• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:38
CET 13:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book3Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates StarCraft player reflex TE scores Can someone share very abbreviated BW cliffnotes? Gypsy to Korea 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

Rogue: "I won because balance really favors Zerg" + commen…

Forum Index > SC2 General
295 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Elentos
Profile Blog Joined February 2015
55566 Posts
September 29 2019 15:20 GMT
#81
On September 30 2019 00:00 Z3nith wrote:
Show nested quote +
On September 29 2019 23:59 BisuDagger wrote:
At what patch made zerg this powerful in the late game or has it always been this strong in LoTV? Wasn't Zerg essentially the same in 2018? I'm just curious if it took since LoTV release for Zerg to find its true potential and it had been there the whole time.


Pretty sure the infestor got buffed at the end of last year.

The infestor buff, which by itself wasn't problematically huge in my opinion, went hand in hand with a nydus buff as well a Feedback nerf and the removal of Graviton Catapult (which carriers never recovered from) on the Protoss side as well as a raven nerf on the Terran side. From there it took a few months for the meta to develop after the big end of the year patch until people got the hang of how Zerg late game should really be played.

And to add to all that, recent map pools have not exactly been making it excruciatingly difficult for Zerg players to reach late game in a condition which they feel they can win from.
Every 60 seconds in Africa, a minute passes.
Juny1spion
Profile Joined December 2014
Czech Republic25 Posts
September 29 2019 15:29 GMT
#82
On September 29 2019 11:21 FBTsingLoong wrote:
Soo:"I'm a clean Zerg." lol
Serral is still the best Z player without late game.


And we can also see that soO is getting pretty much zero results in current meta.

BL+infestor, nydus and all that ugly stuff is truly bullshit, but is there anything else Zerg can do? Pretty much every ZvT goes into lategame these days because there is just no way for Zerg to really push into Terran mid-game without being super ineffective, and ZvP gets really dice-y with using swarm hosts, roach ravager etc.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2019-09-29 15:41:59
September 29 2019 15:41 GMT
#83
soO is in a rare spot that zerg is overpowered but not his skillset. He almost never abuses nydus or infestors.

When standard ling-bane-hydra macro was imba (like in 2017) he was great.

Rogue is the exact opposite. He's been abusing nydus since forever.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55566 Posts
September 29 2019 15:47 GMT
#84
soO is the greatest lair tech macro Zerg in SC2 history. But he finds himself in an all-in or hive meta.
Every 60 seconds in Africa, a minute passes.
paddyz
Profile Joined May 2011
Ireland628 Posts
September 29 2019 16:02 GMT
#85
On September 29 2019 23:33 waiting2Bbanned wrote:
Show nested quote +
On September 29 2019 21:55 NotSoHappy wrote:
Maybe that festor nydus play seems a bit imba, but honestly, Trap got outplayed with superior strategies by a better player.


^^this

I really don't think we should base race-balancing on shit play, but rather on high-level play, which Trap's was definitely not.
At the same time, ZvP is Rogue's best matchup.

Looking at Aligulac's Balance Report graphs it's easy to see all 3 races being basically tied together currently.


Well if you look at Aliguliac and look for balance in "high level play" you should go to the history section
( aligulac.com/periods/ ) this shows what balance is like at the top, quote from Aliguliac FAQ:

"On the period list you can see OP/UP fields, and in the infobox for each period, the same data is given as "leading" and "lagging" race. This is an indicator showing which races are most and least prominent near the top of the list. Specifically, for each race imagine a hypothetical player with a rating equal to the mean of the ratings of the top five players of that race, and imagine these three players playing very many games against each other. If the players were of equal strength, each of them would score about 50%, however, in reality, one of them may score, say, 10% more than that. The race that scores the most in this scenario is the "OP", or "leading" race, and the race that scores the least is the "UP", or "lagging" race."


So in the history section you will see Zerg is leading by 15% & Protoss is lagging by 14% (Does that mean a top 5 protoss is only has a 21% chance to win each map? surely then they have a tiny chance in a BO7. The PvZ specific rating may be even worse).
This has mostly been the trend for many months now. With Protoss lagging between 6-17% since March 2018 (Protoss are often the lagging race historically). Zerg leading mostly in the same period.

Zergs lead % is at its all time peak now (The data goes back to 2010 and 15% is the biggest figure a race has ever had as a lead, only reached by Terran before now and only in 2 periods, Zerg is currently sitting at 15% & had 14% last period). This is when Protoss is still lagging after many moths with a pretty big 14% lag.

