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Forum Index > SC2 General
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EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 19 2007 06:59 GMT
#1
In the trailer, gameplay pictures, and gameplay vids, most of us are focusing in on the new units and the battles. There are some small details I've been noticing after watching these again:

"Real men drill deep" (gameplay picture)

A dancing holographic girl (gameplay vid when Immortals are introduced)

I'm sure after some of you guys have watched these for the 10 billionth time you've found some more. Post 'em all here!

Undefeated TL Tecmo Super Bowl League Champion
Q~Bert
Profile Joined June 2006
United States663 Posts
May 19 2007 07:07 GMT
#2
I don't follow
aka: Yaj
minus_human
Profile Blog Joined November 2006
4784 Posts
May 19 2007 07:08 GMT
#3
Command box is 4x5 instead of 3x3
Zealots look like they almost lose their balance when attacking((
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 19 2007 07:09 GMT
#4
When the Nydus worms 'die' they retreat back into their holes.

Mutalisks shots still bounce, although not as far as before. Also, their attack 'shriek' is gone.
chicken`
Profile Joined January 2004
Germany3478 Posts
Last Edited: 2007-05-19 07:29:40
May 19 2007 07:28 GMT
#5
On May 19 2007 15:59 EscPlan9 wrote:

A dancing holographic girl (gameplay vid when Immortals are introduced)



it's a female night elf from wow dancing!
several cool advertising banners :O
jeremy clarkson = god
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 19 2007 07:33 GMT
#6
in the gameplay video where the gigantic swarms of zerglings are attacking what he called 'upgraded zealots' (this was right before the Collusus unit was introduced which killed all the zerglings), not a single zealot died for at least 16 seconds of being underattack by zerglings (the outer zealots were being attacked by over 5 zerglings for at least 12 full seconds and it and none of its friends didnt die)
keep in mind this is being played not on the Fastest speed, probably Average/Normal or whatever, yet still something seemed off there. maybe they had tons of upgrades

also keep in mind that yes while the 2 Colluses racked up tons of zergling kills, they were with the support of 16 upgraded zealots (5 total zealots were dead by the end of the zergling massacre) attacking before and through the whole duration, i imagine 2 reavers along w/ 16 zealots would also do fairly well vs gigantic groups of zerglings like that

also while they said Dustin Browder said the word 'create' when he was warping in the first stalkers, I believe he meant warp in already created units through using the Warp Gates to be able to transport units to anywhere on the map that is powered by protoss psionic energy field (so what pylons and phase prisms both provide)
ModeratorBlame yourself or God
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
May 19 2007 07:39 GMT
#7
I think "create" just basically means rally points of warp gates are instant teleport, instead of walk/fly over.

Not sure though.
ㅋㄲㅈㅁ
minus_human
Profile Blog Joined November 2006
4784 Posts
May 19 2007 07:49 GMT
#8
On May 19 2007 16:39 LastRomantic wrote:
I think "create" just basically means rally points of warp gates are instant teleport, instead of walk/fly over.

Not sure though.


From what I've read on sc2.com, I think you're perfectly right. We may be both wrong tho
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-05-19 07:53:56
May 19 2007 07:53 GMT
#9
ohhhhh WHOAAAA that makes so much more sense!
holy cow...........wowowowowow that's insanely awesome

btw did anyone notice this from the SC2 Wiki?

New racial abilities

Protoss

* Create shields on explored land anywhere on the map.

where did they get this from? i saw the entire WWI Day 1 announcement video on the tracker and didnt hear about this at all, nor do i see this on the starcraft2.com page

ModeratorBlame yourself or God
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 19 2007 07:54 GMT
#10
Im pretty sure Raist is on target about the 'create', although LR does bring up another aspect of it. The units need to be produced already, and can probably be set to rally at a location like in SC, or wait in the Gateway to be teleported into battle via the prisms.

Small detail probably mentioned already: riot shields and bayonets on the Marines. Makes sense that they have something to counter Zerglings and Zealots. Not sure if they actually have a purpose.
Moonlight Shadow
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 19 2007 07:55 GMT
#11
On May 19 2007 16:53 Raist wrote:
ohhhhh WHOAAAA that makes so much more sense!
holy cow...........wowowowowow that's insanely awesome

btw did anyone notice this from the SC2 Wiki?
Show nested quote +

New racial abilities

Protoss

* Create shields on explored land anywhere on the map.

where did they get this from? i saw the entire WWI Day 1 announcement video on the tracker and didnt hear about this at all, nor do i see this on the starcraft2.com page



