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Rogue: "I won because balance really favors Zerg" + commen…

Forum Index > SC2 General
295 CommentsPost a Reply
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yoshi245
Profile Joined May 2011
United States2974 Posts
September 29 2019 04:26 GMT
#21
Rogue keeping it real. He played almost flawlessly too, that or just made Trap look like a B-teamer.
I even wanted and was happy for Rogue to win, but damn that was so anti-climatic.
"Numbers speak about the past, not the present." -Thorzain
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-09-29 04:42:12
September 29 2019 04:36 GMT
#22
Maybe bring back a weakened version of the archon toilet (w/ reduced radius?). That hurts zerg much more than it hurts terran, so maybe it'll help PvZ without breaking PvT.

Besides that, I can only think: reduce energy capacity of infestors by 10, to force them to be a little more active while slightly reducing their ability to spam in a big engagement.

I'm of the persuasion that zerg having an edge in lategame should be tolerated, but currently that edge is just too big.
Kaizor
Profile Joined May 2015
Singapore909 Posts
September 29 2019 04:39 GMT
#23
nice, since rogue has brought it up does it mean we can bring back the gglord/winfestor days again?
Hit me up if you need chinese translations. soO fighting !!
MockHamill
Profile Joined March 2010
Sweden1798 Posts
September 29 2019 04:41 GMT
#24
I think a supply increase would be a good idea. It would give a downside to massing the unit.

Then after Blizzcon they could look at nerfing neural.
jojamon
Profile Joined December 2012
133 Posts
September 29 2019 04:44 GMT
#25
I think right now the maps really favor Z...not many choke points, all have very large travel distances. Only way T or P can reinforce is to either have a warp prism or march across the map. High-level Z players are so good at creep spreading now so Z can always reinforce their defenses in one area or to keep up the pressure to attack.

Nydus is also currently being used a lot, and to great effect...I feel like the base armor of Nydus should be reduced some more so the defending player can pull workers to kill the building faster if there's not many army units at home.

Also seeing and agreeing with what ppl have wrote about in the Grand Finals discussion, the Infestor is by far the best spellcaster in the game. It can have a permanent cloak and travel under units (Ghosts with cloak can't path through other units), and it has both spells against single expensive units (neural) and multi cheap units (fungal), plus a free unit that does pretty good DPS by itself (infested terran)
tigon_ridge
Profile Joined March 2019
482 Posts
Last Edited: 2019-09-29 04:53:11
September 29 2019 04:47 GMT
#26
Perhaps reduce or halt energy regeneration while infestors are burrowed? That would make it harder to do those infested marines nexus/worker snipes, while nerfing that "free cloak" factor.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
September 29 2019 05:08 GMT
#27
On September 29 2019 13:01 argonautdice wrote:
Surely Blizzard will nerf late-game Zerg now


You obviously do not work for the balance team, they're far more interested in crippling Protoss
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
MinixTheNerd
Profile Joined July 2019
200 Posts
September 29 2019 05:26 GMT
#28
I don't think rogue beats serral in zvz. Korean zergs have not really developed since the fall of kespa teams. Most of them literally still go roach ravager only and refuse to go hive. I think only Solar and Rogue attempt the late game but they are still no where near as developed as the euro zergs. If korea wants to win blizzcon it'd have to come down to their terrans. So maru I guess.
DrunkenSCV
Profile Joined November 2016
76 Posts
September 29 2019 05:40 GMT
#29
I respect Rogue so much for this.
parksonsc
Profile Joined May 2019
175 Posts
September 29 2019 06:08 GMT
#30
On September 29 2019 14:26 MinixTheNerd wrote:
I don't think rogue beats serral in zvz. Korean zergs have not really developed since the fall of kespa teams. Most of them literally still go roach ravager only and refuse to go hive. I think only Solar and Rogue attempt the late game but they are still no where near as developed as the euro zergs. If korea wants to win blizzcon it'd have to come down to their terrans. So maru I guess.


like usual, Korean Protoss will kill Maru in the early round before he gets to face any foreign Zerg
bObA
Profile Joined May 2012
France300 Posts
September 29 2019 06:26 GMT
#31
On September 29 2019 11:16 ZigguratOfUr wrote:
Is one of those questions about the Nydus worm? What did Rogue answer?


I was happy when Maru said in an interview the problem atm with Zerg is infestors AND nydus.
Lately Serral AND Rogue said Zerg is imba.
But thanks Rogue and Serral to be honest, they are both awesome players but humble as well.

Imo they should make the nydus costing money for zerg each time one is done and having a cool down because it is like if a zerg could warp his units everywhere and anytime on the map.

