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tKd_
United States2916 Posts
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ThoRk
Argentina78 Posts
On May 19 2007 18:23 FrozenArbiter wrote: thats correct, announcer says "now by this time the mothership would have no shields no energy and fuck you, but this is a demo and I need to show the third imba crap ability" jk I love the mothership its so happy Maybe they fixed the stats etc so that none of the units they were demonstrating would die? ![]() ![]() | ||
terranmetal
Canada153 Posts
Actually not the stalker, I mean the colosus. I also think I see a dragoon in the picture. | ||
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Zelniq
United States7166 Posts
but this psi storm ppl are talking about from the artwork video, the only thing i saw that resembled one could easily just be regular lightning storms from the planet's weather (seen @ 1:37) also i see a fallen carrier and a terran helicopter in the artwork | ||
Jyvblamo
Canada13788 Posts
On May 19 2007 19:00 Raist wrote: good point, reavers didnt catch that but this psi storm ppl are talking about from the artwork video, the only thing i saw that resembled one could easily just be regular lightning storms from the planet's weather (seen @ 1:37) also i see a fallen carrier and a terran helicopter in the artwork Are you talking about when the zerglings attack the cannons? Because it reaaaally looked like psionic storm being cast. | ||
MagIc.QQ
Canada10 Posts
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Jyvblamo
Canada13788 Posts
On May 19 2007 19:02 MagIc.QQ wrote: Either way it loooks fucking hot and i am stoked, also those terran is going to need something else to fight protoss. It used to be Vultures>Zealots>Tanks>goons>zealots. Goons are now almost INVULNERABLE to tanks. I thought it went without saying that the SC1 unit combos are out the window in SC2. | ||
Jyvblamo
Canada13788 Posts
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tec27
United States3700 Posts
On May 19 2007 19:02 Jyvblamo wrote: Are you talking about when the zerglings attack the cannons? Because it reaaaally looked like psionic storm being cast. Yeah, and the High Templar onscreen also did that "I'm casting a spell" animation right before it happened ![]() | ||
Kacas
Brazil3143 Posts
On May 19 2007 18:18 mahnini wrote: Did anyone notice how fast shield regenerates for the mothership? It went from 0 to like 120 in like 3 seconds. now introducing the mothership the ultra mega blaster gosu unit in sc2.. oops..a bc just killed it... imagine that.... he himself said that the stats of the units were changed.. | ||
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Zelniq
United States7166 Posts
On May 19 2007 19:08 Jyvblamo wrote: The final battle in the gameplay demonstration uses unit spawning triggers, as you can see marines popping out of nowhere during some of it. those were the 3 ghosts that casted the nukes ![]() | ||
Haemonculus
United States6980 Posts
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Zelniq
United States7166 Posts
On May 19 2007 19:02 Jyvblamo wrote: Are you talking about when the zerglings attack the cannons? Because it reaaaally looked like psionic storm being cast. oh i didnt see that, i was talking about a piece of artwork heh yeah that's definitely psi storm, weird graphics i barely noticed it | ||
Equinox_kr
United States7395 Posts
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jingXD
United States283 Posts
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XelNaga
162 Posts
On May 19 2007 19:00 Raist wrote: good point, reavers didnt catch that but this psi storm ppl are talking about from the artwork video, the only thing i saw that resembled one could easily just be regular lightning storms from the planet's weather (seen @ 1:37) also i see a fallen carrier and a terran helicopter in the artwork There's a psi storm in the artwork video around 1:30 (like you said) You can see the temp to the right, it isn't the planets weather. | ||
draeger
United States3256 Posts
On May 19 2007 20:15 Equinox_kr wrote: But holy Jesus this game is going to make me completely think twice about trying to incorporate SC1 strategies into SC2 O_O Anybody who thinks SC1 strategies and tactics automatically are going to work in SC2 is just going to hurt their ability to learn the game. It's the same as people taking SC ideals into Warcraft 3 and getting absolutely demolished. Consider this a brand new game and form new ideas about what works and what doesn't. Don't assume that because (for instance) ghosts are underused in SC1 that it will continue to be the case in SC2. Any assumptions you have going into the game will hurt your gameplay more than it'll help it. | ||
Equinox_kr
United States7395 Posts
jingXD, I'm pretty sure they were the Reapers? I'm not sure :-/ Can somebody clarify as to why they have those shields? EDIT: Medics, maybe? rofl if that's true then that was so obvious T_T | ||
XG3
United States544 Posts
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{CC}StealthBlue
United States41117 Posts
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