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Active: 13522 users

What is the one big change you would make to SC2?

Forum Index > SC2 General
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1 2 3 4 5 6 Next All
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 04:37 GMT
#1
What is the one big change you would make to SC2 if you have the chance to do it?

For me personally, I'd revert the economic mechanism back to HotS, i.e. 6 workers to start and uniform amount of minerals at each patch. I just feel the economic tempo of HotS and WoL was more comfortable to me.

The other option I'm thinking of is to reduce the degree of unit clunking-up, making them more spread out during them game. This would kind of make AOEs less effective and game-ending and make fights look more grand. (But the balance probably would have to be completely redone though.)
My life for Tarsonis.
phodacbiet
Profile Joined August 2010
United States1740 Posts
May 14 2020 04:44 GMT
#2
Remove smart casting. If you have spell casters of the same type all hotkeyed in one group and you cast a spell, all of those spell casters will fire. This way fights can be centered around engagements and harasses instead of one spell wins it all. We can nerf/buff the spell casters accordingly to compensate for the lack of smart casting.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-14 04:57:24
May 14 2020 04:56 GMT
#3
Remove creep and and rebalance Zerg around that. Or warpgate for Protoss.

You said big.
Denominator of the Universe
TL+ Member
spookey1
Profile Joined May 2020
4 Posts
May 14 2020 05:16 GMT
#4
Re balance the damage so (some) fights lasted about 10-15% longer

So many games decided in about 8 ingame seconds when big armies clash (less happens less often these days)
dbRic1203
Profile Joined July 2019
Germany2655 Posts
Last Edited: 2020-05-14 05:18:05
May 14 2020 05:17 GMT
#5
Add a 4th race
Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely
MaxPax
rayl991
Profile Joined August 2019
Afghanistan80 Posts
May 14 2020 05:24 GMT
#6
Remove/Fix risk free harassment options like BC teleport, Nydus, Prism Warp-ins & Recall. The ability to instant move an army across the map has no place in the game.
yht9657
Profile Joined December 2016
1810 Posts
Last Edited: 2020-05-14 05:32:30
May 14 2020 05:32 GMT
#7
Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 14 2020 05:34 GMT
#8
Remove Warp Gate, reduce Gateway cooldowns to their Warp Gate counterparts.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 14 2020 05:35 GMT
#9
I would balance out the supply so that late game air/caster deathballs would not be possible.

All capital ships = 8 supply
Liberator/Void Ray = 4 supply.
All casters = 4 supply.

The game is interesting as long as most units are ground units. Mass air should not be possible. No terrain= no strategy.


vyzion
Profile Joined August 2016
308 Posts
Last Edited: 2020-05-14 05:39:34
May 14 2020 05:39 GMT
#10
Increase max supply by 50-100. That sounds pretty big and would be interesting to see
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
May 14 2020 05:57 GMT
#11
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
catplanetcatplanet
Profile Blog Joined March 2012
3837 Posts
May 14 2020 06:03 GMT
#12
Record cooler voice lines. Hydralisk in particular says some reprehensible shit, and none of the brood lord's jokes really land for me.
I think it's finally time to admit it might not be the year of Pet
oGoZenob
Profile Joined December 2011
France1503 Posts
May 14 2020 06:13 GMT
#13
remove storm from the game. And have every protoss player personally apologize to me for ever using it
I like starcraft
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
May 14 2020 06:22 GMT
#14
Make bane take 2 supply and remove reapers from the game. Also give ghost stim.
Writerhttp://i.imgur.com/9p6ufcB.jpg
dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 14 2020 06:28 GMT
#15
On May 14 2020 14:57 Cyro wrote:
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.

We allready has a shitton of Build Order Wins allready this GSL. Would become even worse I think. The reason it works years ago, was that the game wasn t as figured out as it was now and Players made more mistakes, so it was rasiert to come back
MaxPax
Atlan___
Profile Joined July 2011
Germany38 Posts
May 14 2020 06:30 GMT
#16
Remove the medivac speedboost ability and maybe even medivac heal. I really don't like how all terran matchups revolve around it.
I want to be able to play straigt up versus any race. But as long medivacs are so strong its impossible to balance terran this way, or Terran harras would be unbeatable. I also despise doomtrops, they especially made TvT worse by a lot (ofc still the best mirror by a wide margin).
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2020-05-14 06:32:26
May 14 2020 06:32 GMT
#17
Reduce the effectiveness of AOE and splash dmg, and shift+delete mules
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
FataLe
Profile Joined November 2010
New Zealand4561 Posts
Last Edited: 2020-05-14 06:38:48
May 14 2020 06:38 GMT
#18
Lower damage and or buff health to allow fights to last longer and allow more micro/comeback potential. Sc2 is far too unforgiving at times. Should also be more entertaining to watch a longer fight too.
hi. big fan.
Haukinger
Profile Joined June 2012
Germany131 Posts
May 14 2020 07:07 GMT
#19
Remove fog of war.
bela.mervado
Profile Joined December 2008
Hungary418 Posts
Last Edited: 2020-05-14 07:18:16
May 14 2020 07:10 GMT
#20
some ui changes

- configurable colors for both enemy teams in 2v2 (.. and up to 4v4 maybe)
       there is only one enemy color now, there could be red+purp to differentiate the two same race opponent.
- some more hotkeys:
       - all production buildings (rax+fact+port / gw+robo+stargate / hatches)
       - all raxes/gateways,
       - all factories/robos,
       - all starports/stargates,
       - all tech buildings (evos, spires, armories, forges, flee bacons, etc)
       - all queens,
- remember location hotkeys across games for maps
- configurable building and unit prio/ordering in selections
- all upgrades / ongoing builds with one icon each on the left side,
       like the production tab icons on the observer interface, but placed vertically on the left side of the screen.
       upgrades would be easier to track, build orders would be easier to follow
       finished upgrades would stay, could be removed by clicking on icon.
       configurable to be unclickable otherwise or click to cycle through buildings providing that upgrade, hotkeyed buildings first (evos vs viper feed evos).


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