I even wanted and was happy for Rogue to win, but damn that was so anti-climatic.
Rogue: "I won because balance really favors Zerg" + commen…
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yoshi245
United States2969 Posts
I even wanted and was happy for Rogue to win, but damn that was so anti-climatic. | ||
tigon_ridge
482 Posts
Besides that, I can only think: reduce energy capacity of infestors by 10, to force them to be a little more active while slightly reducing their ability to spam in a big engagement. I'm of the persuasion that zerg having an edge in lategame should be tolerated, but currently that edge is just too big. | ||
Kaizor
Singapore908 Posts
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MockHamill
Sweden1798 Posts
Then after Blizzcon they could look at nerfing neural. | ||
jojamon
133 Posts
Nydus is also currently being used a lot, and to great effect...I feel like the base armor of Nydus should be reduced some more so the defending player can pull workers to kill the building faster if there's not many army units at home. Also seeing and agreeing with what ppl have wrote about in the Grand Finals discussion, the Infestor is by far the best spellcaster in the game. It can have a permanent cloak and travel under units (Ghosts with cloak can't path through other units), and it has both spells against single expensive units (neural) and multi cheap units (fungal), plus a free unit that does pretty good DPS by itself (infested terran) | ||
tigon_ridge
482 Posts
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showstealer1829
Australia3123 Posts
On September 29 2019 13:01 argonautdice wrote: Surely Blizzard will nerf late-game Zerg now You obviously do not work for the balance team, they're far more interested in crippling Protoss | ||
MinixTheNerd
200 Posts
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DrunkenSCV
76 Posts
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parksonsc
175 Posts
On September 29 2019 14:26 MinixTheNerd wrote: I don't think rogue beats serral in zvz. Korean zergs have not really developed since the fall of kespa teams. Most of them literally still go roach ravager only and refuse to go hive. I think only Solar and Rogue attempt the late game but they are still no where near as developed as the euro zergs. If korea wants to win blizzcon it'd have to come down to their terrans. So maru I guess. like usual, Korean Protoss will kill Maru in the early round before he gets to face any foreign Zerg | ||
bObA
France300 Posts
On September 29 2019 11:16 ZigguratOfUr wrote: Is one of those questions about the Nydus worm? What did Rogue answer? I was happy when Maru said in an interview the problem atm with Zerg is infestors AND nydus. Lately Serral AND Rogue said Zerg is imba. But thanks Rogue and Serral to be honest, they are both awesome players but humble as well. Imo they should make the nydus costing money for zerg each time one is done and having a cool down because it is like if a zerg could warp his units everywhere and anytime on the map. Impossible for protoss and terran to defend and to mobilize their armies to be well positionned. Terran and Protoss could wall in and defend with bunkers and sentries but today it is impossible with nydus rush. Faster overlord are great for zergs to scout but they let us making nydus way faster and way easier. | ||
Musicus
Germany23570 Posts
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Acrofales
Spain17754 Posts
On September 29 2019 13:23 JJH777 wrote: This is the problem with balancing the game around different races being strong at different points of the game. The idea that Zerg should be strong in late game but weak in the early game or that other races should be strong at a certain time and weak late-game is so stupid but Blizzard has admitted to doing it and a lot of players support it. That might work well for a while and it has worked for the last few years but in the long term the early/mid-game will be figured out (unless there are broken builds) and whichever race has the best late-game will start winning 90% of the time. Part of it has been the patches they have done but ultimately that mindset and balancing style is the real problem. If you look at the patch notes from last Blizzcon to now the changes aren't as dramatic as the current balance would have you believe and it's due to this. If Blizzard's post blizzcon answer to this is to change the mid-game again I might quit watching StarCraft II. The balance will improve for a while but it will still get to the same point if that's all they change. Even though the majority of this series didn't go to late-game doesn't mean the status of late-game didn't effect those other games. It dictates every build and decision Trap made. You picked a bad series to showcase that, tho. Rogue won 3 of the 4 games looooong before endgame. Two with midgame nydus attacks that Trap defended abysmally (Hurricane beat Rogue's exact same attack from game 1 a few days earlier). And in game 4 Trap's proxy glaives didn't do enough and rogue beat him with ravagers. So even the utter late game beat down in game 3 is "suspect": Trap was just inferior to Rogue yesterday in every way. Now, if you say that Zerg is simply OP at all stages of the game, then maybe? But this series was not an example of Rogue hanging on in the games until his unstoppable broodlord infestor comp could claw him back into the game. It was simply Rogue crushing a player who has been flailing in ZvP for ages, looking far superior at all stages of the game. | ||
Decendos
Germany1338 Posts
On September 29 2019 13:41 MockHamill wrote: I think a supply increase would be a good idea. It would give a downside to massing the unit. Then after Blizzcon they could look at nerfing neural. As a zerg I think this is probably the best way to keep infestor strong enough in midgame but less potent in lategame. Zerg needs strong infestors to fight air based armies and 3 instead of 2 supply would be a good solution VS mass infestors. As for nydus: not sure if it is too strong. Both serral and rogue are talking about lategame zerg op not in midgame. If nydus is too strong I guess increase build time slightly so you can react better could be good. But please don't trash it or Z won't be able to harass bases again. | ||
Edpayasugo
United Kingdom2207 Posts
On September 29 2019 11:02 Pangpootata wrote: If Rogue were a TL poster he would have been banned for balance whine Hahaha | ||
GalacticFox
15 Posts
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DieuCure
France3713 Posts
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Xamo
Spain874 Posts
On September 29 2019 16:14 Decendos wrote: As a zerg I think this is probably the best way to keep infestor strong enough in midgame but less potent in lategame. Zerg needs strong infestors to fight air based armies and 3 instead of 2 supply would be a good solution VS mass infestors. As for nydus: not sure if it is too strong. Both serral and rogue are talking about lategame zerg op not in midgame. If nydus is too strong I guess increase build time slightly so you can react better could be good. But please don't trash it or Z won't be able to harass bases again. The unit is just badly designed, it has such a variety of spells that it counters everything by itself. It fulfills too many roles for Zerg. On the medium term it has to be redesigned. Short term I agree with your suggestion, although I think 4 supply would be better than 3. A spammable nydus is also a bad design. Only one nydus worm should be allowed per nydus network. | ||
ChriS-X
Malaysia1374 Posts
jk mods plz don't ban me User was temp banned for this post. | ||
Vanadiel
France961 Posts
On September 29 2019 11:33 Waxangel wrote: I can't believe Zerg players would latch onto a minor comment about Serral to try and derail this important discussion about balance There isn't much to discuss to be honest, there was a period of time where Battlecruiser build were a novelty and Zerg didn't knew how to best play against it so it had some success, and a period where immortal all-in were legit too strong, but other than that Zerg is overwhelmingly favored in all match up at all stage of the games and this has been the story for the whole year in almost all tournament, in all regions. | ||
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