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Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 15 2007 14:35 GMT
#141
The robot Luke trains with in episode IV is a rotating sphere with white spots. If that is a reference, than any generic sphere ever made in a game is a reference to the robot trainer.

Other than the roundness of the top part, where's the similarity to R2D2?

And probes carry vespene gas in cubes in bw aswell. Or is it also a reference to transformers?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lamarine
Profile Joined January 2003
586 Posts
June 15 2007 15:37 GMT
#142
1) SCVs with one hand carry minerals/gas and with other hand build structures
2) about new protoss warp-in technology : it seems that in WWI demo they have quickened warp-in time, cause zealots warped-in in 2 seconds, but in PCGamer's video in last battle u can see somebody warping-in for a really long time (10 sec min)... so as i see it : in SC1 zealot is building 10 seconds, in SC2 it's 5 sec gateway cooldown + 5 sec for warping-in....
So... BW is back
lololol
Profile Joined February 2006
5198 Posts
June 15 2007 16:25 GMT
#143
On June 16 2007 00:37 lamarine wrote:
1) SCVs with one hand carry minerals/gas and with other hand build structures
2) about new protoss warp-in technology : it seems that in WWI demo they have quickened warp-in time, cause zealots warped-in in 2 seconds, but in PCGamer's video in last battle u can see somebody warping-in for a really long time (10 sec min)... so as i see it : in SC1 zealot is building 10 seconds, in SC2 it's 5 sec gateway cooldown + 5 sec for warping-in....


1 is really lame, wtf not carry 2 pieces of minerals, are they lazy or something
I'll call Nada.
b_unnies
Profile Blog Joined March 2006
3579 Posts
June 15 2007 17:14 GMT
#144
On May 29 2007 10:52 lololol wrote:
Show nested quote +
On May 27 2007 08:09 Manit0u wrote:
Did you notice that when units die the small boxes in the bottom panel don't change their place any more?

[image loading]


It would be easier to select a specific unit that way and not have one die and screw up your selection ;P


in this screenshot, if you enlarge it, why is there a "1" next to the first zealot in the first row to the left?
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 15 2007 19:28 GMT
#145
On June 16 2007 00:37 lamarine wrote:
...
2) about new protoss warp-in technology : it seems that in WWI demo they have quickened warp-in time, cause zealots warped-in in 2 seconds, but in PCGamer's video in last battle u can see somebody warping-in for a really long time (10 sec min)... so as i see it : in SC1 zealot is building 10 seconds, in SC2 it's 5 sec gateway cooldown + 5 sec for warping-in....

No, those are 2 phase cannons in their mobile mode, the animation is different from warping units, it has several blue transparent squares. The one in the upper part of the screen has a high templar in front of it, not a warping unit.

In the original demo the warp in time was 5 seconds, not 2. I really don't see why you believe 5 seconds to be too short. Imagine 5 seconds of vulnerability when you're trying to warp in units to defend your ramp. It is also enough time for the opponent to react to units being warped in near the mineral line and it means you can only warp in far away from enemy troops, as 5 seconds is more than enough time to destroy them.

I fail to see why it needs to happen slower.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-15 20:12:46
June 15 2007 20:11 GMT
#146
You fail to see why it's good to spawn your units very fast and in the apropriate place? Why would people proxy buildings, if this wasn't if such a thing is not a big deal? Why the hell people use recall at all if it even can't teleport your whole army and doing so is not a big deal? And you get that almost for free... lol
Not to mention if you want to block a choke your units will still block it.
I'll call Nada.
LanceCulahn
Profile Joined June 2007
51 Posts
June 15 2007 20:19 GMT
#147
just noticed that SCVs right hand is a drill, left hand is gripper to hold minerals
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2007-06-15 22:00:31
June 15 2007 21:43 GMT
#148
On June 16 2007 05:11 lololol wrote:
You fail to see why it's good to spawn your units very fast and in the apropriate place? Why would people proxy buildings, if this wasn't if such a thing is not a big deal? Why the hell people use recall at all if it even can't teleport your whole army and doing so is not a big deal? And you get that almost for free... lol
Not to mention if you want to block a choke your units will still block it.