So if you "really don't think we should base race-balancing on shit play, but rather on high-level play" then a patch should happen immediately to nerf Zerg by 15% and buff Protoss by 14%.

Despite all this Trap managed to get to have the 2nd most WCS Korea points which I think is the most impressive feat of any Korean this year, considering he was playing Protoss, not Zerg and didn't win a GSL which gives a lot of points (Protoss haven't won a GSL in 2 years so you can't really blame Trap, he came closer than anyone else playing Protoss by getting to the last 2 finals).

Calling Trap a shit player or not high-level play is pretty much the most unfair claim one could make about an SC2 player at the moment. He is playing a race that is 29% behind Zerg, the only race he lost to in the last 2 GSLs .

To be equally blunt, looking at ZvPs from the top Zergs the only times I see them lose is when they have moments of "shit play", otherwise Protoss seems doomed.

Trap is arguably the best player this year, in the last 2 GSLs he won everything that wasn't vs Zerg including beating all the best Terrans and Classic (who was highest rated PvP at the time) in PvP bo7.
Protoss don't beat top Zergs, Dark, Rogue and Solar are top Zergs and that is all he lost to.

Of course he has lower rating, the highest rated protoss on Aliguliac is 10th total, with 5 Zergs ahead.
The highest rating for any Protoss in PvZ is 2845
The highest rating for Zerg in ZvP is 3191
This is because Zerg, the race, is easier to win with in ZvP at the highest level statistically.
Rogue is 271 rating off of being the best at ZvP.
Trap is 241 rating off being the best at PvZ.

So Trap is closer to being the best out of everyone at the matchup playing Protoss than Rogue is to doing that as Zerg.
Trap is closer to playing Protoss at its potential than Rogue is to playing Zerg at its potential [If we call current potential best in the world/highest rating] (in all matchups), that is not enough.

Trap has been much more impressive this year, especially when you factor in how Protoss are at a huge disadvantage comparative to Zerg. Thats why he "had to" do all ins, so you can't judge his strategy without taking into account Zerg are at a big advantage and that grows massively once they don't have to make more drones because then they can't get it wrong and make drones as they are being all inned which is mainly how we see Zerg lose in the matchup, not that it mattered vs the adept all in in game 4. Zerg also have a massive advantage once they get to Infestor, Broodlord, Spore.

I would love to see how Trap would do if the game were actually balanced.

I didn't want to type that much but that is something I just have to call out immediately.



waiting2Bbanned
Profile Joined November 2015
United States154 Posts
Last Edited: 2019-09-29 17:14:47
September 29 2019 16:37 GMT
#86
@paddyz

Leaving aside the mental gymnastics you had to do to ignore the Aligulac balance graphs (how hard is it to flat-out deny the right-most end of the graph where all 3 races are basically equal LOL), I'm just gonna address the part where it seems to you that Trap's play was as great as it could be, while Rogue was just carried over by the easiest race to play: go look at some of Neeb's wins over Z if you want to see what good PvZ is like.

As far as the 'Trap is the best PvZ player, but nothing to do against the big bad zerg' theory, you can look at Zest's showing against Rogue in the quarterfinal, where he actually put up a fight despite being far from his best form this year and PvZ being his worst MU.

For the record, I don't think Trap is 'a shit player', just that he was massively outplayed in this finals and perhaps he might've done better if Rogue wasn't his teammate.

I also don't think Dark is a shit player just because he got outplayed this time in the semis, although you might be able to find some balance reason for that and I can't wait to read about it

Players have ups and downs, sometimes they do great for a whole tournament just to fall apart in the finals (see soO's GSL finals), while other players struggle through a tournament only to shine on the last day. It's why we play these games instead of just handing out trophies based on ladder ranking.
"If you are going to break the law, do it with two thousand people.. and Mozart." - Howard Zinn
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
September 29 2019 17:17 GMT
#87
On September 29 2019 23:59 BisuDagger wrote:
At what patch made zerg this powerful in the late game or has it always been this strong in LoTV? Wasn't Zerg essentially the same in 2018? I'm just curious if it took since LoTV release for Zerg to find its true potential and it had been there the whole time.

Protoss lategame got nerfed too, specifically feedback no longer nuking casters.

Zergs also got better, this tends to be the ebb and flow of ZvP since forever. PvZ has basically always sucked in how it flows anyway, we’re just seeing it more in focus lately. TvZ and TvP you can deviate and cheese, or do wonky things but they’re also characterised by trades between stock compositions, and playing ‘straight up’ so to speak and gaining incremental edges.