Impossible for protoss and terran to defend and to mobilize their armies to be well positionned.
Terran and Protoss could wall in and defend with bunkers and sentries but today it is impossible with nydus rush.
Faster overlord are great for zergs to scout but they let us making nydus way faster and way easier.
Musicus
Profile Joined August 2011
Germany23579 Posts
September 29 2019 06:29 GMT
#32
I just want to see Serral vs Rogue in the late game now.
Maru and Serral are probably top 5.
Acrofales
Profile Joined August 2010
Spain18355 Posts
September 29 2019 06:34 GMT
#33
On September 29 2019 13:23 JJH777 wrote:
This is the problem with balancing the game around different races being strong at different points of the game. The idea that Zerg should be strong in late game but weak in the early game or that other races should be strong at a certain time and weak late-game is so stupid but Blizzard has admitted to doing it and a lot of players support it. That might work well for a while and it has worked for the last few years but in the long term the early/mid-game will be figured out (unless there are broken builds) and whichever race has the best late-game will start winning 90% of the time. Part of it has been the patches they have done but ultimately that mindset and balancing style is the real problem. If you look at the patch notes from last Blizzcon to now the changes aren't as dramatic as the current balance would have you believe and it's due to this. If Blizzard's post blizzcon answer to this is to change the mid-game again I might quit watching StarCraft II. The balance will improve for a while but it will still get to the same point if that's all they change.

Even though the majority of this series didn't go to late-game doesn't mean the status of late-game didn't effect those other games. It dictates every build and decision Trap made.


You picked a bad series to showcase that, tho. Rogue won 3 of the 4 games looooong before endgame. Two with midgame nydus attacks that Trap defended abysmally (Hurricane beat Rogue's exact same attack from game 1 a few days earlier). And in game 4 Trap's proxy glaives didn't do enough and rogue beat him with ravagers.

So even the utter late game beat down in game 3 is "suspect": Trap was just inferior to Rogue yesterday in every way.

Now, if you say that Zerg is simply OP at all stages of the game, then maybe? But this series was not an example of Rogue hanging on in the games until his unstoppable broodlord infestor comp could claw him back into the game. It was simply Rogue crushing a player who has been flailing in ZvP for ages, looking far superior at all stages of the game.
Decendos
Profile Joined August 2011
Germany1341 Posts
September 29 2019 07:14 GMT
#34
On September 29 2019 13:41 MockHamill wrote:
I think a supply increase would be a good idea. It would give a downside to massing the unit.

Then after Blizzcon they could look at nerfing neural.


As a zerg I think this is probably the best way to keep infestor strong enough in midgame but less potent in lategame. Zerg needs strong infestors to fight air based armies and 3 instead of 2 supply would be a good solution VS mass infestors.

As for nydus: not sure if it is too strong. Both serral and rogue are talking about lategame zerg op not in midgame. If nydus is too strong I guess increase build time slightly so you can react better could be good. But please don't trash it or Z won't be able to harass bases again.
Edpayasugo
Profile Joined April 2013
United Kingdom2220 Posts
September 29 2019 08:28 GMT
#35
On September 29 2019 11:02 Pangpootata wrote:
If Rogue were a TL poster he would have been banned for balance whine


Hahaha
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GalacticFox
Profile Joined March 2019
15 Posts
September 29 2019 08:28 GMT
#36
Nyduses are strong alright...it grants zerg players enough mobility to reposition and out position their opponents. Serral displayed that in his match against TY when he made more than one nydus to ram his defence over and over from multiple sides. The problem is that nyduses are cheap and don't carry much of a risk...
DieuCure
Profile Joined January 2017
France3713 Posts
September 29 2019 08:35 GMT
#37
Zerg users are better overall, admit it.
TL+ Member
Xamo
Profile Joined April 2012
Spain886 Posts
September 29 2019 08:41 GMT
#38
On September 29 2019 16:14 Decendos wrote:
Show nested quote +
On September 29 2019 13:41 MockHamill wrote:
I think a supply increase would be a good idea. It would give a downside to massing the unit.

Then after Blizzcon they could look at nerfing neural.


As a zerg I think this is probably the best way to keep infestor strong enough in midgame but less potent in lategame. Zerg needs strong infestors to fight air based armies and 3 instead of 2 supply would be a good solution VS mass infestors.

As for nydus: not sure if it is too strong. Both serral and rogue are talking about lategame zerg op not in midgame. If nydus is too strong I guess increase build time slightly so you can react better could be good. But please don't trash it or Z won't be able to harass bases again.

The unit is just badly designed, it has such a variety of spells that it counters everything by itself. It fulfills too many roles for Zerg. On the medium term it has to be redesigned. Short term I agree with your suggestion, although I think 4 supply would be better than 3.
A spammable nydus is also a bad design. Only one nydus worm should be allowed per nydus network.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
September 29 2019 08:43 GMT
#39
so now we can say zerg OP without getting banned right?

jk mods plz don't ban me

User was temp banned for this post.
Vanadiel
Profile Joined April 2012
France961 Posts
September 29 2019 09:04 GMT
#40
On September 29 2019 11:33 Waxangel wrote:
I can't believe Zerg players would latch onto a minor comment about Serral to try and derail this important discussion about balance


There isn't much to discuss to be honest, there was a period of time where Battlecruiser build were a novelty and Zerg didn't knew how to best play against it so it had some success, and a period where immortal all-in were legit too strong, but other than that Zerg is overwhelmingly favored in all match up at all stage of the games and this has been the story for the whole year in almost all tournament, in all regions.
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