Proxying buildings and recall are obviously excellent tactics and this new feature is brilliant, but that's not what I'm addressing at all. I'm not saying it's not useful or a big deal, on the contrary, it looks very useful. All I'm saying is it looks to have a slow enough speed to not be "overpowered".

Keep in mind that to do this effectively you would have to have many warpgates and the pylon upgrade for the prysms and we don't yet know how costly any of them are, but they probably won't be free. Just because it doesn't take as long as a photon cannon warping in doesn't automatically mean it's too strong or too easy to use.

Recall would also seem overpowered at first glance, wouldn't it? Yet it's not free or easy to pull off properly, even though it's instantaneous. Why can't the same apply to the non-instantaneous warp in?

Edit: If overpowering is not your main reason for saying it's too fast, then what is? What convinced you that it is too fast? You've said in another thread that
there is a minimap ping when the unit finishes warping, while resources are taken when warping is started, also units at the start of a warp in have low hp/shield and build it up as a building does in sc1

I asked you to elaborate but you probably didn't see my post.
I don't understand how the gradually increasing hp/shield and when you pay for the unit leads you to think the animation is going to be slowed down. Maybe I'm missing something, please elaborate a bit.

I see your point of the ping being useless in this situation, but I find it more likely it's a remnant from the other "normal" production buildings, where it is very useful.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-16 00:24:34
June 16 2007 00:03 GMT
#149
There would be no point in minimap ping, when it's (almost) instant, so they would not add it at all, it has to be added to point the unit position, not the factory one, even if they used the same "code".
There would be no point in building up hp, when it's instant(you don't see units in sc1 having that, for example).
I thought the warp in animation was too fast just by looking at it, you could also compare it to the mothership one, which is slower.
I'll call Nada.
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 16 2007 00:17 GMT
#150
On June 15 2007 23:35 Doctorasul wrote:
The robot Luke trains with in episode IV is a rotating sphere with white spots. If that is a reference, than any generic sphere ever made in a game is a reference to the robot trainer.

Other than the roundness of the top part, where's the similarity to R2D2?

And probes carry vespene gas in cubes in bw aswell. Or is it also a reference to transformers?


Riiiight. StarCraft is so not influenced or pays homage to old sci fi movies. And it really doesn't have any other star wars references enough to make you pay attention to other star wars references or influences. As a matter of fact, STAR Wars wasn't an influence to STARcraft at all. Star Wars hasn't influenced anything else in existence, right? That's a laugh.

A spherical, floating, metallic, robotic thingie with circular upon circular openings that SHOOT at you doesn't remind me of the seeker droid at all. Nope, not at all.

R2-D2 reference... the blue stripe that varies in width? There are two on R2-D2's front panel.

Even the way the phase cannon (and other protoss buildings) have the little blue lines that trace around everything when they warp in remind me of the ion cannon blasts on the ships in star wars.

No, the phase cannon is not a complete rip, like the immortal, but it's close enough to be a very possible reference to star wars for a mention in a fun thread about stuff you can glean from the videos. Come on, work with me here.

StarCraft:
Probes (robots) carrying cubical brightly colored items made up of the actual resources (energy) themselves that have been fought over by opposing sides.

Old Transformers cartoon:
Transformers (robots) carrying cubical brightly colored items made up of the actual resources (energy) themselves that have been fought over by opposing sides.

Yeah, no similarity once again. I just can't see it. I give. =[
havok
Profile Joined June 2007
United States27 Posts
June 16 2007 02:32 GMT
#151
The IGN guy was right about the shields, even though he was wrong at the time, turns out protoss can create shields anywhere.

