armies clash (less happens less often these days)
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2020-05-14 05:18:05
May 14 2020 05:17 GMT
#5
Add a 4th race
Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely
MaxPax
rayl991
Profile Joined August 2019
Afghanistan80 Posts
May 14 2020 05:24 GMT
#6
Remove/Fix risk free harassment options like BC teleport, Nydus, Prism Warp-ins & Recall. The ability to instant move an army across the map has no place in the game.
yht9657
Profile Joined December 2016
1810 Posts
Last Edited: 2020-05-14 05:32:30
May 14 2020 05:32 GMT
#7
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 14 2020 05:34 GMT
#8
Remove Warp Gate, reduce Gateway cooldowns to their Warp Gate counterparts.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 14 2020 05:35 GMT
#9
I would balance out the supply so that late game air/caster deathballs would not be possible.

All capital ships = 8 supply
Liberator/Void Ray = 4 supply.
All casters = 4 supply.

The game is interesting as long as most units are ground units. Mass air should not be possible. No terrain= no strategy.


vyzion
Profile Joined August 2016
308 Posts
Last Edited: 2020-05-14 05:39:34
May 14 2020 05:39 GMT
#10
Increase max supply by 50-100. That sounds pretty big and would be interesting to see
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
May 14 2020 05:57 GMT
#11
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
May 14 2020 06:03 GMT
#12
Record cooler voice lines. Hydralisk in particular says some reprehensible shit, and none of the brood lord's jokes really land for me.
I think it's finally time to admit it might not be the year of Pet
oGoZenob
Profile Joined December 2011
France1503 Posts
May 14 2020 06:13 GMT
#13
remove storm from the game. And have every protoss player personally apologize to me for ever using it
I like starcraft
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 14 2020 06:22 GMT
#14
Make bane take 2 supply and remove reapers from the game. Also give ghost stim.
Writerhttp://i.imgur.com/9p6ufcB.jpg
dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 14 2020 06:28 GMT
#15
On May 14 2020 14:57 Cyro wrote:
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.

We allready has a shitton of Build Order Wins allready this GSL. Would become even worse I think. The reason it works years ago, was that the game wasn t as figured out as it was now and Players made more mistakes, so it was rasiert to come back
MaxPax
Atlan___
Profile Joined July 2011
Germany38 Posts
May 14 2020 06:30 GMT
#16
Remove the medivac speedboost ability and maybe even medivac heal. I really don't like how all terran matchups revolve around it.
I want to be able to play straigt up versus any race. But as long medivacs are so strong its impossible to balance terran this way, or Terran harras would be unbeatable. I also despise doomtrops, they especially made TvT worse by a lot (ofc still the best mirror by a wide margin).
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2020-05-14 06:32:26
May 14 2020 06:32 GMT
#17
Reduce the effectiveness of AOE and splash dmg, and shift+delete mules
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
FataLe
Profile Joined November 2010
New Zealand4517 Posts
Last Edited: 2020-05-14 06:38:48
May 14 2020 06:38 GMT
#18
Lower damage and or buff health to allow fights to last longer and allow more micro/comeback potential. Sc2 is far too unforgiving at times. Should also be more entertaining to watch a longer fight too.
hi. big fan.
Haukinger
Profile Joined June 2012
Germany131 Posts
May 14 2020 07:07 GMT
#19
Remove fog of war.
bela.mervado
Profile Joined December 2008
Hungary404 Posts
Last Edited: 2020-05-14 07:18:16
May 14 2020 07:10 GMT
#20
some ui changes

- configurable colors for both enemy teams in 2v2 (.. and up to 4v4 maybe)
       there is only one enemy color now, there could be red+purp to differentiate the two same race opponent.
- some more hotkeys:
       - all production buildings (rax+fact+port / gw+robo+stargate / hatches)
       - all raxes/gateways,
       - all factories/robos,
       - all starports/stargates,
       - all tech buildings (evos, spires, armories, forges, flee bacons, etc)
       - all queens,
- remember location hotkeys across games for maps
- configurable building and unit prio/ordering in selections
- all upgrades / ongoing builds with one icon each on the left side,
       like the production tab icons on the observer interface, but placed vertically on the left side of the screen.
       upgrades would be easier to track, build orders would be easier to follow
       finished upgrades would stay, could be removed by clicking on icon.
       configurable to be unclickable otherwise or click to cycle through buildings providing that upgrade, hotkeyed buildings first (evos vs viper feed evos).


1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
2025 KFC Monthly #3 - Day 2
Liquipedia
LAN Event
18:00
LANified! 37: Groundswell
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 123
StarCraft: Brood War
PianO 3820
Leta 352
Larva 307
EffOrt 249
Zeus 161
Shine 90
Bale 45
Backho 27
ivOry 12
ajuk12(nOOB) 1
[ Show more ]
NotJumperer 1
Dota 2
monkeys_forever546
NeuroSwarm109
League of Legends
JimRising 685
Counter-Strike
PGG 308
Super Smash Bros
amsayoshi69
Heroes of the Storm
Khaldor88
Other Games
summit1g12545
WinterStarcraft472
C9.Mang0246
Mew2King132
Organizations
Other Games
gamesdonequick499
Dota 2
PGL Dota 2 - Main Stream353
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH215
• practicex 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1929
• Lourlo1437
• HappyZerGling190
Upcoming Events
Replay Cast
1h 3m
WardiTV Korean Royale
4h 3m
ByuN vs Cure
TBD vs NightMare
TBD vs Classic
TBD vs Solar
Zoun vs Creator
OSC
9h 3m
Sparkling Tuna Cup
1d 2h
WardiTV Korean Royale
1d 4h
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
3 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.