Who is the Best?
by MizenhauerThe word 'best' has only been in the English language since the 12th century, but in spirit, I imagine we've been arguing about who's 'the best' in sports since time untold. We've gone from a time when the majority of professional sporting events weren't even broadcasted on television to an era in which we have more access to games and data than ever before.
Despite this wealth of information, we seem doomed to revert to our old definitions and axioms when deciding who's the best. Who won the biggest event of the season? Who recorded the highest win-rate over a set period? And, of course, what have you done for me lately?
As we head toward the end of the 2019 season, I felt like it was worth taking a step back, catching our breaths, and thinking about all the inconsistencies and arbitrary judgments that we employ when arguing about which player is 'the best.' Some of the ground I'm covering should feel awfully familiar, but I think it's worth a review anyway. And, perhaps, there's some new perspective I can provide as well.
Discussing the events of 2019 would make things a little too contentious—fortunately 2014 presents us with some great examples to consider with the benefit of hindsight (and I'll espouse a bit on 2019 toward the end).
What's the value of a non-first place finish?
We generally believe championships matter most when deciding who's 'best,' but we also seem to agree that other criteria have some varying amount of importance. The greatest and most famous example of this will always be

[

The playing field isn't always even.
Another championship-less player from 2014 who deserves a second look at is

[Proleague rosters do show that Terran was slightly under-represented in Korea compared to Zerg and Protoss, but not directly proportionate to their poor Code S showings].
History might mark

Not all championships are made equally.
We'll leave off on 2014 with one final example: TL.net's 'Best Korean Player' award (de facto best in the world—TL.net awarded foreigners a seperate, participation prize until 2018). TL.net writers ended up voting for


This presents us with the most familiar quandary of all—when players DO win championships, which ones are more valuable? Consciously or unconsciously, we all do this mental math: factoring an event’s prestige, prize pool, magnitude, the overall level of competition in the event, and the level of the competitors the winner actually faced, and trying to come up with a conclusion. There's no absolute truth or mathematical formula here—we do most of these determinations through pure feel and conjecture.
Statistics lie.
Let's bring this back to 2019. Back in August,


Intrigued by this debate (or non-debate), I tried to make the arguments for either player's superiority. Subjectively, either one could have been judged to have the better tournament resume (Dark: top four in Code S Season 1, top four at IEM Katowice, and a championship in Code S Season 2. Stats: Round of 32 elimination in Code S Season 1, finals loss at IEM Katowice, and Round of 16 elimination in Code S Season 2, top eight HomeStory Cup, 1st place Assembly Summer).
But what about match records and statistics? Those should be less subjective, right? However, they proved to be just as malleable. Dark's win percentage during the period from IEM Katowice to Assembly was five percentage points higher than Stats (80% to 75%). However, one only needs to change the filter the results during the same period we just examined to exclude online matches we find that Stats’ win percentage jumps to nearly 83%. That seems to support the argument that Stats was actually slightly better than Dark in offline matches which ostensibly 'matter' more.
But if one filters the stats a second time to remove results against supposedly inferior non-Korean players (who both Dark and Stats faced a glut of at WESG and HSC, respectively) Dark comes out slightly ahead with a 77.27% win-rate to Stats' 74.07%. And if one filters the data yet again to re-add only matches against Serral (creating a 'versus Koreans+Serral' stat), Stats retakes the lead with a 75.86% (22-7) win-rate compared to Dark's 73.91% (17-6). The point is: Stats can be tricky, and I don't mean just the player.
Of course, I could have begun this all by pointing out how arbitrary this selected date range (IEM to Assembly) is to begin with, given that it has no inherent significance. Why didn't I just start it on February 2nd, the start of Code S Season 1? Or on January 25th, the date of the Code S qualifiers? Or on November 4th, the day after BlizzCon 2018?
At the end of the day, determining who 'the best' is might not even be all that important to anyone except the fans, considering how players like INnoVation seem to be more focused on things like making money. But the pursuit of determining who's 'the best' is, at worst, a pleasant distraction, something that keeps us attached to this game, and plain old fun.
To that end, I hope I've given you some more perspectives to consider the next time you're arguing on TL.net, help you understand that everyone is just collecting different pieces of an unsolvable puzzle, and maybe even convince you to use those Aligulac.com stats more honestly.
Credits and acknowledgements
Written by: Mizenhauer
Editor: Wax
Images: GomTV, Liqupedia, Blizzard
Blanket credit for existing at all: Aligulac.com
Written by: Mizenhauer
Editor: Wax
Images: GomTV, Liqupedia, Blizzard
Blanket credit for existing at all: Aligulac.com