From IGN guy:
3:10 - Terran reapers - can hop across uneven terrain with jump packs - two types of small pistols that don't activate immortals. Protoss now have the ability to create shields whenever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range.
Moonlight Shadow
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2007-05-19 07:56:42
May 19 2007 07:56 GMT
#12
On May 19 2007 16:33 Raist wrote:
in the gameplay video where the gigantic swarms of zerglings are attacking what he called 'upgraded zealots' (this was right before the Collusus unit was introduced which killed all the zerglings), not a single zealot died for at least 16 seconds of being underattack by zerglings (the outer zealots were being attacked by over 5 zerglings for at least 12 full seconds and it and none of its friends didnt die)
keep in mind this is being played not on the Fastest speed, probably Average/Normal or whatever, yet still something seemed off there. maybe they had tons of upgrades

also keep in mind that yes while the 2 Colluses racked up tons of zergling kills, they were with the support of 16 upgraded zealots (5 total zealots were dead by the end of the zergling massacre) attacking before and through the whole duration, i imagine 2 reavers along w/ 16 zealots would also do fairly well vs gigantic groups of zerglings like that

also while they said Dustin Browder said the word 'create' when he was warping in the first stalkers, I believe he meant warp in already created units through using the Warp Gates to be able to transport units to anywhere on the map that is powered by protoss psionic energy field (so what pylons and phase prisms both provide)
They just wanted to create the zealots perilously surrounded by lings situation. obviously you cannot do that with normal stats.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
EmS.Radagast
Profile Joined November 2004
Israel280 Posts
May 19 2007 08:14 GMT
#13
the nice thing about colossus attack is that unlike any attack in bw, it can carry over from one unit to the next, the laser melting more and more lings, switching targets smoothly within the same cooldown period.

On the other hand, surround/kill micro against col with lings will be less effective. you could take out an archon in bw with like 8 cracklings if they attacked it from all sides at once. colossus however, will just melt them all with laser ... unless, of course, they made this damage-carry-over ability work only if successive targets are within a reasonably small angle from one another - that would be best.

I know its not THREE-DEE!!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 19 2007 09:16 GMT
#14
On May 19 2007 16:55 useless wrote:
Show nested quote +
On May 19 2007 16:53 Raist wrote:
ohhhhh WHOAAAA that makes so much more sense!
holy cow...........wowowowowow that's insanely awesome

btw did anyone notice this from the SC2 Wiki?

New racial abilities

Protoss

* Create shields on explored land anywhere on the map.

where did they get this from? i saw the entire WWI Day 1 announcement video on the tracker and didnt hear about this at all, nor do i see this on the starcraft2.com page



From IGN guy:
3:10 - Terran reapers - can hop across uneven terrain with jump packs - two types of small pistols that don't activate immortals. Protoss now have the ability to create shields whenever they want. Protoss can now warp in units from manufacturing facilities anything within pylon range.


AH i now understand completely! ok this guy who was sending comments live as he was watching the video at the event, he undoubtedly got all his info from what he saw there at the event. Now, he tells us about this 'protoss having the ability to create shields whenever they want' was put right after the terran reapers intro he gave but before the "warp units anywhere in pylon range." And in the gameplay video which is the same video he was watching you can tell he is obviously mixing up 'shield' with 'power field' (the reapers jump into toss base, kill a pylon, Dustin Browder says "the Protoss can use their Phase Prisms to create a power field anywhere they wish"). Looking at the video, to someone who's quickly writing these bits and sending them live and who doesn't know Starcraft very well, you can see why he didn't know what to call the power field.

Long paragraph short, I have no doubt, there is no "Create shields wherever they want" ability for the Protoss.
ModeratorBlame yourself or God
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 19 2007 09:18 GMT
#15
Did anyone notice how fast shield regenerates for the mothership? It went from 0 to like 120 in like 3 seconds.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 19 2007 09:23 GMT
#16
On May 19 2007 18:18 mahnini wrote:
Did anyone notice how fast shield regenerates for the mothership? It went from 0 to like 120 in like 3 seconds.

Maybe they fixed the stats etc so that none of the units they were demonstrating would die?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
May 19 2007 09:31 GMT
#17
The english dubber dude specifically mentioned "usually the mothership would be out of shields by now... but this is a demo"
Undefeated TL Tecmo Super Bowl League Champion
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 19 2007 09:33 GMT
#18
On May 19 2007 18:31 EscPlan9 wrote:
The english dubber dude specifically mentioned "usually the mothership would be out of shields by now... but this is a demo"

Ah, I didn't see that video.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-05-19 09:34:11
May 19 2007 09:33 GMT
#19
nvm
..and then I would, ya know, check em'. (Aka SpoR)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
May 19 2007 09:34 GMT
#20
On May 19 2007 16:08 minus_human wrote:
Command box is 4x5 instead of 3x3
Zealots look like they almost lose their balance when attacking((


Isnt it 3x5?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
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