PvZ unless it’s a really weird game just does not work like that. It’s usually expand, do some kind of tech based harassment and hit a timing attack at some point.

The two races for whatever reasons just don’t dovetail well together. I like PvT more than most, and many love TvZ obviously, so both races can make good matchups, just together not so much.

If Protoss had a comparable lategame to Zerg, or at least viable the matchup would be better because it would give Zergs more to worry about in terms of gameplans.

As it stands Zerg players know Protoss players aren’t even considering playing for the lategame, and are going to try and kill them before BL/Infestor hits its stride.

If you know that to be the case, the more time that passes the worse it will get. Just by experience alone, even without changes and patches.

The likes of Serral/Rogue and Dark have probably played literally a thousand ZvPs since the period around Super Tournament 1 where Protoss were crushing it with Immortal timings.

It’s a crude analogy but I feel the Zerg in this matchup are a bit like the Borg. Every time you devise some new weapon to kill them the collective adapts and it stops working so well. DT drop into Archon prism shenanigans used to do a lot of damage or slow the Zerg down, now it’s defended borderline flawlessly etc etc.



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2019-09-29 18:05:31
September 29 2019 18:02 GMT
#88
On September 30 2019 02:17 Wombat_NI wrote:
It’s a crude analogy but I feel the Zerg in this matchup are a bit like the Borg. Every time you devise some new weapon to kill them the collective adapts and it stops working so well. DT drop into Archon prism shenanigans used to do a lot of damage or slow the Zerg down, now it’s defended borderline flawlessly etc etc.

That's just a general truth to the game I'd say, just look at TvZ. Cyclone mech after the patch in November started off strong, now the highest level Terrans barely go for it anymore. BC harass openers seemed really strong for a while, but people learnt to handle those well enough relatively fast. Continued BC production seemed really good but then Zergs figured out that they have a working counterplay in infestors (as well as some roach/ravager/corruptor timings). Now if you watch the top Korean Terrans their standard play is bio/tank into bio/mine (the latter was a pretty unexpected comeback).

In general players adapt over time to find solutions, and then people adapt to the solutions and on and on. And when people can't directly adapt to something for whatever reason, they try playing around it (e. g. Soultrain vs BL/infestor). Or beg until Blizzard changes it.
Every 60 seconds in Africa, a minute passes.
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
September 29 2019 18:31 GMT
#89
On September 30 2019 03:02 Elentos wrote:
Show nested quote +
On September 30 2019 02:17 Wombat_NI wrote:
It’s a crude analogy but I feel the Zerg in this matchup are a bit like the Borg. Every time you devise some new weapon to kill them the collective adapts and it stops working so well. DT drop into Archon prism shenanigans used to do a lot of damage or slow the Zerg down, now it’s defended borderline flawlessly etc etc.

That's just a general truth to the game I'd say, just look at TvZ. Cyclone mech after the patch in November started off strong, now the highest level Terrans barely go for it anymore. BC harass openers seemed really strong for a while, but people learnt to handle those well enough relatively fast. Continued BC production seemed really good but then Zergs figured out that they have a working counterplay in infestors (as well as some roach/ravager/corruptor timings). Now if you watch the top Korean Terrans their standard play is bio/tank into bio/mine (the latter was a pretty unexpected comeback).

In general players adapt over time to find solutions, and then people adapt to the solutions and on and on. And when people can't directly adapt to something for whatever reason, they try playing around it (e. g. Soultrain vs BL/infestor). Or beg until Blizzard changes it.

Well absolutely, it keeps the game interesting.

Protoss have neither a good lategame vZ, nor the ability to be trading armies and being active that they do have T, or Terrans and Zergs have with each other.

If they had either PvZ would be considerably better, it feels they are very very constrained currently, and it’s easier to deal with their tricks under those constraints.

The race is so, so reliant currently on tricking a Zerg opponent, exemplified by stuff like double hidden Stargate off an ostensible Robo opener isn’t some weird sOs one time build but a relatively common one.