High Templar: The High Templar is back and he'll bring his powerful psionic storm area attack with him. But hes gotten a handy new power, he'll be able to create a force field to trap enemy units temporarily or create barriers
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 16 2007 02:52 GMT
#152
When they select the zealot, in the left corner next to the unit mesh and stats there's some kind of icon (something to do with charge? was some kind of flashing thing in that area when the zealot charged).

The Immortal has 2 green ones in the same place (special shield?)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 16 2007 04:10 GMT
#153
On June 16 2007 11:52 FrozenArbiter wrote:
When they select the zealot, in the left corner next to the unit mesh and stats there's some kind of icon (something to do with charge? was some kind of flashing thing in that area when the zealot charged).

The Immortal has 2 green ones in the same place (special shield?)


Right. The best theory so far is that it shows upgrades for the unit. Legs for zealot and (apparently) 2 levels of shields for the immortals.

I am very curious if the enemy can click on your units and see what upgrades you have now.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 16 2007 16:23 GMT
#154
Of course the game is riddled with references, just not the phase cannon If the transformers cartoon was aired before SC then you're right. But there are lots of obvious ones you could point out (the immortals, nydus worm, collosus), why squint your eyes to make the phase cannon look like R2D2 or that droid. If it makes you happy, fine, I'll squint my eyes with you.

About the warp in animation, I guess we'll just have to wait and see. I'm willing to bet 3 cold beers I'm right.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
bi11y-_-
Profile Joined June 2007
Kazachstan2 Posts
June 16 2007 16:36 GMT
#155
ill bet 3 hot-dickings
Duffybeer
Profile Blog Joined May 2007
China183 Posts
June 16 2007 19:31 GMT
#156
On June 17 2007 01:23 Doctorasul wrote:
Of course the game is riddled with references, just not the phase cannon If the transformers cartoon was aired before SC then you're right.


What are you talking about? The transformers series was aired waaaay before starcraft.
Fascism is bad......
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
June 17 2007 04:11 GMT
#157
We didn't get them over here, I never heard of them until I came to this forum. I said "if" because I didn't know when it was aired.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
havok
Profile Joined June 2007
United States27 Posts
June 17 2007 05:02 GMT
#158
On June 16 2007 09:17 Blacklizard wrote:
Show nested quote +
On June 15 2007 23:35 Doctorasul wrote:
The robot Luke trains with in episode IV is a rotating sphere with white spots. If that is a reference, than any generic sphere ever made in a game is a reference to the robot trainer.

Other than the roundness of the top part, where's the similarity to R2D2?

And probes carry vespene gas in cubes in bw aswell. Or is it also a reference to transformers?


Riiiight. StarCraft is so not influenced or pays homage to old sci fi movies. And it really doesn't have any other star wars references enough to make you pay attention to other star wars references or influences. As a matter of fact, STAR Wars wasn't an influence to STARcraft at all. Star Wars hasn't influenced anything else in existence, right? That's a laugh.

A spherical, floating, metallic, robotic thingie with circular upon circular openings that SHOOT at you doesn't remind me of the seeker droid at all. Nope, not at all.

R2-D2 reference... the blue stripe that varies in width? There are two on R2-D2's front panel.

Even the way the phase cannon (and other protoss buildings) have the little blue lines that trace around everything when they warp in remind me of the ion cannon blasts on the ships in star wars.

No, the phase cannon is not a complete rip, like the immortal, but it's close enough to be a very possible reference to star wars for a mention in a fun thread about stuff you can glean from the videos. Come on, work with me here.

StarCraft:
Probes (robots) carrying cubical brightly colored items made up of the actual resources (energy) themselves that have been fought over by opposing sides.

Old Transformers cartoon:
Transformers (robots) carrying cubical brightly colored items made up of the actual resources (energy) themselves that have been fought over by opposing sides.

Yeah, no similarity once again. I just can't see it. I give. =[


Please do give up.

