Thoughts on auto-matchmaking - Page 10
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SunKistOranGeSoDa
United States588 Posts
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Liquid`Jinro
Sweden33719 Posts
On June 12 2007 02:06 Dendra wrote: so be it - mess up sc2 all you want, leave sc alone. anything "smart" implemented put as optional. WHAT THE HELL ARE YOU TALKING ABOUT. | ||
Dendra
Croatia801 Posts
I'm talking about options they keep implementing from wc3 to sc, like rally point on freakin mouse button which is the dumbest thing ever to be added in sc, i'm talking about amm if they implement it in sc2 and decide to make all games have it and in that case make it as optional in sc because we dont need amm. | ||
Manit0u
Poland17257 Posts
On June 12 2007 04:12 Dendra wrote: I'm talking about options they keep implementing from wc3 to sc, like rally point on freakin mouse button which is the dumbest thing ever to be added in sc, i'm talking about amm if they implement it in sc2 and decide to make all games have it and in that case make it as optional in sc because we dont need amm. I bet that if they implemented amm in SC:BW more people would start playing it, and the ones that already do would enjoy it even more. Why do you want to make your life harder in every aspect? | ||
Frits
11782 Posts
On June 12 2007 04:12 Dendra wrote: I'm talking about options they keep implementing from wc3 to sc, like rally point on freakin mouse button which is the dumbest thing ever to be added in sc, i'm talking about amm if they implement it in sc2 and decide to make all games have it and in that case make it as optional in sc because we dont need amm. Are you serious ? Please tell me how that made the game any worse. | ||
Pretorian-[DMK]
Netherlands49 Posts
To put it simply the only good thing about war3 is the AMM system... | ||
jacen
Austria3644 Posts
On May 21 2007 15:58 Manifesto7 wrote:About auto-matching, I think Ashur said it best when he called it hunting. People on ladders like to select their prey. Maybe it is good, maybe it leads to a lot of TvP Luna D++ spam, but people generally like to have more control over the people they play, even if it is just their impression of the id. Have it there for people who like it, and then have the manual creation and ladder channel for those who dont. there is a strong counter argument against this: just think ahead 2 steps. if you give users the option on wether they can choose their opponent or get a random opponent ... which it's gonna be? just look at what happened to cnc3. they did the exact thing you demand, and it completly destroyed the community. because the auto matchmaking is dead a few days after release, and the custom game favors players with many friends. effectively leaving many casual players out of the loop, reducing overall gamecount, ladder competivity and in result ladder quality. in reality, there is no option between amm or user created ladder games, because amm only works if it applies to all ladder games, so there is no hole in the loop players can escape through. and besides, from an security standpoint, its much easier to seal shut a amm system than an open game creation system. let alone the inability to abuse in amm systems. sry, even if you don't wanna hear this, but the amm is the prime reason why so many people play war3 on bnet. there are so many fucking people in ladder games on northrend, you only start getting the same opponent twice when you start hitting ranks 500 and above. without the amm, war3 would be dead on the bnet ... everyone would play dota and td, except for the few league games that would be hosted during the weekends. you know ... it really frightens me to see so many of you guys beeing so conservative. so conservative that you even condem systems you hardly used and that profed to be a fountain of youth for bnet activity. it should be you foremost concearn that sc2 is played by a broad base of players even after 6 months of the release of the expansion. and i can tell you ... without amm, it ain't gonna happen, because segregation between competitive and casual players will drive the casual players to other games. On May 21 2007 16:23 MyLostTemple wrote:the problems can involve getting put against asshole disconnectors who you would probably avoid normally due to their number of disconects. bm players can be a problem too. i think there is great confusion here about how amm and the war3 ladder works ... in war3, if you leave the game (1on1) you get a loss. reguardless if its your fault (plugging) or not (isp problems). so pluggers are actually an easy way to get up the ladder more quickly. and through that system, in war3, you will hardly encounter anyone that pluggs their connection. but in dota, which is hosted only in custom games, pluggers are all over. see the connection? well, i do ... On May 21 2007 18:42 Krohm wrote:AMM, was handy. However you should also have the ability to just ladder 1:1 who ever you want (Challenge). I don't always enjoy playing 'randos'. Also Koreans WILL be playing SC, most of the time I refuse to play Koreans since they just simply own my ass. If I use