The era of airtoss had its problems too don’t get me wrong, but the matchup was probably at its best then because Protoss could play a passive macro game, which gave them another option and something for their opponent to think about. Which meant they couldn’t cut corners around such a relatively predictable framework as we’re seeing now. Wings had a decent period as well before Zergs plugged holes in their play, where Protoss split armies and used warp prisms to circumvent the composition. It was a pretty cool period with some crazy games from HerO specifically but even Ace played an amazing one. Zergs plugged those holes in their play though and BL/Infestor play got a lot better figured out.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Boggyb
Profile Joined January 2017
2855 Posts
September 29 2019 18:33 GMT
#90
The problem with Zerg is a design one. For a balanced game, each race needs a match up that requires being aggressive, another that requires being defensive, then the mirror gets to be a clown fiesta. When the optimal play by one of the races is to be hyper aggressive all the time or hyper defensive all the time, it causes all kinds of problems in terms of balance and lets one dimensional players over perform. (e.g. ByuN with Terran in 2016)

We had that for a time with Zerg in 2018 with Ravens, but they nerfed them to hell because Serral couldn't handle them even though good Zerg players like Rogue and Dark were having success at that time. (Rogue won Katowice beating Maru. Dark lost 4-3 then 4-2 to Maru)
Elentos
Profile Blog Joined February 2015
55566 Posts
September 29 2019 18:38 GMT
#91
On September 30 2019 03:31 Wombat_NI wrote:
The race is so, so reliant currently on tricking a Zerg opponent, exemplified by stuff like double hidden Stargate off an ostensible Robo opener isn’t some weird sOs one time build but a relatively common one.

And said trickery has been nerfed pretty harshly with changes to warp prisms and overlord speed. PvZ has definitely hit a rough patch.
Every 60 seconds in Africa, a minute passes.
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
September 29 2019 18:42 GMT
#92
On September 30 2019 03:33 Boggyb wrote:
The problem with Zerg is a design one. For a balanced game, each race needs a match up that requires being aggressive, another that requires being defensive, then the mirror gets to be a clown fiesta. When the optimal play by one of the races is to be hyper aggressive all the time or hyper defensive all the time, it causes all kinds of problems in terms of balance and lets one dimensional players over perform. (e.g. ByuN with Terran in 2016)

We had that for a time with Zerg in 2018 with Ravens, but they nerfed them to hell because Serral couldn't handle them even though good Zerg players like Rogue and Dark were having success at that time. (Rogue won Katowice beating Maru. Dark lost 4-3 then 4-2 to Maru)

TvZ is largely fine and has been a good matchup forever, despite one participant being aggressive generally and the other defensive.

I’m fine with that dynamic personally, think it adds character to the races. Certain styles suit different people and I like that aspect of the game.

Issues arise when the expected aggressor can’t be reliably aggressive without going all-in though, absolutely.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
September 29 2019 18:47 GMT
#93
On September 30 2019 03:38 Elentos wrote:
Show nested quote +
On September 30 2019 03:31 Wombat_NI wrote:
The race is so, so reliant currently on tricking a Zerg opponent, exemplified by stuff like double hidden Stargate off an ostensible Robo opener isn’t some weird sOs one time build but a relatively common one.

And said trickery has been nerfed pretty harshly with changes to warp prisms and overlord speed. PvZ has definitely hit a rough patch.

Which should not have happened IMO. It really felt like a patch for a problem that Zergs had already solved, or at least got a lot better at dealing with.

Change maybe one of those things sure, but both at once after Protoss’ PvZ spike seemed to have reverted was overkill IMO.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
September 29 2019 19:01 GMT
#94
On September 29 2019 11:35 phodacbiet wrote:
Why do players like Rogue and Dark look down or think they are better than Serral in macro game? Serral is a macro/end game Zerg. Both of these guys have played Serral in the late game before and got stomped. Silly Rogue.


Dark is at least 1 tier below Rogue in ZvZ. He just always had a big mouth.
Top form Rogue is on Serrals level for sure. And this kind of mentality can only help his chances. Same with Time, he almost swept Serral in Asus ROG. I find it much better then shitting pants even before the match starts, like all the foreigners except Reynor do every single time.

Serral is a god, but he is not unbeatable. I wish more players werent so scared of him, we might see closer games even in the foreignerland.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
WombaT
Profile Blog Joined May 2010
Northern Ireland26237 Posts
September 29 2019 19:06 GMT
#95
On September 30 2019 04:01 MarianoSC2 wrote:
Show nested quote +
On September 29 2019 11:35 phodacbiet wrote:
Why do players like Rogue and Dark look down or think they are better than Serral in macro game? Serral is a macro/end game Zerg. Both of these guys have played Serral in the late game before and got stomped. Silly Rogue.


Dark is at least 1 tier below Rogue in ZvZ. He just always had a big mouth.
Top form Rogue is on Serrals level for sure. And this kind of mentality can only help his chances. Same with Time, he almost swept Serral in Asus ROG. I find it much better then shitting pants even before the match starts, like all the foreigners except Reynor do every single time.