Who cares if something was influenced by something else? What the hell do you think artists do? Becoming an artist and finding your own style is all about influences from other things or people. Architecture is the same way. Music. Movies. Tv. Every aspect of life is constantly 'borrowing' so to speak from something that's happened or existed before. That's life. If you're going to throw a hissy fit over a PC game having minute, vague similarities that no one caught on to except .0001% of the population playing Starcraft, you're in for a whiny, complaintative life.
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 17 2007 06:47 GMT
#159
On June 17 2007 14:02 havok wrote:
Show nested quote +
On June 16 2007 09:17 Blacklizard wrote:
On June 15 2007 23:35 Doctorasul wrote:
The robot Luke trains with in episode IV is a rotating sphere with white spots. If that is a reference, than any generic sphere ever made in a game is a reference to the robot trainer.

Other than the roundness of the top part, where's the similarity to R2D2?

And probes carry vespene gas in cubes in bw aswell. Or is it also a reference to transformers?


Riiiight. StarCraft is so not influenced or pays homage to old sci fi movies. And it really doesn't have any other star wars references enough to make you pay attention to other star wars references or influences. As a matter of fact, STAR Wars wasn't an influence to STARcraft at all. Star Wars hasn't influenced anything else in existence, right? That's a laugh.

A spherical, floating, metallic, robotic thingie with circular upon circular openings that SHOOT at you doesn't remind me of the seeker droid at all. Nope, not at all.

R2-D2 reference... the blue stripe that varies in width? There are two on R2-D2's front panel.

Even the way the phase cannon (and other protoss buildings) have the little blue lines that trace around everything when they warp in remind me of the ion cannon blasts on the ships in star wars.

No, the phase cannon is not a complete rip, like the immortal, but it's close enough to be a very possible reference to star wars for a mention in a fun thread about stuff you can glean from the videos. Come on, work with me here.

StarCraft:
Probes (robots) carrying cubical brightly colored items made up of the actual resources (energy) themselves that have been fought over by opposing sides.

Old Transformers cartoon:
Transformers (robots) carrying cubical brightly colored items made up of the actual resources (energy) themselves that have been fought over by opposing sides.

Yeah, no similarity once again. I just can't see it. I give. =[


Please do give up.

Who cares if something was influenced by something else? What the hell do you think artists do? Becoming an artist and finding your own style is all about influences from other things or people. Architecture is the same way. Music. Movies. Tv. Every aspect of life is constantly 'borrowing' so to speak from something that's happened or existed before. That's life. If you're going to throw a hissy fit over a PC game having minute, vague similarities that no one caught on to except .0001% of the population playing Starcraft, you're in for a whiny, complaintative life.


Sorry I wasn't clear; you misunderstand me. I like the references to Star Wars (well maybe not the immortal so much, but that's different), Aliens, etc. I guess some others were complaining due to references.

I agree that creativity is often taking old things and putting a new twist on them or combining them in weird ways. I think Blizzard often does it pay homage to their old favorite shows and movies (and music).

I believe I happen to be around the age of a lot of the guys at Blizzard, so these references hit home and are very dear to me. Sorry to anybody if I got worked up about things.
T-P-S
Profile Joined June 2007
United States204 Posts
Last Edited: 2007-06-17 07:50:34
June 17 2007 07:49 GMT
#160
In a screenshot on the official site, an immortal is displayed with 93/100 shields after being hit with a single sieged round. If tank damage is being left at 70, that would suggest that the hardened shields reduce heavy damage to 10% of normal

The minimap displays the actual shape of buildings from above, instead of as a large square

Marines can be cut in half either vertically or horizontally at the waist as two of their death animations

It appears that each race now has unique control and vespene icons at the top of the screen

Zerglings have at least two bounding animations for when they move along, a short hop and a slightly longer glide with the wings buzzing

Edit: typo
~a hunnerd. Cash, check, whatever. I'll Mothership it.
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