What is the one big change you would make to SC2? - Page 2
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Azzur
Australia6202 Posts
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derkopf
Germany62 Posts
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TelecoM
United States10583 Posts
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HerrPfotig
Germany39 Posts
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Creager
Germany1827 Posts
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omop
41 Posts
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gTank
Austria2250 Posts
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Drfilip
Sweden590 Posts
On May 14 2020 21:04 gTank wrote: I would implement highground advantage again, like doing less damage shooting units on higher ground. I did not know that SC2 ever had high ground advantage. Was the advantage the same as in BW or was it something else? | ||
deacon.frost
Czech Republic12115 Posts
On May 14 2020 21:35 Drfilip wrote: I did not know that SC2 ever had high ground advantage. Was the advantage the same as in BW or was it something else? SC2 highground advantage is that you cannot see the unit on the highground and that's it. Never had it like in BW, IMO because people don't like RNG based mechanisms(IIRC it's 40 % chance of miss if you shoot a unit on higher ground in BW) | ||
RealityTheGreat
China564 Posts
and delete viper liberator disruptor (these unit are absolutely all or nothing design) | ||
heronn
34 Posts
Nerf WarpGates Remove +speed on creep Change Queens Add some BW units eg Scourges | ||
seopthi
386 Posts
It is just too quick and easy to get into the late game, which makes the games look all alike. I liked how maxing out in BW was bit of an achievement. ___ II) I'd remove bunch of units, e.g. Swarm Hosts, Thors, and Adepts. I still think Adept was a mistake - the degree in which it is good is overlapping with other Gateway units and anything special to it sucks. When they were introduced it was met with a huge criticism, and I still think it was valid back then. I fear that if people defend them today, it is just giving in. It seems to me quite clear that introducing them did not improve the game. Fewer units is ok, but if there's a good one introduced for replacement that's always gucci ___ III) Change the way walling is done. It is too easy to have a hole in a wall adding too much of volatility and randomness | ||
MachineHeadx
United Kingdom9 Posts
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Vision_
712 Posts
I think instant damage spell as EMP is too "all or nothing" (punishement). | ||
ThunderJunk
United States574 Posts
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NinjaNight
428 Posts
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c4rn
4 Posts
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purakushi
United States3300 Posts
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Chaosvuistje
Netherlands2581 Posts
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Mettis
84 Posts
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