Serral is a god, but he is not unbeatable. I wish more players werent so scared of him, we might see closer games even in the foreignerland.

Alternatively if they approached him with a ‘I’m fucked and have nothing to lose’ mentality that would probably give better games too.

They seem to do the worst of both worlds, they play like they have the pressure of expectation, but they don’t expect to be able to win. If they either believed they could win or said fuck it I’ll play my game and see what happens, both of those I think we’d see better performances.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TelecoM
Profile Blog Joined January 2010
United States10690 Posts
September 29 2019 19:33 GMT
#96
Woah nice, time to get back on the wagon and play again. Congrats Rogue!!
AKA: TelecoM[WHITE] Protoss fighting
DSh1
Profile Joined April 2017
292 Posts
September 29 2019 19:39 GMT
#97
So even Rogue calls himself a Patchzerg now. SexyBoi likes to run around naked. Find it hilarious if he really said that he found out in Group of 16 only that now is a good time to practice.
ProTech
Profile Joined November 2010
United States440 Posts
September 29 2019 19:40 GMT
#98
Even pro's cant seem to figure out that the issue with Zerg is the map pool. While I'll agree infestor is definitely strong, the map pool is what's causing this nonsense WCS after WCS.
balzac1
Profile Joined September 2019
1 Post
September 29 2019 20:04 GMT
#99
I think the map pool is part of the problem, but I would also love to see some more interesting upgrades added to the game. An upgrade for archons that require both DT and HT tech, an upgrade for voids that requires DT and Fleet beacon, upgrade to zealots stalkers that requires DT Tech to be completed.
For zerg, I would love to see upgrades for roaches, Lings, and Hydras that would be researched at the Hive, maybe upgrades for marines / Mauraders that requires BC tech to be completed first, just as examples.
I would love for these upgrades to be $$$, but allow these more basic units to compete with late game death balls
Boggyb
Profile Joined January 2017
2855 Posts
September 29 2019 20:07 GMT
#100
On September 30 2019 05:04 balzac1 wrote:
I think the map pool is part of the problem, but I would also love to see some more interesting upgrades added to the game. An upgrade for archons that require both DT and HT tech, an upgrade for voids that requires DT and Fleet beacon, upgrade to zealots stalkers that requires DT Tech to be completed.
For zerg, I would love to see upgrades for roaches, Lings, and Hydras that would be researched at the Hive, maybe upgrades for marines / Mauraders that requires BC tech to be completed first, just as examples.
I would love for these upgrades to be $$$, but allow these more basic units to compete with late game death balls

Zerglings are already insanely good late game for harassment, especially since both Protoss and Terran have worse map vision than Zerg. Anything beyond Adrenal would make it impossible for a non-Zerg player to move out without going super all in.
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
12:00
Playoffs Final Day
herO vs MaruLIVE!
RotterdaM1170
ComeBackTV 680
IndyStarCraft 266
SteadfastSC185
BRAT_OK 165
Rex97
IntoTheiNu 27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1170
IndyStarCraft 266
SteadfastSC 185
BRAT_OK 165
Rex 97
MindelVK 23
StarCraft: Brood War
Britney 35921
Horang2 14313
Flash 1024
Jaedong 792
Hyuk 702
Stork 442
BeSt 323
Mini 216
Rush 210
Last 188
[ Show more ]
Soma 184
Hyun 145
ggaemo 107
Bonyth 69
Mong 68
EffOrt 65
Aegong 45
Mind 41
Backho 38
Shuttle 35
Shinee 31
sSak 28
sorry 27
Shine 23
Free 22
IntoTheRainbow 21
910 17
Terrorterran 15
zelot 15
GoRush 13
Movie 12
SilentControl 9
Rock 8
ivOry 6
Dota 2
XcaliburYe320
NeuroSwarm93
febbydoto34
Super Smash Bros
Mew2King122
Heroes of the Storm
Khaldor130
Other Games
singsing2088
B2W.Neo2045
Organizations
Other Games
gamesdonequick1100
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 82
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• StrangeGG 42
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2126
League of Legends
• Jankos2429
Upcoming Events
SC Evo League
22m
Replay Cast
11h 22m
uThermal 2v2 Circuit
23h 22m
WardiTV Winter Champion…
1d 2h
OSC
1d 11h
Replay Cast
1d 20h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
[ Show More ]
PiGosaur Monday
3 days
LiuLi Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Online Event
5 days
LiuLi Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.