AMM depending on the time of day, I'll probably have to face off against a Korean. THIS IS NOT TRUE. unless you play on asia, you will hardly encounter any koreans. PLUS the amm looks for enemies in your skill-range, so even if you DO play koreans (assuming you are from asia and will play on asia), they will most likely be your level. try playing war3 for 30 games on asia and you will start winning ... amm is as easy as that. On June 04 2007 12:45 travis wrote: its only great if it works quickly you wait 30 seconds for a game on northrend through primetime and about 60 seconds in the early morning. fast enough? On June 05 2007 12:02 Liquid`Drone wrote: if it's possible to check out match lists, someone who plays only one matchup on one match gets little credit for his skill. you can only vote down 10-20% of the maps if there are only 5 maps, you can vote down only 1. the old system, where you could vote everything down but one map, led people to play just pi or lt on the ladder. blizzards saw this and fixed it with tft. as easy as that. | ||
jacen
Austria3644 Posts
On June 10 2007 00:11 Dendra wrote: well i don't see sc players switching to brainless iq 10 games like dota. instead, the play fastest / bgh at masses. really good comparision, don't you think? | ||
minus_human
4784 Posts
Until then I think AMM has to prove itself, and we should give it a chance | ||
Dendra
Croatia801 Posts
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SoleSteeler
Canada5427 Posts
A game could still have a good community without an AMM, but it would be better with one. | ||
Dendra
Croatia801 Posts
On June 12 2007 10:06 SoleSteeler wrote: Not really, it's more like an AMM makes a community more active, bigger, stronger. A game could still have a good community without an AMM, but it would be better with one. that explains the sc phenomena ![]() | ||
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Carnac
Germany / USA16648 Posts
On June 12 2007 09:49 Dendra wrote: why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worseamm is necessary to keep a weak community together, hence it will be great for sc2, though they should better focus on game itself more than the ladder, ladder can be balanced easily, if the game sux no ladder will save it :D like age of empires series and such, community is a zero compared to sc/wc3. lol wtf | ||
Dendra
Croatia801 Posts
On June 12 2007 10:45 Carnac wrote: why do the nonsense statements out of your mouth never stop? it's not like the fact that they are working on a better ladder system would make other aspects of the game worse lol wtf judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect. | ||
Zironic
Sweden341 Posts
On June 12 2007 12:02 Dendra wrote: judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect. Building the ladder system isn't all that complex and is probably done by a completely independent team from the rest. I can't see it affecting development time at all. It's mostly just a design decision with what you go with. Since Starcraft doesn't have heroes that level I think SC2 will probably go with a pure ELO Skill Rank system instead of the weird levels that don't actually mean anything that the WC3 ladder used. For an example of this system in use you can check supreme commander, still haven't seen a single complaint about how that ladder is arranged. | ||
CowGoMoo
United States428 Posts
It is going to be implemented in SC2 so stop crying about it =/ | ||
Dendra
Croatia801 Posts
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Liquid`Jinro
Sweden33719 Posts
On June 06 2007 21:21 raz0rtail wrote: I would prefer the WC3 AMM system in the era of ROC. It was very hard to get to high level, and when you reach top, searching game was real pain in the a$$. My suggestion would be some thing like VIP lobby. When you reach certain level, you could join the lobby and create, join games that count toward the ladder system. See, here it is. Aussie wisdom right here. | ||
Nickisonfire
United States440 Posts
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Manit0u
Poland17257 Posts
On June 12 2007 12:02 Dendra wrote: judging by what they've done so far they better pay full attention to the game cuz there's a whole lotta pressure on their backs and last few games with high expectations(Mostly fps from what i remember) failed in the end, the company postponed it forever because they needed more time blabla and in the end the game sucked, wasting time on figuring out a perfect ladder would not be advisable, they'll prolly just copy+paste wc3 ladder or whatever even though it's far from perfect. FFS have you ever tried to play WC3? The amm/ladder there works like that: 1: it tries to pair you with similar oponent (similar win ratio, if you abuse this like people who get 1-300 stats first to get easy oponents - and you get more for win than you lose for losing- you get banned) 2: if you reach top 6/10 (don't remember the numbers) in the ladder season you get to play with the pros at different gateway (only available to such people) Damn, I'm drunk, people please correct me if I'm wrong. | ||
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