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What is the one big change you would make to SC2 if you have the chance to do it?
For me personally, I'd revert the economic mechanism back to HotS, i.e. 6 workers to start and uniform amount of minerals at each patch. I just feel the economic tempo of HotS and WoL was more comfortable to me.
The other option I'm thinking of is to reduce the degree of unit clunking-up, making them more spread out during them game. This would kind of make AOEs less effective and game-ending and make fights look more grand. (But the balance probably would have to be completely redone though.)
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Remove smart casting. If you have spell casters of the same type all hotkeyed in one group and you cast a spell, all of those spell casters will fire. This way fights can be centered around engagements and harasses instead of one spell wins it all. We can nerf/buff the spell casters accordingly to compensate for the lack of smart casting.
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Remove creep and and rebalance Zerg around that. Or warpgate for Protoss.
You said big.
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Re balance the damage so (some) fights lasted about 10-15% longer
So many games decided in about 8 ingame seconds when big armies clash (less happens less often these days)
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Add a 4th race Maybe Hybrid or Xelnaga or from outside the corprulu sector entirely
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Remove/Fix risk free harassment options like BC teleport, Nydus, Prism Warp-ins & Recall. The ability to instant move an army across the map has no place in the game.
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Usually people in this type of posts just want the game to be more like broodwar, and it seems this post is no exception.
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Remove Warp Gate, reduce Gateway cooldowns to their Warp Gate counterparts.
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I would balance out the supply so that late game air/caster deathballs would not be possible.
All capital ships = 8 supply Liberator/Void Ray = 4 supply. All casters = 4 supply.
The game is interesting as long as most units are ground units. Mass air should not be possible. No terrain= no strategy.
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Increase max supply by 50-100. That sounds pretty big and would be interesting to see
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United Kingdom20157 Posts
Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count.
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Record cooler voice lines. Hydralisk in particular says some reprehensible shit, and none of the brood lord's jokes really land for me.
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remove storm from the game. And have every protoss player personally apologize to me for ever using it
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Canada8767 Posts
Make bane take 2 supply and remove reapers from the game. Also give ghost stim.
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On May 14 2020 14:57 Cyro wrote: Slow down economy so that there is a greater emphasis on strategy/tactics, especially below the top 1% level of play. It's kinda ridiculous that people just autopilot third bases in the early game because it's so strong - even if they're playing in Code S and they've never had a scout on the opponents tech or worker count. We allready has a shitton of Build Order Wins allready this GSL. Would become even worse I think. The reason it works years ago, was that the game wasn t as figured out as it was now and Players made more mistakes, so it was rasiert to come back
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Remove the medivac speedboost ability and maybe even medivac heal. I really don't like how all terran matchups revolve around it. I want to be able to play straigt up versus any race. But as long medivacs are so strong its impossible to balance terran this way, or Terran harras would be unbeatable. I also despise doomtrops, they especially made TvT worse by a lot (ofc still the best mirror by a wide margin).
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Reduce the effectiveness of AOE and splash dmg, and shift+delete mules
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Lower damage and or buff health to allow fights to last longer and allow more micro/comeback potential. Sc2 is far too unforgiving at times. Should also be more entertaining to watch a longer fight too.
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some ui changes
- configurable colors for both enemy teams in 2v2 (.. and up to 4v4 maybe) there is only one enemy color now, there could be red+purp to differentiate the two same race opponent. - some more hotkeys: - all production buildings (rax+fact+port / gw+robo+stargate / hatches) - all raxes/gateways, - all factories/robos, - all starports/stargates, - all tech buildings (evos, spires, armories, forges, flee bacons, etc) - all queens, - remember location hotkeys across games for maps - configurable building and unit prio/ordering in selections - all upgrades / ongoing builds with one icon each on the left side, like the production tab icons on the observer interface, but placed vertically on the left side of the screen. upgrades would be easier to track, build orders would be easier to follow finished upgrades would stay, could be removed by clicking on icon. configurable to be unclickable otherwise or click to cycle through buildings providing that upgrade, hotkeyed buildings first (evos vs viper feed evos).
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